blueprint commented on Shift register patch 15 Feb'18 05:54

Lovely. Really lovely. And funny. Serial pareil parrallell (ohhgram).

blueprint added code looping buffer granuals 15 Feb'18 05:47

This is a granular synth, much inspired by It's distinct in that the SynthDef loops in a live recording buffer with a slight delay and is added back to the input (on the bus) .... When I was starting I was looking for so

david_morgan commented on Tibetan prayer bells 13 Feb'18 20:23

This and this - - work really well together

david_morgan added code generative melody 09 Feb'18 17:26

gogo added code Teacher from The Peanuts 07 Feb'18 16:36

Don't know what's that lesson all about.

p.dupuis commented on strange place 05 Feb'18 22:00

The problem is on line 10: exprange(10, 23000). Should be 2300, not 23000!

56228375 recepted on Shift register patch 29 Jan'18 19:06


snappizz added code pads 28 Jan'18 22:34


david_morgan added code Shift register patch 26 Jan'18 10:45

rhumetone commented on Infinite rhythmic marimba clusters 25 Jan'18 16:55

this has been playing in my office for a while, thanks Eli

blueprint added code Stutter live looping buffer 25 Jan'18 06:10

The stutter tutorial really has it all. Just not with live audio :)

Bruno Ruviaro added code Spacey Synth example 19 Jan'18 11:44

Example reworked and extended from It outputs MONO as it was designed for SCLOrk

Jeffrey Benjamin Brown recepted on three kicks 18 Jan'18 00:47


Jeffrey Benjamin Brown commented on Reed synthesis 18 Jan'18 00:35


56228375 added code stranger things 13 Jan'18 08:43

First 30 seconds or so of the obligatory "stranger things" theme. I didn't make any serious attempt to perfectly clone the original sounds, but I feel like they live in a similar sonic universe. For my own convenience, this depends on the TheoryQuark

56228375 added code supercollider implementation of padsynth algorithm. 13 Jan'18 06:22

An implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog article

tiagmoraismorgado added code canti illuminati #1 01 Jan'18 08:35

tiagmoraismorgado added code some stuff 01 Jan'18 08:12

tiagmoraismorgado added code pulsating resonance 01 Jan'18 07:36

pulsating resonance

tiagmoraismorgado added code Linear Mess #1 01 Jan'18 07:13

tiagmoraismorgado added code Non-Linear Mess #1 01 Jan'18 06:41

sinewaves with pulses. a lot of stochastic stuff, result leading to interesting things

Exiik commented on FM7 Patch 27 Dec'17 17:24


Exiik commented on Randomized FM7 perc sounds 27 Dec'17 17:24


Exiik commented on raw bass 27 Dec'17 17:13


maszkowicz - SZKMD commented on raw bass 26 Dec'17 11:16

Really nice ! needed a quick implementation for a psytrance style kick, modified it for quadraphonic installation, works great !

david_morgan added code Randomized FM7 perc sounds 09 Dec'17 02:53

Requires: SuperCollider v3.8.0+ FM7 (sc3 plugins) Feedback Quark

Oscar South commented on Many patterns controlling a single synth 08 Dec'17 09:16

Well there's a familiar name!

david_morgan added code FM7 Patch 06 Dec'17 10:46

56228375 added code Lamento 03 Dec'17 18:19

( Requires the theory quark from ) Moments before life support was to fail, a supercollider satellite was ejected into deep space lamenting their brave but foolish undertaking. Eons later it still floats in empty

clarkenciel added code neural sirens 02 Dec'17 20:09

egegonul commented on Accurate Yamaha DX-7 Emulation Using Supercollider 28 Nov'17 18:14

Hi, I think what you are looking is at line 526. This "defme" function at line 511 calculates envelopes for each voice and also for each envelope point. So it is three level deep function. "" at line 517 calculates for six operators and ""

clarkenciel added code fuzzy sirens 26 Nov'17 19:51

Roberto Arletti commented on Accurate Yamaha DX-7 Emulation Using Supercollider 26 Nov'17 12:19

This is fantastic tool for learning of supercollider and dsp. I have a question : I could not find where the parameter OUTPUT_LEVEL was used (for each individual operator). Thanks you

grirgz commented on FM bell and bass 19 Nov'17 12:38

I tried 0.5 but it doesn't sound the same, I don't understand how the 50 can be translated in SC, so by ear I assumed 50 could mean 2.5 and 100 mean 5. Note that I also forgot the envelopes on the first SynthDef, I left it as an exercise to the reade

Roberto Arletti commented on FM bell and bass 19 Nov'17 06:42

Thanks for sharing. An information : in the FM8 example "Bass Guitar ||" the modulation index of the operators are set to 50 ; in your example FmBass the modulation index are set to 2.5 + 1. What is the calculation to get that '? Thank you.

grirgz commented on Stutter tutorial 16 Nov'17 19:41

How I missed this ? This is wonderful! I struggled for hours with RecordBuf and the solution is so simple with delays :p thank you

grirgz added code FM bell and bass 15 Nov'17 19:43

Synthdefs inspired by FM8

egegonul commented on Accurate Yamaha DX-7 Emulation Using Supercollider 14 Nov'17 13:05

I have the files but I am not sure which version made the dx7.afx so its kind of lost in a way and I am too lazy to compile it again because I remember I had to clear some corrupted sysex files and its a long job,

apejedi commented on Accurate Yamaha DX-7 Emulation Using Supercollider 13 Nov'17 23:18

very impressive! thanks for posting this. Are there names available for the presets?

egegonul commented on Accurate Yamaha DX-7 Emulation Using Supercollider 13 Nov'17 17:07

Here is a sound example which calls random preset for each node:

egegonul commented on Accurate Yamaha DX-7 Emulation Using Supercollider 13 Nov'17 14:02

ready to go version (with the preset file) can be downloaded from here:

egegonul added code Accurate Yamaha DX-7 Emulation Using Supercollider 11 Nov'17 12:45

This project aims to emulate the Yamaha DX-7 synthesizer. It almost perfectly emulates the original DX-7 unit. Blind test between original unit and emulations are hard to distinguish. It comes with 16384 presets file which is essentially a collection

badnumbersmusic commented on Now you're going to die 03 Nov'17 19:54


badnumbersmusic commented on Diplopterys Cabrerana 03 Nov'17 19:53

Hmmm. When I execute the line that makes a Synth (line 37) I hear a sound briefly and then the synth ends. But the code that creates the GUI doesn't make any sound at all.

julian.rohrhuber added code how to use the SynthDef's default argument in an Event? 03 Nov'17 10:03

One answer to the question "how to use the SynthDef's default argument in an Event?"

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echo editor educational effect effects el cubito de chuito electric piano electricity electro electronic emulation endless engine entrypoint envelopes environment epic sax guy equalizer es5 escala espiral euclidean event event type eventtype example experiment experimental expert sleepers extension fanboy feedback feedforward network filter filtered filtered noise filtering fm fm grains envelope modulation folk fork formant formant synthesis fourier fractal frames freeverb frequency modulation frequency ratio frequency shift frequency_modulation frog fun function funky funny fx gabber game game of life games gate gaussian wave gendy generative geometry give me a sine glitch grain grainin grains granular granular sampling granular synthesis granulation granulator graphic graphics gregorian chant grid gui gui interaction gui views guitar guitar pedal hacks handclap happy harmonic harmonic minor scale harmonica harp harsh help helper heterodox hexon hi hat high hihat hiss hoover howto hypnosis hypnotic i ching iching idm if illusion image processing immersive improvisation impulse incremental infinite informative infrastructure inharmonic partials insect insects insensatez instrument interactive interface interpolate irritating jazz jetsons jit jitlib jpeg jpg junto kalimba kaoss pad kaprekars constant karplusstrong karplusstrong synthesis karpusstrong keyboard kick kinect king wen king wen sequence kitchen klangs klank kraftwerk language laser laughing launcher layout layouts lazer lfdnoise lfdnoise0 lfdnoise1 lfdnoise3 lfo life simulator lifeforms limiter line linear list live live coding live looping livecode livecode algorave livecoding lizard loader lofi logo long long or short loop looper loudness machine mapping maqam music trainer marimba markov chain math mathematics matrix maximizer mckenna mechanical mellow melodica melody melt menor armonica meta metal metallic method metre microtiming midi midi file midicontroller midiin minimalism minor mirrors mixfill moaning modality modalitycookbook modulate modulation modulation index molecular money mono monophonic mood music moog morph morphing morse morse code motor mouse mousex mousey mouth harp movie mpd18 multichannel multiline musc musc115 musc115 a3 musc115pluck musc115thx musc9pluck musc9plunderphonics music music box möchtegernikeda nap natural nature nautilus ndef nested neurofunk nimate noise noisy nonlinear nonrealtime notenumbers nrt numer to pitch nyquist ocean omelet onset onset detection order organ orquestral osc osc receiver oscillator oversampling pad pads padsynth paint palindrome parametric parser abc score notation partitions path pattern patternproxies patterns pbind pbindef peaceful peak detection pedagogy pedal pen pentatonic perc percussion percussive performance tool periodic ambient study permutations phase phasemodulation phasing phrygian physical model pi piano picker picture piece pinknoise pitch pitch correction pitch shifter pitch tracking plane platform play playback player plot pluck plucked plucked strings plugin plunderphonics pmono polyphonic pong pop pops port position post window prime numbers processing prototype pseq pseudoclass prototyping psy psychoacoustic pulse pulsing pure pwm quantization quick quine quiz quneo r2d2 radio noise radio static rain random random number generator randomness record recorder recursion recursive network reed relaxed render renoise repetitive research resonance resonator resonz retro reusable reverb reverse engineering rgb rhodes rhythm rhythmic rhythmicon rich ring modulation ring modulator risset room tone rossler routine routing roy f guzmãn rungler rythm sad sample sampler sampling sampling theorem satan saw saw synth sawtooth sax sc140 scanned scanned synthesis scannedwave scary sccode scdoc scgraph sci fi science scifi sclang scope scopeout scopeout2 scopeview scplugins scrambled eggs screen saver scroll sctweet sctweets scu seek selection sequence sequencer sequencing sequential series of numbers serum server shaman shared shephard shortcut shuffle sick side chain sidechain signal analysis signalvoid simple simple example simple harmonic motion simulation sine sine cluster sine wave sinewaves singers sinosc siren sitar sketch sleep sleepy slow smooth snare snow soft song sonification sort sound sound and image sound design sound effects sound file sound forms sound fx soundeffect soundeffects soundfile soundfiles soundscape space space alien weapon laser raygun blaster spacecho spaceship spacey spatial spatialization spectrogram spectrum speculative speech spinback spiral spiritual splatter squarepusher squiggle star trek star wars status step step sequencer stereo stk stochastic strange stranger things street strings trap stutter substractive synth subtractive subtractive synthesis supercollider svf swarm swarming sync synchronisation synchronization synth synthdef synthesis synthesis techniques synthesizer synths sysex tag talkbass tape experimental reich tapestop task tb303 techno tempo terence mckenna test texture the cube the muse the polly pocket 3d spatialization system the truth is out there theme themepark theory theoryquark theremin threshold throttling thue thump thunder thx thx deep note time time stretch timeline timing timpani tip tonality tool tracking trand transform transition trap set tremelo triad triangle trick trig trigger triggers trippy trumpet tune tutorial tweet tweetgui tweets twotube ufo underoath unfunky unnamable update upic user interface userview utility venetian snaeres video game music view vinyl emulation visions visual visualization vocable vocal voice vowel vsti vuvuzela warp1 watching water wave wave field synthesis waveform waveforms waves waveshaping wavetable weak connection wfs whistle white noise whitenoise wibbles wind window wineglass winter wobble work in progress wub xenakis yamaha yaxu zap


34 39 4 synthdefs to choose from 43 is very nice advanced alarming algregorian ambience ambient analog andy farnell audio analysis automatic spatialiser awesome awesome sound basic beautiful bell bistable physics sonification hearalike breathing calming collection complex composition control cool cosmic cryptic dark deep digital kitchen drony drumkit educational electric electrobells energy epic example external program fantastic fft freeze flight freaking awesome freezes my lang fries my brain frightening fun funky funny glitch grains granular graphics instructional great great for acoustic instruments and analog synths greetings from maryanne amacher groovy gui gui interface hack i just love arvo pärt thanks idm if im posting a stutterlivelooper impressive industrial informative inspiration instructional instrument interesting jazzy just to round out the examples klank krautrock l33t lovely made me cry makes me hungry matchcut melancholic metallic morphing natural ndef neat nice nice use of the default synth noisy organ organic patterns percussive ping preset save random realistic realisticsounding really nice going to need to study this one redfrikfan relaxed resynthesis retro rukanofan satisfying scanned synthesis scanned wave synthesis ship horn shizzle ma nizzle simple simulation sines sleepy soft some rhythm sound soundboard space spacy spatial spielkind spring star trek strange strangeloop stunning sudden surprising syntax thumpy timesink tonal trance transition trick tweet useful va visualization wasps wilderness with video wobbly twinkles works wow


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