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Hihii! I would like to use this lovely code in a script I'm updating for the monome norns sound computer: https://llllllll.co/t/40261 Assuming you are ok with me using your code, would you please let me know how you would like to be credited? For
because of a 2009 bugfix in the RHPF UGen, to play back as intended my line of code needs to be... {GlitchRHPF.ar(GbmanN.ar([2300,1150]),LFSaw.ar(Pulse.ar(4,[1,2]/8,1,LFPulse.ar(1/8)/5+1))+2)}.play i.e. get the old behaviour back by using Glitc
140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social networking site Twitter. This site imposes a restriction on the length of posts, limiting them to 140
In messing around with PM/FM synthesis, I had this idea to make a SynthDef that represents one individual operator in a PM synth. Then the operators are wired together by busses and played together in a Pbind. This moves the wiring logic out of the S
3 bandpass-filtered sawtooth waves, center frequency of bandpass filter modulated by OSC via the multitouch feature of Sensors2Osc
this is fantastic! great tones
A sample-based granular synthesizer to make a cloud-like texture from short vocal samples, which can then be played with a MIDI controller ## ToDo: * add MIDI controls for more parameters (e.g. density, detune, pan, grain position) * add mec
8 sine waves, each with a slightly meandering frequency, random phase, slowly varying amplitude, slowly wandering through the stereo field; pitches are chosen from a given chord that is changing at intervals between 18 and 20 seconds.
Roughly based on the stock ableton arpeggiator behavior. A lot of variation is possible combining custom ~chordSort and ~notePat functions.
Trying to replicate the Make Noise 0-Coast semi-modular synth design Inspired by https://www.youtube.com/watch?v=gQCmjEgFgS4
(var i = 10.rand, param = (\amp ++ (i + 1)).asSymbol, newval = (Ndef(\x).get(param) + 2.rand2).min(24).max(-24).debug(param), newrq; Ndef(\x).set(param, newval); a[i].value_(newval.linlin(-24, 24, 0, 1)); newrq = (Ndef(\x).get(\rq) + 0.2.rand2).min(4
Brillant ! Another way to write the NDef ``` ( Ndef(\fmMatrix, { var numOscs = q.numOscs; var oscs = []; var freqs = \freqs.kr({|i| 500}!numOscs); var modIndex = \modIndex.kr({|i| 0}!(numOscs**2)).clump(numOscs).postln; var amps
Yes, it's a Quark called 'Bjorklund'
a simple noise eq with 10 filter bands and a gui.
I'm getting "Class not found" for Pbjorklund? Is this a quark?
This is absolutely beautiful work. Super inspiring and it sounds awesome. Thanks so much!
I left the previous comment about not getting it to work but I've figured it out now and it is running fine. Thank you again for sharing your code.
Thanks for sharing this. I can't get it to run with the Audio server turned on though. It runs fine without the audio server. When I turn the server on it says n-set Node 1067 not found
Moaning and groaning SuperCollider draws Feigenbaum's bifurcation graph... This project was inspired by this video: https://www.youtube.com/watch?v=ETrYE4MdoLQ There is a connection to the Mandelbrot set, which is implicitly explained in this video
I developed this to help me work on hearing and playing in just intonation. It's my first GUI so feedback is very welcome, but it works basically ok for what I want it to!
LfBrownNoise and Gendy Experiments for a course at HKB Bern
thanks a lot, it helped me to figure out sending messages from scsynth to python client.
I've been building some tutorials for SuperCollider and just wanted to share this one I made on creating a Chaos Machine in SuperCollider. Full disclosure: I a not a computer scientist and I'm not an expert at SuperCollider. There are probably ineffi
Legend has it that on December 14th of 1287, the day that lives by the name of St. Lucia's Flood, a metalic artifact was unearthed filled with undecipherable hieroglyphs. Long believed to be forged in the fires of hell, mankind had no idea what to ma
my first experiment with NamedControl shorthand notation.
Thanks for sharing/crediting :)
This is amazing! Thanks for posting.
a surprisingly rich soundscape in a few lines of code (lucky accident)
I just stumbled across this one. Awesome, I like it !
read the helpfile at the end of the file!
This is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was written using SC3.11 / OSX10.13.6 Dependencies: Quarks wslib, mathlib and SC3plugins package. As
A first attempt to port a doppler pitch shifter following this tutorial: https://www.youtube.com/watch?v=uyzY_ZP54pA to SuperCollider from Max.
A short SynthDef that produces a Shepard-Risset glissando and some code to demo it.
Simple relaxing white noise generator simulating a seaside.
re-creation of the introduction to Fireflies by Owl City (original video: https://www.youtube.com/watch?v=psuRGfAaju4)
I bought a Sequential OB-6 recently and you can control all the parameters with NRPN messages. I wanted to control these NRPN parameters with patterns, adding LFOs for instance.
I was playing around trying to understand how Demand UGens work and come up with this rave-ish example.
what a wonderful idea!
This is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, please check my [blog post](http://drecourt.com/writings/the-code-of-in-between-longing/). You can also