Search for «WhiteNoise»doc code in class tags

Sunday's patch & shader: Value Noise

by TatriX on 15 Dec'24 18:00 in

little

by fatherjason on 04 Aug'24 01:23 in glitch code eighties bass

I'm gearing up to do a big project soon; so, this is a little etude—if you will—in preparation. I've been studying Eli Fieldsteel's tutorials for yea

Sound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC

by gosub on 30 May'24 09:09 in ikeda ryojiikeda microsound puredata

Sound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC source: https://www.youtube.com/watch?v=CLddxGIlVPU I only did the porting, kudo

windter

by LFSaw on 21 Jan'24 22:18 in piece fixedmedia

An 8-channel fixed-media piece arranged and composed Till Bovermann aka LFSaw for the 2011 edition of 4for8, Helsinki.

leaf - an lsystem composition

by blueprint on 17 Nov'23 13:12 in algo lsystem

again, after building the l-system using https://anvaka.github.io/lsystem/ A composition. https://github.com/poetaster/supercollider-lsystems

filksong

by smoge on 28 Sep'23 04:06 in

https://www.gnu.org/music/free-software-song.html

Nostalgia

by rafa_teck on 21 Sep'23 17:18 in substractive chill out

Just an exploration with Substractive synthesis.

Convolution reverb and impulse responses

by zecraum on 12 Jun'23 02:42 in reverb convolution reverse ir fft impulse response reverse reverb realtime real time

Boilerplate code for creating and testing convolution reverb and impulse responses

Reverse reverb

by zecraum on 11 Jun'23 17:41 in reverb convolution reverse fft

Reverb reverb by Click Nilson based on impulse response convolution. Posted on the mailing list.

l-systems Pbindef

by blueprint on 21 Mar'23 14:17 in lsystem generative iterative

Also an homage to: http://sccode.org/1-5bp but using l-systems to drive Pbindefs instead of Panolas. This is slightly easier to modify other factors (

bytebeat homage

by blueprint on 17 Mar'23 19:54 in math

// these are variations on http://sccode.org/1-5ei#c1021 // my variations are based on bytebeat stuff I did for the midiboy, arduino code // here ht

Space Game

by mjsyts on 20 Jul'22 15:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

Twin Peak Filters

by eli.rosenkim on 20 Apr'22 19:20 in filter formant hordijk twinpeak

Ndefs inspired by rob hordijk's twin peak filters, which can accomplish some formant-y fun

Operator-synth_Isomorphic-version

by Marty Carlton on 02 Mar'22 00:02 in filter additive synthesis lfo computer keyboard isomorphic layout

This is just a different keyboard layout for the code I found called "Operator". Thank you Alexander Lunt, wherever you might be! I changed the weird

saturated, filtered, reverberated growl

by Luka P. on 09 Dec'21 13:25 in bass deep distortion saturation

test to use some distortion UGens from Mads' Ported Plugins and ended up with this tootin fatso.

Auditory Scene Analysis, a SuperCollider companion (Chapter 1)

by mjf352 on 28 Jul'21 01:36 in auditory scene analysis interactive tool auditory perception perception listening ears

This is an estimation of every audio-based experiment from "Auditory Scene Analysis, Chapter 1" in the form of SuperCollider code. The purpose is to p

Drunken Dwarf

by Melas Onos on 19 Jun'21 02:28 in noisy pbind synthdef weird

Just some weird thing made with some physical modelling gone wrong

SCTweets - 140 Character - swiki repost

by zecraum on 08 Apr'21 05:42 in sctweet sctweets tweeter swiki

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n

Make Noise 0-Coast

by bgola on 18 Feb'21 10:45 in synth modular 0coast makenoise

Trying to replicate the Make Noise 0-Coast semi-modular synth design Inspired by https://www.youtube.com/watch?v=gQCmjEgFgS4

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