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Yeah, most of my stuff does require a larger memsize because I like using lots of delays :). I have it in my startup file so I don't even think of it anymore. The Haiku Project is always looking for more contributions and Emily does a really good j
A free-running oscillator piece. I was hoping the three elements had enough code in common that I could make an elegant generator for them, but not so.
This is really good! I especially like what you're doing with the high-frequency oscillator in "Autumn moonlight." One thing to watch out for--it requires a server.options.memSize that's a lot bigger than the default. By a strange coincidence,
really beautiful!
By Schemawound - http://www.schemawound.com/ All code by Jonathan Siemasko Created for The Haiku Project by Subterranean Tide - http://www.subterraneantide.com/hk07-schemawound.html Description: Each artist has contributed a three trac
really amazing and very useful!
Extracted number of patterns to ~numOfPatterns to make it easier to mess with.
Discovered you can also have a lot of fun by turning down the rate and turning up the number of patterns. Try 0.3 and 60
The Unfunky Drummer - Insert samples, extract joy. Code by Jonathan Siemasko http://www.schemawound.com/ NOTE: Set values for ~synthDefToUse, ~rate and ~source before running.
Trying to get something similar to lahetys from the album Katodivaihe of Pan Sonic. Would love to see people tweak it to get it even closer !
an alternative buffer loading suggestion b = "/Applications/SuperCollider344/sounds/samples/*".pathMatch.collect {|file| Buffer.read(s, file)};
Thank you Polypus74 for your help. I will try soon to make a new version with your help.
simple example showing how to play one soundfile after the other in a sequence. use as a template.
"We declare arguments (corresponding to variables, if I understood correctly)" you only want to have arguments for your synth's controls, everything else should be declared as variables, i.e. everything from signal down should be a var (including
Nice, sounds just like the real thing!
Wow ! the conciseness of SuperCollider is wonderful ! We can make many attractive melodies !
Wow, the conciseness of SuperCollider is wonderful!
Feeding the output of Spring.ar into an oscillator, however.... b = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01.wav"); ( { var freq, sig, xfade; freq = Spring.ar(PlayBuf.ar(1, b, loop: 1)*Saw.ar(4), LFNoise2.kr(1).range(0, 2
@grirgz, ye, nearly no difference, including the values.
template code for sending lots of data (1024 fft values 61 times per second) from sc to processing. sound function from an old sc-tweet.
I tried to increase the modularity of the code synthdef. It remains to improve the modularity and conciseness of code pattern. I find it too "heavy", too "long" ... I also added comments in English this time!
Idea: network of loosely connected nodes. Each node has a dedicated pulse rate / phase. Inducing an irregular trigger signal influences the nodes to (gradually) adapt their pulsation freq (and phase?) to the one of the input. sound example: https://
A simple synth with some controls and a little musical pattern to test it. Sorry if my code isn't very good, i'm a newbie. Help will be welcome ...
This sounds awesome. Nice one.
I don't hear the difference with ( { PlayBuf.ar(1, b, loop: 1)*Saw.ar(4); }.play; ) Is there any ?
Feeding sound file multiplied by a slow saw wave into the spring physical model. Fascinating results ensue.
Has a low frequency drone, with Dust fed into the TwoTube physical model. The result of the physical model is shifted down in frequency.
thanks! I made it under sc3.6.3 - can run indefinitely )
Strange and good sound....the server stops every 5 seconds like if it was clipping....
Beautiful! change the root and you change the pitch! and the changing are not noisy because of nature of the sound with a kind of reverberation, a kind of fading out...
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