Search for «WhiteNoise»doc code in class tags
little
by fatherjason on 04 Aug'24 01:23 inI'm gearing up to do a big project soon; so, this is a little etude—if you will—in preparation. I've been studying Eli Fieldsteel's tutorials for yea
Sound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC
by gosub on 30 May'24 09:09 inSound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC source: https://www.youtube.com/watch?v=CLddxGIlVPU I only did the porting, kudo
leaf - an lsystem composition
by blueprint on 17 Nov'23 13:12 inagain, after building the l-system using https://anvaka.github.io/lsystem/ A composition. https://github.com/poetaster/supercollider-lsystems
Convolution reverb and impulse responses
by zecraum on 12 Jun'23 02:42 inBoilerplate code for creating and testing convolution reverb and impulse responses
Reverse reverb
by zecraum on 11 Jun'23 17:41 inReverb reverb by Click Nilson based on impulse response convolution. Posted on the mailing list.
l-systems Pbindef
by blueprint on 21 Mar'23 14:17 inAlso an homage to: http://sccode.org/1-5bp but using l-systems to drive Pbindefs instead of Panolas. This is slightly easier to modify other factors (
bytebeat homage
by blueprint on 17 Mar'23 19:54 in// these are variations on http://sccode.org/1-5ei#c1021 // my variations are based on bytebeat stuff I did for the midiboy, arduino code // here ht
Space Game
by mjsyts on 20 Jul'22 15:47 inTop-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.
Twin Peak Filters
by eli.rosenkim on 20 Apr'22 19:20 inNdefs inspired by rob hordijk's twin peak filters, which can accomplish some formant-y fun
Operator-synth_Isomorphic-version
by Marty Carlton on 02 Mar'22 00:02 inThis is just a different keyboard layout for the code I found called "Operator". Thank you Alexander Lunt, wherever you might be! I changed the weird
saturated, filtered, reverberated growl
by Luka P. on 09 Dec'21 13:25 intest to use some distortion UGens from Mads' Ported Plugins and ended up with this tootin fatso.
Auditory Scene Analysis, a SuperCollider companion (Chapter 1)
by mjf352 on 28 Jul'21 01:36 inThis is an estimation of every audio-based experiment from "Auditory Scene Analysis, Chapter 1" in the form of SuperCollider code. The purpose is to p
Drunken Dwarf
by Melas Onos on 19 Jun'21 02:28 inJust some weird thing made with some physical modelling gone wrong
SCTweets - 140 Character - swiki repost
by zecraum on 08 Apr'21 05:42 in140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n
Make Noise 0-Coast
by bgola on 18 Feb'21 10:45 inTrying to replicate the Make Noise 0-Coast semi-modular synth design Inspired by https://www.youtube.com/watch?v=gQCmjEgFgS4