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beat repeat with gate and pitch increment

by santi on 11 Oct'24 02:52 in glitch looper repeat

Use this synthdef as an effect and just make the \go parameter from 0 to 1 to activate. When you transition from 0 to 1, it will record a buffer of

freeze playback

by LFSaw on 03 Jul'23 10:31 in playback jit freeze efx

Explore options to freeze playback of a sound file (a) by playhead movement (b) by FFT freeze

Spectral Cross-Synthesis

by zecraum on 26 Jun'23 00:54 in fft spectral crosssynthesis spectral phase vocoder

By Nathaniel Virgo. See https://listarc.cal.bham.ac.uk/lists/sc-users-2009/msg55766.html This comes from the mailing list as an attempt to simulate

SCTweets - 140 Character - swiki repost

by zecraum on 08 Apr'21 05:42 in sctweet sctweets tweeter swiki

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n

LfBrownNoise and Gendy Experiments

by bernhard on 10 Dec'20 12:56 in

LfBrownNoise and Gendy Experiments for a course at HKB Bern

Doppler Pitch Shift

by kennethflak on 05 Nov'20 09:09 in effect doppler pitch shift

A first attempt to port a doppler pitch shifter following this tutorial: https://www.youtube.com/watch?v=uyzY_ZP54pA to SuperCollider from Max.

In-between, longing

by jpdrecourt on 29 Sep'20 23:04 in algorithmic composition voice electroacoustic

This is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas

Paulstretch for SuperCollider

by jpdrecourt on 07 Apr'20 09:46 in ambient drone stretching

This is a port of the basic Paulstretch algorithm to SuperCollider (no onset detection). Mono version, for stereo, use 2 instances hard panned. The so

reception: thanks (1)

blippoo Box

by olaf on 23 May'19 23:26 in chaos blippoo box shift register imitation

This is a implementation of the blippoo box as it is documented in the article "The Blippoo Box: A Chaotic Electronic Music Instrument, Bent by Design

mrcl snippets #4: carillon cycles

by elgiano on 20 Jul'18 22:21 in

mrcl snippets #3: feedback timer

by elgiano on 20 Jul'18 22:20 in

Shift register patch

by david_morgan on 26 Jan'18 16:45 in

reception: surprising (1)

Stutter live looping buffer

by blueprint on 25 Jan'18 12:10 in glitch stutter

The stutter tutorial really has it all. Just not with live audio :)

El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.

by Roy F Guzmán on 06 Feb'16 09:45 in 3d sound sound forms el cubito de chuito the cube

This code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.

Stutter tutorial

by snappizz on 01 Feb'16 06:27 in glitch tutorial stutter

Stutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed

reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)

GrainSin and Feedback

by rumush on 06 Jan'16 20:39 in ambient noise experimental

A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le

experiments in detecting fast onsets with Amplitude UGens

by julian.rohrhuber on 19 Dec'15 20:57 in amplitude analysis experiment trigger

A series of consecutive experiments (all results visualised as plots) that try to detect onsets in a noisy signal.

Re: SCTweets

by rumush on 10 Nov'15 09:16 in tweets sctweets code fork

A collection of glitch functions inspired by nathanielvirgo's tweet - You've opened a new world to me :) You can find his function at the very top.

Band-limited hard sync oscillator

by nathanielvirgo on 09 Oct'15 10:19 in analogue

I've always wanted a band limited version of the SyncSaw UGen. After taking a look at [1], I realised it's actually quite easy to implement this in Su

Grain Freeze

by patrickryanmcminn on 21 Jul'15 18:43 in effect drone granular

SynthDef for capturing and holding incoming audio as a drone

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