playing Pbinds with a MIDI controller (QuNeo, etc).
MCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially, the main method .newDef() creates a string that, when .interpret'd, makes a new Synth consisting o
In response to http://sound.stackexchange.com/questions/35138/help-me-make-a-patch-for-this-bass-stab-pluck Listen at http://ericsluyter.com/sounds/noquarterbass.mp3
John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at http://sccode.org/1-4YV .
It is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure that any creature that runs of the board returns at the other side. It may be a good idea to speed
Confetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings, taking its upper, lower, left and right neighbour into account. Sound, corresponding to the location
A SuperCollider implementation of the synth sound described here: "http://www.attackmagazine.com/technique/synth-secrets/detuned-pad/"
pretty! another reminder of how much more there is to explore with sc. the grain index slider has no effect on the sound, is that intentional? (i'm on windows, 3.6. atm, so maybe that's reason, but i don't see in the code or synth args where it mig
Graphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.
Also be sure to use channeleq.gui.tvwRefresh to update the gui after changing frdb
The equivalent to mastereq.eq[\frdb] is channeleq.frdb, I don't know for the rest
Very good, thanks! How can i change the single EQ parameter using the code? In MasterEQ i can do it using the .eq function...
as described in "Real-Time Dissonancizers: Two Dissonance-Augmenting Audio Effects" by Matthew Hoffman and Perry Cook. put any kind of tonal sound into it for nasty detuned goodness
Sequencer/synthesizer using the complex wave-form of time; formulated from the King Wen sequence of the I-Ching using the model proposed in the Time-Wave Zero theory by Terence McKenna.
I just saw this controller https://gaojiafeng.wordpress.com/2014/02/11/tri-o-2014/, not a bad idea, but no need to have real rotating discs ;) Adapting this code for use with a regular midi controller should be fairly easy
This code shows you how to tempo-sync the various oscillator types in SuperCollider. When you play the pattern, you should be able to hear that the output will sound fairly consistent, even though the pattern's \dur is totally random. That is because
A supercollider implementation of algorithmic composition using cellular automaton (please see: http://www.earslap.com/page/otomata.html for my original inspiration). This code displays a grid of buttons, which can be clicked to generate new agents w
hi , the result is : ( 'isRest': true, 'bla': 3, 'rah': 6 ) ....... no error
I'm trying to find the 3.6 incompatibility. Please try this and tell me if you get an error : ( ~ev = (bla:3, rah:6); ~myev = ~ev.deepCopy; ~myev[\isRest] = true; )
This is REALLY cool! Thanks for posting-- yet another great example for me to learn from...
One of the first synths I made. A frog-like sounding synth, with a dialogue between the left and the right channel. I've also notated some simple tweaks.
*you'll be adding nodes
If you don't set 'doneAction' to a value of '2' in your synth envelopes and you're using this SynthDef to play a tune (say, with a Pbind), you'll need adding nodes with each note which will eventually overload and crash the SC server...
Very nice! And an awesome learning exercise for beginners like myself.
AWESOME! This doesn't just sound great, but it's an awesome tut for beginners like myself. Thanks!
Also getting this error. ^^ The preceding error dump is for ERROR: Message 'put' not understood. RECEIVER: nil
Is there a way to specify an instrument to use in the pattern? I tried 'instrument: 0' and 'instrument: 1' and neither seemed to work.
I accidentally set the freqscale of a Klank to 0. What resulted was a surprisingly varied and dynamic bit of glitch. The joy of typos in SC :)
Maybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code example of the SelectXFocus man page, and now I nearly fell off my chair, these gems are hidden in exam
A life simulator. Beasties are running across the screen, eating, finding a mate and eventually dying. Every event has its own sound.
An attempt at coding this algorithm: http://www.synthtopia.com/content/2014/12/22/the-molecular-music-box-how-simple-rules-can-lead-to-rich-patterns/ I haven't really checked for errors, but is sounds ok. There are a few other SC versions as w