end version of the live coding session [etude wild LC](https://lfsaw.bandcamp.com/track/etude-wild-lc), an experimentation around the theme of [sonic wilderness intervention](http://fieldnotes.hybridmatters.net/posts/sonic-wild-code). [TAI studio]
For the challenge, let's make the path algorithmically =)
Just a quick demo of making a spiral pattern on a Novation Launchpad Mini Visual of it here: https://www.instagram.com/p/BFjqSxCwF4J/?taken-by=schemawound
Looping sampler with crossfading. Looping point and loop length can be adjusted. https://soundcloud.com/inlet/sc-160515-234815
The link to the drum loop seems to be broken?
\pat is just a made up name to assign a symbol to a pattern, which is latter referenced from Pkey. It's not really necessary here. You could just replace the Pstutter(2,Pkey(\pat)) with Pstutter(2,Prand((0..~scale.size-1),60)) and everything should w
Excellent ! Thanks a lot. May I ask you what the \pat key is for ? I've never seen it before \pat, Prand((0..~scale.size-1),60),
Code to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix
wow, just got into this, it's SUPER useful, thanks!
a replication of the legendary LADSPA plugin of the same name, originally written by steve harris. a compressor with a super fast attack which results in harsh distortion fx. requires sc3-plugins
Just a SynthDef wrapper around MdaPiano from sc3-plugins.
Here is a slightly thinner sounding version of snappizz's kalimba SynthDef. I added filtering on the SinOsc and on the PinkNoise. IMO it sounds better if the mix stays low.
possible basis for harmonica, accordion, etc. adapted from an example from the SelectXFocus help file.
Thanks Patrick! PinkNoise really improves the realism.
Nice sound! Have you tried using PinkNoise instead? It might be good to add a mix argument to balance the amout of click and resonnance (snd*mix) + (click*(1-mix))
i needed a kalimba sound so i built one with SinOsc + DynKlank. feedback and improvements are welcome :)
This composition uses a task to read an array of durations and pitches. Every certain number of cycles, the functions scrambRand and octRand are called. scrambRand reverses a random sub-segment of the array. octRand randomly transposes a note up or d
This is a very basic example, I know, but I found it was hard to find basic synthdefs when I was getting started. input args are mostly self explainatory: freq controls pitch of carrier and modulator wave modratio scales the freq of mod
A tool made as an out put of A Thesis on ________, done to showcase the Composer more than the tool for Computer Music.
This is an addition to my first code of wine glass sound: "The friction between a finger dipped in water and the edge of a wine glass creating a sound." I have added a couple more synthdefs/codes to demonstrate the differences when modfreq is changed
Wobble, tremolo, whatever you want to call it. This code uses amplitude modulation with a triangle wave to produce a lower register pulsating synth.
For my MUSC-115 Final. I decided that I would try to remake all that I could from Visions (my first song that I produced). It was a challenge to get the sounds just right but it began to all come together. As I was messing around with MouseY/X code m
nice! played with it for two hours =) note you don't multiply output by the env so there is clicks
my hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)
Cool modulation synth and Pbind that gets a sound similar to that of a carousel at a carnival. Toy with the \dur and set to 1/2 and it gives a spookier run down sound or speed up 1/16 to get the sound of some one repeating "yayayaya". Reminiscent of
This is a nice morphing saw bass, that uses multi-voice detuning and stereo expansion for a nice, wide feel, as well as a decaying low pass filter over the course of the sound. Be careful when using higher notes or else the filter may clip.
This is the sound a Klå pilot makes when he's being "uploaded". [[Video]](https://vimeo.com/157520969)
the starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a beat, then remove and add new notes as time advance. there is a bit of random in bass and perc too. Y
An experimental setup to create files of binaural beats attuned to human brainwave frequencies.
This code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes. It was created by Roy Fernando Guzmán Rodriguez in a research on Chaotic Function to produce Chaotic Function Portraits in Space using
Stutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed in various ways by audio plugin developers. Here's how to do it in SuperCollider.
If you need to maintain a list of buffers (say, for a GUI) and have that list update automatically even if the user issues Buffer.read or b.free commands independently, '/done' notifications from the server can help you. For reading, you can get t
Revised: Made some improvements from previous submission. I hadn't really come across a simple self-contained example to use with patterns. You can download a free drum loop from: https://freesound.org/people/pushtobreak/sounds/5647/
Import a midi file on 3 Arrays : notes, durations & dates. // notes, durations, dates <= # n, d, t = ImportMidiFile("~/Desktop/bwv772.mid");
A common GUI requirement is a scrollable list of similar items. If the list consists of strings, it's easy -- use ListView. If, for example, each "line" should have a pop-up menu, a text field and a toggle button, there's ScrollView. We also have Qt
A couple functions that explore stacking BRFs in series with PinkNoise as a source.
A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, let me know :)