Activity

Bruno Ruviaro added code Fifths (QuNeo demo) 21 May'15 19:56

playing Pbinds with a MIDI controller (QuNeo, etc).

brianlheim added code MCElectronique.sc 21 May'15 18:23

MCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially, the main method .newDef() creates a string that, when .interpret'd, makes a new Synth consisting o

tamhleten commented on Dissonator 18 May'15 09:17

Thank you! Excellent stuff!

wondersluyter added code No Quarter pluck synth bass sound 16 May'15 22:41

In response to http://sound.stackexchange.com/questions/35138/help-me-make-a-patch-for-this-bass-stab-pluck Listen at http://ericsluyter.com/sounds/noquarterbass.mp3

henklass added code Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version 14 May'15 15:48

John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at http://sccode.org/1-4YV .

henklass added code Confetti 3a: Game of Life 14 May'15 15:38

It is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure that any creature that runs of the board returns at the other side. It may be a good idea to speed

henklass added code Confetti 3 14 May'15 15:33

Confetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings, taking its upper, lower, left and right neighbour into account. Sound, corresponding to the location

coreyker added code Detuned Synth Pad 13 May'15 20:56

A SuperCollider implementation of the synth sound described here: "http://www.attackmagazine.com/technique/synth-secrets/detuned-pad/"

alln4tural commented on Graphic illustration of granular time-stretching 08 May'15 08:05

pretty! another reminder of how much more there is to explore with sc. the grain index slider has no effect on the sound, is that intentional? (i'm on windows, 3.6. atm, so maybe that's reason, but i don't see in the code or synth args where it mig

jamshark70 added code Graphic illustration of granular time-stretching 26 Apr'15 07:39

Graphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.

backseatviolist commented on ChannelEQ 13 Apr'15 18:17

Also be sure to use channeleq.gui.tvwRefresh to update the gui after changing frdb

grirgz commented on ChannelEQ 13 Apr'15 17:49

The equivalent to mastereq.eq[\frdb] is channeleq.frdb, I don't know for the rest

wallace commented on ChannelEQ 12 Apr'15 10:58

Very good, thanks! How can i change the single EQ parameter using the code? In MasterEQ i can do it using the .eq function...

backseatviolist added code Dissonator 10 Apr'15 07:27

as described in "Real-Time Dissonancizers: Two Dissonance-Augmenting Audio Effects" by Matthew Hoffman and Perry Cook. put any kind of tonal sound into it for nasty detuned goodness

ken_brant added code I-Ching Sequencer/Synth (King Wen Sequence) - 1 01 Apr'15 05:14

Sequencer/synthesizer using the complex wave-form of time; formulated from the King Wen sequence of the I-Ching using the model proposed in the Time-Wave Zero theory by Terence McKenna.

grirgz added code tri-o emulation 29 Mar'15 17:17

I just saw this controller https://gaojiafeng.wordpress.com/2014/02/11/tri-o-2014/, not a bad idea, but no need to have real rotating discs ;) Adapting this code for use with a regular midi controller should be fairly easy

g_montel commented on Supercollider to Renoise 28 Mar'15 08:57

use instr: 1

g_montel commented on Blowing ambient with lots of reverb 28 Mar'15 08:55

thanks !

defaultxr added code How to tempo-sync LFOs in Patterns across multiple instances of a Synth 12 Mar'15 04:42

This code shows you how to tempo-sync the various oscillator types in SuperCollider. When you play the pattern, you should be able to hear that the output will sound fairly consistent, even though the pattern's \dur is totally random. That is because

p.dupuis commented on Cellular Automaton 10 Mar'15 22:59

Very nice!

coreyker added code Cellular Automaton 10 Mar'15 06:48

A supercollider implementation of algorithmic composition using cellular automaton (please see: http://www.earslap.com/page/otomata.html for my original inspiration). This code displays a grid of buttons, which can be clicked to generate new agents w

eli.fieldsteel commented on Attack Detection and Amplitude Threshold Setter GUI 03 Mar'15 23:46

s.plotTree;

umbescla commented on Molecular music box 2 19 Feb'15 16:21

hi , the result is : ( 'isRest': true, 'bla': 3, 'rah': 6 ) ....... no error

grirgz commented on Molecular music box 2 19 Feb'15 13:24

I'm trying to find the 3.6 incompatibility. Please try this and tell me if you get an error : ( ~ev = (bla:3, rah:6); ~myev = ~ev.deepCopy; ~myev[\isRest] = true; )

Bryan Christophe Green commented on MoaningDialogue Synth 17 Feb'15 02:06

This is REALLY cool! Thanks for posting-- yet another great example for me to learn from...

Manolis added code MoaningDialogue Synth 17 Feb'15 00:17

One of the first synths I made. A frog-like sounding synth, with a dialogue between the left and the right channel. I've also notated some simple tweaks.

Bryan Christophe Green commented on Detuneable fat-saw with a pattern 16 Feb'15 21:44

*you'll be adding nodes

Bryan Christophe Green commented on Detuneable fat-saw with a pattern 16 Feb'15 21:43

If you don't set 'doneAction' to a value of '2' in your synth envelopes and you're using this SynthDef to play a tune (say, with a Pbind), you'll need adding nodes with each note which will eventually overload and crash the SC server...

Bryan Christophe Green commented on Blowing ambient with lots of reverb 16 Feb'15 04:05

Very nice! And an awesome learning exercise for beginners like myself.

Bryan Christophe Green commented on Subtractive Synth 16 Feb'15 03:47

AWESOME! This doesn't just sound great, but it's an awesome tut for beginners like myself. Thanks!

Bryan Christophe Green commented on fun little instrument 16 Feb'15 03:09

Very cool!

Bryan Christophe Green commented on Molecular music box 2 16 Feb'15 03:08

Also getting this error. ^^ The preceding error dump is for ERROR: Message 'put' not understood. RECEIVER: nil

philthomson commented on Supercollider to Renoise 16 Feb'15 02:34

Is there a way to specify an instrument to use in the pattern? I tried 'instrument: 0' and 'instrument: 1' and neither seemed to work.

tomasebrennan added code Fun with typos 04 Feb'15 22:34
in glitch

I accidentally set the freqscale of a Klank to 0. What resulted was a surprisingly varied and dynamic bit of glitch. The joy of typos in SC :)

grirgz added code radio tunner and harmonica 03 Feb'15 23:06

Maybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code example of the SelectXFocus man page, and now I nearly fell off my chair, these gems are hidden in exam

rukano recepted on The Beasties 21 Jan'15 11:29

coolawesome

rukano commented on The Beasties 21 Jan'15 11:29

cool cool cool!

grirgz commented on The Beasties 16 Jan'15 18:20

awesome!

henklass added code The Beasties 16 Jan'15 17:56

A life simulator. Beasties are running across the screen, eating, finding a mate and eventually dying. Every event has its own sound.

vividsnow recepted on sandlizard 12 Jan'15 21:51

complexawesome

grirgz added code sandlizard 29 Dec'14 20:31

rukano commented on Supercollider to Renoise 24 Dec'14 23:05

very useful!

coreyker added code Yet another molecular music box 24 Dec'14 13:13

An attempt at coding this algorithm: http://www.synthtopia.com/content/2014/12/22/the-molecular-music-box-how-simple-rules-can-lead-to-rich-patterns/ I haven't really checked for errors, but is sounds ok. There are a few other SC versions as w

mahatgma commented on Makam_tester 16 Dec'14 22:41

In order to run this code, you should download turkish music datase SymbTr via https://github.com/MTG/SymbTr/archive/v2.0.0.zip and change the 6th line of code accroding to the path of SymbTr/txt/ folder

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1bit music 303 3d 8bit abstract abstraction acid additive synthesis alarm aleatoric algorithm algorithmic algorithmic aleatoric patterns mallets algorithmic composing aliasing alien allpass ambient amplitude amplitude modulation amplitude tracker amplitude trigger analog analogue animated user interface animation aphex twin ardour armonizacion arpeggio array art arvo pãrt atari atonal attack audio fx audiovisual auto automatic background backtracking basic bass bassline beach beat beat slicer beats beep bell bird birdsong bits bitwise bleep bleeps blip blow boids breaking glass broken brown noise bubbles buffer bufrd bus camp value car cellular automaton chance chaos chaotic cheap cheaptune chicago chill chiptune chromatic chunks church circus city class classes click clicks clip clipping closures clowns clusters code code fork code generation coding collatzproblem color colour compilation complex wave complexres complexwave composition computer contimbre contraints control bus controller convenience converter convertrhythm convoluted convolution comb granular theory conway conways game of life cover cowbell crackles crossfade crossing cs80 cube cumbia dangerous deep note default synth delay demand detection dialog dialogue dirty display disquiet disquiet junto disquiet0048libertederive disquiet0050morsebeat dissonant distort distorted distortion distribution doodle drag drand drawing drone drone freerun drop drum drums dry dseq dstutter dub dubstep dust dynklank dystimbria echo editor educational effect electricity electro electronic emulation endless engine envelopes environment epic sax guy equalizer escala espiral euclidean event event type example experimental extension fanboy feedback feedforward network filter filtered filtered noise filtering fm folk fork formant formant synthesis fractal frames frequency modulation frequency ratio frequency shift frog fun function funky fx game of life games gate gaussian wave generative geometry give me a sine glitch grain grains granular granular sampling granular synthesis granulator graphic graphics gregorian chant grid gui gui interaction gui views guitar hacks handclap happy harmonic harmonic minor scale harp helper high howto hypnosis hypnotic i ching iching idm if image processing immersive improvisation incremental infinite informative inharmonic partials insect insects instrument interactive interface interpolate irritating jazz jetsons jitlib jpeg jpg junto kaoss pad kaprekars constant karplusstrong karplusstrong synthesis karpusstrong keyboard kick kinect king wen king wen sequence kitchen klangs klank kraftwerk laser laughing launcher lazer lfo life simulator lifeforms limiter line linear live coding live looping livecode livecoding lizard loader lofi logo long loop looper machine maqam music trainer marimba markov chain math mathematics matrix mckenna mechanical mellow melody melt menor armonica meta metal metallic metre microtiming midi midicontroller minimalism mirrors moaning modalitycookbook modulate modulation modulation index molecular money mood music moog morph morphing morse morse code motor mouse mpd18 multichannel musc115pluck musc115thx musc9pluck musc9plunderphonics music music box möchtegernikeda nap natural nature nautilus ndef nimate noise noisy nonlinear nonrealtime notenumbers nrt numer to pitch nyquist ocean omelet onset onset detection organ orquestral osc osc receiver pad pads paint parser abc score notation pattern patternproxies patterns pbind peaceful peak detection pedagogy pen pentatonic perc percussion percussive performance tool periodic ambient study phase phasemodulation phasing physical model pi piano picker picture piece pinknoise pitch pitch shifter pitch tracking plane playback player plot pluck plucked strings plugin plunderphonics pmono pop pops port position post window prime numbers processing prototype pseudoobject psy psychoacoustic pulse pulsing pure pwm quick quine quneo r2d2 radio noise radio static rain random random number generator randomness recorder recursion recursive network relaxed render renoise repetitive research resonance resonator retro reverb reverse engineering rgb rhythm rhythmic rhythmicon rich ring modulation ring modulator risset routine rungler rythm sample sampler sampling saw saw synth sawtooth sax sc140 scanned scanned synthesis scannedwave scary sccode sci fi science scifi sclang scope scplugins scrambled eggs screen saver sctweet sctweets seek selection sequence sequencer sequencing sequential series of numbers shaman shared shuffle sick signal analysis signalvoid simple simple harmonic motion simulation sine sine cluster sine wave sinewaves singers siren sketch sleepy snare snow soft song sonification sound sound and image sound design sound effects sound file sound fx soundeffect soundeffects soundfile soundfiles soundscape space spacecho spaceship spacey spatial spatialization spectrogram spectrum speculative speech spinback spiral spiritual squarepusher star trek star wars step step sequencer stereo stochastic strange street strings trap stutter substractive synth subtractive subtractive synthesis supercollider svf swarm swarming sync synchronisation synchronization synth synthdef synthesis synthesis techniques synthesizer talkbass tape experimental reich tapestop task tb303 techno tempo terence mckenna texture the muse theory theremin threshold throttling thue thump thunder thx thx deep note time time stretch timpani tip tonality tool transition triad trick triggers trippy trumpet tune tutorial tweet tweetgui tweets twotube ufo underoath unfunky unnamable update upic user interface utility venetian snaeres video game music vinyl emulation visual visualization vocable vocal vocoder voice vowel vsti vuvuzela warp1 wave wave field synthesis waveform waveforms waves waveshaping weak connection wfs white noise wibbles wild wind window winter wobble work in progress xenakis yaxu zap

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