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Wave-like

by p.dupuis on 05 Jun'17 23:30 in nature noise ocean waves sound design

Some ocean sounds. Thanks to LFSaw and snappizz!

Ambience Maker

by LFSaw on 14 Mar'17 16:58 in rain noise ambience background wind snow room tone hiss

Create (atm. constant) wind and rain. Infinite possibilities! Easily expandable! A breeze!

Notch Filter Experiment

by rumush on 10 Jan'16 04:37 in ambient noise random

A couple functions that explore stacking BRFs in series with PinkNoise as a source.

GrainSin and Feedback

by rumush on 06 Jan'16 14:39 in ambient noise experimental

A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le

Performance Unit - Buffers (part 2)

by rumush on 22 Dec'15 15:20 in noise

A draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r

Feedback Ambient

by rumush on 14 Dec'15 11:21 in ambient feedback noise

Simple feedback Ndef that can produce variety of sounds by just changing two variables, freq and rt. Feel free to modify the code and let me know what

Hats and Noise

by rumush on 26 Nov'15 14:42 in noise random

A couple of rhythmic noise generating functions. All based on the top one.

A couplse of noise functions

by rumush on 22 Oct'15 05:34 in ambient noise

A couple of short noise functions

Chaos Glitch SynthDef

by rumush on 14 Oct'15 11:51 in noise fm glitch experimental chaos

Another glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H

lurking line noise

by maedoc on 04 Mar'14 08:12 in noise percussive

50 Hz line noise chasing your syncopated steps through the small and big rooms of an abandoned factory

Pulsing noise creation

by wondersluyter on 20 Feb'14 20:48 in noise filtering pulsing

From a while ago

Fractal Noise

by Michael Dzjaparidze on 20 Sep'13 07:52 in noise random chaos fractal

This code generates fractal noise by cascading N first order filter sections. beta = 0 -> white noise, beta = 1 -> pink noise, beta = 2 -> brown noise

Subtractive Synthesis GUI Demo 1

by Bruno Ruviaro on 08 Sep'13 22:53 in noise gui filter synthesis techniques subtractive synthesis

Graphical interface to play with subtractive synthesis. Use the 2D slider to choose filter frequency (x-axis) and filter rq (y-axis). Use the menu to

DelayPannerSawSine

by AdamArmfield on 26 Mar'13 15:47 in noise delay mouse saw

glitchy noise

by AdamArmfield on 24 Feb'13 07:40 in noise glitch filtered noise mouse

mouse controls lfo volume in the x axis and band pass filter cut off in y, bit of randomness on the cutoffs and mucho glitchiness results

vinyl noise emulation

by michael.dzjaparidze on 01 Feb'13 11:17 in noise synthesis vinyl emulation pops crackles

Came across this when browsing through my SC files. An attempt at emulating an old, dusty record including pops and crackles.

reception: natural (1)educational (1)nice (1)simulation (1)
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