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360 audio

by mailtoabhirambabu on 26 Feb'26 06:22 in

Cinematic Polyrhythmic Bass Evolution

by po on 19 Sep'25 06:21 in

autechre-inspired polyrhythmic composition with irregular patterns, granular synthesis, and algo-sequences evolving over 60s

Simple performance script to launch patterns a la Ableton

by misc29377 on 15 Feb'25 00:48 in midi samples sequences

This script was my first Supercollider project to create a performance tool something similar like Ableton Live. The script sets up a reverb and d

BD with ringing BPF

by Bernhard Zitz on 22 Dec'24 01:26 in electro kick 808 bassdrum

BD with ringing BPF. 808ish

Sunday's patch & shader: Value Noise

by TatriX on 15 Dec'24 18:00 in

windter

by LFSaw on 21 Jan'24 22:18 in piece fixedmedia

An 8-channel fixed-media piece arranged and composed Till Bovermann aka LFSaw for the 2011 edition of 4for8, Helsinki.

God Rest Ye Merry, Xentlemen

by walters on 01 Dec'23 17:30 in ring modulation just intonation christmas xmas

Xenharmonic rendering of the Xmas favorite

reception: interesting way of harmonizing (1)

leaf - an lsystem composition

by blueprint on 17 Nov'23 13:12 in algo lsystem

again, after building the l-system using https://anvaka.github.io/lsystem/ A composition. https://github.com/poetaster/supercollider-lsystems

Convolution reverb and impulse responses

by zecraum on 12 Jun'23 02:42 in reverb convolution reverse ir fft impulse response reverse reverb realtime real time

Boilerplate code for creating and testing convolution reverb and impulse responses

l-systems Pbindef

by blueprint on 21 Mar'23 14:17 in lsystem generative iterative

Also an homage to: http://sccode.org/1-5bp but using l-systems to drive Pbindefs instead of Panolas. This is slightly easier to modify other factors (

Weed, after P. Bourke

by blueprint on 17 Mar'23 14:13 in panola lsystem generative iterative

This is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems

Re: Generating Graphics and Music From The Dragon Curve

by blueprint on 08 Mar'23 13:17 in code fork minimal generative graphics panola lsystem dragon

These are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or

floating02 patch

by eli.rosenkim on 05 Jun'22 09:43 in

Late night patching. Ocean and percussion.

digital lowercase from floating point errors

by eli.rosenkim on 01 Jun'22 03:36 in lowercase floating point

https://scsynth.org/t/why-the-plot-result-of-summing-2-same-frequency-sinosc-with-phase-reversed-is-not-just-zeros/5805/6 quick proof of concept

music for airports inspired generative music

by infinite digits on 01 Dec'21 18:32 in ambient drone piano eno

this is a infinite generative song based on Eno's Music for Airports. I realize this could be split up into different SynthDef's and sequenced with

SCTweets - 140 Character - swiki repost

by zecraum on 08 Apr'21 05:42 in sctweet sctweets tweeter swiki

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n

Simple noise mixer with GUI

by pHJosef on 24 Jan'21 20:02 in noise color filter mixer eq

a simple noise eq with 10 filter bands and a gui.

SpacePan - A Spatial Audio Environment

by audioholic on 07 Nov'20 18:40 in gui spatialization multichannel spatial audio

This is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was

9/8 drum'n strings

by bernhard on 15 Apr'20 16:07 in drums pluck euclidian 98 strings persian turk gipsy

An experiment with euclidian patterns, sampled drums and synthesized strings. Inspired by middle eastern 9/8 rhythms. Replace the samples in the dicti

Gaussian Cookiemonster

by bernhard on 31 Mar'20 16:25 in random granular grain multichannel cookie crumble gauss crumblesynthesis

Grainsynth Sampler based on Example in the Documentation. Similar to cookiemonster v.1.1, with GaussTrig instead of randomized Impulse

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