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Far Enough

by iakamuri on 10 Apr'24 16:32 in composition score miniature

It is the first short composition, that I fully implemented in SuperCollider, it utilizes traditional synthesis techniques and feedback, exploring sco

controlling a synth with HID

by beatboxchad on 13 Jul'23 19:33 in delay hid tone touchscreen theramin

There are some hardcoded values you'll have to mess with to play with this. On my Thinkpad touchscreen, an element with usage type Finger indicates a

Weed, after P. Bourke

by blueprint on 17 Mar'23 14:13 in panola lsystem generative iterative

This is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems

Space Game

by mjsyts on 20 Jul'22 15:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

fast fm windchimes 4 fealty

by s2s2s2s2s on 18 Jun'22 03:24 in i loike windchimes

oldpatch

floating02 patch

by eli.rosenkim on 05 Jun'22 09:43 in

Late night patching. Ocean and percussion.

Operator-synth_Isomorphic-version

by Marty Carlton on 02 Mar'22 00:02 in filter additive synthesis lfo computer keyboard isomorphic layout

This is just a different keyboard layout for the code I found called "Operator". Thank you Alexander Lunt, wherever you might be! I changed the weird

hamma

by hamma on 02 Dec'21 18:41 in drone gui visuals graphics

a go at making something like metaphysical function from NI reaktor in SC original instrument design by mike daliot based on ScopeView helpfile

SCTweets - 140 Character - swiki repost

by zecraum on 08 Apr'21 05:42 in sctweet sctweets tweeter swiki

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n

Make Noise 0-Coast

by bgola on 18 Feb'21 10:45 in synth modular 0coast makenoise

Trying to replicate the Make Noise 0-Coast semi-modular synth design Inspired by https://www.youtube.com/watch?v=gQCmjEgFgS4

SpacePan - A Spatial Audio Environment

by audioholic on 07 Nov'20 18:40 in gui spatialization multichannel spatial audio

This is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was

Fireflies Intro - Owl City

by eli.fieldsteel on 25 Oct'20 19:20 in song pop music imitation

re-creation of the introduction to Fireflies by Owl City (original video: https://www.youtube.com/watch?v=psuRGfAaju4)

poly ndef

by bgola on 25 Jun'20 14:44 in ndef poly

playing multiple voices in an Ndef

4 operator phase modulation synth

by david_morgan on 10 May'20 19:56 in phasemodulation fm pm

Note: you can configure more than 4 operators by changing the value of the numops variable.

In the style of Autechre Mirrage

by g_montel on 19 Jul'19 13:54 in

Quick experiment in the style of Autechre Mirrage ambient track

Basic Feedback Delay Network SynthDef

by michaeldzjap on 18 Jul'19 18:40 in feedback delay reverb resonator feedback delay network fdn

Example of a basic feedback delay network or FDN of order 8. Requires the MathLib quark. Use the scale argument to increase / decrease the delay time

blippoo Box

by olaf on 23 May'19 23:26 in chaos blippoo box shift register imitation

This is a implementation of the blippoo box as it is documented in the article "The Blippoo Box: A Chaotic Electronic Music Instrument, Bent by Design

SynthDEFaults

by unknown on 14 Aug'18 01:57 in percussion drums organ synthdef piano tradicional instrumens woodwind brass

SynthDEFaults - A Collection of Tradicional SynthDefs- //under GNU GPL 3 as per SuperCollider license //Organized by Zé Craum //This is the firs

mrcl snippets #4: carillon cycles

by elgiano on 20 Jul'18 22:21 in

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