Activity

Jonathan Coon added code Vanguard - A1: Karplus-Strong Synthesis (musc-115-pluck) 30 Oct'14 08:21

This piece is a remix of my previous piece called "Avant Garde" in which a plucking synthesizer is used. In this piece, I have modified the plucking synth and have added more functionality, including reverb and vibrato control. Listen to the piece

Jonathan Coon added code Entropy - Midterm: THX Deep Note Variation (musc-115-thx) 30 Oct'14 08:14

Each of these synths is a variation of SuperCollider code that replicates the TXH Deep Note. A tutorial for replicating the THX Deep Note can be found here: http://www.earslap.com/article/recreating-the-thx-deep-note.html Listen to the piece here

Jonathan Coon added code Avant Garde - Assignment 4: Algorithmic Harp (Pluck) [musc-9-pluck] 30 Oct'14 07:46

This track was created entirely out of one "pluck" synth in SuperCollider that I manipulated to obtain many interesting sounds. The piece was also arranged and recorded in SuperCollider. Listen to the piece here: https://soundcloud.com/jonathan-co

Jonathan Coon added code In Divisions - Midterm: Plunderphonics with Granular Sampling (musc-9-plunderphonics) 30 Oct'14 07:40

This track was created using SuperCollider and using granular sampling. The sampled track is In Division (Toxic Avenger Remix) by Underoath. The samples were then compiled together in Ardour. Listen to the piece here: https://soundcloud.com/jonath

rukano added code Simple Harmonic Motion 28 Oct'14 14:44

Was just trying to reproduce the simple harmonic motion videos i've been watching. I think this is a compact and yet flexible way where you are able to change the scale, octave, frequency, etc very easily.

grirgz added code distobass 23 Oct'14 19:41

coreyker added code A simple drum machine 17 Oct'14 09:13

A simple drum machine, using synthetic (analog type) drum sounds. No SynthDef's were used, although this would be a good idea. The various "players" can be modified and re-evaluated while the Routine is running....

Überwelt commented on Nebjolin (Benjolin-like chaotic noise machine) 11 Oct'14 06:12

For Ubuntu 14.04 and SuperCollider 3.6 To install Faust add this PPA: sudo add-apt-repository ppa:dr-graef/faust.trusty sudo update sudo install faust Then create the file Rungler.dsp in your extensions dir containing lines 5 to 8 from the

m.pietruszewski commented on Nebjolin (Benjolin-like chaotic noise machine) 30 Sep'14 16:33

I would love to check this code out unfortunately I have no idea how to use Faust :/ Would you be able to write a quick guide (or link to one) on how to write a custom Ugen in Faust and how to compile it for SC?

Devi Skanadze added code num1 23 Sep'14 17:56
in ambient

moncrey added code just a start with Livid BASE 22 Sep'14 19:05

getting livid base communicating.

grirgz commented on game of life 15 Sep'14 17:48

@raffaelseyfried: this is an html glitch, you must read ~arr[x][y] > 0 (gt stand for greater than)

grirgz commented on harmonized harmonic minor scale, chords + melody 15 Sep'14 17:26

in \inst why : +LFTri.ar(Mix(nota1.midicps,nota2.midicps,nota3.midicps,nota4.midicps.poll(label:"hey")),0,0.5), Seems more logical to do +Mix(LFTri.ar([nota1.midicps,nota2.midicps,nota3.midicps,nota4.midicps],0,0.5)), No ?

raffaelseyfried commented on game of life 15 Sep'14 12:13

Hey, thanks for the tips! I just don't know what the if(~arr[x][y]&gt) does it throws an arrow for me because i didn't declare it. Is it a shorthand for something?

Fredrik Olofsson commented on game of life 12 Sep'14 13:58

line 25 (Pen.fill) is unneeded. Pen.fillRect is enough to draw. that'll save you a little bit of cpu. and actually, because you clear the window on each refresh, it's enough to only draw the black dots. like this... ``` //replace lines

tiagomoraismorgado added code warp 1 synth 12 Sep'14 09:42

a simple synthdef using warp1 ugen. please use extremely large buffers with it (one hour length, or something)

furenku commented on harmonized harmonic minor scale, chords + melody 12 Sep'14 07:16

~numfund=fund.scramble.pyramid.mirror2.reverse[c%fund.size];//grado de la escala !!!

Raver_Ale added code game of life 10 Sep'14 20:20

a work in progress implementation of conway's game of life. some stuff still not working properly. Used the 1d cellular automaton by the berlin sc-group as reference.

justinwenloyang added code mousetheremin 05 Sep'14 09:01

Simple mouse theremin for Designing Digital Music and Interaction

backseatviolist added code Yet another quine 04 Sep'14 22:28
in quine

Decided to try my hand at a real quine rather than another sound that uses its own source code.

chriskiefer added code 303 emulation 04 Sep'14 10:58

This code does tb303 emulation, with analogue style sequencing.

olaf added code tb303 04 Sep'14 04:54

grirgz commented on Molecular music box 2 01 Sep'14 19:13

Hi, sorry I don't know why it give you this error, i'm on 3.7 ubuntu, no error here :/

Roberto Arletti commented on Molecular music box 2 28 Aug'14 13:49

Hi , i am Roberto , on supercollider 3.6.6 with windows 7 64 bit , when evaluate the Pdef istruction i have this error : Pdef('mol') ERROR: Message 'put' not understood. RECEIVER: nil ARGS: Symbol 'isRest' true CALL STACK: DoesNo

grirgz commented on Molecular music box 2 28 Aug'14 00:41

note it's not a good idea to use floats for the length pattern because it's used in a do. loop, so don't do that at home, kids ;) use multiple and the \dur key instead

grirgz added code Molecular music box 2 28 Aug'14 00:27

Same algo, but instead of picking the next note in the scale, it take the next event in an event pattern, much more possibilities, I have fun for hours with that =)

grirgz added code Molecular music box 27 Aug'14 22:31

Inspired by this post http://www.kimri.org/blog/?p=487 I rewritten the algo to use more the patterns, so it's generated on the fly and it's easy to customize it =)

Fredrik Olofsson commented on f0 sound detector 25 Aug'14 20:29

true. that's left over code from older more advanced examples. so a bit more complicated than needed, but it's often good to have a separate index key like this so that you can do different things depending on which buffer the event is using (ie wh

henklass added code Kaprekar 25 Aug'14 14:13

Kaprekar Take any four-digit number except multiples of 1111. Sort the digits. Make numbers of the digits in ascending and in descending order. Repeat with the difference. After no more than 7 steps you will reach 6174, Kaprekar's Constant. This m

soundlake commented on A Landscape In Ruin 24 Aug'14 18:35

Sorry to bother you. I found already. I changed it to 65536.

soundlake commented on A Landscape In Ruin 24 Aug'14 18:30

I got error message. "exception in real time: alloc failed, increase server's memory allocation (e.g. via ServerOptions)" How big memSize do you use?

J. Simon van der Walt commented on f0 sound detector 23 Aug'14 15:12

I don't get this bit: \index, Pn(Pshuf((0..(z-1)), 4)), \buf, Pfunc({|ev| b[ev.index]}), Why not just: \buf, Pn(Pshuf((0..(z-1)), 4)),

alln4tural recepted on example fft sc->processing v2 19 Aug'14 09:30

useful

Fredrik Olofsson commented on example fft sc->processing 14 Aug'14 22:22

an extended version is here... http://sccode.org/1-4Wt

Fredrik Olofsson added code example fft sc->processing v2 14 Aug'14 22:21

an extended version of http://sccode.org/1-4Ty this one sends 3 streams of spectral data at the same time - high, mid and low filtered. note: quite heavy on the cpu and sends a lot of data via osc (1024*3 values 61times/second). play any sound on

tigges-p added code glitchySampler 12 Aug'14 18:32

Hey guys! I used this code on my first release and some people asked for a look on it. It's basically a PlayBuf UGen whose arguments are modulated to a user-defined degree by several LFNoise UGens, thus leading to playback direction changes and ret

whillas added code fun little instrument 11 Aug'14 12:41

Simple Pulse with some delayed feedback and a 2D Slider as an interface. Sliding around gives different effects to just clicking in different spots.

J. Simon van der Walt added code Re: ... got one, thnx! 03 Aug'14 20:49

Modulating GVerb roomsize, among other things

alln4tural commented on Infinite rhythmic marimba clusters 28 Jul'14 08:29

don't do cntrl+period, do t.stop, it's much nicer : ) thanks for posting this, Eli!

Devi Skanadze added code shred01 23 Jul'14 15:09

backseatviolist commented on Nebjolin (Benjolin-like chaotic noise machine) 20 Jul'14 06:57

You may run into some problems finding the "EZGui quark" it because it doesn't exist. I forgot that EZKnob is in actually the common library. D'oh! I will add a quick compilation guide in the comment. Thanks for the feedback (pun intended).

Johan Brodd commented on Nebjolin (Benjolin-like chaotic noise machine) 20 Jul'14 01:37

Well this is sure nice, but a link to a packed file with all required stuff would be considered even better for beginners. My point is: How are they supposed to know what FAUST is, or where to put those stuff. And where to get that GUI quark from

backseatviolist added code Nebjolin (Benjolin-like chaotic noise machine) 19 Jul'14 20:07

This code was inspired by Rob Hordijk's fantastic analog noisemaker called the "Benjolin." It was constructed directly from Benjolin schematics, although with quite a few liberties. At the core of both devices is a unit called a "rungler," which is a

vividsnow added code beat grid 15 Jul'14 23:57

prototype of simple metre beat grid running on server w/ synced TempoBusClock

grirgz commented on greyhole bits 12 Jul'14 21:46

monodread: cool, you should post it as a real post instead of a comment which is not well readable =)

grirgz added code kick feedback 12 Jul'14 21:39

whillas commented on NX102 (La ment no té límits) 11 Jul'14 06:11

humm, whats the Buffer for here...?

backseatviolist recepted on greyhole bits 07 Jul'14 13:52

awesome

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