Search for «FreqShift»doc code in class tags

Radiophoni

by nathanielvirgo on 26 Aug'11 08:07 in feedback sound effects frequency shift sci fi

Putting FreqShift in a feedback loop to produce sound effects in the style of the BBC Radiophonic Workshop. Requires Feedback quark.

the ocean

by sadguitarius on 17 Oct'11 15:15 in ambient nature sound effects ocean

It works with laptops too, not just seashells... Thanks to Andy Hayleck from the SC list for the code I used as a starting point.

reception: soft (1)calming (1)

alone in the storm

by grirgz on 02 Mar'12 00:54 in noise drone

SC Tweets collection

by andre on 10 Nov'12 18:01 in tweets

SC tweets collection from the SC symposium London 2012

Drone with deep dusting

by Paul Anderson on 20 Apr'13 23:11 in drone dust twotube

Has a low frequency drone, with Dust fed into the TwoTube physical model. The result of the physical model is shifted down in frequency.

003_102

by evilshadowtwin on 02 Aug'13 21:46 in unnamable

MCElectronique.sc

by brianlheim on 21 May'15 14:23 in random chaotic meta code generation automatic

MCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially

In-App purchase

by grirgz on 11 Feb'16 12:46 in

the starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b

SCTweets

by nathanielvirgo on 26 Aug'11 09:05 in tweets sctweets

A hopefully more-or-less comprehensive collection of all the sctweets I've posted to http://twitter.com/headcube

reception: educational (2)nice (1)impressive (1)

kick feedback

by grirgz on 12 Jul'14 17:39 in effect feedback kick

Rhythm Feedback

by rumush on 07 Dec'15 15:30 in

Ndef with feedback where the source gets seperated so it runs through three different effects with LFPulse as volume control. You can get some feedbac

Feedback Ambient

by rumush on 14 Dec'15 11:21 in ambient feedback noise

Simple feedback Ndef that can produce variety of sounds by just changing two variables, freq and rt. Feel free to modify the code and let me know what

Algorithmic Beats

by rumush on 04 Jan'16 15:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

GrainSin and Feedback

by rumush on 06 Jan'16 14:39 in ambient noise experimental

A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le

Notch Filter Experiment

by rumush on 10 Jan'16 04:37 in ambient noise random

A couple functions that explore stacking BRFs in series with PinkNoise as a source.

1