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A Modular Approach To Phase Modulation

by bp on 28 Mar'21 22:37 in modular pm

In messing around with PM/FM synthesis, I had this idea to make a SynthDef that represents one individual operator in a PM synth. Then the operators a

OSC etude #1

by emergent on 20 Mar'21 09:36 in

3 bandpass-filtered sawtooth waves, center frequency of bandpass filter modulated by OSC via the multitouch feature of Sensors2Osc

Vocal Clouds (work in progress)

by emergent on 08 Mar'21 08:16 in instrument granularsynthesis

A sample-based granular synthesizer to make a cloud-like texture from short vocal samples, which can then be played with a MIDI controller ## ToDo:

Eternal Elevator Ensemble

by 56228375 on 07 Dec'20 19:15 in space patterns pads generative eternal music meditation majestic calm vastness

Legend has it that on December 14th of 1287, the day that lives by the name of St. Lucia's Flood, a metalic artifact was unearthed filled with undecip

SpacePan - A Spatial Audio Environment

by audioholic on 07 Nov'20 12:40 in gui spatialization multichannel spatial audio

This is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was

In-between, longing

by jpdrecourt on 29 Sep'20 17:04 in algorithmic composition voice electroacoustic

This is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas

Pietro Mascagni's 'Cavalleria rusticana'

by deafwalker on 26 Jun'20 14:42 in classical orchestra fieldsteel eli fieldsteel

A SuperCollider rendition of the orchestral intermezzo from Pietro Mascagni's 'Cavalleria rusticana' by Eli FieldSteel

Hotroded "08091500Acid309 by_otophilia"

by bernhard on 15 Apr'20 09:44 in techno random acid 303 909 euclidian

Hotroded version of "08091500Acid309 by_otophilia". With additional basssynth, euclidian patterns (needs the Bjorklund Object). With some randomisatio

FxChain class

by kennethflak on 26 Feb'20 09:36 in utilities effectchains

A relatively lightweight way for me to quickly add effects. Not very advanced, but it gets the job done. The effect synths are supposed to do the job

Dirty Sound Maker

by Dindoléon on 29 Jan'20 09:07 in ambient drone gui software

Simple GUI to produce dirty ambient drones, based on the 'Mini' concept ( see ). Really simple to use. Displayed words aren't

Simple wrapper class for VSTPlugin

by david_morgan on 29 Dec'19 13:41 in

This is a class to streamline some of the boilerplate code for wiring up the VSTPlugin extension. It is intended to make using VSTPlugin with a NodePr

reception: jitlib (1)vst (1)

sync looper

by olavovianna on 02 Mar'18 05:51 in sync looper pedal

synchronized loop

supercollider implementation of padsynth algorithm.

by 56228375 on 13 Jan'18 06:22 in pattern pad padsynth

An implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art

neural sirens

by clarkenciel on 02 Dec'17 20:09 in

audio transitions

by 56228375 on 19 Aug'17 05:06 in transition tutorial effects

Code used in the blog article about audio transitions The program pro

Re: DWG sitar model

by 56228375 on 10 Aug'17 08:55 in guitar code fork instrument physical model plucked strings pluck sitar

fork of a sitar model by @snappizz... it sounds better to me although I have no idea how it's supposed to sound. Modifications are in the plucking (w

Squiggle squiggle

by 56228375 on 08 Aug'17 18:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post

click clack toot // fm-grains

by _Lf0 on 18 Dec'16 18:12 in fm grains envelope modulation

/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make

Fragment IX

by coreyker on 05 May'16 10:57 in drone bandcamp

Code to reproduce this piece:

DWG sitar model

by snappizz on 22 Sep'15 16:02 in guitar instrument physical model plucked strings pluck sitar

guhhh, lots of complication for not that much payoff. please fork if you have some ideas for how to improve this

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