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ScoreClock, Patterns, RT/NRT and server-side resources

by jamshark70 on 11 Nov'11 21:20 in patterns nrt nonrealtime sync

A quick demo of one way to allocate server-side resources (SynthDefs, Buffers) that works in RT/NRT with minimal modification. You'll need Jonatan

reception: informative (1)educational (1)

Many patterns controlling a single synth

by Jonatan Liljedahl on 09 Oct'12 10:29 in pbind patterns wobble dubstep pmono

This is a demonstration of how several parallell patterns can be controlling a single synth.

reception: useful (2)hack (1)l33t (1)

sine ocean

by eli.fieldsteel on 23 Apr'14 20:01 in sine patterns random spatialization metal pure immersive

150 unique streams of harmonic sine waves ebb and flow, gradually drifting more and more out of phase

Avant Garde - Assignment 4: Algorithmic Harp (Pluck) [musc-9-pluck]

by Jonathan Coon on 30 Oct'14 03:46 in pattern electronic patterns supercollider code synth synthesis harp algorithmic music computer musc9pluck pluck synthesizer

This track was created entirely out of one "pluck" synth in SuperCollider that I manipulated to obtain many interesting sounds. The piece was also arr

Vanguard - A1: Karplus-Strong Synthesis (musc-115-pluck)

by Jonathan Coon on 30 Oct'14 04:21 in pattern electronic sound guitar experimental patterns supercollider code synth synthesis karplusstrong karplusstrong synthesis sound design music computer synthesizer musc115pluck

This piece is a remix of my previous piece called "Avant Garde" in which a plucking synthesizer is used. In this piece, I have modified the plucking s

granular AM synthesis

by 56228375 on 18 Feb'17 19:06 in gui patterns osc amplitude modulation granular synthesis visualization

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized

Super Mario Theme

by Dave on 23 Dec'11 14:47 in percussion patterns games song melody tune

This is my favourite computer music tune programmed in SuperCollider: The legendary Super Mario theme :)

reception: funny (1)nice (1)great (1)

more fun with patternproxies, feat. a hack to access internals of the EventStreamPlayer

by alln4tural on 25 Oct'12 11:39 in patterns patternproxies hacks

possibly too-detailed demo of using functions to generate patterns, and then a function to modify the internals of the resulting EventStreamPlayers wh

reception: cool (1)useful (1)

How to tempo-sync LFOs in Patterns across multiple instances of a Synth

by defaultxr on 12 Mar'15 00:42 in patterns sync lfo tempo

This code shows you how to tempo-sync the various oscillator types in SuperCollider. When you play the pattern, you should be able to hear that the ou

Subtractive Synthesis GUI Demo 2

by Bruno Ruviaro on 08 Sep'13 22:57 in gui patterns synthesis techniques subtractive synthesis

Translucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filt

Subtractive Synthesis Demo with QuNeo - Patch 2

by Bruno Ruviaro on 23 Sep'13 00:10 in patterns subtractive synthesis quneo white noise

Each QuNeo pad activates a differnt pattern of "notes" made of filtered white noise.