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Far Enough

by iakamuri on 10 Apr'24 16:32 in composition score miniature

It is the first short composition, that I fully implemented in SuperCollider, it utilizes traditional synthesis techniques and feedback, exploring sco

Weed, after P. Bourke

by blueprint on 17 Mar'23 14:13 in panola lsystem generative iterative

This is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems

Re: Generating Graphics and Music From The Dragon Curve

by blueprint on 08 Mar'23 13:17 in code fork minimal generative graphics panola lsystem dragon

These are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or

Galton Board Simulator

by Dindoléon on 10 Jul'22 18:50 in gui

https://scsynth.org/t/galton-board-sim/6202

SCTweets - 140 Character - swiki repost

by zecraum on 08 Apr'21 05:42 in sctweet sctweets tweeter swiki

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n

A Modular Approach To Phase Modulation

by bp on 29 Mar'21 04:37 in modular pm

In messing around with PM/FM synthesis, I had this idea to make a SynthDef that represents one individual operator in a PM synth. Then the operators a

MIDI arpeggiator demo

by wondersluyter on 06 Mar'21 05:31 in pattern arpeggio midi arpeggiator

Roughly based on the stock ableton arpeggiator behavior. A lot of variation is possible combining custom ~chordSort and ~notePat functions.

Eternal Elevator Ensemble

by 56228375 on 08 Dec'20 01:15 in space patterns pads generative eternal music meditation majestic calm vastness

Legend has it that on December 14th of 1287, the day that lives by the name of St. Lucia's Flood, a metalic artifact was unearthed filled with undecip

In-between, longing

by jpdrecourt on 29 Sep'20 23:04 in algorithmic composition voice electroacoustic

This is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas

control patterns via control bus

by Luka P. on 02 Aug'20 21:01 in acid control busses pattern control

a learning example where you can control patterns with running ugens via control bus. acid-like.

reception: useful (1)

4 operator phase modulation synth

by david_morgan on 10 May'20 19:56 in phasemodulation fm pm

Note: you can configure more than 4 operators by changing the value of the numops variable.

Piano phase

by jpdrecourt on 07 Apr'20 13:39 in patterns phasing piano

Early experimentation with patterns. Attempt at recreating Piano Phase by Steve Reich with random part lengths.

Boreas

by Alexander Zhagun-Linnik on 26 Mar'20 15:57 in simple ambience random endless generative algorithmic sequence polyphonic boreas

The second piece in this generative series. Note lengths are now variable within a line, but as the result the total duration of a pattern became vari

panflute sampler

by nicolaariutti on 20 Oct'19 19:42 in sampler samples

A slightly modified version of my sampler (https://scsynth.org/t/sorting-list-of-dictionaries-by-keys/705, https://scsynth.org/t/dictionary-and-array-

Creepy plinking

by badnumbersmusic on 05 Oct'19 21:43 in

Just rediscovered this thing I made a couple of months ago. I love it.

Wavetable Synthesis Patterns

by eli.fieldsteel on 05 Jun'19 23:22 in rhythmic patterns endless dark synthesis pentatonic sequence minor wavetable wavetable synthesis futuristic dystopian

Some sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI

Orchestral Sound texture v1

by nicolaariutti on 21 May'19 23:42 in orchestra violins basses cellos basoons clarinets oboes

I've used samples from the SSO (https://github.com/peastman/sso).

Cavern_Class

by Scott L Simon on 18 Mar'19 12:46 in gui class synthesis

Experimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with

Twilight Luminaries

by Alexander Zhagun-Linnik on 26 Feb'19 13:53 in simple random endless generative algorithmic sequence polyphonic

Twilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note

Generating Graphics and Music From The Dragon Curve

by 56228375 on 26 Jan'19 22:09 in minimal generative graphics panola lsystem dragon

This minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand

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