Search for «Pan2»doc code in class tags

Paulstretch for SuperCollider

by jpdrecourt on 07 Apr'20 03:46 in ambient drone stretching

This is a port of the basic Paulstretch algorithm to SuperCollider (no onset detection). Mono version, for stereo, use 2 instances hard panned. The so

Boreas

by Alexander Zhagun-Linnik on 26 Mar'20 10:57 in simple ambience random endless generative algorithmic sequence polyphonic boreas

The second piece in this generative series. Note lengths are now variable within a line, but as the result the total duration of a pattern became vari

simple offset patterns v01

by neill.vermaak on 17 Feb'20 10:11 in bell chill harmonies

just a very simple but pretty bell like sound playing harmonies forever ;-)

Cleanroom

by grirgz on 16 Feb'20 19:17 in cymbal

Dirty Sound Maker

by Dindoléon on 29 Jan'20 09:07 in ambient drone gui software

Simple GUI to produce dirty ambient drones, based on the 'Mini' concept ( see https://sccode.org/1-5aY ). Really simple to use. Displayed words aren't

Birds

by BROKENCODE// on 14 Jan'20 06:24 in simple bird birds

I haven't found a quite satisfying code about birds, so here's a very simple SynthDef to start with

Skyline by Bobby Macdonald

by Bruno Ruviaro on 17 Dec'19 17:25 in composition musc115

"Skyline" by Bobby Macdonald. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.

"Variations on a Carol" by Michelle Nguyen

by Bruno Ruviaro on 17 Dec'19 15:29 in composition musc115

"Variations on a Carol" by Michelle Nguyen. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fa

Judges by Michael Noonan

by Bruno Ruviaro on 17 Dec'19 13:56 in composition musc115

"Judges" by Michael Noonan. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.

THX Deep Note reconstruction

by nicolaariutti on 26 Oct'19 10:22 in thx deep note

So long i've been waiting to work on it and this is my attempt in recreating the iconic sound of THX logo using SC. I've tried to follow instructions

panflute sampler

by nicolaariutti on 20 Oct'19 13:42 in sampler samples

A slightly modified version of my sampler (https://scsynth.org/t/sorting-list-of-dictionaries-by-keys/705, https://scsynth.org/t/dictionary-and-array-

Cello

by nicolaariutti on 19 Oct'19 17:18 in orchestra cello

making some experiments I came out with this sound which resambles a cello to me. Let me know in the comments below what do you think about it. Plea

Creepy plinking

by badnumbersmusic on 05 Oct'19 15:43 in

Just rediscovered this thing I made a couple of months ago. I love it.

Punchy break

by badnumbersmusic on 05 Oct'19 13:32 in fm drums

Breakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.

techno kick

by Thomas Legacy on 02 Oct'19 11:51 in techno percussion drums kick drum techno kick

My first submission to this site, with hopefully many more to come. Here's one of the first real sounds I've synthesized that I've thought sounded goo

Melodic, beat driven, evening synthesis.

by willschrimshaw on 05 Sep'19 07:25 in fm synthesis kick drum melodic

Posted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a

In the style of Autechre Mirrage

by g_montel on 19 Jul'19 07:54 in

Quick experiment in the style of Autechre Mirrage ambient track

FM Patterns

by eli.fieldsteel on 22 May'19 10:57 in rhythmic fm patterns endless synthesis pentatonic frequency modulation sequence minor

Pattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y

Orchestral Sound texture v1

by nicolaariutti on 21 May'19 17:42 in orchestra violins basses cellos basoons clarinets oboes

I've used samples from the SSO (https://github.com/peastman/sso).

Cavern_Class

by Scott L Simon on 18 Mar'19 07:46 in gui class synthesis

Experimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with

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