Activity

Fredrik Olofsson added code some GNUPlot quark examples 18 Jun'13 18:14
in plot

Schemawound commented on Autumn moonlight - a worm digs silently into the chestnut 17 Jun'13 11:47

Yeah, most of my stuff does require a larger memsize because I like using lots of delays :). I have it in my startup file so I don't even think of it anymore. The Haiku Project is always looking for more contributions and Emily does a really good j

Tim Walters added code New-Metal Mistress Time 15 Jun'13 23:00

A free-running oscillator piece. I was hoping the three elements had enough code in common that I could make an elegant generator for them, but not so.

Tim Walters commented on Autumn moonlight - a worm digs silently into the chestnut 15 Jun'13 22:08

This is really good! I especially like what you're doing with the high-frequency oscillator in "Autumn moonlight." One thing to watch out for--it requires a server.options.memSize that's a lot bigger than the default. By a strange coincidence,

nuss commented on Autumn moonlight - a worm digs silently into the chestnut 14 Jun'13 21:50

really beautiful!

Schemawound added code Autumn moonlight - a worm digs silently into the chestnut 14 Jun'13 19:23

By Schemawound - http://www.schemawound.com/ All code by Jonathan Siemasko Created for The Haiku Project by Subterranean Tide - http://www.subterraneantide.com/hk07-schemawound.html Description: Each artist has contributed a three trac

rukano commented on An FM Matrix Synth with 1to1 feedback. 09 Jun'13 12:10

really amazing and very useful!

Schemawound commented on The Unfunky Drummer 30 May'13 17:11

Extracted number of patterns to ~numOfPatterns to make it easier to mess with.

Schemawound commented on The Unfunky Drummer 30 May'13 17:10

Discovered you can also have a lot of fun by turning down the rate and turning up the number of patterns. Try 0.3 and 60

Schemawound added code The Unfunky Drummer 30 May'13 17:02

The Unfunky Drummer - Insert samples, extract joy. Code by Jonathan Siemasko http://www.schemawound.com/ NOTE: Set values for ~synthDefToUse, ~rate and ~source before running.

miguel.negrao added code Pan Sonic emulation - Katodivaihe - lahetys 30 May'13 10:39

Trying to get something similar to lahetys from the album Katodivaihe of Pan Sonic. Would love to see people tweak it to get it even closer !

foxparse commented on example sequencing soundfiles 26 May'13 08:42

an alternative buffer loading suggestion b = "/Applications/SuperCollider344/sounds/samples/*".pathMatch.collect {|file| Buffer.read(s, file)};

defaultxr recepted on Granular display 16 May'13 03:36

granulargui

yl0506 commented on Little FM Synth (Second Version) 15 May'13 09:45

Thank you Polypus74 for your help. I will try soon to make a new version with your help.

Fredrik Olofsson added code example sequencing soundfiles 14 May'13 20:17

simple example showing how to play one soundfile after the other in a sequence. use as a template.

polypus74 recepted on sctweets by redFrik 13 May'13 21:26

tweet

Fredrik Olofsson commented on sctweets by redFrik 13 May'13 18:00

updater 130513 (tweet0110-0136)

polypus74 commented on Little FM Synth (Second Version) 11 May'13 18:33

"We declare arguments (corresponding to variables, if I understood correctly)" you only want to have arguments for your synth's controls, everything else should be declared as variables, i.e. everything from signal down should be a var (including

Absurd Audio commented on Vinyl Pops and Crackles 05 May'13 22:54

Nice, sounds just like the real thing!

yl0506 added code Another fibonaccy melody 04 May'13 15:12
in melody

Wow ! the conciseness of SuperCollider is wonderful ! We can make many attractive melodies !

yl0506 added code Fibonacci melody 04 May'13 14:58
in melody

Wow, the conciseness of SuperCollider is wonderful!

AdamArmfield added code delayed blip 03 May'13 19:27

AdamArmfield added code soft phasing 03 May'13 19:24

AdamArmfield added code spinback 03 May'13 19:23

sctweet

AdamArmfield added code three sines in a fountain 03 May'13 19:21

sctweets, iffy sines

wondersluyter commented on Spring saw 02 May'13 18:39

Feeding the output of Spring.ar into an oscillator, however.... b = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01.wav"); ( { var freq, sig, xfade; freq = Spring.ar(PlayBuf.ar(1, b, loop: 1)*Saw.ar(4), LFNoise2.kr(1).range(0, 2

ww1way commented on Spring saw 01 May'13 03:51

@grirgz, ye, nearly no difference, including the values.

ww1way commented on Dirty FM Shuffle 01 May'13 03:45

cool sound

Fredrik Olofsson added code example fft sc->processing 30 Apr'13 16:04

template code for sending lots of data (1024 fft values 61 times per second) from sc to processing. sound function from an old sc-tweet.

yl0506 added code Little FM Synth (Second Version) 29 Apr'13 09:06

I tried to increase the modularity of the code synthdef. It remains to improve the modularity and conciseness of code pattern. I find it too "heavy", too "long" ... I also added comments in English this time!

LFSaw added code network of loosely connected nodes 29 Apr'13 08:05

Idea: network of loosely connected nodes. Each node has a dedicated pulse rate / phase. Inducing an irregular trigger signal influences the nodes to (gradually) adapt their pulsation freq (and phase?) to the one of the input. sound example: https://

yl0506 added code Little FM Synth 28 Apr'13 22:14

A simple synth with some controls and a little musical pattern to test it. Sorry if my code isn't very good, i'm a newbie. Help will be welcome ...

Paul Anderson recepted on Dirty FM Shuffle 28 Apr'13 16:50

thumpy

Paul Anderson commented on Dirty FM Shuffle 28 Apr'13 16:50

Fantastic!

michael.dzjaparidze commented on Infinite rhythmic marimba clusters 26 Apr'13 16:36

This sounds awesome. Nice one.

grirgz commented on Spring saw 25 Apr'13 23:47

I don't hear the difference with ( { PlayBuf.ar(1, b, loop: 1)*Saw.ar(4); }.play; ) Is there any ?

vividsnow recepted on Spring saw 24 Apr'13 11:37

simplenice

Paul Anderson added code Spring saw 22 Apr'13 23:53

Feeding sound file multiplied by a slow saw wave into the spring physical model. Fascinating results ensue.

vividsnow added code birdy 22 Apr'13 17:40
in sketch

controlling arrayed args using pattern

wondersluyter commented on lazerdrone 22 Apr'13 04:23

This is sweet!

Paul Anderson added code Drone with deep dusting 21 Apr'13 03:11

Has a low frequency drone, with Dust fed into the TwoTube physical model. The result of the physical model is shifted down in frequency.

vividsnow recepted on Dirty FM Shuffle 13 Apr'13 00:25

coolfun

Schemawound added code Dirty FM Shuffle 11 Apr'13 18:42

Just a dirty FM bass shuffling

vividsnow commented on vagabond kicks 11 Apr'13 15:33

thanks! I made it under sc3.6.3 - can run indefinitely )

ttsesmetzis commented on SCTweets 10 Apr'13 10:09

great

beryann.parker commented on vagabond kicks 10 Apr'13 06:48

Strange and good sound....the server stops every 5 seconds like if it was clipping....

beryann.parker commented on Re: Chicago Chord Pad 10 Apr'13 06:27

Beautiful! change the root and you change the pitch! and the changing are not noisy because of nature of the sound with a kind of reverberation, a kind of fading out...

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A2K AY AllpassC AllpassL AllpassN AmpComp AmpCompA Amplitude AmplitudeMod AppClock Array Array2D BAllPass BBandPass BBandStop BHiPass BHiShelf BLowPass BLowPass4 BLowShelf BMoog BPF BPeakEQ BRF Balance2 Ball BhobHiShelf BhobLoShelf BiPanB2 Blip BrownNoise BufCombL BufDelayL BufDur BufFrames BufRateScale BufRd BufSamples BufWr Buffer Bus Button CCResponder CheckBox Class Clip ClipNoise Clock CmdPeriod CoinGate Collection Color CombC CombL CombN Compander Complex CompositeView Condition Control ControlDur ControlRate ControlSpec Convolution2 Crackle CrossoverDistortion CuspL CuspN DC DFM1 DPW3Tri Date Dbrown Dbufrd Dbufwr Decay Decay2 Decimator DecodeB2 DegreeToKey DelTapRd DelTapWr Delay1 DelayC DelayL DelayN Demand DetectSilence Dgeom Dialog Dictionary DiskIn Document Drand Dseq Dshuf Dust Dust2 Duty Dwhite Dwrand Dxrand DynKlang DynKlank EZKnob EZNumber EZRanger EZSlider Env EnvGen Event EventPatternProxy ExpRand FBSineC FBSineL FFT FSinOsc File Filter FlowLayout FlowView Font Formant Formlet FreeVerb FreeVerb2 FreqScope FreqShift Function GUI GVerb Gate GbmanL GbmanN Gendy1 Gendy2 Gendy3 GlitchRHPF Gradient GrainBuf GrainFM GrainIn GrainSin GrayNoise Group HLayout HPF HPZ1 Harmonics Hasher IEnvGen IFFT Impulse In InFeedback Index Integer Integrator InterplEnv Interval K2A KeyState Klang Klank Knob LFBrownNoise0 LFBrownNoise2 LFClipNoise LFCub LFDNoise0 LFDNoise1 LFDNoise3 LFGauss LFNoise0 LFNoise1 LFNoise2 LFPar LFPulse LFSaw LFTri LPF Lag Lag2UD LagUD LastValue Latch LeakDC LevelIndicator Limiter LinExp LinLin LinRand LinXFade2 Line Linen List LocalBuf LocalIn LocalOut Logistic LoopBuf LorenzL MIDIClient MIDIFunc MIDIIn MIDIOut MIDIdef Main MantissaMask Max Maybe Median MethodError MidEQ Mix MoogFF MouseButton MouseX MouseY NL2 NamedControl Ndef NdefMixer NetAddr Normalizer NoteOffResponder NoteOnResponder NumberBox OSCFunc OSCpathResponder OSCresponder OSCresponderNode Object OffsetOut OnePole Order OscN Out PMOsc PV_BinScramble PV_BinShift PV_MagBuffer PV_MagFreeze PV_MagSmear PV_MagSmooth Pan2 PanAz PanB2 PathName Pattern PatternProxy Pbind Pbindef Pbindf Pbrown Pchain Pclump Pcollect Pdef PdurStutter Peak Pen Penvir Pexprand Pfindur Pfpar Pfset Pfunc Pgauss Pgeom Phasor Pif PingPong PinkNoise Pipe Pitch PitchShift Pkey Place Platform Play PlayBuf Player Plazy Pluck Pmono PmonoArtic Pn Point Poll PopUpMenu Ppar PparGroup Pproto Prand Prout ProxySpace Pseg Pseq Pseries Pshuf Pspawn Pspawner Pstep Pstutter Pswitch1 Ptime Ptpar Ptrace Ptuple Pulse PulseCount PulseDPW Pwhite Pwrand Pxrand QDragView QPen Quarks RHPF RLPF Ramp Rand RandSeed RangeSlider RecordBuf Rect Ref ReplaceOut Resonz Rest RingBuffer Ringz Rotate2 Routine RunningMax SVF SampleDur SampleRate Saw Scale ScaleInfo Schmidt ScopeOut ScopeView Score Select SelectX SendReply SendTrig Server ServerOptions Set SetResetFF Shaper Signal Silent SimpleController SinOsc SinOscFB Size SkipJack Slider Slider2D Slope SmoothDecimator SoundFile SoundFileView SoundIn Spec SpecCentroid SpecPcile Speech Splay SplayAz Spring StackLayout StandardL StaticText Stepper Stethoscope StkSaxofony Streson String Sweep SyncSaw Synth SynthDef SynthDescLib SystemClock T2A TChoose TDelay TDuty TExpRand TGrains TIRand TRand Task TaskProxy Tdef TdefGui TempoClock TextField TextView Timer ToggleFF Trig Trig1 TuningInfo TwoTube UGen Unpack1FFT UserView VLayout VOsc3 VarLag VarSaw Vibrato View Volume Warp1 WebView WhiteNoise Window Wrap XFade2 XLine XOut