Activity

simoncornaz added code The mysteries of quantization 27 Aug'15 11:22

GUI to play with quantization

julian.rohrhuber added code Formant filter using the Vowel Quark 16 Aug'15 11:50

A function to get the n loudest partials, or all partials louder than a threshold, for a formant filter using Klank and Vowel

backseatviolist commented on Nooge 05 Aug'15 04:18

wonderful! One question, couldn't you just modulate a DelayC rather than use DelTapWr+DelTapRd? The read head never catches up to the write head so it's just a varying delay

grirgz added code Random arpeggio by default 25 Jul'15 19:27

patrickryanmcminn added code Grain Freeze 21 Jul'15 12:43

SynthDef for capturing and holding incoming audio as a drone

vividsnow commented on the perfect frequencies 21 Jul'15 10:37

there was another code snippet with same name (available in google cache: http://bit.ly/1CNrb89)

grirgz commented on the perfect frequencies 21 Jul'15 07:23

Am I crazy or there was a lot more code here ?

rzzr added code the perfect frequencies 20 Jul'15 23:11

grirgz added code Gates 20 Jul'15 20:12

hems.inlet commented on rand-n-step 07 Jul'15 14:02

super awesome

Fredrik Olofsson commented on sctweets by redFrik 02 Jul'15 03:29

updated 150602 with tweet0223-0235

grirgz commented on mission 8 19 Jun'15 07:39

I'm sorry, I can't find them anymore. But the others ones was a lot worst that this one, or was broken, or needed samples that I don't have anymore. I'm glad that you apreciate it and ask for more, this motivate me to share more code, thanks =)

backseatviolist commented on rand-n-step 18 Jun'15 16:00

easily a $200 piece of hardware in 37 lines :)

zepadovani added code "basso gettato" sctweet autopsy 18 Jun'15 08:33

An attempt to explain my sctweet "basso gettato", published in the web-album "SC140" by The Wire by an initiative of Dan Stowell. (http://supercollider.github.io/community/sc140.html).

chanof commented on mission 8 17 Jun'15 08:33

Where i can find the others seven before? thanks

julian.rohrhuber added code Re: Dissonator with Steno 16 Jun'15 12:51

Here is a remix in the language Steno.

jeryanders commented on rand-n-step 14 Jun'15 21:01

This is a very elegant script. I love it. Thanks for sharing!

backseatviolist commented on Radial loudness meter 10 Jun'15 23:19

Fixed! Thanks for the correction.

grirgz commented on Radial loudness meter 10 Jun'15 12:03

The error come from the OSCFunc at the end of the code, you should wrap the two "canv.refresh" in "{ canv.refresh }.defer"

p.dupuis commented on Radial loudness meter 10 Jun'15 00:30

Nice meter! I get this error however: ERROR: Qt: You can not use this Qt functionality in the current thread. Try scheduling on AppClock instead. ERROR: Primitive '_QWidget_Refresh' failed. Calling canv.refresh inside a Task scheduled on the A

julian.rohrhuber added code convert arrays to graphviz dot format 09 Jun'15 12:31

Displays a tree from nested arrays for graphviz

backseatviolist added code Radial loudness meter 07 Jun'15 18:25

Short-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s of audio.

grirgz commented on MCElectronique.sc 06 Jun'15 17:49

Really nice, and I didn't get crash anymore :) This really show the power of SC, inspiring!

Frode added code Modanung - Return of the King 04 Jun'15 18:47

The final version had a preverb added to it in Audacity. It can be found here: https://modanung.bandcamp.com/track/return-of-the-king

Frode added code Bugger Soundtrack 03 Jun'15 17:33

This will be the sound track for Bugger, a Frogger clone I'm making as a school assignment. Simple SynthDef using Pluck, and a few Pbinds. Bugger can be found here: https://github.com/LucKeyProductions/Bugger

hems.inlet added code Simple MIDI CC to Sysex messages ( proof of concept ) 03 Jun'15 00:46

This snippet is a proof of concept showing how to map MIDI CC to MIDI Sysex messages. It can be improved by filtering MIDI source, and routing channel and control number in a neater way. unfortunately i couldn't test this code on my synths, the

hems.inlet added code Listening to CC messages 02 Jun'15 23:23

Simple example showing how to listen for MIDI control messages

hems.inlet added code Sending a Sysex Message 02 Jun'15 23:17

simple example showing how to send a sysex messages

alln4tural commented on Granular Sampling GUI Demo 1 31 May'15 03:53

this is cool, thanks for sharing

Bruno Ruviaro added code Fifths (QuNeo demo) 21 May'15 15:56

playing Pbinds with a MIDI controller (QuNeo, etc).

brianlheim added code MCElectronique.sc 21 May'15 14:23

MCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially, the main method .newDef() creates a string that, when .interpret'd, makes a new Synth consisting o

tamhleten commented on Dissonator 18 May'15 05:17

Thank you! Excellent stuff!

wondersluyter added code No Quarter pluck synth bass sound 16 May'15 18:41

In response to http://sound.stackexchange.com/questions/35138/help-me-make-a-patch-for-this-bass-stab-pluck Listen at http://ericsluyter.com/sounds/noquarterbass.mp3

henklass added code Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version 14 May'15 11:48

John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at http://sccode.org/1-4YV .

henklass added code Confetti 3a: Game of Life 14 May'15 11:38

It is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure that any creature that runs of the board returns at the other side. It may be a good idea to speed

henklass added code Confetti 3 14 May'15 11:33

Confetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings, taking its upper, lower, left and right neighbour into account. Sound, corresponding to the location

coreyker added code Detuned Synth Pad 13 May'15 16:56

A SuperCollider implementation of the synth sound described here: "http://www.attackmagazine.com/technique/synth-secrets/detuned-pad/"

alln4tural commented on Graphic illustration of granular time-stretching 08 May'15 04:05

pretty! another reminder of how much more there is to explore with sc. the grain index slider has no effect on the sound, is that intentional? (i'm on windows, 3.6. atm, so maybe that's reason, but i don't see in the code or synth args where it mig

jamshark70 added code Graphic illustration of granular time-stretching 26 Apr'15 03:39

Graphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.

backseatviolist commented on ChannelEQ 13 Apr'15 14:17

Also be sure to use channeleq.gui.tvwRefresh to update the gui after changing frdb

grirgz commented on ChannelEQ 13 Apr'15 13:49

The equivalent to mastereq.eq[\frdb] is channeleq.frdb, I don't know for the rest

wallace commented on ChannelEQ 12 Apr'15 06:58

Very good, thanks! How can i change the single EQ parameter using the code? In MasterEQ i can do it using the .eq function...

backseatviolist added code Dissonator 10 Apr'15 03:27

as described in "Real-Time Dissonancizers: Two Dissonance-Augmenting Audio Effects" by Matthew Hoffman and Perry Cook. put any kind of tonal sound into it for nasty detuned goodness

ken_brant added code I-Ching Sequencer/Synth (King Wen Sequence) - 1 01 Apr'15 01:14

Sequencer/synthesizer using the complex wave-form of time; formulated from the King Wen sequence of the I-Ching using the model proposed in the Time-Wave Zero theory by Terence McKenna.

grirgz added code tri-o emulation 29 Mar'15 13:17

I just saw this controller https://gaojiafeng.wordpress.com/2014/02/11/tri-o-2014/, not a bad idea, but no need to have real rotating discs ;) Adapting this code for use with a regular midi controller should be fairly easy

g_montel commented on Supercollider to Renoise 28 Mar'15 04:57

use instr: 1

g_montel commented on Blowing ambient with lots of reverb 28 Mar'15 04:55

thanks !

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1bit music 303 3d 8bit abstract abstraction acid additive synthesis alarm aleatoric algorithm algorithmic algorithmic aleatoric patterns mallets algorithmic composing aliasing alien allpass ambient amplitude amplitude modulation amplitude tracker amplitude trigger analog analogue animated user interface animation aphex twin ardour armonizacion arpeggio array arrays art arvo pãrt atari atonal attack audio fx audiovisual auto automatic background backtracking basic bass bassline basso gettato beach beat beat slicer beats beep bell bird birdsong bits bitwise bleep bleeps blip blow boids breaking glass broken brown noise bubbles buffer bufrd bus camp value car cc cellular automaton chance chaos chaotic cheap cheaptune chicago chill chiptune chromatic chunks church circus city class classes click clicks clip clipping closures clowns clusters code code fork code generation coding collatzproblem color colour compilation complex wave complexres complexwave composition computer contimbre contraints control control bus controller convenience converter convertrhythm convoluted convolution comb granular theory conway conways game of life cover cowbell crackles crossfade crossing cs80 cube cumbia dangerous deep note default synth delay demand detection dialog dialogue dirty display disquiet disquiet junto disquiet0048libertederive disquiet0050morsebeat dissonant distort distorted distortion distribution doodle dot drag drand drawing drone drone freerun drop drum drums dry dseq dstutter dub dubstep dust dynklank dystimbria echo editor educational effect electricity electro electronic emulation endless engine envelopes environment epic sax guy equalizer escala espiral euclidean event event type example experimental extension fanboy feedback feedforward network filter filtered filtered noise filtering fm folk fork formant formant synthesis fractal frames frequency modulation frequency ratio frequency shift frog fun function funky fx game of life games gate gaussian wave generative geometry give me a sine glitch grain grainin grains granular granular sampling granular synthesis granulation granulator graphic graphics gregorian chant grid gui gui interaction gui views guitar hacks handclap happy harmonic harmonic minor scale harp helper high howto hypnosis hypnotic i ching iching idm if image processing immersive improvisation incremental infinite informative inharmonic partials insect insects instrument interactive interface interpolate irritating jazz jetsons jitlib jpeg jpg junto kaoss pad kaprekars constant karplusstrong karplusstrong synthesis karpusstrong keyboard kick kinect king wen king wen sequence kitchen klangs klank kraftwerk language laser laughing launcher lazer lfo life simulator lifeforms limiter line linear live coding live looping livecode livecoding lizard loader lofi logo long loop looper loudness machine mapping maqam music trainer marimba markov chain math mathematics matrix mckenna mechanical mellow melody melt menor armonica meta metal metallic metre microtiming midi midicontroller midiin minimalism mirrors moaning modalitycookbook modulate modulation modulation index molecular money mood music moog morph morphing morse morse code motor mouse mpd18 multichannel musc115pluck musc115thx musc9pluck musc9plunderphonics music music box möchtegernikeda nap natural nature nautilus ndef nested nimate noise noisy nonlinear nonrealtime notenumbers nrt numer to pitch nyquist ocean omelet onset onset detection organ orquestral osc osc receiver pad pads paint parser abc score notation pattern patternproxies patterns pbind peaceful peak detection pedagogy pen pentatonic perc percussion percussive performance tool periodic ambient study phase phasemodulation phasing physical model pi piano picker picture piece pinknoise pitch pitch shifter pitch tracking plane playback player plot pluck plucked strings plugin plunderphonics pmono pop pops port position post window prime numbers processing prototype pseudoobject psy psychoacoustic pulse pulsing pure pwm quantization quick quine quneo r2d2 radio noise radio static rain random random number generator randomness recorder recursion recursive network relaxed render renoise repetitive research resonance resonator retro reverb reverse engineering rgb rhythm rhythmic rhythmicon rich ring modulation ring modulator risset routine routing rungler rythm sample sampler sampling saw saw synth sawtooth sax sc140 scanned scanned synthesis scannedwave scary sccode sci fi science scifi sclang scope scplugins scrambled eggs screen saver sctweet sctweets seek selection sequence sequencer sequencing sequential series of numbers shaman shared shuffle sick signal analysis signalvoid simple simple harmonic motion simulation sine sine cluster sine wave sinewaves singers siren sketch sleepy snare snow soft song sonification sound sound and image sound design sound effects sound file sound fx soundeffect soundeffects soundfile soundfiles soundscape space spacecho spaceship spacey spatial spatialization spectrogram spectrum speculative speech spinback spiral spiritual squarepusher star trek star wars step step sequencer stereo stochastic strange street strings trap stutter substractive synth subtractive subtractive synthesis supercollider svf swarm swarming sync synchronisation synchronization synth synthdef synthesis synthesis techniques synthesizer sysex talkbass tape experimental reich tapestop task tb303 techno tempo terence mckenna test texture the muse theory theremin threshold throttling thue thump thunder thx thx deep note time time stretch timpani tip tonality tool transition triad trick trig triggers trippy trumpet tune tutorial tweet tweetgui tweets twotube ufo underoath unfunky unnamable update upic user interface utility venetian snaeres video game music vinyl emulation visual visualization vocable vocal voice vowel vsti vuvuzela warp1 wave wave field synthesis waveform waveforms waves waveshaping weak connection wfs white noise wibbles wild wind window winter wobble work in progress xenakis yaxu zap

Classes

A2K AY AllpassC AllpassL AllpassN AmpComp AmpCompA Amplitude AmplitudeMod Any AppClock Array Array2D AudioIn BAllPass BBandPass BBandStop BHiPass BHiShelf BLowPass BLowPass4 BLowShelf BMoog BPF BPeakEQ BRF Balance2 Ball BhobHiShelf BhobLoShelf BiPanB2 Blip BrownNoise BufCombL BufDelayL BufDur BufFrames BufRateScale BufRd BufSamples BufWr Buffer Bus Button CCResponder COsc Changed Char CheckBadValues CheckBox Class Clip ClipNoise Clock CmdPeriod CoinGate Collection Color CombC CombL CombN Compander CompanderD Complex ComplexRes CompositeView Condition Control ControlDur ControlRate ControlSpec Convolution Convolution2 Crackle CrossoverDistortion CuspL CuspN DC DFM1 DPW3Tri DPW4Saw Date Dbrown Dbufrd Dbufwr Decay Decay2 Decimator DecodeB2 DegreeToKey DelTapRd DelTapWr Delay1 Delay2 DelayC DelayL DelayN Demand DetectSilence Dgeom Dialog Dibrown Dictionary DiskIn Diwhite Document Done DoubleArray Drand Dseq Dshuf Dstutter Dswitch Dust Dust2 Duty Dwhite Dwrand Dxrand DynKlang DynKlank EZKnob EZNumber EZRanger EZSlider Env EnvGate EnvGen EnvelopeView Event EventPatternProxy ExpRand FBSineC FBSineL FBSineN FFT FMGrain FOS FSinOsc Fb File FileReader Filter Float FloatArray FlowLayout FlowView Fold Font Formant FormantTable Formlet Free FreeSelf FreeVerb FreeVerb2 FreqScope FreqShift Friction Function GUI GVerb Gate GbmanL GbmanN Gendy1 Gendy2 Gendy3 GlitchRHPF Gradient GrainBuf GrainFM GrainIn GrainSin GrayNoise Greyhole GridLayout Group HLayout HPF HPZ1 HPZ2 Harmonics Hasher HenonC HenonL HenonN IEnvGen IFFT IdentityDictionary Impulse In InFeedback InRange Index IndexL Int8Array Integer Integrator InterplEnv Interval K2A KeyState Klang Klank Knob LFBrownNoise0 LFBrownNoise2 LFClipNoise LFCub LFDClipNoise LFDNoise0 LFDNoise1 LFDNoise3 LFGauss LFNoise0 LFNoise1 LFNoise2 LFPar LFPulse LFSaw LFTri LPF LPZ1 LPZ2 Lag Lag2 Lag2UD Lag3 Lag3UD LagUD LastValue Latch LatoocarfianC LatoocarfianL LatoocarfianN LeakDC LeastChange LevelIndicator Limiter LinCongC LinCongL LinCongN LinExp LinLin LinRand LinXFade2 Line Linen List ListView LocalBuf LocalIn LocalOut Logistic LoopBuf LorenzL Loudness MIDIClient MIDIFunc MIDIIn MIDIOut MIDIdef Main MantissaMask Matrix Max Maybe MdaPiano Median Message MethodError MidEQ Mix ModKey MoogFF MoogVCF MostChange MouseButton MouseX MouseY MultiSliderView NL2 NamedControl Ndef NdefMixer NetAddr NodeWatcher Normalizer Not Note NoteOffResponder NoteOnResponder Number NumberBox OSCFunc OSCdef OSCpathResponder OSCresponder OSCresponderNode Object OffsetOut OnePole OneZero Onsets Order Osc OscN Out PMOsc PV_BinScramble PV_BinShift PV_BrickWall PV_MagBuffer PV_MagFreeze PV_MagSmear PV_MagSmooth PV_RandComb Pan2 Pan4 PanAz PanB2 Patch PathName Pattern PatternProxy Pause Pbind Pbindef Pbindf Pbrown Pchain Pclump Pcollect Pdef Pdefn PdurStutter Peak PeakFollower Pen Penvir Pexprand Pfindur Pfpar Pfset Pfunc Pfuncn Pgauss Pgeom Phaser Phasor Pif Pindex PingPong PinkNoise Pipe Pitch PitchShift Pkey Place Platform Play PlayBuf Player Plazy Plotter Pluck Pmono PmonoArtic Pn Point Polar Poll PopUpMenu Position Post Ppar PparGroup Ppoisson Pproto Prand Prout ProxySpace Pseg Pseq Pser Pseries Pshuf Pspawn Pspawner Pstep Pstutter Pswitch1 Ptime Ptpar Ptrace Ptuple Pulse PulseCount PulseDPW PulseDivider Pwalk Pwhite Pwrand Pxrand QDragView QPen QuadC QuadL QuadN Quark Quarks RHPF RLPF RLPFD Ramp Rand RandSeed RangeSlider RecordBuf Rect Ref RemoveBadValues ReplaceOut Resonz Rest RingBuffer Ringz Rotate2 RoundButton RoundNumberBox Routine RunningMax RunningMin SCAlert SCCode SCRequestString SVF Sample SampleDur SampleRate Saw SawDPW Scale ScaleInfo Schmidt ScopeOut ScopeView Score ScrollView Select SelectX SelectXFocus SendPeakRMS SendReply SendTrig Server ServerOptions ServerTree Set SetResetFF Shaper Signal Silence Silent SimpleController SinGrain SinOsc SinOscFB Size SkipJack Slew Slider Slider2D Slope SmoothDecimator SoundFile SoundFileView SoundIn Spec SpecCentroid SpecPcile Speech Splay SplayAz Spring StackLayout StandardL StandardN StaticText Stepper Stethoscope StkSaxofony Streson String Sweep SyncSaw Synth SynthDef SynthDescLib SystemClock T2A TBall TChoose TDelay TDuty TExpRand TGrains TIRand TRand TabFileReader Tartini Task TaskProxy Tdef TdefGui Tempo TempoBusClock TempoClock TextField TextView Timer ToggleFF Trig Trig1 TuningInfo TwoPole TwoTube TwoZero UGen Unpack1FFT UserView VLayout VOsc3 VarLag VarSaw Vibrato View Volume Warp1 WebView WhiteNoise Window Wrap XFade2 XLine XOut ZeroCrossing