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audio transitions

19 Aug'17 05:06 in transitiontutorialeffects

Code used in the blog article about audio transitions https://technogems.blogspot.be/2017/08/audio-transitions-in-supercollider.html The program proposes a few ways to gradually switch between 2 sounds that go further than simple crossfading. Can you think of other ways?

Scoring a movie with supercollider

This is the supercollider code used in the tutorial about creating a generative movie score with supercollider and blender. The tutorial itself is located here: part I about using markers on blender's timeline to trigger OSC commands at https://technogems.blogspot.be/2017/08/scoring-movie-with-supercollider.html and part II about using blender's keyframes and animation curves to animate parameters in supercollider at https://technogems.blogspot.be/2017/08/scoring-movie-with-supercollider_12.html

Re: DWG sitar model

3

fork of a sitar model by @snappizz... it sounds better to me although I have no idea how it's supposed to sound. Modifications are in the plucking (while playing with the example I found that the envelope and spectrum of the plucking has a significant influence on the resulting sound - I went for a sharper sound) and I added a GVerb for additional metallic resonance. Feel free to further improve :)

Scribble Squiggle

09 Aug'17 09:40 in squigglerecordplay

Alternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back (after optionally transforming it) to drive some synths.

Squiggle squiggle

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider.html . This uses a pattern to switch between synths that do nothing but generate x,y control signals (each synth generates one squiggle, and the pattern glues all squiggles together). The control signals then are used in a synth that generates sound. The intention of the squiggles is to (mathematically) recreate the fun effects you can get when playing with MouseX and MouseY in supercollider. To show what is happening, the squiggles are also visualized while they are being generated. Increase the ~allPoints array size to get a longer visualization tail.

I need you

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07 Aug'17 18:13 in xenakissquigglegendy

Iannis Xenakis begging us from the grave: "I need you! I need you! I need you!...". This code is based on an example from the Help documents that uses MouseX.kr and MouseY.kr, but I've replaced the MouseX and MouseY with a "2d squiggle". I wrote a blog post that explains how to generate "2d squiggles" like these (as well as completely different ones) - see http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider.html . If you run the code also a scope will appear. Put it in X/Y mode to see the squiggle as it is being generated and executed.

Those were the times

1
04 Aug'17 07:21 in pmonobrown noise

When this generative song was released in 2342 it immediately rose to the top spot of the intergalactic U2B channel, easily breaking the all time record of 7 trillion immersive experiences in the first millisecond. Critics praised the composer for the extraordinary independence of melody lines, the bass player for her virtuoso finger picking, the artificially intelligent blender for its awesome shredding and the sopranos for their colorful voice, their extraordinary range and masterful display of subtle vibratos. Sheer excitement reportedly caused entire audiences to grow an extra pair of whiskers during the solos. Those were the times.

Movie without images

2
24 Jul'17 18:06 in soundscapealienating

Requires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no samples are used. Some sounds I designed myself, others I reused from various tutorials, help files and other places (like sccode.org). All sequenced into a soundscape of some sorts.

heavy breathing

1

An attempt at emulating a breathing sound. Originally made using sonic-visualizer, based on the spectrogram of the first breath in this recording: http://freesound.org/people/gogo199432/sounds/198025/, and then edited to make it sound longer. Note: needs supercollider 3.9dev.

granular AM synthesis

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized fragment. No filters or other effects are used. With some OSC based "score" visualization from patterns. Using Pdef to dynamically replace patterns. Parameters related to distribution of the grains as well as the parameters of the AM synthesis (construction of the grains) are varied over time to create some evolution in the piece.