LFSaw added code etude wild LC 23 May'16 04:33

end version of the live coding session [etude wild LC](, an experimentation around the theme of [sonic wilderness intervention]( [TAI studio]

grirgz added code Re: Launchpad Spiral 21 May'16 14:07

For the challenge, let's make the path algorithmically =)

Schemawound added code Launchpad Spiral 18 May'16 13:41

Just a quick demo of making a spiral pattern on a Novation Launchpad Mini Visual of it here:

aelc665 recepted on Super Mario Theme 16 May'16 09:13


coreyker added code Looping sampler with crossfading 16 May'16 04:56

Looping sampler with crossfading. Looping point and loop length can be adjusted.

tedthetrumpet commented on Generative jazz 13 May'16 06:56

The link to the drum loop seems to be broken?

coreyker commented on Fragment IX 08 May'16 03:21

\pat is just a made up name to assign a symbol to a pattern, which is latter referenced from Pkey. It's not really necessary here. You could just replace the Pstutter(2,Pkey(\pat)) with Pstutter(2,Prand((0..~scale.size-1),60)) and everything should w

g_montel commented on Fragment IX 06 May'16 04:46

Excellent ! Thanks a lot. May I ask you what the \pat key is for ? I've never seen it before \pat, Prand((0..~scale.size-1),60),

p.dupuis commented on Fragment IX 05 May'16 15:58

Thanks for sharing. Sounds great!

coreyker added code Fragment IX 05 May'16 10:57

Code to reproduce this piece:

snappizz recepted on Frequency modulated pulse 05 May'16 01:20


pjagielski commented on Detuned Synth Pad 04 May'16 14:15

wow, just got into this, it's SUPER useful, thanks!

snappizz added code Barry's Satan Maximizer 28 Apr'16 21:44

a replication of the legendary LADSPA plugin of the same name, originally written by steve harris. a compressor with a super fast attack which results in harsh distortion fx. requires sc3-plugins

snappizz added code Basic piano 23 Apr'16 11:31

Just a SynthDef wrapper around MdaPiano from sc3-plugins.

p.dupuis added code Re: Kalimba 21 Apr'16 21:37

Here is a slightly thinner sounding version of snappizz's kalimba SynthDef. I added filtering on the SinOsc and on the PinkNoise. IMO it sounds better if the mix stays low.

snappizz added code Reed synthesis 21 Apr'16 21:10

possible basis for harmonica, accordion, etc. adapted from an example from the SelectXFocus help file.

snappizz commented on Kalimba 21 Apr'16 21:00

Thanks Patrick! PinkNoise really improves the realism.

p.dupuis commented on Kalimba 21 Apr'16 20:21

Nice sound! Have you tried using PinkNoise instead? It might be good to add a mix argument to balance the amout of click and resonnance (snd*mix) + (click*(1-mix))

snappizz added code Kalimba 21 Apr'16 19:45

i needed a kalimba sound so i built one with SinOsc + DynKlank. feedback and improvements are welcome :)

thumbthumb added code Hymn #15 - generative melody by array rewriting 19 Apr'16 14:22

This composition uses a task to read an array of durations and pitches. Every certain number of cycles, the functions scrambRand and octRand are called. scrambRand reverses a random sub-segment of the array. octRand randomly transposes a note up or d

deusofnull added code Simple Frequency Modulation SynthDef 11 Apr'16 19:37

This is a very basic example, I know, but I found it was hard to find basic synthdefs when I was getting started. input args are mostly self explainatory: freq controls pitch of carrier and modulator wave modratio scales the freq of mod

Roy F Guzmán added code Demiurgical Approach to Computer Music - Acousmatic Algorithmic Program Roy Fernando Guzmán 05 Apr'16 10:19

A tool made as an out put of A Thesis on ________, done to showcase the Composer more than the tool for Computer Music.

schun added code Wine Glass Code - Edited 15 Mar'16 20:02

This is an addition to my first code of wine glass sound: "The friction between a finger dipped in water and the edge of a wine glass creating a sound." I have added a couple more synthdefs/codes to demonstrate the differences when modfreq is changed

gacastillo added code Wobble 15 Mar'16 10:48

Wobble, tremolo, whatever you want to call it. This code uses amplitude modulation with a triangle wave to produce a lower register pulsating synth.

jshimada added code 8-bit synth 15 Mar'16 10:16

dcall added code Ray Gun 15 Mar'16 04:58

The sound of an alien weapon firing.

Akash Kumar added code Apocalyptic Visions 15 Mar'16 01:47
in visions

For my MUSC-115 Final. I decided that I would try to remake all that I could from Visions (my first song that I produced). It was a challenge to get the sounds just right but it began to all come together. As I was messing around with MouseY/X code m

grirgz commented on Morphing Saw Bass 14 Mar'16 17:31

nice! played with it for two hours =) note you don't multiply output by the env so there is clicks

grirgz added code Re: Morphing Saw Bass 14 Mar'16 17:29

my hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)

mjescobar added code Carousel 14 Mar'16 00:21

Cool modulation synth and Pbind that gets a sound similar to that of a carousel at a carnival. Toy with the \dur and set to 1/2 and it gives a spookier run down sound or speed up 1/16 to get the sound of some one repeating "yayayaya". Reminiscent of

ecbeckmann added code Morphing Saw Bass 13 Mar'16 06:45

This is a nice morphing saw bass, that uses multi-voice detuning and stereo expansion for a nice, wide feel, as well as a decaying low pass filter over the course of the sound. Be careful when using higher notes or else the filter may clip.

snappizz added code Risset rhythm 06 Mar'16 15:04

buffer playback with eternal accelerando rhythm

Modanung added code SplatterPillar 03 Mar'16 10:00

This is the sound a Klå pilot makes when he's being "uploaded". [[Video]](

alln4tural commented on Stutter tutorial 17 Feb'16 03:46

cool, thanks!

alln4tural recepted on Stutter tutorial 17 Feb'16 03:46


grirgz added code In-App purchase 11 Feb'16 12:46

the starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a beat, then remove and add new notes as time advance. there is a bit of random in bass and perc too. Y

axl99 added code Binaural Beats Experiment 06 Feb'16 09:44

An experimental setup to create files of binaural beats attuned to human brainwave frequencies.

Roy F Guzmán added code El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System or Static Sound Forms. 06 Feb'16 03:45

This code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes. It was created by Roy Fernando Guzmán Rodriguez in a research on Chaotic Function to produce Chaotic Function Portraits in Space using

snappizz added code Stutter tutorial 01 Feb'16 00:27

Stutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed in various ways by audio plugin developers. Here's how to do it in SuperCollider.

jamshark70 added code Tracking buffer .read and .free 30 Jan'16 00:45

If you need to maintain a list of buffers (say, for a GUI) and have that list update automatically even if the user issues or commands independently, '/done' notifications from the server can help you. For reading, you can get t

david_morgan added code Simple pattern-based beat slicer 24 Jan'16 16:00

Revised: Made some improvements from previous submission. I hadn't really come across a simple self-contained example to use with patterns. You can download a free drum loop from:

sebastienclara added code Import a midi file easily 17 Jan'16 03:33

Import a midi file on 3 Arrays : notes, durations & dates. // notes, durations, dates <= # n, d, t = ImportMidiFile("~/Desktop/bwv772.mid");

jamshark70 added code GUI: Scrolling list of multi-view items 16 Jan'16 22:07

A common GUI requirement is a scrollable list of similar items. If the list consists of strings, it's easy -- use ListView. If, for example, each "line" should have a pop-up menu, a text field and a toggle button, there's ScrollView. We also have Qt

rumush added code Notch Filter Experiment 10 Jan'16 04:37

A couple functions that explore stacking BRFs in series with PinkNoise as a source.

rumush commented on Compander coded with ugens 06 Jan'16 14:41

It will come handy. Cheers :)

rumush added code GrainSin and Feedback 06 Jan'16 14:39

A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, let me know :)

olaf added code Compander coded with ugens 06 Jan'16 08:58

I am not sure if anybody else is interested in such a thing but i think it is cool be able to look inside the working of compander inside of SuperCollider. leftchannel=different UGens

show more


1bit music 303 3d 3d sound 8bit abstract abstraction accelerando accordion acid additive synthesis alarm aleatoric algorhitmic algorithm algorithmic algorithmic aleatoric patterns mallets algorithmic composing aliasing alien allpass ambient amplitude amplitude modulation amplitude tracker amplitude trigger analog analogue analysis animated user interface animation aphex twin ardour armonizacion arpeggio array arrays art arvo pãrt atari atonal attack audio fx audiovisual auto automatic background backtracking bandcamp basic bass bassline basso gettato beach beat beat slicer beats beep beginner bell bird birdsong bits bitwise bleep bleeps blip blow boids breaking glass broken brown noise bubbles buffer bufrd bus camp value car carnival cc cellular automaton chance chaos chaotic cheap cheaptune chicago chill chiptune chromatic chunks church circus city class classes click clicks clip clipping clowns clusters code code fork code generation coding collatzproblem color colour compilation complex wave complexres complexwave composition compressor computer contimbre contraints control control bus controller convenience converter convertrhythm convoluted convolution comb granular theory conway conways game of life cover cowbell crackles crossfade crossing cs80 cube cumbia dangerous decelerando deep note default synth delay demand detection dialog dialogue dirty display disquiet disquiet junto disquiet0048libertederive disquiet0050morsebeat dissonant distort distorted distortion distribution doodle dot drag drand drawing drone drone freerun drop drum drums dry dseq dstutter dub dubstep dust dynklank dystimbria echo editor educational effect el cubito de chuito electricity electro electronic emulation endless engine envelopes environment epic sax guy equalizer es5 escala espiral euclidean event event type example experiment experimental expert sleepers extension fanboy feedback feedforward network filter filtered filtered noise filtering fm folk fork formant formant synthesis fractal frames frequency modulation frequency ratio frequency shift frequency_modulation frog fun function funky fx game game of life games gate gaussian wave generative geometry give me a sine glitch grain grainin grains granular granular sampling granular synthesis granulation granulator graphic graphics gregorian chant grid gui gui interaction gui views guitar hacks handclap happy harmonic harmonic minor scale harmonica harp harsh helper hexon high howto hypnosis hypnotic i ching iching idm if illusion image processing immersive improvisation incremental infinite informative infrastructure inharmonic partials insect insects instrument interactive interface interpolate irritating jazz jetsons jitlib jpeg jpg junto kalimba kaoss pad kaprekars constant karplusstrong karplusstrong synthesis karpusstrong keyboard kick kinect king wen king wen sequence kitchen klangs klank kraftwerk language laser laughing launcher layout layouts lazer lfo life simulator lifeforms limiter line linear list live coding live looping livecode livecoding lizard loader lofi logo long loop looper loudness machine mapping maqam music trainer marimba markov chain math mathematics matrix maximizer mckenna mechanical mellow melodica melody melt menor armonica meta metal metallic metre microtiming midi midi file midicontroller midiin minimalism mirrors moaning modalitycookbook modulate modulation modulation index molecular money mood music moog morph morphing morse morse code motor mouse mpd18 multichannel multiline musc115pluck musc115thx musc9pluck musc9plunderphonics music music box möchtegernikeda nap natural nature nautilus ndef nested nimate noise noisy nonlinear nonrealtime notenumbers nrt numer to pitch nyquist ocean omelet onset onset detection organ orquestral osc osc receiver pad pads paint parser abc score notation path pattern patternproxies patterns pbind peaceful peak detection pedagogy pen pentatonic perc percussion percussive performance tool periodic ambient study phase phasemodulation phasing phrygian physical model pi piano picker picture piece pinknoise pitch pitch shifter pitch tracking plane playback player plot pluck plucked plucked strings plugin plunderphonics pmono pong pop pops port position post window prime numbers processing prototype psy psychoacoustic pulse pulsing pure pwm quantization quick quine quneo r2d2 radio noise radio static rain random random number generator randomness recorder recursion recursive network reed relaxed render renoise repetitive research resonance resonator retro reusable reverb reverse engineering rgb rhythm rhythmic rhythmicon rich ring modulation ring modulator risset routine routing roy f guzmãn rungler rythm sample sampler sampling satan saw saw synth sawtooth sax sc140 scanned scanned synthesis scannedwave scary sccode sci fi science scifi sclang scope scplugins scrambled eggs screen saver scroll sctweet sctweets seek selection sequence sequencer sequencing sequential series of numbers shaman shared shephard shuffle sick signal analysis signalvoid simple simple harmonic motion simulation sine sine cluster sine wave sinewaves singers siren sitar sketch sleepy snare snow soft song sonification sound sound and image sound design sound effects sound file sound forms sound fx soundeffect soundeffects soundfile soundfiles soundscape space space alien weapon laser raygun blaster spacecho spaceship spacey spatial spatialization spectrogram spectrum speculative speech spinback spiral spiritual splatter squarepusher star trek star wars status step step sequencer stereo stochastic strange street strings trap stutter substractive synth subtractive subtractive synthesis supercollider svf swarm swarming sync synchronisation synchronization synth synthdef synthesis synthesis techniques synthesizer sysex talkbass tape experimental reich tapestop task tb303 techno tempo terence mckenna test texture the cube the muse the polly pocket 3d spatialization system themepark theory theremin threshold throttling thue thump thunder thx thx deep note time time stretch timpani tip tonality tool tracking transition tremelo triad triangle trick trig trigger triggers trippy trumpet tune tutorial tweet tweetgui tweets twotube ufo underoath unfunky unnamable update upic user interface utility venetian snaeres video game music vinyl emulation visions visual visualization vocable vocal voice vowel vsti vuvuzela warp1 watching wave wave field synthesis waveform waveforms waves waveshaping weak connection wfs white noise wibbles wind window wineglass winter wobble work in progress wub xenakis yaxu zap


A2K AY AllpassC AllpassL AllpassN AmpComp AmpCompA Amplitude AmplitudeMod Any AppClock Array Array2D AudioIn BAllPass BBandPass BBandStop BHiPass BHiShelf BLowPass BLowPass4 BLowShelf BMoog BPF BPeakEQ BRF Balance2 Ball BhobHiShelf BhobLoShelf BiPanB2 Blip BrownNoise BufCombL BufDelayL BufDur BufFrames BufRateScale BufRd BufSampleRate BufSamples BufWr Buffer Bus Button CCResponder COsc Changed Char CheckBadValues CheckBox Class Clip ClipNoise Clock CmdPeriod CoinGate Collection Color CombC CombL CombN Compander CompanderD Complex ComplexRes CompositeView Condition Control ControlDur ControlRate ControlSpec Convolution Convolution2 Crackle CrossoverDistortion CuspL CuspN DC DFM1 DPW3Tri DPW4Saw DWGPlucked Date Dbrown Dbufrd Dbufwr Decay Decay2 Decimator DecodeB2 DegreeToKey DelTapRd DelTapWr Delay1 Delay2 DelayC DelayL DelayN Demand DemandEnvGen DetectSilence Dgeom Dialog Dibrown Dictionary Disintegrator DiskIn Diwhite Document Done DoubleArray Drand Dseq Dshuf Dstutter Dswitch Dust Dust2 Duty Dwhite Dwrand Dxrand DynKlang DynKlank EZKnob EZNumber EZRanger EZSlider Env EnvFollow EnvGate EnvGen EnvelopeView Event EventPatternProxy ExpRand FBSineC FBSineL FBSineN FFT FMGrain FOS FSinOsc Fb Feedback File FileReader Filter Float FloatArray FlowLayout FlowView Fold Font Formant FormantTable Formlet Free FreeSelf FreeVerb FreeVerb2 FreqScope FreqShift Friction Function GUI GVerb Gate GbmanL GbmanN Gendy1 Gendy2 Gendy3 GlitchRHPF Gradient GrainBuf GrainFM GrainIn GrainSin GrayNoise Greyhole GridLayout Group HLayout HPF HPZ1 HPZ2 Harmonics Hasher HenonC HenonL HenonN IEnvGen IFFT IRand IdentityDictionary IdentitySet Impulse In InFeedback InRange Index IndexL Int8Array Integer Integrator InterplEnv Interval K2A KeyState Klang Klank Knob LFBrownNoise0 LFBrownNoise2 LFClipNoise LFCub LFDClipNoise LFDNoise0 LFDNoise1 LFDNoise3 LFGauss LFNoise0 LFNoise1 LFNoise2 LFPar LFPulse LFSaw LFTri LPF LPZ1 LPZ2 Lag Lag2 Lag2UD Lag3 Lag3UD LagUD LastValue Latch LatoocarfianC LatoocarfianL LatoocarfianN LeakDC LeastChange LevelIndicator Library Limiter LinCongC LinCongL LinCongN LinExp LinLin LinRand LinXFade2 Line Linen List ListView LocalBuf LocalIn LocalOut Logistic LoopBuf LorenzL Loudness MIDIClient MIDIFunc MIDIIn MIDIOut MIDIdef Main MantissaMask Matrix Max Maybe MdaPiano Median Message MethodError MidEQ Mix ModKey MoogFF MoogVCF MostChange MouseButton MouseX MouseY MultiSliderView NL2 NamedControl Ndef NdefMixer NetAddr NodeWatcher Normalizer Not Note NoteOffResponder NoteOnResponder Number NumberBox OSCFunc OSCdef OSCpathResponder OSCresponder OSCresponderNode Object OffsetOut OnePole OneZero Onsets Order Osc OscN Out PMOsc PV_BinScramble PV_BinShift PV_BrickWall PV_MagBuffer PV_MagFreeze PV_MagSmear PV_MagSmooth PV_RandComb Pan2 Pan4 PanAz PanB2 Patch PathName Pattern PatternProxy Pause Pbind Pbindef Pbindf Pbrown Pchain Pclump Pcollect Pdef Pdefn PdurStutter Peak PeakFollower Pen Penvir Pexprand Pfindur Pfpar Pfset Pfunc Pfuncn Pgauss Pgeom Phaser Phasor Pif Pindex PingPong PinkNoise Pipe Pitch PitchShift Pkey Place Platform Play PlayBuf PlayBufCF Player Plazy Plotter Pluck Pmono PmonoArtic Pn Point Polar Poll PopUpMenu Position Post Ppar PparGroup Ppoisson Pproto Prand Prout ProxySpace Pseg Pseq Pser Pseries Pshuf Pspawn Pspawner Pstep Pstutter Pswitch1 Ptime Ptpar Ptrace Ptuple Pulse PulseCount PulseDPW PulseDivider Pwalk Pwhite Pwrand Pxrand QDragView QPen QuadC QuadL QuadN Quark Quarks RHPF RLPF RLPFD Ramp Rand RandSeed RangeSlider RecordBuf Rect Ref RemoveBadValues ReplaceOut Resonz Rest RingBuffer Ringz Rotate2 RoundButton RoundNumberBox Routine RunningMax RunningMin SCAlert SCCode SCRequestString SVF Sample SampleDur SampleRate Saw SawDPW Scale ScaleInfo Schmidt ScopeOut ScopeView Score ScrollView Select SelectX SelectXFocus SendPeakRMS SendReply SendTrig Server ServerOptions ServerTree Set SetResetFF Shaper Signal Silence Silent SimpleController SimpleMIDIFile SinGrain SinOsc SinOscFB Size SkipJack Slew Slider Slider2D Slope SmoothDecimator SoundFile SoundFileView SoundIn SparseArray Spec SpecCentroid SpecPcile Speech Splay SplayAz Spring StackLayout StandardL StandardN StaticText Stepper Stethoscope StkSaxofony Streson String Sweep SyncSaw Synth SynthDef SynthDescLib SystemClock T2A TBall TChoose TDelay TDuty TExpRand TGrains TIRand TRand TabFileReader Tartini Task TaskProxy Tdef TdefGui Tempo TempoBusClock TempoClock TextField TextView Timer ToggleFF Trig Trig1 Tuning TuningInfo TwoPole TwoTube TwoZero UGen Unpack1FFT UserView VLayout VOsc3 VarLag VarSaw Vibrato View Volume Warp1 WebView WhiteNoise Window Wrap XFade2 XLine XOut ZeroCrossing