Search for «Platform»doc code in class tags
snake
by eli.fieldsteel on 28 Apr'21 00:35 ina SuperCollider recreation of the the arcade game "snake"
reception: fun (1)Simple GUI for WavesetsEvent
by IMF on 16 Jul'20 11:44 inA simple GUI for Waveset Synthesis. Requires WavesetsEvent, which should be placed in your SC extensions folder. Most of the code came from the includ
Paulstretch for SuperCollider
by jpdrecourt on 07 Apr'20 03:46 inThis is a port of the basic Paulstretch algorithm to SuperCollider (no onset detection). Mono version, for stereo, use 2 instances hard panned. The so
reception: thanks (1)Visual gain reduction meter
by jpdrecourt on 15 Mar'20 13:21 inSimple visualisation of the gain reduction for effects like compression. It can be run in its own editor window and requires only minimal modification
SynthDEFaults - Patterns Examples
by unknown on 13 Aug'18 20:00 inPatterns examples using SynthDEFaults library
Looping sampler with crossfading
by coreyker on 16 May'16 04:56 inLooping sampler with crossfading. Looping point and loop length can be adjusted. https://soundcloud.com/inlet/sc-160515-234815
reception: awesome (1)Barry's Satan Maximizer
by snappizz on 28 Apr'16 21:44 ina replication of the legendary LADSPA plugin of the same name, originally written by steve harris. a compressor with a super fast attack which results
Stutter tutorial
by snappizz on 01 Feb'16 00:27 inStutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed
reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)Graphic illustration of granular time-stretching
by jamshark70 on 26 Apr'15 03:39 inGraphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.
reception: graphics instructional (1)Sound file position selector GUI
by grirgz on 23 Nov'14 14:47 inSometime you want to play a certain part of a sound file, but you must provide the Synthdef with the starting and ending buffer frame number. It's nic
Re: The Sounds of Fibonacci
by ttsesmetzis on 18 Mar'14 12:42 inPisano periods for rythmic patterns.
A QuNeo's Sampler melodic and expressive with different scales
by sebastienclara on 20 Oct'13 12:49 inSpring saw
by Paul Anderson on 22 Apr'13 19:53 inFeeding sound file multiplied by a slow saw wave into the spring physical model. Fascinating results ensue.
reception: simple (1)nice (1)spawnBufGranulizer
by bateslewis on 24 Feb'13 11:32 inpattern based granulizer using Pspawn - a work in progress
more fun with patternproxies, feat. a hack to access internals of the EventStreamPlayer
by alln4tural on 25 Oct'12 11:39 inpossibly too-detailed demo of using functions to generate patterns, and then a function to modify the internals of the resulting EventStreamPlayers wh
reception: cool (1)useful (1)