zecraum commented on Using MultiSliderView to control the harmonics of a wavetable 25 May'23 14:00

I missed some reference, the original code is by the username nikolai collinsky and the modified version by james mccartney

zecraum added code Using MultiSliderView to control the harmonics of a wavetable 25 May'23 02:00

example by James McCartney extracted from the mailing list:

spongy commented on Accurate Yamaha DX-7 Emulation Using Supercollider 14 May'23 20:04

totally a noob, i don't know to get rid of this "ERROR: syntax error, unexpected '(', expecting end of file in interpreted text line 9 char 1: ( // Note Off message ^ ~mainCaller.value(80, 0); ----------------------------------- ER

spongy commented on Accurate Yamaha DX-7 Emulation Using Supercollider 14 May'23 20:03

ERROR: syntax error, unexpected '(', expecting end of file in interpreted text line 9 char 1: ( // Note Off message ^ ~mainCaller.value(80, 0); ----------------------------------- ERROR: Command line parse failed -> nil

56228375 commented on bytebeat homage 23 Apr'23 13:17

nice variations!

blueprint added code l-systems Pbindef 21 Mar'23 14:17

Also an homage to: but using l-systems to drive Pbindefs instead of Panolas. This is slightly easier to modify other factors (env, for instance) and specify freq instead of notes.

blueprint added code bytebeat homage 17 Mar'23 19:54
in math

// these are variations on // my variations are based on bytebeat stuff I did for the midiboy, arduino code // here // that thing draws pictures, too.

blueprint added code Weed, after P. Bourke 17 Mar'23 14:13

This is an homage to: which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems I wrote for which lets you play with l-systems in the browser (and

blueprint commented on Generating Graphics and Music From The Dragon Curve 17 Mar'23 14:10

I made a bunch of variations on these, with links to the l-systems and pics. My

blueprint added code Re: Generating Graphics and Music From The Dragon Curve 08 Mar'23 13:17

These are variations using lsystems I built for: I've only changed the LSystem itself, not the note selections or instruments.

blueprint commented on Generating Graphics and Music From The Dragon Curve 08 Mar'23 13:07

Fun. I've built a bunch of systems to (initially to add color) to: Try your code with: <pre> var lsys = LSystem( iterations:4, axiom:"Y", constants:Set[], rules:(\X : "X[-F

Robert Boyd added code RaggaTek-000001 14 Feb'23 03:46
Muse Score added code Experiment with roots of unity 28 Jan'23 11:04

This is an experiment with roots of unity in supercollider. I took Eulers formula exp(2*pi*I*k/n) = cos(2*pi*k/n)+sin(2*pi*k/n)*I to sonify sums of roots of unity where the sums run through divisors of some numbers.

Muse Score added code Underwater 24 Jan'23 12:50

This is my first piece of music in the world of supercollider.

ales.zemene commented on Locked In 29 Dec'22 05:15

sehr beeindruckend

56228375 commented on Locked In 09 Dec'22 21:36

I think you are missing the sc3plugins. You need to download and install them separately (or build them yourself, if you built supercollider from code yourself)

56228375 commented on Locked In 09 Dec'22 21:36

I think you are missing the sc3plugins. You need to download and install them separately (or build them yourself, if you built supercollider from code yourself)

56228375 commented on Locked In 09 Dec'22 21:36

I think you are missing the sc3plugins. You need to download and install them separately (or build them yourself, if you built supercollider from code yourself)

eprayner commented on Locked In 06 Dec'22 05:17

hey, I'm just starting to learn SuperCollider, so apologies for this. When I copy paste this into SuperCollider 3.13.0-rc1 I get: ERROR: Class not defined. In general, the code here does not work for me. Can you tell me why?

prko added code Automatic looper by selecting a part of a sound file 05 Dec'22 15:41
in looper

originated from <> and <>.

grahamsw commented on THX Deep Note reconstruction 13 Nov'22 05:01

this is magnificent!

hogobogobogo commented on SpeechRender / SpeechBuffer 27 Oct'22 14:14


prko added code IP detector 22 Oct'22 06:09

This code outputs an array consisting of local IPs (or an array with one local IP if there is only one) except “”. It successfully detects multiple IPv4 addresses as well as one IPv4 address under macOS 12.2.1 and Windows 11. However, und

tom.dugovic commented on Blowing ambient with lots of reverb 24 Sep'22 20:56

Looks great! A couple notes - I think GVerb expects a mono input, and the triple reverb can be condensed with a loop. Try: { in = (in*0.2) +, 220, 12, mul: 0.3); }; instead I cut the `mul` in half because of mixing th commented on yet another tweet 04 Sep'22 13:20

yep, guess that style of 140 sc code was about to use dense-on-line formatting, but i understand what you are suggesting concerning readability...

tom.dugovic commented on yet another tweet 03 Sep'22 19:00

I recommend formatting the code with newlines, and declaring numbers more explicitly. It's useful for debugging. You can likely nix the variables you've used and use the classes in their places. Replace all instances of `a` with `LFNoise0`, for insta added code yet another tweet 01 Sep'22 14:17

dirty and noisy "result" of remembering/learning sc again. still dont understand why it does not work when i move .ar/kr to var definition. hh... will turn it into synthdef...

aucotsi added code yet another tweet 30 Aug'22 01:18
in tweet
aucotsi commented on Space Game 27 Aug'22 14:01

thanks! super fun!

prko added code A Simple Synthesizer Keyboard 14 Aug'22 09:47
teorohaa added code 13 Aug'22 02:59
fellipealcateia commented on Galton Board Simulator 05 Aug'22 05:02

This is great! Super useful for visualizing the probability distribution! Thanks for sharing!!!

LFSaw added code NodeProxy PlayControl for parallel sounds 04 Aug'22 11:38

NodeProxy rule to create parallel versions of the same sound definition.

rd commented on Paulstretch for SuperCollider 03 Aug'22 20:06

nice work. thanks kindly. ps. there's a Ugen you can use for this, instead of passing the value in.

kevinsmcfarland commented on Paulstretch for SuperCollider 21 Jul'22 23:13

Thanks so much for this, I'm finding this port very useful! However, I found a bug that should be a quick fix. I noticed that the stretch factor doesn't yield consistent results, such that longer buffers yield results significantly shorter in dura

mjsyts added code Space Game 20 Jul'22 15:47

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

tom.dugovic commented on fast fm windchimes 4 fealty 18 Jul'22 01:51

Cool sound. One nitpick - It does throw a deprecation warning on 3.11+, as `.asInt` has been deprecated in favor of `.asInteger`.

Dindoléon added code Galton Board Simulator 10 Jul'22 18:50
in gui

Δ added code Δ 10 Jul'22 01:21
dirk.bouters commented on expert sleepers ES-5 control code 07 Jul'22 22:09

hi, do you have by any chance a piece of code for use with expert sleepers ES-9? Thanks, Dirk

gentleclockdivider added code phase modulation dx11 algoritms 04 Jul'22 01:19

All dx11 algoritms

tedthetrumpet commented on XL Kaos Looper 23 Jun'22 21:26

This is great, thanks, but… it always overdubs? l.set(\t_trig, 1) does not do anything, there is no argument called t_trig?

grahamsw commented on music for airports inspired generative music 20 Jun'22 19:39

and here is a (slightly simplified - not using sc3-plugins, for now) version running in a docker container in a VM and broadcasting over IceCast - so you can listen to it forever

s2s2s2s2s added code fast fm windchimes 4 fealty 18 Jun'22 03:24


s2s2s2s2s added code test test test silly gfx patch 18 Jun'22 03:03


philthomson commented on floating02 patch 05 Jun'22 20:37

Needs BandSplitter Quark, I think

eli.rosenkim added code floating02 patch 05 Jun'22 09:43

Late night patching. Ocean and percussion.

eli.rosenkim commented on digital lowercase from floating point errors 02 Jun'22 07:39

I initially misunderstood what I was doing here. Only one of 4 voices truly should cancel (the sine voice), the other 3 are due to running oscillators well below the intended rate, removing dc, and then amplifying the artifacts

eli.rosenkim added code digital lowercase from floating point errors 01 Jun'22 03:36 quick proof of concept Results of a subtracting two identical out of phase signals from each-other, which should be silent

grahamsw commented on music for airports inspired generative music 29 May'22 16:18

this is wonderful. Very much what I'm trying to do - only I want to make it responsive - to create ambient sound that changes in responses to environmental signals. Thanks for the inspiration and the example

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0coast 115 115 modulations 115granular 115modulations 115pluck 140 1bit music 303 3d 3d sound 808 8bit 909 98 ableton push abstract abstraction accelerando accordion acid additive synthesis alarm aleatoric algorave algorhitmic algorithm algorithmic algorithmic aleatoric patterns mallets algorithmic composing algorithmic composition aliasing alien alienating allpass am ambience ambient amplitude amplitude modulation amplitude tracker amplitude trigger amsynth analog analogue analysis analyzer animated user interface animation aphex twin api arcade ardour armonizacion arpeggiato arpeggiator arpeggio array arrays art arvo pãrt atari atmosphere atonal attack audio fx audiovisual auditory illusion auditory perception auditory scene analysis auto autoaccompaniment automatic autotune bach background backtracking ball bandcamp baroque basic basimal basoons bass basses bassline basso gettato beach beat beat slicer beats beep beginner bell bells beng benoit binary binaural bird birds birdsong bits bitwise bjorklund bleep bleeps blender blip blippoo box blow blues body sound bohlenpierce boids boreas bossa bossa nova bouncy brainwave brass breaking glass breath breathing broken brown noise brownian bruno bubbles buffer buffers bufrd building block bus buzz bzakirasantjago bzbuzz cable calm camp value canon car carnival cat purr asmr cc cello cellos cellular automaton chance channel strip chaos chaosgen chaotic cheap cheaptune cheesy chicago chill chiptune chord chord progressions chords chromatic chunks church circus city clap clarinets class classic classical claustrophic click clicks clip clipping clock clowns clustering clusters cmdperiod code code fork code generation coding collatzproblem color color picker colour compilation complex complex wave complexres complexwave composition compression compressor computer computer keyboard contimbre contraints control control bus control busses control signal control signals controller convenience converter convertrhythm convoluted convolution convolution comb granular theory conway conways game of life cookbook cookie cover cowbell crackles crossfade crossing crumble crumblesynthesis cs80 cube cumbia cumulative pulses cymbal damage dangerous dark decelerando decimal deep deep note default synth delay demand demand ugens detection detune dialog dialogue didactic dirty display disquiet disquiet junto disquiet0048libertederive disquiet0050morsebeat dissonant distort distorted distortion distribution doodle doppler dot drag dragon drand drawing drone drone freerun drone gui visuals graphics drop drum drum loops drum machine drummachine drums dry dseq dstutter dub dubstep dust dust2 dx dx7 dynklank dystimbria dystopian ears easy echo editor educational effect effectchains effects eguitar el cubito de chuito electric piano electricity electro electroacoustic electronic eli fieldsteel emulation endless engine eno entrypoint envelopes enveloppe environment epic sax guy eq es5 escala espiral et12 eternal music euclidean euclidian event event type eventtype example experiment experimental expert sleepers extension external synth extraction fanboy fdn feature feedback feedback delay network feedforward network fft fieldsteel file filter filtered filtered noise filtering filters floating point flute flutter fm fm grains envelope modulation fm synth fm synthesis folk fork formant formant synthesis fourier fractal fractals frames freeverb frequency modulation frequency ratio frequency shift frequency_modulation frog frying fun function funky funny futuristic fx gabber gain reduction game game of life games gate gauss gaussian wave gendy general midi generative generator geometry gipsy give me a sine glitch glokenspiel grain grainin grains granular granular sampling granular synthesis granularsynthesis granulation granulator graphic graphics gregorian chant grid groove gui gui interaction gui views guitar guitar pedal hacknoise hacks handclap happy hardcore harmonic harmonic minor scale harmonic series harmonica harmonics harmonies harmony harp harsh help helper heterodox hex hexon hi hat high hihat hiss hoover hordijk howto hsv hum hypnosis hypnotic i ching i loike windchimes iching icon idm if illusion image processing imitation immersive import improvisation impulse incremental infinite informative infrastructure inharmonic partials insect insects insensatez instrument integers interactive interactive tool interface interpolate invention ip ip detector ir irritating isochronic isomorphic layout jazz jetsons jit jitlib jpeg jpg junto just just intonation kalimba kaoss pad kaprekars constant karplusstrong karplusstrong synthesis karpusstrong keyboard kick kick drum kinect king wen king wen sequence kitchen klangs klank kraftwerk language laser laughing launcher layout layouts lazer lfdnoise lfdnoise0 lfdnoise1 lfdnoise3 lfo life simulator lifeforms limiter line linear lissajous list listening live live coding live looping livecode livecode algorave livecoding lizard loader lofi logo long long or short loop looper loudness low lowercase lsystem lsystem generative iterative machine majestic makenoise mapping maqam music trainer marimba markov markov chain math math feigenbaum bifurcation mathematics matrix maximizer mckenna mechanical meditation mellow melodic melodica melodies melody melt menor armonica menu meta metal metallic metering method metre metronome micromelodies microrhythms microtiming mid midi midi control change cc soft takeover gui midi file midicontroller midiin minimal minimalism minor mirrors mixer mixfill moaning modal modality modalitycookbook model modulacion modular modulate modulation modulation index module molecular money mono monophonic monzo mood music moog morph morphing morse morse code motor mouse mousex mousey mouth harp movie mpd18 multichannel multiline multiple wavetable synthesis multislider musc musc115 musc115 a3 musc115pluck musc115thx musc9pluck musc9plunderphonics music music box music theory mvc mystic solfeggio möchtegernikeda nap natural nature nautilus ndef nested neurofunk nimate noise noisy nonlinear nonrealtime nostalgia notation notenumbers nrpn nrt numer to pitch nyquist oboes ocean omelet ominous oneliner oneshot onset onset detection orchestra order organ orquestral osc osc receiver oscillator oversampling pad pads padsynth paint palindrome panola parametric parser abc score notation partch partitions path pattern pattern control patternproxies patterns pbind pbindef pbindf peaceful peak detection pedagogy pedal pen pendulum pentatonic perc perception percussion percussive performance tool periodic ambient study permutations persian phase phase modulation phasemodulation phasing phrygian physical model physics pi piano piano player pianoteq picker picture piece pinknoise pitch pitch correction pitch shift pitch shifter pitch tracking plane platform play playback player plot plotter pluck plucked plucked strings plucking plugin plunderphonics pm pmono poly polyphonic pong pop pops port position post window preset preview prime numbers processing prototype prototyping pseq pseudoclass prototyping pspawner psy psychoacoustic pulse pulsing pure pwm quadriphonic quantization quarks quasiinstrumental quick quine quiz quneo r2d2 radio noise radio static rain random random number generator randomness recipe recoder record recorder recording recursion recursive network reed regex register relabi relaxed render renderer renoise repetitive research resonance resonator resonz retro reusable reverb reverse reverse engineering rgb rhodes rhythm rhythmic rhythmicon rich ring modulation ring modulator risset room tone rossler routine routing rythm rythmic sad samba sample samplepack sampler samples sampling sampling theorem satan saturation saw saw synth sawtooth sax sc140 scale scales scales sparkly scanned scanned synthesis scannedwave scary sccode scdoc scgraph sci fi science scifi sclang scmir scope scopeout scopeout2 scopeview scplugins scrambled eggs screen saver scroll sctweet sctweets scu sea seek selection selfstep send sequence sequencer sequencing sequential series of numbers serum server shaman shared shepard shepard tone shepardrisset shephard shift shift register shortcut shuffle sick side chain sidechain sieve signal analysis signalvoid similarity simple simple example simple harmonic motion simplemidifile simulation sine sine cluster sine wave sinewaves singers sinosc sinusoid siren sitar sketch sleep sleepy slider sloth canon slow smooth snake snare snow snowcrashproject soft software song sonification soothing sort sound sound and image sound design sound effect sound effects sound file sound forms sound fx soundeffect soundeffects soundfile soundfiles soundscape space space alien weapon laser raygun blaster spacecho spaceship spacey sparks spatial spatial audio spatialization spectrogram spectrum speculative speech speedcore spinback spiral spiritual splatter square wave squarepusher squiggle star trek star wars status step step sequencer stereo stk stochastic strange stranger things street stretching string string manipulation strings strings trap stutter stylophone substractive synth subtractive subtractive synthesis supercollider surf svf swarm swarming swiki swing sync synchronisation synchronization synth synthdef synthesis synthesis techniques synthesizer synthetic synths sysex tabla tag talkbass tape experimental reich tapestop task tb303 teaching techno techno kick template tempo terence mckenna test texture the cube the muse theme themepark theory theoryquark theremin threshold throttling thue thump thunder thx thx deep note time time stretch timeline timing timpani tip tonality tool tracker tracking tradicional instrumens trand transform transition trap set tremelo triad triangle trick trig trigger triggers trippy trumpet tubulars tune tuning turk tutorial tweet tweeter tweetgui tweets twinpeak twotube ufo ui underoath unfunky unnamable update upic user interface userview utilities utility vastness venetian snaeres video game music view vintage vinyl emulation violin violins visions visual visual osc visualization vocable vocal voice vowel vsti vuvuzela walshhadamard warp1 watching water wave wave field synthesis waveform waveforms waves wavesets wavesetsevent waveshaping wavetable wavetable synthesis weak connection weird wfs white noise whitenoise wibbles wind window wineglass winter wobble woodwind work in progress wow wub xenakis xilophone yamaha yaxu zap


34 39 4 synthdefs to choose from 43 is very nice advanced alarming algregorian ambience ambient analog andy farnell audio analysis automatic spatialiser awesome awesome awesome sound basic beautiful bell bistable physics sonification hearalike breathing calming collection complex composition control cool cosmic cryptic dark deep digital kitchen drone drony drumkit educational electric electrobells energy epic example excellent external program eyecandy fantastic fft freeze flight freaking awesome freezes my lang fries my brain frightening fun funky funny game music glitch grains granular graphics instructional great great and useful great for acoustic instruments and analog synths greetings from maryanne amacher groovy gui gui interface hack i just love arvo pärt thanks idm if im posting a stutterlivelooper impressive industrial informative inspiration instructional instructive instrument interesting jazzy jitlib just to round out the examples klank krautrock l33t lovely made me cry makes me hungry matchcut melancholic metallic modular morphing natural ndef neat nice nice use of the default synth noisy oh this is great organ organic patterns percussive ping preset save random realistic realisticsounding really nice going to need to study this one redfrikfan relaxed resynthesis retro rukanofan satisfying scanned synthesis scanned wave synthesis ship horn shizzle ma nizzle simple simulation sines sleepy soft some rhythm sound soundboard space spacy spatial spielkind spring star trek strange strangeloop stunning sudden surprising syntax synth thanks thanks so much this is beautiful i love arvo this is wonderful thumpy timesink tonal trance transition trick tweet useful va visualization vst wasps wilderness with video wobbly twinkles works wow


A2K AY AbstractPlayControl Airports AllpassC AllpassL AllpassN AmpComp AmpCompA Amplitude AmplitudeMod Any AppClock Archive Array Array2D ArrayMax ArrayedCollection Association AudioIn BAllPass BBandPass BBandStop BHiPass BHiPass4 BHiShelf BLowPass BLowPass4 BLowShelf BMoog BPF BPeakEQ BRF Balance Balance2 Ball BhobHiShelf BhobLoShelf BiPanB2 BinaryOpUGen Bjorklund Bjorklund2 Blip BlitB3 BrownNoise BufCombL BufDelayL BufDur BufFrames BufGrain BufRateScale BufRd BufSampleRate BufSamples BufWr Buffer Bus Button CCResponder COsc Changed ChaosGen Char CheckBadValues CheckBox Chromagram Class Clip ClipNoise Clock CmdPeriod CoinGate CollStream Collection Color CombC CombL CombN Compander CompanderD Complex ComplexRes CompositeView Condition Control ControlDur ControlRate ControlSpec Controller Convolution Convolution2 Crackle CrossoverDistortion CuspL CuspN DC DFM1 DPW3Tri DPW4Saw DWGPlucked Date Dbrown Dbufrd Dbufwr Decay Decay2 Decimator DecodeB2 DegreeToKey DelTapRd DelTapWr Delay1 Delay2 DelayC DelayL DelayN Demand DemandEnvGen DetectSilence Dgeom Dialog Dibrown Dictionary Disintegrator DiskIn Diwhite Document Done DoubleArray Drand Dseq Dseries Dshuf Dstutter Dswitch Dust Dust2 Duty Dwhite Dwrand Dxrand DynKlang DynKlank EZKnob EZNumber EZRanger EZSlider EZText Env EnvFollow EnvGate EnvGen EnvelopeView Environment Error Event EventPatternProxy ExpRand FBSineC FBSineL FBSineN FFT FM7 FMGrain FOS FSinOsc Fb Fdef Feedback File FileReader Filter Float FloatArray FlowLayout FlowView Fold Font Formant FormantTable Formlet Free FreeSelf FreeSelfWhenDone FreeVerb FreeVerb1 FreeVerb2 FreqScope FreqScopeView FreqShift Friction Function GUI GVerb Gate GaussTrig GbmanL GbmanN Gendy1 Gendy2 Gendy3 Gendy5 GlitchRHPF Gradient GrainBuf GrainFM GrainIn GrainSin GrayNoise Greyhole GridLayout Group HLayout HPF HPZ1 HPZ2 Harmonics Hasher Help HenonC HenonL HenonN IEnvGen IFFT IRand IdentityDictionary IdentitySet Impulse In InFeedback InRange Index IndexInBetween IndexL Int8Array Integer Integrator InterplEnv Interval JPverb K2A KeyState Klang Klank Knob LFBrownNoise0 LFBrownNoise1 LFBrownNoise2 LFClipNoise LFCub LFDClipNoise LFDNoise0 LFDNoise1 LFDNoise3 LFGauss LFNoise0 LFNoise1 LFNoise2 LFPar LFPulse LFSaw LFTri LPF LPZ1 LPZ2 Lag Lag2 Lag2UD Lag3 Lag3UD LagUD LastValue Latch LatoocarfianC LatoocarfianL LatoocarfianN Layout LeakDC LeastChange LevelIndicator Library Limiter LinCongC LinCongL LinCongN LinExp LinLin LinPan2 LinRand LinXFade2 Line Linen LinkClock List ListView LocalBuf LocalIn LocalOut Logistic LoopBuf LorenzL Loudness MFCC MIDIClient MIDIFunc MIDIIn MIDIOut MIDIdef Magnitude Main MantissaMask Matrix Max Maybe MdaPiano Median Menu MenuAction Message MethodError MidEQ Mix ModDif MoogFF MoogLadder MoogVCF MostChange MouseButton MouseX MouseY MultiLevelIdentityDictionary MultiSliderView NHHall NL2 NRand NTube NamedControl Ndef NdefMixer NetAddr Node NodeProxy NodeWatcher Normalizer Not Note NoteOffResponder NoteOnResponder Number NumberBox OSCFunc OSCdef OSCpathResponder OSCresponder OSCresponderNode Object ObjectTable OffsetOut OnePole OneZero Onsets Order OrderedIdentitySet Osc OscN OteySoundBoard Out PMOsc PV_BinScramble PV_BinShift PV_BrickWall PV_Diffuser PV_MagBuffer PV_MagFreeze PV_MagSmear PV_MagSmooth PV_RandComb PV_RectComb Padd Pan2 Pan4 PanAz PanB2 ParGroup PartConv Patch PathName Pattern PatternProxy Pause Pbind Pbindef Pbindf Pbjorklund Pbjorklund2 Pbrown Pchain Pclump Pcollect Pdef Pdefn PdurStutter Peak PeakFollower Pen Penvir Pexprand Pfin Pfindur Pfpar Pfset Pfsm Pfunc Pfuncn Pfx Pfxb Pgauss Pgbrown Pgeom Phaser Phasor Phprand Phrase Pif Pindex PingPong PinkNoise Pipe Pitch PitchShift Pkey Place Platform Play PlayBuf PlayBufCF Player Plazy Plotter Pluck Pmono PmonoArtic Pn Point Polar Poll PopUpMenu Position Post Ppar PparGroup Ppatlace Ppoisson Pproto Prand Process Prout ProxyMixer ProxySpace Pseg Pseq Pser Pseries Pshuf Pslide Pspawn Pspawner Pstep Pstretch Pstutter Pswitch Pswitch1 Ptime Ptpar Ptrace Ptuple Pulse PulseCount PulseDPW PulseDivider Pwalk Pwhite Pwrand Pxrand QDragView QPalette QPen QtGUI QuadC QuadL QuadN Quark Quarks RHPF RLPF RLPFD Ramp Rand RandID RandSeed RangeSlider RecordBuf Recorder Rect Ref ReplaceOut Resonz Rest RingBuffer Ringz RootNode RosslerL Rotate2 Routine RunningMax RunningMin SCCode SCImage SCScope SOS SVF Sample SampleDur SampleRate Saw SawDPW Scale ScaleInfo Schmidt ScopeOut ScopeOut2 ScopeView Score ScrollView Select SelectX SelectXFocus Semaphore SendPeakRMS SendReply SendTrig Sequencer Server ServerBoot ServerMeterView ServerOptions ServerQuit ServerTree Set SetResetFF Shaper Signal Silence Silent SimpleController SimpleMIDIFile SinGrain SinOsc SinOscFB Size SkipJack Slew Slider Slider2D Slope SmoothDecimator SoundFile SoundFileView SoundIn SparseArray Spec SpecCentroid SpecPcile Speech Splay SplayAz Spring StackLayout StandardL StandardN StaticText Stepper Stethoscope Stk StkGlobals StkInst StkSaxofony Streson String Sweep Switch Symbol SyncSaw Synth SynthDef SynthDefControl SynthDescLib SystemClock T2A TBall TBrownRand TChoose TDelay TDuty TExpRand TGrains TIRand TRand TWChoose TabFileReader TabletSlider2D Tartini Task TaskProxy Tdef TdefGui Tempo TempoBusClock TempoClock TextField TextView Timer ToggleFF Trig Trig1 Tuning TuningInfo TwoPole TwoTube TwoZero UGen UniqueID Unpack1FFT UserView VLayout VLayoutView VOsc VOsc3 VadimFilter VarLag VarSaw Vibrato View Volume Warp1 WaveLoss Wavetable WebView WhiteNoise Window Wrap XFade2 XLine XOut ZeroCrossing