Search for «LFNoise0»doc code in class tags

Feedback with beats

by rukano on 10 Aug'11 11:12 in feedback beat

Trying out some stuff to get some melodies/pads out of feedback and some beats in the background.

reception: krautrock (1)

Bye Fighter

by 38nonprivate on 12 Aug'11 11:21 in sound effects scifi

An attempt at a Star Wars sound effect!

reception: sudden (1)flight (1)spacy (1)

The Sh*te Saber

by 38nonprivate on 12 Aug'11 11:23 in sound effects star wars

Another Star Wars inspired sound effect. Room for improvement: this does not really give the sense of two lightsabers engaging in combat, there shoul

reception: educational (1)complex (1)

Nested ifs in a SynthDef

by 38nonprivate on 12 Aug'11 12:30 in simple if

A short, silly example of using if in a SynthDef. Using Select is generally a better thing to do.

reception: if (1)trick (1)syntax (1)funny (1)

Modulated Fold

by 38nonprivate on 12 Aug'11 12:36 in noise texture

1. Since the noise is being folded, and this folding is being modulated according to a sine running at a certain rate, the noise takes on some pitch p

beep

by xffff on 08 Jun'12 07:08 in sctweet bitwise beep

sctweet using bitwise ops, careful of the volume

reception: cool (1)

sctweets by rukano

by rukano on 10 Jul'12 10:01 in tweets

Still trying to find more so I can have a collection of all my tweets here

reception: awesome (1)collection (2)redfrikfan (1)inspiration (1)

sctweets by redFrik

by Fredrik Olofsson on 10 Jul'12 16:56 in tweets

my collection of tweets. see http://twitter.com/redFrik updated 130513 with tweet0110-0136 updated 131125 with tweet0137-0167 updated 131128 with

reception: tweet (1)awesome (1)collection (2)rukanofan (1)inspiration (1)

Creaking door or roulette wheel?

by 38nonprivate on 12 Aug'11 11:30 in sound effects

I aimed for the sound of a creaky door but fell a little short - you be the judge.

Vuvuzelas

by 38nonprivate on 12 Aug'11 11:52 in sound effects vuvuzela irritating

Let's travel back in time to summer 2010: a new, evil sound comes to the stadiums of South Africa and the streets of football-loving cities.

reception: wasps (1)

Pebble Beach

by 38nonprivate on 12 Aug'11 12:02 in sound effects

Relax...

reception: realistic (1)

first step

by nova on 22 Sep'11 16:43 in

something i did as one of my first playing around with SC. it's almost a nice chilled dance track made just with pulses and oscilators...

SCTweets

by nathanielvirgo on 26 Aug'11 09:05 in tweets sctweets

A hopefully more-or-less comprehensive collection of all the sctweets I've posted to http://twitter.com/headcube

reception: educational (2)nice (1)impressive (1)

randochestra

by vividsnow on 16 May'12 20:55 in noise experimental background endless

exploring of morphing cycled envelopes (i.e. kind of grains) as a sound source; give it some tries - there are possibly interesting ones

oenci

by vividsnow on 23 May'12 16:20 in rhythmic experimental random endless

example outputs at [soundcloud](http://soundcloud.com/vividsnow/oenci)

Synchronous control bus visualizer using the shared memory interface

by rukano on 28 May'12 18:53 in synchronization control bus audiovisual animated user interface

Messing around with Control buses and later Control Ndefs and using getSynchronous to use the exact value of the UGen in the draw function. Extra: yo

bin-aural revolve

by vividsnow on 06 Jun'12 21:44 in noise sketch experimental background

some sound exploring - [soundcloud](http://soundcloud.com/vividsnow/bin-aural-revolve)

reception: educational (1)realisticsounding (1)industrial (1)

chiptune rythms

by joseCaos on 05 Aug'12 14:40 in 8bit chiptune cheaptune rythm video game music

playing around with few functions, came up with this nice aleatory chiptune breakz!

Granular electromaton

by William Mox Drossard on 08 Aug'12 10:33 in texture microtiming rhythm grains granulator

Hi to all SCaddicts, This is my first post here, hope you'll enjoy it. Rhythmic automaton with some nice *hope so* effects.

reception: cool (1)fun (1)
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