Activity

olilarkin commented on Re: DWG sitar model 17 Sep'17 12:41

form a band: https://github.com/olilarkin/Tambura

blaz.pavlica added code Diplopterys Cabrerana 17 Sep'17 06:00

This is the code used for the first song on my album Blaž Pavlica - Virtual Entheogen https://zvocniprepihi.bandcamp.com/album/bla-pavlica-virtual-entheogen

snappizz commented on Re: DWG sitar model 16 Sep'17 23:46

yessss! much better!

badnumbersmusic commented on Re: DWG sitar model 14 Sep'17 15:30

Oh my goodness. That is stunning.

grirgz added code Now you're going to die 11 Sep'17 18:09

56228375 added code audio transitions 19 Aug'17 05:06

Code used in the blog article about audio transitions https://technogems.blogspot.be/2017/08/audio-transitions-in-supercollider.html The program proposes a few ways to gradually switch between 2 sounds that go further than simple crossfading. Can y

56228375 added code Scoring a movie with supercollider 12 Aug'17 05:34

This is the supercollider code used in the tutorial about creating a generative movie score with supercollider and blender. The tutorial itself is located here: part I about using markers on blender's timeline to trigger OSC commands at https://techn

56228375 added code Re: DWG sitar model 10 Aug'17 08:55

fork of a sitar model by @snappizz... it sounds better to me although I have no idea how it's supposed to sound. Modifications are in the plucking (while playing with the example I found that the envelope and spectrum of the plucking has a significa

56228375 commented on I need you 09 Aug'17 17:17

The version as posted here sounds better so I'll keep it, but if you strictly follow the theory from the blog post, lines 17-19 should read: time = LFSaw.kr(freq:speed, iphase:1).range(0, speed*rotations*2*pi); commonpart = sin(5*time) + 2; //

grirgz commented on I need you 09 Aug'17 11:51

yes I found the rss specific to your supercollider tag =)

56228375 commented on I need you 09 Aug'17 11:24

Hey, thanks! But not all my posts are supercollider related. Can it be filtered based on a tag e.g.?

grirgz commented on I need you 09 Aug'17 11:04

Nice code and blog post ! I've added your supercollider rss to SC Planet : http://scplanet.tuxfamily.org/ :)

56228375 added code Scribble Squiggle 09 Aug'17 09:40

Alternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back (after optionally transforming it) to drive some synths.

56228375 added code Squiggle squiggle 08 Aug'17 18:51

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider.html . This uses a pattern to switch between synths that do nothing but generate x,y control signal

badnumbersmusic commented on Those were the times 08 Aug'17 17:03

God this takes me back.

56228375 added code I need you 07 Aug'17 18:13

Iannis Xenakis begging us from the grave: "I need you! I need you! I need you!...". This code is based on an example from the Help documents that uses MouseX.kr and MouseY.kr, but I've replaced the MouseX and MouseY with a "2d squiggle". I wrote a b

56228375 added code Those were the times 04 Aug'17 07:21

When this generative song was released in 2342 it immediately rose to the top spot of the intergalactic U2B channel, easily breaking the all time record of 7 trillion immersive experiences in the first millisecond. Critics praised the composer for th

badnumbersmusic commented on Movie without images 30 Jul'17 05:13

That explosion followed by the 'angry mandolin'. :) :) :)

snappizz commented on Movie without images 28 Jul'17 19:55

holy hell, that's awesome

56228375 added code Movie without images 24 Jul'17 18:06

Requires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no samples are used. Some sounds I designed myself, others I reused from various tutorials, help files

beise commented on electro drum kit 23 Jul'17 23:45

i'm also studying drum synths and this was also very useful to me! don't hesitate in posting your newer ones (:

maszkowicz - SZKMD commented on Subtractive Synthesis GUI Demo 1 23 Jul'17 06:56

Thank you very much for sharing this work and inpiring code ! I could experience various interesting tastes of great noise.

alln4tural commented on Eternal sunrise 22 Jul'17 06:50

nice retro sounds, and nice code! i love the way you generate the 33 synths, and the way you set up and control the piece with a few patterns -- very instructive.

david_morgan added code forlorn brownian atmosphere 22 Jul'17 02:03

Requires sc3-plugins: DFM1, Greyhole, JPverb

g_montel commented on Eternal sunrise 21 Jul'17 08:17

I'm so impressed I have no words for it !

walters added code When The Saints Come Crawling Out 20 Jul'17 12:07

Submission for WESU algorithmic music show.

grirgz added code Eternal sunrise 18 Jul'17 21:15
in sleep

badnumbersmusic added code Moth drums 20 Jun'17 18:50
in drums

I like the discoey feel. The snare's probably much too noisy but what the hell.

badnumbersmusic commented on electro drum kit 20 Jun'17 18:44

Don't be shy about posting one of your more recent ones then! ;) I'll fling one up in a bit.

snappizz commented on electro drum kit 19 Jun'17 23:09

heh, this was one of my first attempts at drum sound design and i've gotten much better since, but if it's instructive then i won't stop you :)

badnumbersmusic commented on heavy snare 15 Jun'17 17:27

Nice sounding snare, surprisingly simple too! :)

badnumbersmusic commented on LFO blues 13 Jun'17 17:46

:D The only thing missing is a Booker T organ solo.

badnumbersmusic commented on heavy breathing 13 Jun'17 17:44

Nice! The slight resonance makes it sound like someone breathing through a mask to me.

grirgz added code LFO blues 11 Jun'17 14:23

56228375 added code heavy breathing 10 Jun'17 18:04

An attempt at emulating a breathing sound. Originally made using sonic-visualizer, based on the spectrogram of the first breath in this recording: http://freesound.org/people/gogo199432/sounds/198025/, and then edited to make it sound longer. Note: n

badnumbersmusic added code Xiongnu bells 10 Jun'17 03:17
in bell

Makes a sort of melody out of detuned bell sounds.

jamshark70 added code FFT additive oversampling (graphical demo of the sampling theorem) 08 Jun'17 03:51

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limited function that passes through the sampled values, we could obtain the band-limited function by addi

p.dupuis commented on Buffers & LFNoise1 08 Jun'17 00:15

If you want to change the start position without changing the playback rate, use PlayBuf with a trigger : `PlayBuf.ar(numChannels:2, bufnum:buf, rate:1, trigger:Impulse.ar(freq), startPos:ptr, loop:1)`

i_love_techno-ilt added code Buffers & LFNoise1 07 Jun'17 15:13

a simple BufRd with the starting point of lecture randomized by LFNoise1

snappizz commented on three kicks 06 Jun'17 21:34

thanks! i used deterministic noise sources here because i'm into the really cold and mechanical digital sampler sound. but it's definitely interesting to randomize some of the parameters, like the filter/oscillator frequencies.

p.dupuis added code Re: 808-ish Cowbell 06 Jun'17 21:00

Now with a little more stick.

p.dupuis commented on three kicks 06 Jun'17 20:23

All great kick! I like adding a little variety to #2 by randomizing the 'rate' parameter of Sweep: Sweep.ar(rate: rrand(1.0, 10.0)

p.dupuis recepted on three kicks 06 Jun'17 20:08

awesome

snappizz added code three kicks 06 Jun'17 17:55

some kick drums i wrote back in january. my favorite is #2

snappizz commented on City 06 Jun'17 17:46

yes, \foo.kr is the same as passing "foo" in as an argument to the graphdef. check docs for Symbol:kr. imo it's better than the traditional method.

snappizz commented on Wave-like 06 Jun'17 17:39

nice :) i had to set s.options.numWireBufs_(128) for this to work

snappizz added code heavy snare 06 Jun'17 17:27

a very punchy snare in neurofunk style

p.dupuis added code Wave-like 05 Jun'17 23:30

Some ocean sounds. Thanks to LFSaw and snappizz!

p.dupuis recepted on loopr 05 Jun'17 19:06

awesome

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115 115 modulations 115granular 115modulations 115pluck 1bit music 303 3d 3d sound 808 8bit ableton push abstract abstraction accelerando accordion acid additive synthesis alarm aleatoric algorave algorhitmic algorithm algorithmic algorithmic aleatoric patterns mallets algorithmic composing aliasing alien alienating allpass ambience ambient amplitude amplitude modulation amplitude tracker amplitude trigger amsynth analog analogue analysis animated user interface animation aphex twin ardour armonizacion arpeggio array arrays art arvo pãrt atari atonal attack audio fx audiovisual auto automatic autotune background backtracking ball bandcamp basic bass bassline basso gettato beach beat beat slicer beats beep beginner bell beng benoit bird birdsong bits bitwise bleep bleeps blender blip blow blues body sound boids bossa bossa nova bouncy breaking glass breath breathing broken brown noise bruno bubbles buffer buffers bufrd bus camp value car carnival cc cellular automaton chance chaos chaotic cheap cheaptune chicago chill chiptune chords chromatic chunks church circus city clap class classes classic click clicks clip clipping clock clowns clusters code code fork code generation coding collatzproblem color color picker colour compilation complex wave complexres complexwave composition compression compressor computer contimbre contraints control control bus control signal control signals controller convenience converter convertrhythm convoluted convolution comb granular theory conway conways game of life cookbook cover cowbell crackles crossfade crossing cs80 cube cumbia cumulative pulses dangerous decelerando deep note default synth delay demand detection detune dialog dialogue dirty display disquiet disquiet junto disquiet0048libertederive disquiet0050morsebeat dissonant distort distorted distortion distribution doodle dot drag drand drawing drone drone freerun drop drum drums dry dseq dstutter dub dubstep dust dx7 dynklank dystimbria easy echo editor educational effect effects el cubito de chuito electric piano electricity electro electronic emulation endless engine entrypoint envelopes environment epic sax guy equalizer es5 escala espiral euclidean event event type example experiment experimental expert sleepers extension fanboy feedback feedforward network filter filtered filtered noise filtering fm fm grains envelope modulation folk fork formant formant synthesis fourier fractal frames frequency modulation frequency ratio frequency shift frequency_modulation frog fun function funky fx gabber game game of life games gate gaussian wave gendy generative geometry give me a sine glitch grain grainin grains granular granular sampling granular synthesis granulation granulator graphic graphics gregorian chant grid gui gui interaction gui views guitar guitar pedal hacks handclap happy harmonic harmonic minor scale harmonica harp harsh help helper heterodox hexon hi hat high hihat hiss howto hypnosis hypnotic i ching iching idm if illusion image processing immersive improvisation incremental infinite informative infrastructure inharmonic partials insect insects insensatez instrument interactive interface interpolate irritating jazz jetsons jit jitlib jpeg jpg junto kalimba kaoss pad kaprekars constant karplusstrong karplusstrong synthesis karpusstrong keyboard kick kinect king wen king wen sequence kitchen klangs klank kraftwerk language laser laughing launcher layout layouts lazer lfdnoise lfo life simulator lifeforms limiter line linear list live coding live looping livecode livecode algorave livecoding lizard loader lofi logo long long or short loop looper loudness machine mapping maqam music trainer marimba markov chain math mathematics matrix maximizer mckenna mechanical mellow melodica melody melt menor armonica meta metal metallic method metre microtiming midi midi file midicontroller midiin minimalism minor mirrors moaning modality modalitycookbook modulate modulation modulation index molecular money mono monophonic mood music moog morph morphing morse morse code motor mouse mousex mousey mouth harp movie mpd18 multichannel multiline musc musc115 musc115 a3 musc115pluck musc115thx musc9pluck musc9plunderphonics music music box möchtegernikeda nap natural nature nautilus ndef nested neurofunk nimate noise noisy nonlinear nonrealtime notenumbers nrt numer to pitch nyquist ocean omelet onset onset detection order organ orquestral osc osc receiver oscillator oversampling pad pads paint palindrome parametric parser abc score notation path pattern patternproxies patterns pbind peaceful peak detection pedagogy pedal pen pentatonic perc percussion percussive performance tool periodic ambient study phase phasemodulation phasing phrygian physical model pi piano picker picture piece pinknoise pitch pitch correction pitch shifter pitch tracking plane platform play playback player plot pluck plucked plucked strings plugin plunderphonics pmono polyphonic pong pop pops port position post window prime numbers processing prototype pseq pseudoclass prototyping psy psychoacoustic pulse pulsing pure pwm quantization quick quine quiz quneo r2d2 radio noise radio static rain random random number generator randomness record recorder recursion recursive network reed relaxed render renoise repetitive research resonance resonator retro reusable reverb reverse engineering rgb rhodes rhythm rhythmic rhythmicon rich ring modulation ring modulator risset room tone rossler routine routing roy f guzmãn rungler rythm sample sampler sampling sampling theorem satan saw saw synth sawtooth sax sc140 scanned scanned synthesis scannedwave scary sccode scdoc scgraph sci fi science scifi sclang scope scopeout scopeout2 scopeview scplugins scrambled eggs screen saver scroll sctweet sctweets scu seek selection sequence sequencer sequencing sequential series of numbers serum shaman shared shephard shortcut shuffle sick side chain sidechain signal analysis signalvoid simple simple example simple harmonic motion simulation sine sine cluster sine wave sinewaves singers siren sitar sketch sleep sleepy slow smooth snare snow soft song sonification sort sound sound and image sound design sound effects sound file sound forms sound fx soundeffect soundeffects soundfile soundfiles soundscape space space alien weapon laser raygun blaster spacecho spaceship spacey spatial spatialization spectrogram spectrum speculative speech spinback spiral spiritual splatter squarepusher squiggle star trek star wars status step step sequencer stereo stk stochastic strange street strings trap stutter substractive synth subtractive subtractive synthesis supercollider svf swarm swarming sync synchronisation synchronization synth synthdef synthesis synthesis techniques synthesizer synths sysex tag talkbass tape experimental reich tapestop task tb303 techno tempo terence mckenna test texture the cube the muse the polly pocket 3d spatialization system the truth is out there themepark theory theremin threshold throttling thue thump thunder thx thx deep note time time stretch timeline timing timpani tip tonality tool tracking transform transition trap set tremelo triad triangle trick trig trigger triggers trippy trumpet tune tutorial tweet tweetgui tweets twotube ufo underoath unfunky unnamable update upic user interface userview utility venetian snaeres video game music view vinyl emulation visions visual visualization vocable vocal voice vowel vsti vuvuzela warp1 watching water wave wave field synthesis waveform waveforms waves waveshaping wavetable weak connection wfs whistle white noise wibbles wind window wineglass winter wobble work in progress wub xenakis yamaha yaxu zap

Receptions

34 39 4 synthdefs to choose from 43 is very nice advanced alarming algregorian ambience ambient analog andy farnell audio analysis automatic spatialiser awesome awesome sound basic beautiful bell bistable physics sonification hearalike breathing calming collection complex composition control cool cosmic cryptic dark deep digital kitchen drony drumkit educational electric electrobells energy epic example external program fantastic fft freeze flight freaking awesome freezes my lang fries my brain frightening fun funky funny glitch grains granular graphics instructional great great for acoustic instruments and analog synths greetings from maryanne amacher groovy gui gui interface hack i just love arvo pärt thanks idm if impressive industrial informative inspiration instructional instrument interesting jazzy klank krautrock l33t lovely made me cry makes me hungry matchcut melancholic metallic morphing natural ndef neat nice nice use of the default synth noisy organ organic patterns percussive ping preset save random realistic realisticsounding really nice going to need to study this one redfrikfan relaxed resynthesis retro rukanofan satisfying scanned synthesis scanned wave synthesis ship horn shizzle ma nizzle simple simulation sines sleepy soft some rhythm sound soundboard space spacy spatial spielkind spring star trek strange strangeloop stunning sudden syntax thumpy timesink tonal trance transition trick tweet useful va visualization wasps wilderness with video wobbly twinkles works wow

Classes

A2K AY AllpassC AllpassL AllpassN AmpComp AmpCompA Amplitude AmplitudeMod Any AppClock Array Array2D Association AudioIn BAllPass BBandPass BBandStop BHiPass BHiShelf BLowPass BLowPass4 BLowShelf BMoog BPF BPeakEQ BRF Balance2 Ball BhobHiShelf BhobLoShelf BiPanB2 Blip BlitB3 BrownNoise BufCombL BufDelayL BufDur BufFrames BufRateScale BufRd BufSampleRate BufSamples BufWr Buffer Bus Button CCResponder COsc Changed ChaosGen Char CheckBadValues CheckBox Class Clip ClipNoise Clock CmdPeriod CoinGate Collection Color CombC CombL CombN Compander CompanderD Complex ComplexRes CompositeView Condition Control ControlDur ControlRate ControlSpec Convolution Convolution2 Crackle CrossoverDistortion CuspL CuspN DC DFM1 DPW3Tri DPW4Saw DWGPlucked Date Dbrown Dbufrd Dbufwr Decay Decay2 Decimator DecodeB2 DegreeToKey DelTapRd DelTapWr Delay1 Delay2 DelayC DelayL DelayN Demand DemandEnvGen DetectSilence Dgeom Dialog Dibrown Dictionary Disintegrator DiskIn Diwhite Document Done DoubleArray Drand Dseq Dshuf Dstutter Dswitch Dust Dust2 Duty Dwhite Dwrand Dxrand DynKlang DynKlank EZKnob EZNumber EZRanger EZSlider Env EnvFollow EnvGate EnvGen EnvelopeView Error Event EventPatternProxy ExpRand FBSineC FBSineL FBSineN FFT FMGrain FOS FSinOsc Fb Feedback File FileReader Filter Float FloatArray FlowLayout FlowView Fold Font Formant FormantTable Formlet Free FreeSelf FreeVerb FreeVerb1 FreeVerb2 FreqScope FreqShift Friction Function GUI GVerb Gate GbmanL GbmanN Gendy1 Gendy2 Gendy3 Gendy5 GlitchRHPF Gradient GrainBuf GrainFM GrainIn GrainSin GrayNoise Greyhole GridLayout Group HLayout HPF HPZ1 HPZ2 Harmonics Hasher HenonC HenonL HenonN IEnvGen IFFT IRand IdentityDictionary IdentitySet Impulse In InFeedback InRange Index IndexL Int8Array Integer Integrator InterplEnv Interval JPverb K2A KeyState Klang Klank Knob LFBrownNoise0 LFBrownNoise2 LFClipNoise LFCub LFDClipNoise LFDNoise0 LFDNoise1 LFDNoise3 LFGauss LFNoise0 LFNoise1 LFNoise2 LFPar LFPulse LFSaw LFTri LPF LPZ1 LPZ2 Lag Lag2 Lag2UD Lag3 Lag3UD LagUD LastValue Latch LatoocarfianC LatoocarfianL LatoocarfianN LeakDC LeastChange LevelIndicator Library Limiter LinCongC LinCongL LinCongN LinExp LinLin LinRand LinXFade2 Line Linen List ListView LocalBuf LocalIn LocalOut Logistic LoopBuf LorenzL Loudness MIDIClient MIDIFunc MIDIIn MIDIOut MIDIdef Main MantissaMask Matrix Max Maybe MdaPiano Median Message MethodError MidEQ Mix ModKey MoogFF MoogLadder MoogVCF MostChange MouseButton MouseX MouseY MultiSliderView NL2 NamedControl Ndef NdefMixer NetAddr NodeProxy NodeWatcher Normalizer Not Note NoteOffResponder NoteOnResponder Number NumberBox OSCFunc OSCdef OSCpathResponder OSCresponder OSCresponderNode Object OffsetOut OnePole OneZero Onsets Order Osc OscN OteySoundBoard Out PMOsc PV_BinScramble PV_BinShift PV_BrickWall PV_MagBuffer PV_MagFreeze PV_MagSmear PV_MagSmooth PV_RandComb Pan2 Pan4 PanAz PanB2 Patch PathName Pattern PatternProxy Pause Pbind Pbindef Pbindf Pbrown Pchain Pclump Pcollect Pdef Pdefn PdurStutter Peak PeakFollower Pen Penvir Pexprand Pfin Pfindur Pfpar Pfset Pfunc Pfuncn Pfx Pgauss Pgbrown Pgeom Phaser Phasor Pif Pindex PingPong PinkNoise Pipe Pitch PitchShift Pkey Place Platform Play PlayBuf PlayBufCF Player Plazy Plotter Pluck Pmono PmonoArtic Pn Point Polar Poll PopUpMenu Position Post Ppar PparGroup Ppoisson Pproto Prand Process Prout ProxySpace Pseg Pseq Pser Pseries Pshuf Pslide Pspawn Pspawner Pstep Pstutter Pswitch Pswitch1 Ptime Ptpar Ptrace Ptuple Pulse PulseCount PulseDPW PulseDivider Pwalk Pwhite Pwrand Pxrand QDragView QPen QuadC QuadL QuadN Quark Quarks RHPF RLPF RLPFD Ramp Rand RandID RandSeed RangeSlider RecordBuf Rect Ref RemoveBadValues ReplaceOut Resonz Rest RingBuffer Ringz RosslerL Rotate2 RoundButton RoundNumberBox Routine RunningMax RunningMin SCAlert SCCode SCRequestString SVF Sample SampleDur SampleRate Saw SawDPW Scale ScaleInfo Schmidt ScopeOut ScopeOut2 ScopeView Score ScrollView Select SelectX SelectXFocus SendPeakRMS SendReply SendTrig Server ServerOptions ServerTree Set SetResetFF Shaper Signal Silence Silent SimpleController SimpleMIDIFile SinGrain SinOsc SinOscFB Size SkipJack Slew Slider Slider2D Slope SmoothDecimator SoundFile SoundFileView SoundIn SparseArray Spec SpecCentroid SpecPcile Speech Splay SplayAz Spring StackLayout StandardL StandardN StaticText Stepper Stethoscope Stk StkGlobals StkInst StkSaxofony Streson String Sweep Symbol SyncSaw Synth SynthDef SynthDescLib SystemClock T2A TBall TChoose TDelay TDuty TExpRand TGrains TIRand TRand TabFileReader TabletSlider2D Tartini Task TaskProxy Tdef TdefGui Tempo TempoBusClock TempoClock TextField TextView Timer ToggleFF Trig Trig1 Tuning TuningInfo TwoPole TwoTube TwoZero UGen Unpack1FFT UserView VLayout VOsc3 VarLag VarSaw Vibrato View Volume Warp1 WebView WhiteNoise Window Wrap XFade2 XLine XOut ZeroCrossing