Activity

eli.fieldsteel added code sine ocean 24 Apr'14 00:01

150 unique streams of harmonic sine waves ebb and flow, gradually drifting more and more out of phase

henk.lasschuit added code Pisano Melodies 15 Apr'14 19:55

Pisano Periods are used to generate melodies

grirgz added code greyhole bits 14 Apr'14 21:11

Not very original since I copied the bit code from http://schemawound.com/post/58980873930/bitwise and added a greyhole. But it sound so amazing I want to share it =)

Bruno Ruviaro added code Additive Synthesis Demo with QuNeo - Patch 4 (Risset Bell) 08 Apr'14 02:21

QuNeo controller playing Risset Bells (additive synthesis demo). This one adds controls for Attack and Release times.

aucotsi added code quine sctweet 07 Apr'14 18:19

format("%", thisFunction.cs) // #sc140 #SuperCollider

LFSaw commented on playing around with ComplexRes UGen 26 Mar'14 15:53

The interesting part of ComplexRes is that all its parameters can be modulated in audiorate without blowing up. So it is possible to create nice FM-like structures...

uiae added code Simple Vocable Synthesiser 19 Mar'14 11:43

A SuperCollider version of Alex McLean's vocable synthesiser. The original is written in haskell and uses hsc3. [Source Code](http://yaxu.org/software/vocable/) [Background and examples of the original system on Alex's blog](http://yaxu.org/cat

backseatviolist added code Vocal quine 19 Mar'14 01:51

Sings its own source code. This is for *nix only, and requires the pico2wave text-to-speech system as well as sc3-plugins. It's very CPU-intensive and doesn't sound too good.

ttsesmetzis added code Re: The Sounds of Fibonacci 18 Mar'14 16:42

Pisano periods for rythmic patterns.

ttsesmetzis commented on The Sounds of Fibonacci 18 Mar'14 16:39

cool

vividsnow commented on Quine tweet 18 Mar'14 14:17

apparently, it is due markdown formatting in comments p.s. i should make commenting more friendly

julian.rohrhuber commented on Quine tweet 18 Mar'14 13:54

Strange. The web-application eats the code, this is probably what had happened already to the piece.

julian.rohrhuber commented on Quine tweet 18 Mar'14 13:53

I meant: interpret(x="/***/play{RLPF.ar(COsc.ar(b=Buffer.loadCollection(s,x.ascii.normalize(-1,1)),Osc.kr(b,1,0,65,35)),Osc.kr(b,0.1,0,300,1e3))/5}")

julian.rohrhuber commented on Quine tweet 18 Mar'14 13:52

Nice. To work out, I had to add 3 *'s (luckily they still fit with max tweet length): ```` interpret(x="/******/play{RLPF.ar(COsc.ar(b=Buffer.loadCollection(s,x.ascii.normalize(-1,1)),Osc.kr(b,1,0,65,35)),Osc.kr(b,0.1,0,300,1e3))/5}") ```` othe

julian.rohrhuber added code indepted to time, another quine 17 Mar'14 22:27

This is another acoustic quine (an old one, now repaired), one that mainly consists in time intervals between impulses.

julian.rohrhuber commented on Electric car 16 Mar'14 16:36

I needed this to run it: s.options.numWireBufs = 1024; s.reboot;

henk.lasschuit added code The Sounds of Fibonacci 16 Mar'14 15:37

Pisano Periods for the numbers 2 to 1000 converted to sounds

backseatviolist added code Quine tweet 10 Mar'14 07:01

Uses its own source code as a waveform and LFO.

g_montel commented on lurking line noise 05 Mar'14 14:25

Mika Vainio style :)

maedoc added code lurking line noise 04 Mar'14 13:12

50 Hz line noise chasing your syncopated steps through the small and big rooms of an abandoned factory

LFSaw recepted on Infinite rhythmic marimba clusters 03 Mar'14 11:36

neat

LFSaw added code Greyhole example 03 Mar'14 11:34

See Greyhole from DEIND UGens at SCPlugins

Bruno Ruviaro commented on Boids Example 03 Mar'14 01:49

Nice! Thank you so much for posting this.

vividsnow added code whispering 27 Feb'14 05:58

in the jungle

soda paper added code Thumper 26 Feb'14 22:47

A muffled thump. An attempt at a Jurassic Park © glass of water sort of thing - or breaking into a silo.

Matthew Kane added code Scanned Synthesis Visualisation 25 Feb'14 22:39

Visualization of scanned string synthesis.

wondersluyter added code Another weird filter distortion 21 Feb'14 06:55

Distortion made by abusing the DFM1

wondersluyter added code Pulsing noise creation 21 Feb'14 01:48

From a while ago

yvan commented on Tibetan prayer bells 20 Feb'14 14:50

nice one

wondersluyter added code Tibetan prayer bells 20 Feb'14 09:23

Acoustically modeled based on [http://www.freesound.org/people/sarana/sounds/81832/](http://www.freesound.org/people/sarana/sounds/81832/)

wondersluyter added code Industrial bagpipe army 17 Feb'14 23:44

Today's attempt at making something with a beat.. Gets interesting when you slow the tempo way down :) [https://soundcloud.com/sluyterrific/industrial-bagpipe-army](https://soundcloud.com/sluyterrific/industrial-bagpipe-army)

gogo commented on Gravel 14 Feb'14 08:49

awesome spacial quality!

gogo commented on Re: Silly Voice 14 Feb'14 07:28

This is really awesome!

backseatviolist added code UPIC waveform editor 11 Feb'14 23:21

A fun little GUI toy emulating a freehand waveform editor as seen in Iannis Xenakis' UPIC software. Draw on the graph to edit an oscillator's waveform in realtime.

nathan added code Part-Aleatoric Sample Machine 01 Feb'14 17:26

This piece is a demonstration of the Part-Aleatoric Sample Machine, a project I am working on to explore possible interfaces between human and non-human listening. In the PASM, a computer uses chance principles to select samples for playback and appl

grirgz commented on Re: Algorithmic melancholy 29 Jan'14 11:47

Yes I have a custom extension in which \a+++\b is defined as (\a++\b).asSymbol. I forgot to change it in the code. Now fixed

rukano added code Draw your waveform feat. silly pattern player 29 Jan'14 09:34

A short demonstration how to change values in a buffer from a GUI. Also some presets added, because the mouse precision is not very good if you intend to draw fast.

rukano commented on Re: Algorithmic melancholy 29 Jan'14 08:34

i think you have a +++ whe it should be a ++. I removed the extra + and it worked. :)

grirgz added code Re: Algorithmic melancholy 27 Jan'14 22:35

A little fork. I left all the old code for historical reasons

ttsesmetzis added code Algorithmic melancholy 26 Jan'14 19:00

alextiberiuskirk commented on SCTweets 23 Jan'14 15:47

Amazing!

jnarveson commented on Visual demonstration of aliasing/foldover 15 Jan'14 17:30

Elegant.

jnarveson added code Visual demonstration of aliasing/foldover (modified from James Harkins) 15 Jan'14 17:30

James Harkins already posted already excellent little visualizer for illustrating the importance of the Nyquist frequency - I just wanted to add a slider for variable sample rate, and some grid lines that makes it easier for me to see the sampling ra

Fredrik Olofsson added code generate_titles 14 Jan'14 21:54

might be osx only

rukano recepted on Re: Silly Voice 14 Jan'14 13:19

algregorian

rukano commented on Re: Silly Voice 14 Jan'14 13:19

very nice! love this one! :)

rukano commented on Electric car 14 Jan'14 09:37

very cool! I would dirve one of those! :)

rukano recepted on Electric car 14 Jan'14 09:37

cool

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3d 8bit abstract abstraction additive synthesis alarm aleatoric algorithm algorithmic aleatoric patterns mallets algorithmic composing aliasing alien allpass ambient amplitude amplitude modulation amplitude tracker amplitude trigger analog analogue animated user interface animation aphex twin armonizacion arpeggio array art arvo pãrt atari atonal attack audio fx audiovisual auto background backtracking basic bass bassline beach beat beat slicer beats beep bell birdsong bits bitwise bleep bleeps blip blow boids breaking glass broken brown noise bubbles buffer bufrd bus camp value car chance chaos cheap cheaptune chicago chill chiptune chromatic chunks circus city class click clicks clip clipping clowns clusters code code fork coding collatzproblem color colour compilation complexres composition contimbre contraints control bus convenience converter convertrhythm convoluted convolution comb granular theory cover cowbell crackles crossfade crossing cs80 cube cumbia dangerous default synth delay detection dirty display disquiet disquiet junto disquiet0048libertederive disquiet0050morsebeat dissonant distort distorted distortion distribution doodle drag drawing drone drone freerun drop drum drums dry dub dubstep dust dynklank dystimbria echo editor educational effect electricity electro electronic emulation endless engine envelopes environment epic sax guy escala espiral event event type example experimental extension fanboy feedback feedforward network filter filtered filtered noise filtering fm folk formant synthesis fractal frequency modulation frequency ratio frequency shift fun function funky fx games gate generative geometry give me a sine glitch grain grains granular granular sampling granular synthesis granulator graphic graphics gregorian chant gui gui interaction gui views guitar hacks handclap happy harmonic harmonic minor scale harp helper high howto hypnosis hypnotic idm if image processing immersive improvisation incremental infinite informative inharmonic partials insect insects instrument interactive interface interpolate irritating jazz jetsons jitlib jpeg jpg junto kaoss pad karplusstrong karplusstrong synthesis karpusstrong keyboard kick kitchen klangs klank kraftwerk laser laughing launcher lazer lifeforms limiter line linear live coding live looping livecode livecoding loader lofi logo long loop looper machine marimba markov chain math mathematics matrix mechanical mellow melody melt menor armonica metal metallic microtiming midi midicontroller minimalism mirrors modulate modulation modulation index money mood music moog morph morphing morse morse code motor mouse multichannel music box möchtegernikeda nap natural nature nautilus ndef noise noisy nonlinear nonrealtime notenumbers nrt numer to pitch nyquist ocean omelet onset onset detection organ orquestral osc pad pads paint parser abc score notation pattern patternproxies patterns pbind peaceful peak detection pen pentatonic perc percussion percussive performance tool periodic ambient study phase phasemodulation phasing physical model pi piano picker picture piece pinknoise pitch pitch shifter pitch tracking plane playback player plot plucked strings plugin pmono pop pops port post window prime numbers processing psy pulse pulsing pure pwm quick quine quneo r2d2 radio noise rain random random number generator randomness recorder recursion recursive network relaxed render renoise repetitive research resonance resonator retro reverb reverse engineering rgb rhythm rhythmic rhythmicon rich ring modulation risset routine rythm sample sampler sampling saw saw synth sawtooth sax sc140 scanned scanned synthesis scannedwave scary sccode sci fi scifi sclang scope scplugins scrambled eggs screen saver sctweet sctweets seek sequencer sequencing sequential series of numbers shaman shared shuffle sick signal analysis signalvoid simple simulation sine sine cluster sine wave sinewaves singers siren sketch sleepy snare snow soft song sonification sound sound and image sound design sound effects sound file soundeffect soundeffects soundfile soundfiles soundscape space spacecho spaceship spacey spatial spatialization speculative speech spinback spiral spiritual squarepusher star trek star wars step step sequencer stereo stochastic strange street strings trap stutter substractive synth subtractive subtractive synthesis supercollider svf swarm swarming sync synchronisation synchronization synth synthdef synthesis synthesis techniques talkbass tape experimental reich tapestop task techno texture the muse theory theremin threshold throttling thump thunder time time stretch timpani tip tonality tool transition triad trick triggers trippy trumpet tune tutorial tweet tweetgui tweets twotube ufo unfunky unnamable update upic utility venetian snaeres video game music vinyl emulation visualization vocable vocal vocoder voice vsti vuvuzela wave wave field synthesis waveform waveforms waves waveshaping weak connection wfs white noise wibbles wild wind winter wobble 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A2K AY AllpassC AllpassL AllpassN AmpComp AmpCompA Amplitude AmplitudeMod Any AppClock Array Array2D AudioIn BAllPass BBandPass BBandStop BHiPass BHiShelf BLowPass BLowPass4 BLowShelf BMoog BPF BPeakEQ BRF Balance2 Ball BhobHiShelf BhobLoShelf BiPanB2 Blip BrownNoise BufCombL BufDelayL BufDur BufFrames BufRateScale BufRd BufSamples BufWr Buffer Bus Button CCResponder COsc CheckBox Class Clip ClipNoise Clock CmdPeriod CoinGate Collection Color CombC CombL CombN Compander Complex ComplexRes CompositeView Condition Control ControlDur ControlRate ControlSpec Convolution2 Crackle CrossoverDistortion CuspL CuspN DC DFM1 DPW3Tri Date Dbrown Dbufrd Dbufwr Decay Decay2 Decimator DecodeB2 DegreeToKey DelTapRd DelTapWr Delay1 DelayC DelayL DelayN Demand DetectSilence Dgeom Dialog Dibrown Dictionary DiskIn Document Done Drand Dseq Dshuf Dswitch Dust Dust2 Duty Dwhite Dwrand Dxrand DynKlang DynKlank EZKnob EZNumber EZRanger EZSlider Env EnvGate EnvGen EnvelopeView Event EventPatternProxy ExpRand FBSineC FBSineL FBSineN FFT FMGrain FOS FSinOsc File FileReader Filter FlowLayout FlowView Font Formant FormantTable Formlet Free FreeSelf FreeVerb FreeVerb2 FreqScope FreqShift Function GUI GVerb Gate GbmanL GbmanN Gendy1 Gendy2 Gendy3 GlitchRHPF Gradient GrainBuf GrainFM GrainIn GrainSin GrayNoise Greyhole Group HLayout HPF HPZ1 Harmonics Hasher HenonL HenonN IEnvGen IFFT IdentityDictionary Impulse In InFeedback Index IndexL Int8Array Integer Integrator InterplEnv Interval K2A KeyState Klang Klank Knob LFBrownNoise0 LFBrownNoise2 LFClipNoise LFCub LFDNoise0 LFDNoise1 LFDNoise3 LFGauss LFNoise0 LFNoise1 LFNoise2 LFPar LFPulse LFSaw LFTri LPF Lag Lag2 Lag2UD Lag3 LagUD LastValue Latch LatoocarfianC LeakDC LevelIndicator Limiter LinExp LinLin LinRand LinXFade2 Line Linen List LocalBuf LocalIn LocalOut Logistic LoopBuf LorenzL MIDIClient MIDIFunc MIDIIn MIDIOut MIDIdef Main MantissaMask Max Maybe Median Message MethodError MidEQ Mix MoogFF MoogVCF MouseButton MouseX MouseY MultiSliderView NL2 NamedControl Ndef NdefMixer NetAddr NodeWatcher Normalizer NoteOffResponder NoteOnResponder Number NumberBox OSCFunc OSCdef OSCpathResponder OSCresponder OSCresponderNode Object OffsetOut OnePole Onsets Order Osc OscN Out PMOsc PV_BinScramble PV_BinShift PV_BrickWall PV_MagBuffer PV_MagFreeze PV_MagSmear PV_MagSmooth PV_RandComb Pan2 Pan4 PanAz PanB2 Patch PathName Pattern PatternProxy Pbind Pbindef Pbindf Pbrown Pchain Pclump Pcollect Pdef Pdefn PdurStutter Peak Pen Penvir Pexprand Pfindur Pfpar Pfset Pfunc Pfuncn Pgauss Pgeom Phasor Pif Pindex PingPong PinkNoise Pipe Pitch PitchShift Pkey Place Platform Play PlayBuf Player Plazy Plotter Pluck Pmono PmonoArtic Pn Point Poll PopUpMenu Post Ppar PparGroup Pproto Prand Prout ProxySpace Pseg Pseq Pser Pseries Pshuf Pspawn Pspawner Pstep Pstutter Pswitch1 Ptime Ptpar Ptrace Ptuple Pulse PulseCount PulseDPW PulseDivider Pwhite Pwrand Pxrand QDragView QPen QuadL Quark Quarks RHPF RLPF Ramp Rand RandSeed RangeSlider RecordBuf Rect Ref ReplaceOut Resonz Rest RingBuffer Ringz Rotate2 Routine RunningMax SCCode SVF Sample SampleDur SampleRate Saw SawDPW Scale ScaleInfo Schmidt ScopeOut ScopeView Score Select SelectX SendPeakRMS SendReply SendTrig Server ServerOptions Set SetResetFF Shaper Signal Silent SimpleController SinGrain SinOsc SinOscFB Size SkipJack Slider Slider2D Slope SmoothDecimator SoundFile SoundFileView SoundIn Spec SpecCentroid SpecPcile Speech Splay SplayAz Spring StackLayout StandardL StaticText Stepper Stethoscope StkSaxofony Streson String Sweep SyncSaw Synth SynthDef SynthDescLib SystemClock T2A TBall TChoose TDelay TDuty TExpRand TGrains TIRand TRand Tartini Task TaskProxy Tdef TdefGui TempoClock TextField TextView Timer ToggleFF Trig Trig1 TuningInfo TwoTube UGen Unpack1FFT UserView VLayout VOsc3 VarLag VarSaw Vibrato View Vocoder Volume Warp1 WebView WhiteNoise Window Wrap XFade2 XLine XOut ZeroCrossing