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snake

by eli.fieldsteel on 28 Apr'21 00:35 in game snake arcade

a SuperCollider recreation of the the arcade game "snake"

reception: fun (1)

Simple GUI for WavesetsEvent

by IMF on 16 Jul'20 11:44 in gui granular synthesis wavesets wavesetsevent

A simple GUI for Waveset Synthesis. Requires WavesetsEvent, which should be placed in your SC extensions folder. Most of the code came from the includ

Paulstretch for SuperCollider

by jpdrecourt on 07 Apr'20 03:46 in ambient drone stretching

This is a port of the basic Paulstretch algorithm to SuperCollider (no onset detection). Mono version, for stereo, use 2 instances hard panned. The so

reception: thanks (1)

Visual gain reduction meter

by jpdrecourt on 15 Mar'20 13:21 in gui compression gain reduction visual osc

Simple visualisation of the gain reduction for effects like compression. It can be run in its own editor window and requires only minimal modification

SynthDEFaults - Patterns Examples

by unknown on 13 Aug'18 20:00 in percussion drums organ synthdef piano tradicional instrumens woodwind brass

Patterns examples using SynthDEFaults library

Looping sampler with crossfading

by coreyker on 16 May'16 04:56 in

Looping sampler with crossfading. Looping point and loop length can be adjusted. https://soundcloud.com/inlet/sc-160515-234815

Barry's Satan Maximizer

by snappizz on 28 Apr'16 21:44 in effect distortion harsh maximizer compressor satan

a replication of the legendary LADSPA plugin of the same name, originally written by steve harris. a compressor with a super fast attack which results

Risset rhythm

by snappizz on 06 Mar'16 15:04 in rhythm risset shephard accelerando decelerando illusion

buffer playback with eternal accelerando rhythm

Stutter tutorial

by snappizz on 01 Feb'16 00:27 in glitch tutorial stutter

Stutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed

reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)

Graphic illustration of granular time-stretching

by jamshark70 on 26 Apr'15 03:39 in granular synthesis techniques pedagogy

Graphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.

reception: graphics instructional (1)

Sound file position selector GUI

by grirgz on 23 Nov'14 14:47 in gui buffer utility dialog selection position frames

Sometime you want to play a certain part of a sound file, but you must provide the Synthdef with the starting and ending buffer frame number. It's nic

Re: The Sounds of Fibonacci

by ttsesmetzis on 18 Mar'14 12:42 in code fork mathematics research

Pisano periods for rythmic patterns.

Spring saw

by Paul Anderson on 22 Apr'13 19:53 in physical model

Feeding sound file multiplied by a slow saw wave into the spring physical model. Fascinating results ensue.

reception: simple (1)nice (1)

spawnBufGranulizer

by bateslewis on 24 Feb'13 11:32 in

pattern based granulizer using Pspawn - a work in progress

more fun with patternproxies, feat. a hack to access internals of the EventStreamPlayer

by alln4tural on 25 Oct'12 11:39 in patterns patternproxies hacks

possibly too-detailed demo of using functions to generate patterns, and then a function to modify the internals of the resulting EventStreamPlayers wh

reception: cool (1)useful (1)
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