Search for «BPF»doc code in class tags
Space Game
by mjsyts on 20 Jul'22 09:47 inTop-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.
Operator-synth_Isomorphic-version
by Marty Carlton on 01 Mar'22 18:02 inThis is just a different keyboard layout for the code I found called "Operator". Thank you Alexander Lunt, wherever you might be! I changed the weird
saturated, filtered, reverberated growl
by Luka P. on 09 Dec'21 07:25 intest to use some distortion UGens from Mads' Ported Plugins and ended up with this tootin fatso.
magic sparkly rainbow!!!!!!<3
by daisystomper on 13 Aug'21 16:56 insome scale stuff by a novice-SC lovable unicorn
SCTweets - 140 Character - swiki repost
by zecraum on 07 Apr'21 23:42 in140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n
OSC etude #1
by emergent on 20 Mar'21 09:36 in3 bandpass-filtered sawtooth waves, center frequency of bandpass filter modulated by OSC via the multitouch feature of Sensors2Osc
Chaos Machine
by dkam136 on 09 Dec'20 06:58 inI've been building some tutorials for SuperCollider and just wanted to share this one I made on creating a Chaos Machine in SuperCollider. Full disclo
SpacePan - A Spatial Audio Environment
by audioholic on 07 Nov'20 12:40 inThis is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was
In-between, longing
by jpdrecourt on 29 Sep'20 17:04 inThis is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas
Danish Poem Sonification
by Jason_SK on 25 Apr'20 09:58 inHello! Guldhornene is one of my favourite poems by Adam Oehlenschläger So I decided to sonificate it! SC reads, posts the poem from the txt file
Hotroded "08091500Acid309 by_otophilia"
by bernhard on 15 Apr'20 09:44 inHotroded version of "08091500Acid309 by_otophilia". With additional basssynth, euclidian patterns (needs the Bjorklund Object). With some randomisatio
friture plus
by bernhard on 17 Mar'20 06:54 inRandom deep fryer. Can turn in to rain, waves and other stuff.
Dirty Sound Maker
by Dindoléon on 29 Jan'20 09:07 inSimple GUI to produce dirty ambient drones, based on the 'Mini' concept ( see https://sccode.org/1-5aY ). Really simple to use. Displayed words aren't
Skyline by Bobby Macdonald
by Bruno Ruviaro on 17 Dec'19 17:25 in"Skyline" by Bobby Macdonald. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.
Judges by Michael Noonan
by Bruno Ruviaro on 17 Dec'19 13:56 in"Judges" by Michael Noonan. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.
Cavern_Class
by Scott L Simon on 18 Mar'19 07:46 inExperimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with
Generating Graphics and Music From The Dragon Curve
by 56228375 on 26 Jan'19 16:09 inThis minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand
ChannelStrip
by meunier.fabien on 10 Nov'18 14:16 inA channel strip and master bus SynthDef to create your own mixer, be carefull cause you can create feedback loops by feeding channel A into channel B