Activity

eli.rosenkim commented on Re: sloth canons [Pattern Extension] 28 Apr'22 01:25

this is rad!

tom.dugovic commented on sloth canons 23 Apr'22 22:24

I've created a descendant fork of the routine that creates a `Psloth` class. Thanks for sharing this. Any idea if there's an optimized algorithm that does not grow in memory usage at a linear rate? This would be cool for infinitely generative music.

tom.dugovic added code Re: sloth canons [Pattern Extension] 23 Apr'22 22:21

Save this as an extension and recompile class library. You can now use `Psloth([0,1,0], 10)`, for example, instead of declaring a new routine for each pattern. Update: Psloth2 created. Same output, memory usage decreased. I didn't persist the u

Δ added code Δ 21 Apr'22 23:31
tom.dugovic commented on How to tempo-sync LFOs in Patterns across multiple instances of a Synth 20 Apr'22 22:18

Very Cool. I'm wondering if anyone has an idea of how to do something like this but lock the LFO to an instance of a TempoClock, and allow for tempo updates. Ideally, I'd like to lock a few LFSaw synths to a TempoClock at frequencies of each power of

eli.rosenkim added code monzos + sloth patch 20 Apr'22 13:37

fun patch using sloth canons to control places of a monzo

eli.rosenkim added code sloth canons 20 Apr'22 13:36

routine that takes a seed and generates a self-similar sloth canon with it by adding each term to each term, better explained in this blog post: https://www.science20.com/robert_inventor039s_column/blog/self_similar_sloth_canon_number_sequences-11368

eli.rosenkim added code Monzo function 20 Apr'22 13:33

function takes in collection as argument, and returns the ratio from the resultant monzo

eli.rosenkim added code sieves 20 Apr'22 13:31

function for working with xenakis' sieves made of residual classes/modules function takes a set of arguments for modulus, shifter and number of digits to compute, and returns a set, which can be used to construct sieves

eli.rosenkim added code fraction2basimal 20 Apr'22 13:28

function that extracts repeating digits in "basimal" representations of ratios

eli.rosenkim added code mutronome (brownian motion of beats) 20 Apr'22 13:23

beat absolute locations rather than deltas meander randomly each cycle

eli.rosenkim added code Twin Peak Filters 20 Apr'22 13:20

Ndefs inspired by rob hordijk's twin peak filters, which can accomplish some formant-y fun

56228375 commented on Panola - pattern notation language tutorial 18 Apr'22 04:26

Added an example of automating a digital piano's sustain pedal from Panola.

tom.dugovic commented on Re: [improved] Gradually change TempoClock tempo [ accelerando / decelerando ] [extension] 17 Apr'22 14:41

I was not aware of that, though I was thinking of trying to implement something like that. Thanks for sharing!

tedthetrumpet commented on Re: [improved] Gradually change TempoClock tempo [ accelerando / decelerando ] [extension] 13 Apr'22 01:49

Interesting. Did you know something like this exists already? https://swiki.hfbk-hamburg.de/MusicTechnology/763

tom.dugovic added code Re: [improved] Gradually change TempoClock tempo [ accelerando / decelerando ] [extension] 12 Apr'22 20:50

This gradually changes the tempo of a TempoClock, each beat of a specified number of beats, and starting at the next bar. Personally, I was not able to heavily distinguish between `.linlin` and `.linexp` for reasonable musical tempos. There

56228375 commented on Animation of Simple Harmonic Motion 02 Mar'22 01:45

looks really pretty

Marty Carlton commented on Operator 02 Mar'22 00:00

I appreciate that this code still works, with minor tweaks, after like 8 years! I changed the keyboard layout and reposted, of course giving credit where it is due. Thank you, Sir!

Marty Carlton added code Operator-synth_Isomorphic-version 01 Mar'22 18:02

This is just a different keyboard layout for the code I found called "Operator". Thank you Alexander Lunt, wherever you might be! I changed the weird/possibly wrong kind of keyboard layout first into something that resembled piano layout, then I cha

eli.fieldsteel added code Animation of Simple Harmonic Motion 26 Feb'22 19:00

A GUI for animating summation of partials as simple harmonic motion, depicted as circular rotation correlated with a graph of amplitude vs. time.

grirgz commented on classical piano music in SC 19 Feb'22 08:02

for questions, it is better to use the SC forum: https://scsynth.org/ this site is for sharing finished/demo/working code. About your question it's not possible to have different \dur for a chord but you can have different \legato or \sustain, ju

stewartmandell added code classical piano music in SC 17 Feb'22 12:37

Hello Everyone. This is my first post. I'm trying to transcribe classical piano music to SuperCollider. Here is my problem. In piano music, a chord is held down simultaneously. But then some voices can move while other notes are still held

Tom Dugovic added code Gradually change TempoClock tempo [ accelerando / decelerando ] 30 Jan'22 13:49

This gradually changes the tempo of a TempoClock, each beat of a specified number of beats, and starting at the next bar. Personally, I was not able to heavily distinguish between `.linlin` and `.linexp` for reasonable musical tempos. There

infinite digits commented on saturated, filtered, reverberated growl 15 Jan'22 11:43

this is exceptionally good, thanks for sharing!

Dindoléon added code Buffer Plotter 05 Jan'22 09:06

This is a setup that allows you to plot a Synth() output, using a buffer. See https://scsynth.org/t/what-is-the-best-way-to-plot-a-synth/5160 .

Dindoléon commented on Color Picker, pretty version 03 Jan'22 12:32

No, no problem !

william.willoughby commented on Drunken Dwarf 30 Dec'21 14:00

a fun mistake!

grirgz commented on Color Picker, pretty version 30 Dec'21 13:20

very nice ! do you mind if I integrate it in my quark ? (https://github.com/grirgz/param) I need a color picker

grirgz added code Import midinote, dur, amp and sustain from midi file using SimpleMIDIFile 29 Dec'21 19:57

There is the .p method (see http://sccode.org/1-5aT) but here is also a way to retrieve the values directly

jamshark70 added code Command-line SC utility for MIDI clock out 26 Dec'21 23:52

When sending MIDI clock out at a fast tempo, there may be fewer than 10 ms between clock ticks. If you're sending the clock messages from the same sclang that is sequencing musical events, any unexpectedly long-running sclang activity could cause clo

Ernesto Brussli commented on music for airports inspired generative music 24 Dec'21 03:41

this is insane. How do you even get to this point lol

56228375 commented on purr 20 Dec'21 01:35

Lovely idea, but my cat's purring pulsates with the breathing. So here's a little variation (far from perfect): ( t = {0.08.rand2}!1024; e = { SinOsc.kr(0.5*LFNoise1.kr(10).range(0.9,1.1)).range(0.05, 1.0) }; r = { RHPF.ar(LPF.ar(Osc.ar(Buffe

philthomson commented on purr 19 Dec'21 10:26

adorable!

hamma added code purr 18 Dec'21 19:07
56228375 commented on Eternal Elevator Ensemble 18 Dec'21 02:18

You can listen to a two hour fragment here: https://youtu.be/piqsYzRKCr8

ab2 commented on 115 Final 09 Dec'21 13:20

nice guitar sound here. thanks.

Luka P. added code saturated, filtered, reverberated growl 09 Dec'21 07:25

test to use some distortion UGens from Mads' Ported Plugins and ended up with this tootin fatso.

ab2 added code trash 08 Dec'21 18:45
in eguitar

just a very limited attempt for reference purpose of a hoped for eguitar synth ´ based on https://sccode.org/1-5aC#c982

ab2 commented on guitar feedback 08 Dec'21 16:47

great sound!! Would you possibly mid to explain your mix of the SC-UGens a bit more? I would like to generate/have a stooges sounding eguitar synth that is possibly capable of strumming the G,F# and E of "I Wanna be your dog" somehow. Thanks for som

hamma added code hamma 02 Dec'21 12:41

a go at making something like metaphysical function from NI reaktor in SC original instrument design by mike daliot based on ScopeView helpfile and https://www.youtube.com/watch?v=l-uuPlAk_FY

infinite digits added code music for airports inspired generative music 01 Dec'21 12:32

this is a infinite generative song based on Eno's Music for Airports. I realize this could be split up into different SynthDef's and sequenced with Pbinds, but I do like having everything inside one function (so I opted to use Demands). you can

giy.hands commented on In Divisions - Midterm: Plunderphonics with Granular Sampling (musc-9-plunderphonics) 14 Nov'21 00:35

Cool patterns! Thank you very much.

giy.hands commented on Granular Sampling GUI Demo 1 14 Nov'21 00:34

This code shows useful ways of doing with granular synthesis. Thanks!

tedthetrumpet commented on headphone output 04 Nov'21 04:10

I think you've put this question in the wrong place! This site is a collection of examples of SuperCollider code. If you want to ask a question, you should post it on the forum at https://scsynth.org/

sotokemp added code headphone output 03 Nov'21 16:05
ulyanick commented on gongFM_SC 17 Oct'21 07:11

awesome!

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0coast 115 115 modulations 115granular 115modulations 115pluck 1bit music 303 3d 3d sound 808 8bit 909 98 ableton push abstract abstraction accelerando accordion acid additive synthesis alarm aleatoric algorave algorhitmic algorithm algorithmic algorithmic aleatoric patterns mallets algorithmic composing algorithmic composition aliasing alien alienating allpass am ambience ambient amplitude amplitude modulation amplitude tracker amplitude trigger amsynth analog analogue analysis analyzer animated user interface animation aphex twin api arcade ardour armonizacion arpeggiato arpeggiator arpeggio array arrays art arvo pãrt atari atmosphere atonal attack audio fx audiovisual auditory illusion auditory perception auditory scene analysis auto autoaccompaniment automatic autotune bach background backtracking ball bandcamp baroque basic basimal basoons bass basses bassline basso gettato beach beat beat slicer beats beep beginner bell bells beng benoit binary binaural bird birds birdsong bits 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convolution convolution comb granular theory conway conways game of life cookbook cookie cover cowbell crackles crossfade crossing crumble crumblesynthesis cs80 cube cumbia cumulative pulses cymbal damage dangerous dark decelerando decimal deep deep note default synth delay demand demand ugens detection detune dialog dialogue didactic dirty display disquiet disquiet junto disquiet0048libertederive disquiet0050morsebeat dissonant distort distorted distortion distribution doodle doppler dot drag dragon drand drawing drone drone freerun drone gui visuals graphics drop drum drum loops drum machine drummachine drums dry dseq dstutter dub dubstep dust dust2 dx7 dynklank dystimbria dystopian ears easy echo editor educational effect effectchains effects eguitar el cubito de chuito electric piano electricity electro electroacoustic electronic eli fieldsteel emulation endless engine eno entrypoint envelopes enveloppe environment epic sax guy eq es5 escala espiral et12 eternal music euclidean euclidian event event type eventtype example experiment experimental expert sleepers extension external synth extraction fanboy fdn feature feedback feedback delay network feedforward network fft fieldsteel file filter filtered filtered noise filtering filters flute flutter fm fm grains envelope modulation fm synth fm synthesis folk fork formant formant synthesis fourier fractal fractals frames freeverb frequency modulation frequency ratio frequency shift frequency_modulation frog frying fun function funky funny futuristic fx gabber gain reduction game game of life games gate gauss gaussian wave gendy general midi generative generator geometry gipsy give me a sine glitch glokenspiel grain grainin grains granular granular sampling granular synthesis granularsynthesis granulation granulator graphic graphics gregorian chant grid groove gui gui interaction gui views guitar guitar pedal hacknoise hacks handclap happy hardcore harmonic harmonic minor scale harmonica harmonics harmonies harmony harp harsh help helper heterodox hex hexon hi hat high hihat hiss hoover hordijk howto hsv hum hypnosis hypnotic i ching iching icon idm if illusion image processing imitation immersive import improvisation impulse incremental infinite informative infrastructure inharmonic partials insect insects insensatez instrument integers interactive interactive tool interface interpolate invention ir irritating isochronic isomorphic layout jazz jetsons jit jitlib jpeg jpg junto just just intonation kalimba kaoss pad kaprekars constant karplusstrong karplusstrong synthesis karpusstrong keyboard kick kick drum kinect king wen king wen sequence kitchen klangs klank kraftwerk language laser laughing launcher layout layouts lazer lfdnoise lfdnoise0 lfdnoise1 lfdnoise3 lfo life simulator lifeforms limiter line linear lissajous list listening live live coding live looping livecode livecode algorave livecoding lizard loader lofi logo long long or short loop looper loudness low lsystem machine majestic makenoise mapping maqam music trainer marimba markov markov chain math math feigenbaum bifurcation mathematics matrix maximizer mckenna mechanical meditation mellow melodic melodica melodies melody melt menor armonica menu meta metal metallic metering method metre metronome micromelodies microrhythms microtiming mid midi midi control change cc soft takeover gui midi file midicontroller midiin minimal minimalism minor mirrors mixer mixfill moaning modal modality modalitycookbook model modulacion modular modulate modulation modulation index module molecular money mono monophonic monzo mood music moog morph morphing morse morse code motor mouse mousex mousey mouth harp movie mpd18 multichannel multiline multiple wavetable synthesis multislider musc musc115 musc115 a3 musc115pluck musc115thx musc9pluck musc9plunderphonics music music box music theory mvc mystic solfeggio möchtegernikeda nap natural nature nautilus ndef nested neurofunk nimate noise noisy nonlinear nonrealtime nostalgia notation notenumbers nrpn nrt numer to pitch nyquist oboes ocean omelet ominous oneliner oneshot onset onset detection orchestra order organ orquestral osc osc receiver oscillator oversampling pad pads padsynth paint palindrome panola parametric parser abc score notation partch partitions path pattern pattern control patternproxies patterns pbind pbindef pbindf peaceful peak detection pedagogy pedal pen pendulum pentatonic perc perception percussion percussive performance tool periodic ambient study permutations persian phase phasemodulation phasing phrygian physical model physics pi piano piano player pianoteq picker picture piece pinknoise pitch pitch correction pitch shift pitch shifter pitch tracking plane platform play playback player plot plotter pluck plucked plucked strings plucking plugin plunderphonics pm pmono poly polyphonic pong pop pops port position post window preset preview prime numbers processing prototype prototyping pseq pseudoclass prototyping pspawner psy psychoacoustic pulse pulsing pure pwm quadriphonic quantization quarks quasiinstrumental quick quine quiz quneo r2d2 radio noise radio static rain random random number generator randomness recoder record recorder recording recursion recursive network reed regex register relabi relaxed render renderer renoise repetitive research resonance resonator resonz retro reusable reverb reverse reverse engineering rgb rhodes rhythm rhythmic rhythmicon rich ring modulation ring modulator risset room tone rossler routine routing rythm rythmic sad samba sample samplepack sampler samples sampling sampling theorem satan saturation saw saw synth sawtooth sax sc140 scale scales scales sparkly scanned scanned synthesis scannedwave scary sccode scdoc scgraph sci fi science scifi sclang scmir scope scopeout scopeout2 scopeview scplugins scrambled eggs screen saver scroll sctweet sctweets scu sea seek selection selfstep send sequence sequencer sequencing sequential series of numbers serum server shaman shared shepard shepard tone shepardrisset shephard shift shift register shortcut shuffle sick side chain sidechain sieve signal analysis signalvoid similarity simple simple example simple harmonic motion simplemidifile simulation sine sine cluster sine wave sinewaves singers sinosc siren sitar sketch sleep sleepy slider sloth canon slow smooth snake snare snow snowcrashproject soft software song sonification soothing sort sound sound and image sound design sound effect sound effects sound file sound forms sound fx soundeffect soundeffects soundfile soundfiles soundscape space space alien weapon laser raygun blaster spacecho spaceship spacey sparks spatial spatial audio spatialization spectrogram spectrum speculative speech speedcore spinback spiral spiritual splatter square wave squarepusher squiggle star trek star wars status step step sequencer stereo stk stochastic strange stranger things street stretching string string manipulation strings strings trap stutter stylophone substractive synth subtractive subtractive synthesis supercollider surf svf swarm swarming swiki swing sync synchronisation synchronization synth synthdef synthesis synthesis techniques synthesizer synthetic synths sysex tabla tag talkbass tape experimental reich tapestop task tb303 teaching techno techno kick template tempo terence mckenna test texture the cube the muse theme themepark theory theoryquark theremin threshold throttling thue thump thunder thx thx deep note time time stretch timeline timing timpani tip tonality tool tracker tracking tradicional instrumens trand transform transition trap set tremelo triad triangle trick trig trigger triggers trippy trumpet tubulars tune tuning turk tutorial tweet tweeter tweetgui tweets twinpeak twotube ufo ui underoath unfunky unnamable update upic user interface userview utilities utility vastness venetian snaeres video game music view vintage vinyl emulation violin violins visions visual visual osc visualization vocable vocal voice vowel vsti vuvuzela walshhadamard warp1 watching water wave wave field synthesis waveform waveforms waves wavesets wavesetsevent waveshaping wavetable wavetable synthesis weak connection weird wfs white noise whitenoise wibbles wind window wineglass winter wobble woodwind work in progress wow wub xenakis xilophone yamaha yaxu zap

Receptions

34 39 4 synthdefs to choose from 43 is very nice advanced alarming algregorian ambience ambient analog andy farnell audio analysis automatic spatialiser awesome awesome awesome sound basic beautiful bell bistable physics sonification hearalike breathing calming collection complex composition control cool cosmic cryptic dark deep digital kitchen drone drony drumkit educational electric electrobells energy epic example excellent external program eyecandy fantastic fft freeze flight freaking awesome freezes my lang fries my brain frightening fun funky funny game music glitch grains granular graphics instructional great great and useful great for acoustic instruments and analog synths greetings from maryanne amacher groovy gui gui interface hack i just love arvo pärt thanks idm if im posting a stutterlivelooper impressive industrial informative inspiration instructional instructive instrument interesting jazzy jitlib just to round out the examples klank krautrock l33t lovely made me cry makes me hungry matchcut melancholic metallic modular morphing natural ndef neat nice nice use of the default synth noisy oh this is great organ organic patterns percussive ping preset save random realistic realisticsounding really nice going to need to study this one redfrikfan relaxed resynthesis retro rukanofan satisfying scanned synthesis scanned wave synthesis ship horn shizzle ma nizzle simple simulation sines sleepy soft some rhythm sound soundboard space spacy spatial spielkind spring star trek strange strangeloop stunning sudden surprising syntax synth thanks thanks so much this is beautiful i love arvo this is wonderful thumpy timesink tonal trance transition trick tweet useful va visualization vst wasps wilderness with video wobbly twinkles works wow

Classes

A2K AY Airports AllpassC AllpassL AllpassN AmpComp AmpCompA Amplitude AmplitudeMod Any AppClock Archive Array Array2D ArrayMax Association AudioIn BAllPass BBandPass BBandStop BHiPass BHiPass4 BHiShelf BLowPass BLowPass4 BLowShelf BMoog BPF BPeakEQ BRF Balance Balance2 Ball BhobHiShelf BhobLoShelf BiPanB2 BinaryOpUGen Bjorklund Bjorklund2 Blip BlitB3 BrownNoise BufCombL BufDelayL BufDur BufFrames BufGrain BufRateScale BufRd BufSampleRate BufSamples BufWr Buffer Bus Button CCResponder COsc Changed ChaosGen Char CheckBadValues CheckBox Chromagram Class Clip ClipNoise Clock CmdPeriod CoinGate CollStream Collection Color CombC CombL CombN Compander CompanderD Complex ComplexRes CompositeView Condition Control ControlDur ControlRate ControlSpec Controller Convolution Convolution2 Crackle CrossoverDistortion CuspL CuspN DC DFM1 DPW3Tri DPW4Saw DWGPlucked Date Dbrown Dbufrd Dbufwr Decay Decay2 Decimator DecodeB2 DegreeToKey DelTapRd DelTapWr Delay1 Delay2 DelayC DelayL DelayN Demand DemandEnvGen DetectSilence Dgeom Dialog Dibrown Dictionary Disintegrator DiskIn Diwhite Document Done DoubleArray Drand Dseq Dseries Dshuf Dstutter Dswitch Dust Dust2 Duty Dwhite Dwrand Dxrand DynKlang DynKlank EZKnob EZNumber EZRanger EZSlider EZText Env EnvFollow EnvGate EnvGen EnvelopeView Environment Error Event EventPatternProxy ExpRand FBSineC FBSineL FBSineN FFT FM7 FMGrain FOS FSinOsc Fb Fdef Feedback File FileReader Filter Float FloatArray FlowLayout FlowView Fold Font Formant FormantTable Formlet Free FreeSelf FreeSelfWhenDone FreeVerb FreeVerb1 FreeVerb2 FreqScope FreqScopeView FreqShift Friction Function GUI GVerb Gate GaussTrig GbmanL GbmanN Gendy1 Gendy2 Gendy3 Gendy5 GlitchRHPF Gradient GrainBuf GrainFM GrainIn GrainSin GrayNoise Greyhole GridLayout Group HLayout HPF HPZ1 HPZ2 Harmonics Hasher Help HenonC HenonL HenonN IEnvGen IFFT IRand IdentityDictionary IdentitySet Impulse In InFeedback InRange Index IndexInBetween IndexL Int8Array Integer Integrator InterplEnv Interval JPverb K2A KeyState Klang Klank Knob LFBrownNoise0 LFBrownNoise1 LFBrownNoise2 LFClipNoise LFCub LFDClipNoise LFDNoise0 LFDNoise1 LFDNoise3 LFGauss LFNoise0 LFNoise1 LFNoise2 LFPar LFPulse LFSaw LFTri LPF LPZ1 LPZ2 Lag Lag2 Lag2UD Lag3 Lag3UD LagUD LastValue Latch LatoocarfianC LatoocarfianL LatoocarfianN Layout LeakDC LeastChange LevelIndicator Library Limiter LinCongC LinCongL LinCongN LinExp LinLin LinPan2 LinRand LinXFade2 Line Linen LinkClock List ListView LocalBuf LocalIn LocalOut Logistic LoopBuf LorenzL Loudness MFCC MIDIClient MIDIFunc MIDIIn MIDIOut MIDIdef Magnitude Main MantissaMask Matrix Max Maybe MdaPiano Median Menu MenuAction Message MethodError MidEQ Mix ModDif MoogFF MoogLadder MoogVCF MostChange MouseButton MouseX MouseY MultiLevelIdentityDictionary MultiSliderView NHHall NL2 NRand NTube NamedControl Ndef NdefMixer NetAddr Node NodeProxy NodeWatcher Normalizer Not Note NoteOffResponder NoteOnResponder Number NumberBox OSCFunc OSCdef OSCpathResponder OSCresponder OSCresponderNode Object ObjectTable OffsetOut OnePole OneZero Onsets Order OrderedIdentitySet Osc OscN OteySoundBoard Out PMOsc PV_BinScramble PV_BinShift PV_BrickWall PV_Diffuser PV_MagBuffer PV_MagFreeze PV_MagSmear PV_MagSmooth PV_RandComb Padd Pan2 Pan4 PanAz PanB2 ParGroup PartConv Patch PathName Pattern PatternProxy Pause Pbind Pbindef Pbindf Pbjorklund Pbjorklund2 Pbrown Pchain Pclump Pcollect Pdef Pdefn PdurStutter Peak PeakFollower Pen Penvir Pexprand Pfin Pfindur Pfpar Pfset Pfsm Pfunc Pfuncn Pfx Pfxb Pgauss Pgbrown Pgeom Phaser Phasor Phprand Phrase Pif Pindex PingPong PinkNoise Pipe Pitch PitchShift Pkey Place Platform Play PlayBuf PlayBufCF Player Plazy Plotter Pluck Pmono PmonoArtic Pn Point Polar Poll PopUpMenu Position Post Ppar PparGroup Ppatlace Ppoisson Pproto Prand Process Prout ProxyMixer ProxySpace Pseg Pseq Pser Pseries Pshuf Pslide Pspawn Pspawner Pstep Pstretch Pstutter Pswitch Pswitch1 Ptime Ptpar Ptrace Ptuple Pulse PulseCount PulseDPW PulseDivider Pwalk Pwhite Pwrand Pxrand QDragView QPalette QPen QtGUI QuadC QuadL QuadN Quark Quarks RHPF RLPF RLPFD Ramp Rand RandID RandSeed RangeSlider RecordBuf Recorder Rect Ref ReplaceOut Resonz Rest RingBuffer Ringz RootNode RosslerL Rotate2 Routine RunningMax RunningMin SCCode SCImage SCScope SOS SVF Sample SampleDur SampleRate Saw SawDPW Scale ScaleInfo Schmidt ScopeOut ScopeOut2 ScopeView Score ScrollView Select SelectX SelectXFocus Semaphore SendPeakRMS SendReply SendTrig Sequencer Server ServerBoot ServerMeterView ServerOptions ServerQuit ServerTree Set SetResetFF Shaper Signal Silence Silent SimpleController SimpleMIDIFile SinGrain SinOsc SinOscFB Size SkipJack Slew Slider Slider2D Slope SmoothDecimator SoundFile SoundFileView SoundIn SparseArray Spec SpecCentroid SpecPcile Speech Splay SplayAz Spring StackLayout StandardL StandardN StaticText Stepper Stethoscope Stk StkGlobals StkInst StkSaxofony Streson String Sweep Switch Symbol SyncSaw Synth SynthDef SynthDescLib SystemClock T2A TBall TBrownRand TChoose TDelay TDuty TExpRand TGrains TIRand TRand TWChoose TabFileReader TabletSlider2D Tartini Task TaskProxy Tdef TdefGui Tempo TempoBusClock TempoClock TextField TextView Timer ToggleFF Trig Trig1 Tuning TuningInfo TwoPole TwoTube TwoZero UGen UniqueID Unpack1FFT UserView VLayout VLayoutView VOsc VOsc3 VadimFilter VarLag VarSaw Vibrato View Volume Warp1 WaveLoss Wavetable WebView WhiteNoise Window Wrap XFade2 XLine XOut ZeroCrossing