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Orchestral Sound texture v1

by nicolaariutti on 21 May'19 17:42 in orchestra violins basses cellos basoons clarinets oboes

I've used samples from the SSO (https://github.com/peastman/sso).

SynthDEFaults

by unknown on 13 Aug'18 19:57 in percussion drums organ synthdef piano tradicional instrumens woodwind brass

SynthDEFaults - A Collection of Tradicional SynthDefs- //under GNU GPL 3 as per SuperCollider license //Organized by Zé Craum //This is the firs

sound | harmonics

by yotamorimoto on 24 Jul'18 05:17 in additive synthesis harmonics

web experiments http://yota.tehis.net/webX

mrcl snippets #3: feedback timer

by elgiano on 20 Jul'18 16:20 in

stranger things

by 56228375 on 13 Jan'18 08:43 in subtractive theoryquark stranger things theme

First 30 seconds or so of the obligatory "stranger things" theme. I didn't make any serious attempt to perfectly clone the original sounds, but I feel

Accurate Yamaha DX-7 Emulation Using Supercollider

by egegonul on 11 Nov'17 12:45 in fm endless instrument synthesis synthesis techniques frequency modulation sound design synthesizer dx7

This project aims to emulate the Yamaha DX-7 synthesizer. It almost perfectly emulates the original DX-7 unit. Blind test between original unit and em

audio transitions

by 56228375 on 19 Aug'17 05:06 in transition tutorial effects

Code used in the blog article about audio transitions https://technogems.blogspot.be/2017/08/audio-transitions-in-supercollider.html The program pro

running water (simple)

by LFSaw on 26 May'17 05:07 in live coding water simple example entrypoint

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes-

Basic Ableton Push control with Modality

by LFSaw on 29 Jan'17 14:07 in modality cookbook ableton push

Example on how to interface SuperCollider with Ableton Push via [Modality](http://modalityteam.github.io/) toolkit. (I only have the first version her

115 Final

by kkomers on 06 Dec'16 14:53 in

Rough Draft Final

by kkomers on 01 Dec'16 16:09 in

Re: Granular electromaton variation

by Bruno Ruviaro on 31 Oct'16 23:47 in texture code fork microtiming rhythm grains granulator

A variation of Granular electromaton by William Mox Drossard

Quiz 4a #10

by IamSuperCollider on 15 Oct'16 16:00 in code fork musc115 scu quiz

Quiz 4a for MUSC 115, pp. 62-84 from Gentle Intro to SuperCollider.

Snow

by grirgz on 23 Jul'16 13:55 in drone

livecoding 01

by tedthetrumpet on 10 Jun'16 17:10 in livecoding

Work-in-progress livecoding setup and example

Stutter tutorial

by snappizz on 01 Feb'16 00:27 in glitch tutorial stutter

Stutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed

reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)

GrainSin and Feedback

by rumush on 06 Jan'16 14:39 in ambient noise experimental

A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le

Algorithmic Beats

by rumush on 04 Jan'16 15:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

Performance Unit - Buffers (part 2)

by rumush on 22 Dec'15 15:20 in noise

A draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r

Feedback Ambient

by rumush on 14 Dec'15 11:21 in ambient feedback noise

Simple feedback Ndef that can produce variety of sounds by just changing two variables, freq and rt. Feel free to modify the code and let me know what

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