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Keyboard Pattern recorder with samples this time

by Frank Bonarrigo on 10 Jul'24 08:15 in gui patterns phrase recorder

This is the second Keyboard. This one is setup for samples . Activating the Keyboard button allows you to play the keyboard with your computer Keyboar

Keyboard phrase recorder and Pattern Array printer

by Frank Bonarrigo on 10 Jul'24 08:12 in pattern gui sequencer

One of 2 Keyboards, The other will play a sample. This is one with a standard default Synth. Activating the Keyboard button allows you to play the ke

Function to extract audio from youtube + example usage

by gosub on 06 Jun'24 08:11 in utility youtube rickroll

Helper function to extract audio from a youtube video, and save it to a file. Note: Linux/OSX/Unix only (uses .unixCmd), needs yt-dlp to be install

Sound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC

by gosub on 30 May'24 09:09 in ikeda ryojiikeda microsound puredata

Sound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC source: https://www.youtube.com/watch?v=CLddxGIlVPU I only did the porting, kudo

Remap Channel Outputs

by Bernardo Barros on 27 May'24 09:12 in remap output channels

This code sets up a remapping system where input channels are mapped to output channels based on a predefined configuration. The remapping is done usi

Far Enough

by iakamuri on 10 Apr'24 16:32 in composition score miniature

It is the first short composition, that I fully implemented in SuperCollider, it utilizes traditional synthesis techniques and feedback, exploring sco

windter

by LFSaw on 21 Jan'24 22:18 in piece fixedmedia

An 8-channel fixed-media piece arranged and composed Till Bovermann aka LFSaw for the 2011 edition of 4for8, Helsinki.

Overtone Explorer

by prko on 19 Jan'24 21:00 in additive partial overtones

[related forum post 1](https://scsynth.org/t/how-to-avoid-exception-in-graphdef-load-exceeded-number-of-interconnect-buffers-how-to-make-certain-slide

Space Game

by mjsyts on 20 Jul'22 15:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

phase modulation dx11 algoritms

by gentleclockdivider on 04 Jul'22 01:19 in fm phase modulation dx

All dx11 algoritms

fast fm windchimes 4 fealty

by s2s2s2s2s on 18 Jun'22 03:24 in i loike windchimes

oldpatch

monzos + sloth patch

by eli.rosenkim on 20 Apr'22 19:37 in just intonation monzo sloth canon fractals

fun patch using sloth canons to control places of a monzo

mutronome (brownian motion of beats)

by eli.rosenkim on 20 Apr'22 19:23 in rhythm metronome brownian relabi

beat absolute locations rather than deltas meander randomly each cycle

Operator-synth_Isomorphic-version

by Marty Carlton on 02 Mar'22 00:02 in filter additive synthesis lfo computer keyboard isomorphic layout

This is just a different keyboard layout for the code I found called "Operator". Thank you Alexander Lunt, wherever you might be! I changed the weird

Buffer Plotter

by Dindoléon on 05 Jan'22 15:06 in gui synthesis utility plotter

This is a setup that allows you to plot a Synth() output, using a buffer. See https://scsynth.org/t/what-is-the-best-way-to-plot-a-synth/5160 .

trash

by ab2 on 09 Dec'21 00:45 in eguitar

just a very limited attempt for reference purpose of a hoped for eguitar synth ´ based on https://sccode.org/1-5aC#c982

hamma

by hamma on 02 Dec'21 18:41 in drone gui visuals graphics

a go at making something like metaphysical function from NI reaktor in SC original instrument design by mike daliot based on ScopeView helpfile

magic sparkly rainbow!!!!!!<3

by daisystomper on 13 Aug'21 22:56 in scales sparkly

some scale stuff by a novice-SC lovable unicorn

Mountains

by Dindoléon on 12 Aug'21 11:14 in gui enveloppe

A personnal interpretation of enveloppe pictural representation.

Auditory Scene Analysis, a SuperCollider companion (Chapter 1)

by mjf352 on 28 Jul'21 01:36 in auditory scene analysis interactive tool auditory perception perception listening ears

This is an estimation of every audio-based experiment from "Auditory Scene Analysis, Chapter 1" in the form of SuperCollider code. The purpose is to p

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