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Attack Detection and Amplitude Threshold Setter GUI

by eli.fieldsteel on 14 Aug'11 18:28 in howto amplitude threshold detection attack onset gui

A modular GUI designed to detect amplitude attacks and set a globally retrievable threshold value.

reception: educational (2)with video (1)

Sketch Pad

by eli.fieldsteel on 27 Aug'11 03:17 in gui art paint drawing sketch doodle color rgb environment

An environment in which the user can draw using the mouse.

reception: educational (1)nice (2)

Step Sequencer with Midi/Scales/Tuning capabilities

by rukano on 16 Dec'11 03:52 in midi step sequencer sequencer

Very old code I made in my first SuperCollider years. Changed some stuff to not use environment variables. Still works... but, yeah... spaghetti code

SC Cube (from the list archives)

by rukano on 14 Feb'12 13:58 in supercollider cube logo fanboy

One face of the SC cube. Code originally by Batuhan Bozkurt (iirc). Feel free to fork and pimp or make a 3D version of the cube ;) Code taken from:

SuperSimpleSequencer

by rukano on 18 Jun'12 20:00 in sequencer

Just for fun and a demonstration of gui/2Darrays/synths/tasks in less than 30 lines.

SCTweets

by nathanielvirgo on 26 Aug'11 09:05 in tweets sctweets

A hopefully more-or-less comprehensive collection of all the sctweets I've posted to http://twitter.com/headcube

reception: educational (2)nice (1)impressive (1)

Visual demonstration of aliasing/foldover

by jamshark70 on 31 Aug'11 04:49 in educational gui theory nyquist aliasing pen graphic

I needed to demonstrate the importance of the Nyquist frequency to a class, so I wrote this visual, interactive demonstration. Use the slider at the b

reception: informative (1)educational (1)

Recursion-toy-like vines with Pen

by uiae on 04 Sep'11 14:16 in gui

quick port of the "vines" setting with drawing style "segmented" of [recursion toy](http://soulwire.co.uk/experiments/recursion-toy/) (by [soulwire]

reception: interesting (1)cool (1)

Re: Recursion-toy-like vines with Pen

by vividsnow on 05 Sep'11 15:41 in gui code fork sonification

some simple sonification of [1-14](http://sccode.org/1-14)

bufferdisplay

by redFrik on 10 Feb'12 12:53 in graphic

works with both qt and cocoa. i get a steady 60fps on my machine. try lowering 'l= 1024' at the top if it's too heavy on your cpu.

reception: useful (1)awesome (1)timesink (1)

OSC to MIDI converter (GUI)

by rukano on 04 Jan'12 15:04 in midi osc converter

Code written in about 1 hour trying to emulate gui and behaviour of osculator. Ended up being just a OSC to MIDI CC converter... but it's open to othe

reception: useful (1)

hypno-sliderz

by vividsnow on 29 Feb'12 23:15 in gui hypnosis

bizzare idea ) tested under sc3.5 qt gui

reception: freezes my lang (1)fries my brain (1)shizzle ma nizzle (1)

Re: Load and play samples from GUI (Qt GUI only), adapted to use SoundFile:cue

by LFSaw on 30 Apr'12 07:07 in gui sampler code fork loader soundfile

*Needs Qt GUI (VLayout)* ----- Basic GUI for loading samples and playing them via button presses. Differences to the original version by rukano:

reception: nice (1)useful (1)soundboard (1)

Looping Station

by rukano on 10 Feb'12 13:42 in looper

GUI for recording and playing quantized loops. If you change the tempo, hit on refresh. You can change the output bus for the click (first variable

reception: nice (1)useful (1)

Confetti2

by Henk Lasschuit on 03 Apr'12 17:14 in chance numer to pitch distribution sound and image

Confetti2 is an old project that I wrote for my first toy computer, the Aquarius by Mattel. I liked the sound of it so much, that I rewrote it for eve

reception: greetings from maryanne amacher (1)

Cheap Screen Saver (randomness free)

by rukano on 11 May'12 09:05 in cheap screen saver animation

Messing around with pen, trying not to use randomness. Turned out like a 90's screen saver.

reception: beautiful (1)

Synchronous control bus visualizer using the shared memory interface

by rukano on 28 May'12 18:53 in synchronization control bus audiovisual animated user interface

Messing around with Control buses and later Control Ndefs and using getSynchronous to use the exact value of the UGen in the draw function. Extra: yo

SlimLauncher 1.0

by Schemawound on 09 May'12 09:07 in gui class launcher tool extension helper

Blog post describing this class: http://schemawound.tumblr.com/post/22662485300/supercollider-slimlauncher

reception: useful (1)

Simple animated 2D user interface

by rukano on 28 May'12 19:45 in synchronization control bus audiovisual animated user interface

A more simple example using the shared memory interface to get the current status of a bus, and also setting a bus from the GUI. The circle turns red

reception: educational (1)example (1)

cycloScope

by LFSaw on 29 Jul'12 11:06 in player

listen and see cyclo.id.

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