Search for «PlayBuf»doc code in class tags
CloudGenMiniBuf streamlined
by LFSaw on 17 Dec'24 11:26 inCloudGenMini for use with samples. Replaced all global variables to be members of the Tdef(\cloud0)-own environment. This should help to create seve
Function to extract audio from youtube + example usage
by gosub on 06 Jun'24 08:11 inHelper function to extract audio from a youtube video, and save it to a file. Note: Linux/OSX/Unix only (uses .unixCmd), needs yt-dlp to be install
freeze playback
by LFSaw on 03 Jul'23 10:31 inExplore options to freeze playback of a sound file (a) by playhead movement (b) by FFT freeze
Spectral Cross-Synthesis
by zecraum on 26 Jun'23 00:54 inBy Nathaniel Virgo. See https://listarc.cal.bham.ac.uk/lists/sc-users-2009/msg55766.html This comes from the mailing list as an attempt to simulate
Convolution reverb and impulse responses
by zecraum on 12 Jun'23 02:42 inBoilerplate code for creating and testing convolution reverb and impulse responses
Reverse reverb
by zecraum on 11 Jun'23 17:41 inReverb reverb by Click Nilson based on impulse response convolution. Posted on the mailing list.
SCTweets - 140 Character - swiki repost
by zecraum on 08 Apr'21 05:42 in140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n
9/8 drum'n strings
by bernhard on 15 Apr'20 16:07 inAn experiment with euclidian patterns, sampled drums and synthesized strings. Inspired by middle eastern 9/8 rhythms. Replace the samples in the dicti
Paulstretch for SuperCollider
by jpdrecourt on 07 Apr'20 09:46 inThis is a port of the basic Paulstretch algorithm to SuperCollider (no onset detection). Mono version, for stereo, use 2 instances hard panned. The so
reception: thanks (1)Visual gain reduction meter
by jpdrecourt on 15 Mar'20 18:21 inSimple visualisation of the gain reduction for effects like compression. It can be run in its own editor window and requires only minimal modification
panflute sampler
by nicolaariutti on 20 Oct'19 19:42 inA slightly modified version of my sampler (https://scsynth.org/t/sorting-list-of-dictionaries-by-keys/705, https://scsynth.org/t/dictionary-and-array-
instant nostalgia with wow and flutter
by 56228375 on 31 Aug'19 15:22 inadd instant nostalgia to your music with a touch of wow and flutter link for the sample: https://drive.google.com/file/d/1qysrKqJ0S6Huub4mEKp2Gk8FJqq
Orchestral Sound texture v1
by nicolaariutti on 21 May'19 23:42 inI've used samples from the SSO (https://github.com/peastman/sso).
KickandBass
by Scott L Simon on 05 Jan'19 12:16 inAnother small GUI performance module. Builds on a 303 from the helpfiles with a few changes.
IDMish modified. It is inspirated from the work of xffff.
by jerome.lapuyade.lahorgue on 18 Dec'18 13:57 inThis patch uses a SynthDef with Demand and triggered Ugens inside. The advantage of this rather using Pbind is the ability to play very speed rhythms
Micro-Rythms and micro-melodies with granular synthesis.
by jerome.lapuyade.lahorgue on 17 Dec'18 15:25 inIn order to not saturate the server, no OSC message is sent at each micro-times; I use Demand Ugens and I can get very speed rhythms.
"Home" - MUSC 115 Final
by tsonker on 03 Dec'18 21:24 inSoundscape inspired partly by the festive season of Ganesh Chaturthi but mostly by homesickness. (Melody: Imagine Dragon's "Demons") SoundCloud:
Granular Sampling demo [no GUI]
by Bruno Ruviaro on 17 Nov'18 01:34 inPlayBuf, granular sampling, Pbind, fork, TGrains