Search for «Env»doc code in class tags

Graphical Tracker Functions Example

by Dindoléon on 22 Jan'20 11:42 in gui tracker api

Example of the Graphical Tracker Functions usage ( https://sccode.org/1-5cA ). Both files should be saved inside the same folder. See internal documen

Birds

by BROKENCODE// on 14 Jan'20 06:24 in simple bird birds

I haven't found a quite satisfying code about birds, so here's a very simple SynthDef to start with

Skyline by Bobby Macdonald

by Bruno Ruviaro on 17 Dec'19 17:25 in composition musc115

"Skyline" by Bobby Macdonald. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.

"Variations on a Carol" by Michelle Nguyen

by Bruno Ruviaro on 17 Dec'19 15:29 in composition musc115

"Variations on a Carol" by Michelle Nguyen. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fa

Judges by Michael Noonan

by Bruno Ruviaro on 17 Dec'19 13:56 in composition musc115

"Judges" by Michael Noonan. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.

THX Deep Note reconstruction

by nicolaariutti on 26 Oct'19 10:22 in thx deep note

So long i've been waiting to work on it and this is my attempt in recreating the iconic sound of THX logo using SC. I've tried to follow instructions

panflute sampler

by nicolaariutti on 20 Oct'19 13:42 in sampler samples

A slightly modified version of my sampler (https://scsynth.org/t/sorting-list-of-dictionaries-by-keys/705, https://scsynth.org/t/dictionary-and-array-

Cello

by nicolaariutti on 19 Oct'19 17:18 in orchestra cello

making some experiments I came out with this sound which resambles a cello to me. Let me know in the comments below what do you think about it. Plea

Creepy plinking

by badnumbersmusic on 05 Oct'19 15:43 in

Just rediscovered this thing I made a couple of months ago. I love it.

Punchy break

by badnumbersmusic on 05 Oct'19 13:32 in fm drums

Breakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.

techno kick

by Thomas Legacy on 02 Oct'19 11:51 in techno percussion drums kick drum techno kick

My first submission to this site, with hopefully many more to come. Here's one of the first real sounds I've synthesized that I've thought sounded goo

Melodic, beat driven, evening synthesis.

by willschrimshaw on 05 Sep'19 07:25 in fm synthesis kick drum melodic

Posted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a

instant nostalgia with wow and flutter

by 56228375 on 31 Aug'19 09:22 in effect wow flutter nostalgia

add instant nostalgia to your music with a touch of wow and flutter link for the sample: https://drive.google.com/file/d/1qysrKqJ0S6Huub4mEKp2Gk8FJqq

multiple wavetable animation

by eli.fieldsteel on 04 Jul'19 22:11 in animation multiple wavetable synthesis

GUI animation for multiple wavetable interpolation

waveshaping animation

by eli.fieldsteel on 04 Jul'19 21:58 in animation waveshaping

GUI animation for signal waveshaping

Wavetable Synthesis Patterns

by eli.fieldsteel on 05 Jun'19 17:22 in rhythmic patterns endless dark synthesis pentatonic sequence minor wavetable wavetable synthesis futuristic dystopian

Some sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI

FM Patterns

by eli.fieldsteel on 22 May'19 10:57 in rhythmic fm patterns endless synthesis pentatonic frequency modulation sequence minor

Pattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y

Orchestral Sound texture v1

by nicolaariutti on 21 May'19 17:42 in orchestra violins basses cellos basoons clarinets oboes

I've used samples from the SSO (https://github.com/peastman/sso).

Cavern_Class

by Scott L Simon on 18 Mar'19 07:46 in gui class synthesis

Experimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with

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