Search for «random» code in category tags
Re: Semi-Random Glitch SynthDef
by chuzoup on 03 Jan'25 07:37 in根據 Semi-Random Glitch SynthDef 的 code 進行一些微小的改動,隨意更換 `sig` 中的來源波形總是會有意想不到的效果。 --- With some minor changes to the code of "Semi-Random Glitch Syn
[SIMPLE] Random Pad Generator
by Checco Ruseo on 17 Sep'20 12:40 inA random pad generation thing. Every time you click EXECUTE, a pad with a certain number of melodic lines is generated using the parameters in the G
Hotroded "08091500Acid309 by_otophilia"
by bernhard on 15 Apr'20 15:44 inHotroded version of "08091500Acid309 by_otophilia". With additional basssynth, euclidian patterns (needs the Bjorklund Object). With some randomisatio
Gaussian Cookiemonster
by bernhard on 31 Mar'20 16:25 inGrainsynth Sampler based on Example in the Documentation. Similar to cookiemonster v.1.1, with GaussTrig instead of randomized Impulse
Cookiemonster v.1.1
by bernhard on 31 Mar'20 16:04 inGrainsynth Sampler based on the Example in the Documentation. Better version of v.1.0.
Cookiemonster
by bernhard on 31 Mar'20 12:53 inGrainsynth Sampler based on the Example in the Documentation. I'd call it crumblesynthesis. "ME WANT COOKIE!!!"
Boreas
by Alexander Zhagun-Linnik on 26 Mar'20 15:57 inThe second piece in this generative series. Note lengths are now variable within a line, but as the result the total duration of a pattern became vari
friture plus
by bernhard on 17 Mar'20 11:54 inRandom deep fryer. Can turn in to rain, waves and other stuff.
Hijacked Tweets in Ndef.
by bernhard on 17 Mar'20 11:16 inVariations of hijacked tweets. In Ndef-mode. Starting point was nathaniel virgo's tweet: {a=LFTri.ar(1);20.do{a=BAllPass.ar(a,80,1);a=((a+0.02)
Twilight Luminaries
by Alexander Zhagun-Linnik on 26 Feb'19 13:53 inTwilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note
sine(LFPar) minor random bliss in two
by Luka P. on 11 Dec'16 13:36 injust something i did as an excercise trying to understand clocks and scheduling
Notch Filter Experiment
by rumush on 10 Jan'16 10:37 inA couple functions that explore stacking BRFs in series with PinkNoise as a source.
Hats and Noise
by rumush on 26 Nov'15 20:42 inA couple of rhythmic noise generating functions. All based on the top one.
Chaos Ambient - Unfinished Piece
by rumush on 18 Nov'15 12:01 inA unfinished noise piece. Based on two chaotic UGens and some granularization.
Re: Re: the perfect frequencies
by grirgz on 13 Oct'15 22:42 inThat's why I love SC, I just randomly added code, and everytime something cool come from it! =)
Re: the perfect frequencies
by rumush on 12 Oct'15 22:08 inRandom texture generator based on 'the perfect frequencies' code with a simple routine to play it.
Semi-Random Glitch SynthDef
by rumush on 09 Oct'15 21:27 inIt is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.
MCElectronique.sc
by brianlheim on 21 May'15 20:23 inMCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially
Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version
by henklass on 14 May'15 17:48 inJohn Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt