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Twilight Luminaries

by Alexander Zhagun-Linnik on 26 Feb'19 07:53 in simple random endless generative algorithmic sequence polyphonic

Twilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note

sine(LFPar) minor random bliss in two

by nova on 11 Dec'16 07:36 in ambient random generative chill easy smooth minor

just something i did as an excercise trying to understand clocks and scheduling

Notch Filter Experiment

by rumush on 10 Jan'16 04:37 in ambient noise random

A couple functions that explore stacking BRFs in series with PinkNoise as a source.

Hats and Noise

by rumush on 26 Nov'15 14:42 in noise random

A couple of rhythmic noise generating functions. All based on the top one.

Chaos Ambient - Unfinished Piece

by rumush on 18 Nov'15 06:01 in random chaos algorhitmic

A unfinished noise piece. Based on two chaotic UGens and some granularization.

Re: Re: the perfect frequencies

by grirgz on 13 Oct'15 16:42 in ambient code fork random

That's why I love SC, I just randomly added code, and everytime something cool come from it! =)

Re: the perfect frequencies

by rumush on 12 Oct'15 16:08 in ambient code fork random

Random texture generator based on 'the perfect frequencies' code with a simple routine to play it.

Semi-Random Glitch SynthDef

by rumush on 09 Oct'15 15:27 in pattern glitch experimental random

It is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.

MCElectronique.sc

by brianlheim on 21 May'15 14:23 in random chaotic meta code generation automatic

MCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially

Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version

by henklass on 14 May'15 11:48 in graphic random xenakis conways game of life

John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt

Confetti 3a: Game of Life

by henklass on 14 May'15 11:38 in random graphics 1bit music conways game of life

It is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure

Confetti 3

by henklass on 14 May'15 11:33 in random graphics 1bit music

Confetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,

sine ocean

by eli.fieldsteel on 23 Apr'14 20:01 in sine patterns random spatialization metal pure immersive

150 unique streams of harmonic sine waves ebb and flow, gradually drifting more and more out of phase

generate_titles

by Fredrik Olofsson on 14 Jan'14 16:54 in random tool

might be osx only

20140103_1504 (pluck piece)

by nathan on 03 Jan'14 11:30 in random karpusstrong

New piece arranged and performed in SuperCollider based on code from Bruno Ruviaro, "Pluck (Karpus-Strong) example" (pluck pattern - thanks Bruno) and

Fractal Noise

by Michael Dzjaparidze on 20 Sep'13 07:52 in noise random chaos fractal

This code generates fractal noise by cascading N first order filter sections. beta = 0 -> white noise, beta = 1 -> pink noise, beta = 2 -> brown noise

blaplop

by grirgz on 09 Jul'13 15:37 in bass random

The Unfunky Drummer

by Schemawound on 30 May'13 13:02 in random unfunky drum chaos

The Unfunky Drummer - Insert samples, extract joy. Code by Jonathan Siemasko http://www.schemawound.com/ NOTE: Set values for ~synthDefToUse, ~rat

pluck birds in desert

by vividsnow on 31 Mar'13 10:40 in sketch experimental random wind

morning on Gliese 667Cb

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