Activity

jpdrecourt added code Piano phase 07 Apr'20 07:39

Early experimentation with patterns. Attempt at recreating Piano Phase by Steve Reich with random part lengths.

jpdrecourt added code Paulstretch for SuperCollider 07 Apr'20 03:46

This is a port of the basic Paulstretch algorithm to SuperCollider (no onset detection). Mono version, for stereo, use 2 instances hard panned. The sound buffer needs to be mono too, so use Buffer.readChannel to extract separate channels. The stretc

bernhard added code Gaussian Cookiemonster 31 Mar'20 10:25

Grainsynth Sampler based on Example in the Documentation. Similar to cookiemonster v.1.1, with GaussTrig instead of randomized Impulse

bernhard added code Cookiemonster v.1.1 31 Mar'20 10:04

Grainsynth Sampler based on the Example in the Documentation. Better version of v.1.0.

bernhard commented on Cookiemonster 31 Mar'20 09:48

This version is flawed . Randomization happens outside the iterated function. Iterations are all the same. Check version 1.1 which more organic

bernhard added code Cookiemonster 31 Mar'20 06:53

Grainsynth Sampler based on the Example in the Documentation. I'd call it crumblesynthesis. "ME WANT COOKIE!!!"

TestDotCom added code Stylophone tone simulation 31 Mar'20 05:59

Basic tone simulator of a stylophone. Sugestions//improvements are welcome :)

Alexander Zhagun-Linnik added code Boreas 26 Mar'20 10:57

The second piece in this generative series. Note lengths are now variable within a line, but as the result the total duration of a pattern became variable too so lines are not always playing in sync. This, however, adds to overall unpredictabilty and

nicolaariutti added code Aphex Twin's Avril 14th - SuperCollider transcription by Nicola Ariutti 19 Mar'20 17:27

Aphex Twin's Avril 14th - SuperCollider transcription by Nicola Ariutti. From a music sheet by Micheal Jordan (https://www.sheetsdaily.com/piano/sheets/45931/Aphex_Twin_Avril_14th.html) The code is meant to send MIDI data to an external synthetiz

bernhard added code friture plus 17 Mar'20 06:54

Random deep fryer. Can turn in to rain, waves and other stuff.

bernhard added code switched off bach 17 Mar'20 06:41

A rip off of «Beatboxing and Bach» by aahrens, whitout the drums plus some cheesy synths.

bernhard added code Hijacked Tweets in Ndef. 17 Mar'20 06:16

Variations of hijacked tweets. In Ndef-mode. Starting point was nathaniel virgo's tweet: {a=LFTri.ar(1);20.do{a=BAllPass.ar(a,80,1);a=((a+0.02)*LFNoise0.kr(1/2)*8).tanh;a=LeakDC.ar(a,0.995)};a*0.1!2}.play

jpdrecourt added code Visual gain reduction meter 15 Mar'20 13:21

Simple visualisation of the gain reduction for effects like compression. It can be run in its own editor window and requires only minimal modification of the original code. Uses OSC messages like in the example of LevelIndicator. There's an implem

LFSaw commented on Risset rhythm 03 Mar'20 08:15

see also https://sc-users.bham.ac.narkive.com/Qdtp11n7/risset-accelerando

LFSaw added code Simple FM template 02 Mar'20 08:39

Template to create a 2x3 FM Synth. There are two independent FM synths, of type `car(mod1(mod2))`. This is intended to be a starting point for further exploration.

nuss recepted on Simple wrapper class for VSTPlugin 29 Feb'20 10:49

vstjitlib

kennethflak added code FxChain class 26 Feb'20 09:36

A relatively lightweight way for me to quickly add effects. Not very advanced, but it gets the job done. The effect synths are supposed to do the job of mixing wet/dry signal and so forth. Usage: create an instance of FxChain, and then start addding

lambda commented on Granular Sampling demo [no GUI] 25 Feb'20 22:42

very nice

nova added code bass wobbles 24 Feb'20 13:11

couple of cycles of wobbling bass (as in 'dubstep-wobble'): Saw+Squarewave through a MoogVCF filter. synthDef is 'tempo-agnostic' and there will be problems if you change the tempo (or rather interesting results). needs improvement to be reusable.

zecraum commented on Looping Station 20 Feb'20 17:37

Super nice and useful!!!!

56228375 commented on 240 plucks 19 Feb'20 14:26

nice texture; also sounds good with other pluck noise types (e.g. BrownNoise)

nova added code Re: circling transpositions 18 Feb'20 09:13

some playing around with m/c/g-transpose in Pbind. this stops after it 2 repetitions, but it could start at the beginning and go on forever - just change the last "2" in \ctranspose to inf or however cycles you want. also, it uses a JPverb, so you ne

nova added code circling transpositions 18 Feb'20 06:54

some playing around with m/c/g-transpose in Pbind. this stops after it has transposed 6 times a semitone up, but it could start at the beginning and go on forever - just change the last "1" in \ctranspose to inf or however cycles you want. also, it u

neill.vermaak added code simple offset patterns v01 17 Feb'20 10:11

just a very simple but pretty bell like sound playing harmonies forever ;-)

grirgz added code Cleanroom 16 Feb'20 19:17
in cymbal

nova added code 240 plucks 14 Feb'20 09:52

using Pluck.ar with PinkNoise as input and Patterns - major scale with sequence: 1,3,7,8 and randomly 10,11,13,14 at some weighted random intervals. at 50bpm it becomes quite soothing. Needs JPverb from sc3_plugins.

Dindoléon added code Scale Listener 13 Feb'20 09:23

The Scale Listener is a simple GUI that previews every scale provided in SC, except Ascending/Descending ones. Can also serve as a template for a graphical scale selector, or for didactic purposes.

jordanwhitede commented on Dirty Sound Maker 10 Feb'20 12:38

beautiful

david_morgan commented on Dirty Sound Maker 09 Feb'20 19:06

outstanding

Bruno Ruviaro commented on Dirty Sound Maker 07 Feb'20 22:25

very cool!

niamamukashvili1 commented on PM stack tweet II 01 Feb'20 12:37

fire

Dindoléon added code Dirty Sound Maker 29 Jan'20 09:07

Simple GUI to produce dirty ambient drones, based on the 'Mini' concept ( see https://sccode.org/1-5aY ). Really simple to use. Displayed words aren't even existing. Who reads the doc anyway ? Have fun making noise.

Dindoléon added code Graphical Tracker Functions Example 22 Jan'20 11:42

Example of the Graphical Tracker Functions usage ( https://sccode.org/1-5cA ). Both files should be saved inside the same folder. See internal documentation for more details.

Dindoléon added code Graphical Tracker Functions 22 Jan'20 11:39

Stores three functions inside global variables which can be used to create either a binary tracker, a probabilist tracker or a combination of these two inside the given view. The tracker is tied to an array referencing the probabilities for a given b

Dindoléon added code Enveloppe resizing function. 22 Jan'20 11:25

Enveloppes sizes are fixed. This means that if enveloppe's levels are equals to [ 1, 0, 0, 0, 0, 0, 0, 0 ] and times are equals to [ 1, 1, 1, 1, 1, 1, 1, 1 ], the synth UGens will take resources 8 seconds but will only be audible 1 second. To avoid t

BROKENCODE// commented on Kepler 22-b atmosphere 16 Jan'20 15:24

Wonderful!

56228375 commented on Re: midified arpeggiator/auto-accompaniment using patterns 15 Jan'20 17:41

(How I wish I could edit my comments...) I used [ n0, n2, n1, n2 ] + 12, with n0-n2 functions, which allows for applying intuitive, arbitrarily complex transformations on the chord degrees. In your approach I'm not sure how that would best be done.

56228375 commented on Re: midified arpeggiator/auto-accompaniment using patterns 15 Jan'20 17:37

(to clarify: the "nil" for a calculated degree eventually results in the first note of the chord being used instead of the expected degrees with transposition)

56228375 commented on Re: midified arpeggiator/auto-accompaniment using patterns 15 Jan'20 17:34

Ah I understand why your approach gives different notes now. In my approach I can do calculations on the "degrees" (e.g. I have a [ 0, 2, 1, 2] + 12 term in the "right" pattern). Since you rely on the indices in the Order object, it will return nil f

56228375 commented on Re: midified arpeggiator/auto-accompaniment using patterns 15 Jan'20 17:12

I see... you remove the notes from the table on noteOff. In my approach, I had an ~n which more or less corresponded to the "last active chord" and which remained intact even after the note off had come (this is more how autoaccompaniment works, and

56228375 commented on Re: midified arpeggiator/auto-accompaniment using patterns 15 Jan'20 17:01

hmm, on second thought your code produces a very different musical result from mine even though you didn't edit the pattern; it also stops the arpeggio when the notes are released. I'll need to examine in more detail why it's so different.

56228375 commented on Re: midified arpeggiator/auto-accompaniment using patterns 15 Jan'20 16:55

It looks much cleaner indeed. Great work! Thanks!!

BROKENCODE// commented on Rain and thunder 14 Jan'20 07:28

this is wonderful :)

BROKENCODE// recepted on Rain and thunder 14 Jan'20 07:28

this is wonderful

BROKENCODE// added code Birds 14 Jan'20 06:24

I haven't found a quite satisfying code about birds, so here's a very simple SynthDef to start with

elgiano added code Re: midified arpeggiator/auto-accompaniment using patterns 11 Jan'20 12:03

Re: Let me know if you have ideas for improvement! (code-wise or feature-wise) -> I used an object prototype to streamline the process of registering notes and getting sequences of them. Code looks simpler to me and easier to further develop :)

56228375 added code midified arpeggiator/auto-accompaniment using patterns 02 Jan'20 19:19

Proof of concept code for a midified arpeggiator/auto-accompaniment system, quickly reacting to chord changes Midi is received as input, and supercollider's default instrument (I know, I know) is generating the output. This code is accompaniment to

lambda commented on Young Mr. Markov 31 Dec'19 18:45

what was the sample? what can I sub it for? like just a tone?

lambda commented on Judges by Michael Noonan 31 Dec'19 17:58

this one is my favoutite, love how it builds in

show more

Tags

115 115 modulations 115granular 115modulations 115pluck 1bit music 303 3d 3d sound 808 8bit ableton push abstract abstraction accelerando accordion acid additive synthesis alarm aleatoric algorave algorhitmic algorithm algorithmic algorithmic aleatoric patterns mallets algorithmic composing aliasing alien alienating allpass am ambience ambient amplitude amplitude modulation amplitude tracker amplitude trigger amsynth analog analogue analysis analyzer animated user interface animation aphex twin api ardour armonizacion arpeggiato arpeggiator arpeggio array arrays art arvo pãrt atari atmosphere atonal attack audio fx audiovisual auto autoaccompaniment automatic autotune bach background backtracking ball bandcamp baroque basic basoons bass basses bassline basso gettato beach beat beat slicer beats beep beginner bell bells beng benoit binary binaural bird birds birdsong bits bitwise bleep bleeps blender blip blippoo box blow blues body sound bohlenpierce boids boreas bossa bossa nova bouncy brainwave brass breaking glass breath breathing broken brown noise bruno bubbles buffer buffers bufrd building block bus bzakirasantjago bzbuzz camp value canon car carnival cc cello cellos cellular automaton chance channel strip chaos chaosgen chaotic cheap cheaptune cheesy chicago chill chiptune chord progressions chords chromatic chunks church circus city clap clarinets class classic classical click clicks clip clipping clock clowns clusters cmdperiod code code fork code generation coding collatzproblem color color picker colour compilation complex complex wave complexres complexwave composition compression compressor computer contimbre contraints control control bus control signal control signals controller convenience converter convertrhythm convoluted convolution convolution comb granular theory conway conways game of life cookbook cookie cover cowbell crackles crossfade crossing crumble crumblesynthesis cs80 cube cumbia cumulative pulses cymbal dangerous dark decelerando deep note default synth delay demand detection detune dialog dialogue didactic dirty display disquiet disquiet junto disquiet0048libertederive disquiet0050morsebeat dissonant distort distorted distortion distribution doodle dot drag dragon drand drawing drone drone freerun drop drum drums dry dseq dstutter dub dubstep dust dust2 dx7 dynklank dystimbria dystopian easy echo editor educational effect effectchains effects el cubito de chuito electric piano electricity electro electronic emulation endless engine entrypoint envelopes enveloppe environment epic sax guy es5 escala espiral et12 euclidean event event type eventtype example experiment experimental expert sleepers extension fanboy fdn feedback feedback delay network feedforward network fft filter filtered filtered noise filtering filters flute flutter fm fm grains envelope modulation fm synth fm synthesis folk fork formant formant synthesis fourier fractal frames freeverb frequency modulation frequency ratio frequency shift frequency_modulation frog frying fun function funky funny futuristic fx gabber gain reduction game game of life games gate gauss gaussian wave gendy generative generator geometry give me a sine glitch glokenspiel grain grainin grains granular granular sampling granular synthesis granulation granulator graphic graphics gregorian chant grid gui gui interaction gui views guitar guitar pedal hacknoise hacks handclap happy hardcore harmonic harmonic minor scale harmonica harmonics harmonies harmony harp harsh help helper heterodox hex hexon hi hat high hihat hiss hoover howto hum hypnosis hypnotic i ching iching icon idm if illusion image processing imitation immersive improvisation impulse incremental infinite informative infrastructure inharmonic partials insect insects insensatez instrument interactive interface interpolate invention ir irritating isochronic jazz jetsons jit jitlib jpeg jpg junto just just intonation kalimba kaoss pad kaprekars constant karplusstrong karplusstrong synthesis karpusstrong keyboard kick kick drum kinect king wen king wen sequence kitchen klangs klank kraftwerk language laser laughing launcher layout layouts lazer lfdnoise lfdnoise0 lfdnoise1 lfdnoise3 lfo life simulator lifeforms limiter line linear list live live coding live looping livecode livecode algorave livecoding lizard loader lofi logo long long or short loop looper loudness lsystem machine mapping maqam music trainer marimba markov markov chain math mathematics matrix maximizer mckenna mechanical mellow melodic melodica melodies melody melt menor armonica meta metal metallic metering method metre micromelodies microrhythms microtiming midi midi control change cc soft takeover gui midi file midicontroller midiin minimal minimalism minor mirrors mixer mixfill moaning modal modality modalitycookbook model modulate modulation modulation index module molecular money mono monophonic mood music moog morph morphing morse morse code motor mouse mousex mousey mouth harp movie mpd18 multichannel multiline multiple wavetable synthesis multislider musc musc115 musc115 a3 musc115pluck musc115thx musc9pluck musc9plunderphonics music music box music theory mvc mystic solfeggio möchtegernikeda nap natural nature nautilus ndef nested neurofunk nimate noise noisy nonlinear nonrealtime nostalgia notation notenumbers nrt numer to pitch nyquist oboes ocean omelet oneliner oneshot onset onset detection orchestra order organ orquestral osc osc receiver oscillator oversampling pad pads padsynth paint palindrome panola parametric parser abc score notation partitions path pattern patternproxies patterns pbind pbindef pbindf peaceful peak detection pedagogy pedal pen pentatonic perc percussion percussive performance tool periodic ambient study permutations phase phasemodulation phasing phrygian physical model pi piano piano player pianoteq picker picture piece pinknoise pitch pitch correction pitch shifter pitch tracking plane platform play playback player plot pluck plucked plucked strings plucking plugin plunderphonics pmono polyphonic pong pop pops port position post window preview prime numbers processing prototype pseq pseudoclass prototyping pspawner psy psychoacoustic pulse pulsing pure pwm quadriphonic quantization quarks quasiinstrumental quick quine quiz quneo r2d2 radio noise radio static radom rain random random number generator randomness recoder record recorder recursion recursive network reed regex register relaxed render renderer renoise repetitive research resonance resonator resonz retro reusable reverb reverse reverse engineering rgb rhodes rhythm rhythmic rhythmicon rich ring modulation ring modulator risset room tone rossler routine routing rythm rythmic sad sample samplepack sampler samples sampling sampling theorem satan saw saw synth sawtooth sax sc140 scale scanned scanned synthesis scannedwave scary sccode scdoc scgraph sci fi science scifi sclang scope scopeout scopeout2 scopeview scplugins scrambled eggs screen saver scroll sctweet sctweets scu seek selection selfstep send sequence sequencer sequencing sequential series of numbers serum server shaman shared shephard shift shift register shortcut shuffle sick side chain sidechain signal analysis signalvoid simple simple example simple harmonic motion simplemidifile simulation sine sine cluster sine wave sinewaves singers sinosc siren sitar sketch sleep sleepy slider slow smooth snare snow snowcrashproject soft software song sonification soothing sort sound sound and image sound design sound effects sound file sound forms sound fx soundeffect soundeffects soundfile soundfiles soundscape space space alien weapon laser raygun blaster spacecho spaceship spacey sparks spatial spatialization spectrogram spectrum speculative speech speedcore spinback spiral spiritual splatter square wave squarepusher squiggle star trek star wars status step step sequencer stereo stk stochastic strange stranger things street stretching string string manipulation strings trap stutter stylophone substractive synth subtractive subtractive synthesis supercollider svf swarm swarming sync synchronisation synchronization synth synthdef synthesis synthesis techniques synthesizer synthetic synths sysex tabla tag talkbass tape experimental reich tapestop task tb303 teaching techno techno kick template tempo terence mckenna test texture the cube the muse theme themepark theory theoryquark theremin threshold throttling thue thump thunder thx thx deep note time time stretch timeline timing timpani tip tonality tool tracker tracking tradicional instrumens trand transform transition trap set tremelo triad triangle trick trig trigger triggers trippy trumpet tubulars tune tuning tutorial tweet tweetgui tweets twotube ufo ui underoath unfunky unnamable update upic user interface userview utilities utility venetian snaeres video game music view vintage vinyl emulation violin violins visions visual visual osc visualization vocable vocal voice vowel vsti vuvuzela walshhadamard warp1 watching water wave wave field synthesis waveform waveforms waves waveshaping wavetable wavetable synthesis weak connection wfs white noise whitenoise wibbles wind window wineglass winter wobble woodwind work in progress wow wub xenakis xilophone yamaha yaxu zap

Receptions

34 39 4 synthdefs to choose from 43 is very nice advanced alarming algregorian ambience ambient analog andy farnell audio analysis automatic spatialiser awesome awesome awesome sound basic beautiful bell bistable physics sonification hearalike breathing calming collection complex composition control cool cosmic cryptic dark deep digital kitchen drony drumkit educational electric electrobells energy epic example excellent external program fantastic fft freeze flight freaking awesome freezes my lang fries my brain frightening fun funky funny glitch grains granular graphics instructional great great and useful great for acoustic instruments and analog synths greetings from maryanne amacher groovy gui gui interface hack i just love arvo pärt thanks idm if im posting a stutterlivelooper impressive industrial informative inspiration instructional instructive instrument interesting jazzy jitlib just to round out the examples klank krautrock l33t lovely made me cry makes me hungry matchcut melancholic metallic morphing natural ndef neat nice nice use of the default synth noisy organ organic patterns percussive ping preset save random realistic realisticsounding really nice going to need to study this one redfrikfan relaxed resynthesis retro rukanofan satisfying scanned synthesis scanned wave synthesis ship horn shizzle ma nizzle simple simulation sines sleepy soft some rhythm sound soundboard space spacy spatial spielkind spring star trek strange strangeloop stunning sudden surprising syntax thanks so much this is beautiful i love arvo this is wonderful thumpy timesink tonal trance transition trick tweet useful va visualization vst wasps wilderness with video wobbly twinkles works wow

Classes

A2K AY AllpassC AllpassL AllpassN AmpComp AmpCompA Amplitude AmplitudeMod Any AppClock Array Array2D Association AudioIn BAllPass BBandPass BBandStop BHiPass BHiPass4 BHiShelf BLowPass BLowPass4 BLowShelf BMoog BPF BPeakEQ BRF Balance2 Ball BhobHiShelf BhobLoShelf BiPanB2 Blip BlitB3 BrownNoise BufCombL BufDelayL BufDur BufFrames BufGrain BufRateScale BufRd BufSampleRate BufSamples BufWr Buffer Bus Button CCResponder COsc Changed ChaosGen Char CheckBadValues CheckBox Class Clip ClipNoise Clock CmdPeriod CoinGate CollStream Collection Color CombC CombL CombN Compander CompanderD Complex ComplexRes CompositeView Condition Control ControlDur ControlRate ControlSpec Controller Convolution Convolution2 Crackle CrossoverDistortion CuspL CuspN DC DFM1 DPW3Tri DPW4Saw DWGPlucked Date Dbrown Dbufrd Dbufwr Decay Decay2 Decimator DecodeB2 DegreeToKey DelTapRd DelTapWr Delay1 Delay2 DelayC DelayL DelayN Demand DemandEnvGen DetectSilence Dgeom Dialog Dibrown Dictionary Disintegrator DiskIn Diwhite Document Done DoubleArray Drand Dseq Dseries Dshuf Dstutter Dswitch Dust Dust2 Duty Dwhite Dwrand Dxrand DynKlang DynKlank EZKnob EZNumber EZRanger EZSlider Env EnvFollow EnvGate EnvGen EnvelopeView Error Event EventPatternProxy ExpRand FBSineC FBSineL FBSineN FFT FM7 FMGrain FOS FSinOsc Fb Fdef Feedback File FileReader Filter Float FloatArray FlowLayout FlowView Fold Font Formant FormantTable Formlet Free FreeSelf FreeSelfWhenDone FreeVerb FreeVerb1 FreeVerb2 FreqScope FreqScopeView FreqShift Friction Function GUI GVerb Gate GaussTrig GbmanL GbmanN Gendy1 Gendy2 Gendy3 Gendy5 GlitchRHPF Gradient GrainBuf GrainFM GrainIn GrainSin GrayNoise Greyhole GridLayout Group HLayout HPF HPZ1 HPZ2 Harmonics Hasher HenonC HenonL HenonN IEnvGen IFFT IRand IdentityDictionary IdentitySet Impulse In InFeedback InRange Index IndexInBetween IndexL Int8Array Integer Integrator InterplEnv Interval JPverb K2A KeyState Klang Klank Knob LFBrownNoise0 LFBrownNoise2 LFClipNoise LFCub LFDClipNoise LFDNoise0 LFDNoise1 LFDNoise3 LFGauss LFNoise0 LFNoise1 LFNoise2 LFPar LFPulse LFSaw LFTri LPF LPZ1 LPZ2 Lag Lag2 Lag2UD Lag3 Lag3UD LagUD LastValue Latch LatoocarfianC LatoocarfianL LatoocarfianN Layout LeakDC LeastChange LevelIndicator Library Limiter LinCongC LinCongL LinCongN LinExp LinLin LinPan2 LinRand LinXFade2 Line Linen List ListView LocalBuf LocalIn LocalOut Logistic LoopBuf LorenzL Loudness MIDIClient MIDIFunc MIDIIn MIDIOut MIDIdef Main MantissaMask Matrix Max Maybe MdaPiano Median Message MethodError MidEQ Mix ModDif MoogFF MoogLadder MoogVCF MostChange MouseButton MouseX MouseY MultiSliderView NL2 NRand NamedControl Ndef NdefMixer NetAddr Node NodeProxy NodeWatcher Normalizer Not Note NoteOffResponder NoteOnResponder Number NumberBox OSCFunc OSCdef OSCpathResponder OSCresponder OSCresponderNode Object OffsetOut OnePole OneZero Onsets Order Osc OscN OteySoundBoard Out PMOsc PV_BinScramble PV_BinShift PV_BrickWall PV_Diffuser PV_MagBuffer PV_MagFreeze PV_MagSmear PV_MagSmooth PV_RandComb Padd Pan2 Pan4 PanAz PanB2 ParGroup PartConv Patch PathName Pattern PatternProxy Pause Pbind Pbindef Pbindf Pbrown Pchain Pclump Pcollect Pdef Pdefn PdurStutter Peak PeakFollower Pen Penvir Pexprand Pfin Pfindur Pfpar Pfset Pfunc Pfuncn Pfx Pfxb Pgauss Pgbrown Pgeom Phaser Phasor Phprand Phrase Pif Pindex PingPong PinkNoise Pipe Pitch PitchShift Pkey Place Platform Play PlayBuf PlayBufCF Player Plazy Plotter Pluck Pmono PmonoArtic Pn Point Polar Poll PopUpMenu Position Post Ppar PparGroup Ppatlace Ppoisson Pproto Prand Process Prout ProxySpace Pseg Pseq Pser Pseries Pshuf Pslide Pspawn Pspawner Pstep Pstretch Pstutter Pswitch Pswitch1 Ptime Ptpar Ptrace Ptuple Pulse PulseCount PulseDPW PulseDivider Pwalk Pwhite Pwrand Pxrand QDragView QPalette QPen QtGUI QuadC QuadL QuadN Quark Quarks RHPF RLPF RLPFD Ramp Rand RandID RandSeed RangeSlider RecordBuf Rect Ref ReplaceOut Resonz Rest RingBuffer Ringz RosslerL Rotate2 Routine RunningMax RunningMin SCCode SOS SVF Sample SampleDur SampleRate Saw SawDPW Scale ScaleInfo Schmidt ScopeOut ScopeOut2 ScopeView Score ScrollView Select SelectX SelectXFocus SendPeakRMS SendReply SendTrig Sequencer Server ServerMeterView ServerOptions ServerTree Set SetResetFF Shaper Signal Silence Silent SimpleController SimpleMIDIFile SinGrain SinOsc SinOscFB Size SkipJack Slew Slider Slider2D Slope SmoothDecimator SoundFile SoundFileView SoundIn SparseArray Spec SpecCentroid SpecPcile Speech Splay SplayAz Spring StackLayout StandardL StandardN StaticText Stepper Stethoscope Stk StkGlobals StkInst StkSaxofony Streson String Sweep Symbol SyncSaw Synth SynthDef SynthDescLib SystemClock T2A TBall TChoose TDelay TDuty TExpRand TGrains TIRand TRand TWChoose TabFileReader TabletSlider2D Tartini Task TaskProxy Tdef TdefGui Tempo TempoBusClock TempoClock TextField TextView Timer ToggleFF Trig Trig1 Tuning TuningInfo TwoPole TwoTube TwoZero UGen Unpack1FFT UserView VLayout VLayoutView VOsc VOsc3 VarLag VarSaw Vibrato View Volume Warp1 WaveLoss WebView WhiteNoise Window Wrap XFade2 XLine XOut ZeroCrossing