Search for «LFNoise1»doc code in class tags
sloth canons
by eli.rosenkim on 20 Apr'22 13:36 inroutine that takes a seed and generates a self-similar sloth canon with it by adding each term to each term, better explained in this blog post: https
fraction2basimal
by eli.rosenkim on 20 Apr'22 13:28 infunction that extracts repeating digits in "basimal" representations of ratios
saturated, filtered, reverberated growl
by Luka P. on 09 Dec'21 07:25 intest to use some distortion UGens from Mads' Ported Plugins and ended up with this tootin fatso.
music for airports inspired generative music
by infinite digits on 01 Dec'21 12:32 inthis is a infinite generative song based on Eno's Music for Airports. I realize this could be split up into different SynthDef's and sequenced with
droneFM01
by Oscar Recarte on 11 Jul'21 02:50 inPolyrhythmic and dynamic FM drone. More detailed info (in Spanish) at https://recarteblog.wordpress.com/2021/02/23/example-post-2/
SCTweets - 140 Character - swiki repost
by zecraum on 07 Apr'21 23:42 in140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n
A Modular Approach To Phase Modulation
by bp on 28 Mar'21 22:37 inIn messing around with PM/FM synthesis, I had this idea to make a SynthDef that represents one individual operator in a PM synth. Then the operators a
OSC etude #1
by emergent on 20 Mar'21 09:36 in3 bandpass-filtered sawtooth waves, center frequency of bandpass filter modulated by OSC via the multitouch feature of Sensors2Osc
Vocal Clouds (work in progress)
by emergent on 08 Mar'21 08:16 inA sample-based granular synthesizer to make a cloud-like texture from short vocal samples, which can then be played with a MIDI controller ## ToDo:
GUI to generate scale- and arpeggio-like fragments in Just Intonation
by jordanwhitede on 20 Dec'20 09:03 inI developed this to help me work on hearing and playing in just intonation. It's my first GUI so feedback is very welcome, but it works basically ok f
Chaos Machine
by dkam136 on 09 Dec'20 06:58 inI've been building some tutorials for SuperCollider and just wanted to share this one I made on creating a Chaos Machine in SuperCollider. Full disclo
Eternal Elevator Ensemble
by 56228375 on 07 Dec'20 19:15 inLegend has it that on December 14th of 1287, the day that lives by the name of St. Lucia's Flood, a metalic artifact was unearthed filled with undecip
Waves & Surf
by Andrew Brož on 29 Oct'20 21:19 inSimple relaxing white noise generator simulating a seaside.
In-between, longing
by jpdrecourt on 29 Sep'20 17:04 inThis is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas
Pietro Mascagni's 'Cavalleria rusticana'
by deafwalker on 26 Jun'20 14:42 inA SuperCollider rendition of the orchestral intermezzo from Pietro Mascagni's 'Cavalleria rusticana' by Eli FieldSteel
Hotroded "08091500Acid309 by_otophilia"
by bernhard on 15 Apr'20 09:44 inHotroded version of "08091500Acid309 by_otophilia". With additional basssynth, euclidian patterns (needs the Bjorklund Object). With some randomisatio
Gaussian Cookiemonster
by bernhard on 31 Mar'20 10:25 inGrainsynth Sampler based on Example in the Documentation. Similar to cookiemonster v.1.1, with GaussTrig instead of randomized Impulse
Cookiemonster v.1.1
by bernhard on 31 Mar'20 10:04 inGrainsynth Sampler based on the Example in the Documentation. Better version of v.1.0.
Cookiemonster
by bernhard on 31 Mar'20 06:53 inGrainsynth Sampler based on the Example in the Documentation. I'd call it crumblesynthesis. "ME WANT COOKIE!!!"