Activity

giy.hands commented on In Divisions - Midterm: Plunderphonics with Granular Sampling (musc-9-plunderphonics) 14 Nov'21 00:35

Cool patterns! Thank you very much.

giy.hands commented on Granular Sampling GUI Demo 1 14 Nov'21 00:34

This code shows useful ways of doing with granular synthesis. Thanks!

tedthetrumpet commented on headphone output 04 Nov'21 04:10

I think you've put this question in the wrong place! This site is a collection of examples of SuperCollider code. If you want to ask a question, you should post it on the forum at https://scsynth.org/

sotokemp added code headphone output 03 Nov'21 16:05
ulyanick commented on gongFM_SC 17 Oct'21 07:11

awesome!

giy.hands commented on New-Metal Mistress Time 03 Oct'21 07:00

Sorry for ugly line breaking 0-:)

giy.hands commented on New-Metal Mistress Time 03 Oct'21 06:57

Very nice sound! Good to listen. > i * k + 2 / (k + 1) * rootFreq * (i + 1) * 0.0625 * 16 > (k + 5).nthPrime.reciprocal * rootFreq * 0.125 What is the basic idea of these lines? Is it related to some mathematic algorithm? Best

rafa_teck commented on Color Picker 19 Sep'21 18:29

Hello! Where can I find the TabletSlider2D class? Is it a Quark or is a personal class? thank you

56228375 commented on Panola - pattern notation language tutorial 23 Aug'21 01:56

Some later additions and tips: * instead of having to type the double backslash when specifying properties, you can now also use a single @ sign. * next to asPbind, there's also an asMidiPbind to talk to a hardware synth, and an asPmono to extra

Dindoléon added code Switch 16 Aug'21 03:51

Demo of a custom switch button, allowing you to cycle between several states. Connect to a function using view.bindFunction( function ). Supports layout integration, colors customisation, states and current state reassignment.

Dindoléon added code MultiButtonView 15 Aug'21 07:04

Demo of a custom modular menu, allowing you to switch between several buttons instances. Connect to a function using view.bindFunction( function ). Supports layout integration, colors customisation, orientation, states and current state reassignment.

Dindoléon added code Color Picker, pretty version 14 Aug'21 13:16

See https://sccode.org/1-5fa . Hue slider now updated when changing saturation. Strange bug causing the sliders colors to vary when window is resized, please comment if you figure out how to fix it...

daisystomper added code magic sparkly rainbow!!!!!!<3 13 Aug'21 16:56

some scale stuff by a novice-SC lovable unicorn

soundlake commented on exhaustive MIDI debugger 12 Aug'21 15:05

Thank you @56228375 the typo is fixed

Dindoléon commented on gongFM_SC 12 Aug'21 05:23

Nice work ! That's precious material for heavy Trip Hop sounds =D .

Dindoléon added code Mountains 12 Aug'21 05:14

A personnal interpretation of enveloppe pictural representation.

Dindoléon added code ColorPicker ( HSV to Color ), RAW Version 12 Aug'21 05:00

Function that returns a color picker view, and allows to connect it to a function outside of the color picker itself. Contains an HSV to Color() algorithm. No embellishment.

mjf352 added code Auditory Scene Analysis, a SuperCollider companion (Chapter 1) 27 Jul'21 19:36

This is an estimation of every audio-based experiment from "Auditory Scene Analysis, Chapter 1" in the form of SuperCollider code. The purpose is to provide others with an interactive tool to explore their own auditory perception. Edit lines of code,

56228375 commented on exhaustive MIDI debugger 23 Jul'21 16:47

this is quite useful, but it has a typo on line 55

soundlake added code exhaustive MIDI debugger 21 Jul'21 16:58
in midi

Inspired by https://sccode.org/1-5co Written in 3.11.2. All arguments are labeled. Source ID becomes more human-readable format; MIDIEndPoint.device and MIDIEndPoint.name.

Oscar Recarte added code gongFM_SC 11 Jul'21 18:35

Various gong-like sounds using FM synthesis. More detailed info (in Spanish) at https://recarteblog.wordpress.com/2021/05/05/gongfm_sc/

julian.rohrhuber commented on Converting an environment in a prototype object 11 Jul'21 09:16

Note that this doesn't yet work with ellipsis arguments.

julian.rohrhuber added code Converting an environment in a prototype object 11 Jul'21 09:11

/* I often like to write out a library as an environment, like: ~start_sound = { |freq, amp| <...> }; ~start_high_pitch_sound = { |amp| ~start_sound.(14000, amp) }; … and then use loadRelative to load that library. This, however has the pr

Oscar Recarte added code droneFM01 11 Jul'21 02:50

Polyrhythmic and dynamic FM drone. More detailed info (in Spanish) at https://recarteblog.wordpress.com/2021/02/23/example-post-2/

manuelpessoa.lima commented on Accurate Yamaha DX-7 Emulation Using Supercollider 30 Jun'21 12:24

This is a fantastic and fascinating project! Thank you so much for this gift. I hooked up my digital piano and everything is working perfectly. But I have one question, concerning the MIDI implementation. In the MIDIDef function, there is the va

xavieredavenport added code Damped Driven Double Pendulum Sonification and Visualization 29 Jun'21 17:25

ctrl+enter to run ctrl+. to stop Version 1. A little toy physics simulation of a double pendulum with damping and drive. The math is a little inconsistent in SuperCollider when dealing with numbers super small and super large, especially when tr

r13 recepted on Looping sampler with crossfading 24 Jun'21 15:09

awesome

Bruno Ruviaro added code How to Record Multichannel Output in SuperCollider 24 Jun'21 14:38

This example shows how to record 4 output channels *as separate mono files*. Also shows how to pick a custom path and file name for the files. File type chosen is "wav" (instead of default "aiff").

Melas Onos added code Drunken Dwarf 18 Jun'21 20:28

Just some weird thing made with some physical modelling gone wrong

eli.fieldsteel commented on snake 06 Jun'21 13:47

Thanks for this comment, I totally overlooked this discrepancy. I modified the code, it should now be fully cross-platform for mac/win/linux.

orzmode commented on Those were the times 15 May'21 01:08

love it!

Melas Onos commented on Those were the times 11 May'21 11:30

Only 2340's kids will understand

56228375 commented on snake 30 Apr'21 03:07

This works quite well, but on my laptop running linux the keycodes are completely different: \west: 65361 \east: 65363 \south: 65364 \north: 65362

56228375 recepted on snake 30 Apr'21 03:06

fun

eli.fieldsteel added code snake 28 Apr'21 00:35

a SuperCollider recreation of the the arcade game "snake"

rinalka1227 commented on Bjorklund Toy 23 Apr'21 12:16

thanks. i should have pointed out the quarks. I'm new to this.

redFrik commented on Bjorklund Toy 21 Apr'21 12:32

nice! i had to add the following to my supercollider... Quarks.install("Bjorklund"); Quarks.install("miSCellaneous_lib"); //needed for PLbindef Quarks.install("wslib"); //needed for midiname

rinalka1227 added code Bjorklund Toy 21 Apr'21 11:01

Toy built to facilitate experimenting with Bjourklund to step through two different 'chords'. The "onChord" is used in some way for each Bjorklund hit, and the "offChord" for all other times. The chords can be played as a chord or sequenced in some

56228375 commented on instant nostalgia with wow and flutter 18 Apr'21 17:38

you can attribute "Stefaan Himpe"... thanks :)

jaseknighter commented on instant nostalgia with wow and flutter 15 Apr'21 11:55

Hihii! I would like to use this lovely code in a script I'm updating for the monome norns sound computer: https://llllllll.co/t/40261 Assuming you are ok with me using your code, would you please let me know how you would like to be credited? For

redFrik commented on SCTweets - 140 Character - swiki repost 13 Apr'21 15:44

because of a 2009 bugfix in the RHPF UGen, to play back as intended my line of code needs to be... {GlitchRHPF.ar(GbmanN.ar([2300,1150]),LFSaw.ar(Pulse.ar(4,[1,2]/8,1,LFPulse.ar(1/8)/5+1))+2)}.play i.e. get the old behaviour back by using Glitc

zecraum added code SCTweets - 140 Character - swiki repost 07 Apr'21 23:42

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social networking site Twitter. This site imposes a restriction on the length of posts, limiting them to 140

thor commented on Looping sampler with crossfading 02 Apr'21 16:32

Wow amazing coding!

bp added code A Modular Approach To Phase Modulation 28 Mar'21 22:37

In messing around with PM/FM synthesis, I had this idea to make a SynthDef that represents one individual operator in a PM synth. Then the operators are wired together by busses and played together in a Pbind. This moves the wiring logic out of the S

emergent added code OSC etude #1 20 Mar'21 09:36

3 bandpass-filtered sawtooth waves, center frequency of bandpass filter modulated by OSC via the multitouch feature of Sensors2Osc

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0coast 115 115 modulations 115granular 115modulations 115pluck 1bit music 303 3d 3d sound 808 8bit 909 98 ableton push abstract abstraction accelerando accordion acid additive synthesis alarm aleatoric algorave algorhitmic algorithm algorithmic algorithmic aleatoric patterns mallets algorithmic composing algorithmic composition aliasing alien alienating allpass am ambience ambient amplitude amplitude modulation amplitude tracker amplitude trigger amsynth analog analogue analysis analyzer animated user interface animation aphex twin api arcade ardour armonizacion arpeggiato arpeggiator arpeggio array arrays art arvo pãrt atari atmosphere atonal attack audio fx audiovisual auditory illusion auditory perception auditory scene analysis auto autoaccompaniment automatic autotune bach background backtracking ball bandcamp baroque basic basoons bass basses bassline basso gettato beach beat beat slicer beats beep beginner bell bells beng benoit binary binaural bird birds birdsong bits bitwise bjorklund bleep bleeps blender blip blippoo box blow blues body sound bohlenpierce boids boreas bossa bossa nova bouncy brainwave brass breaking glass breath breathing broken brown noise bruno bubbles buffer buffers bufrd building block bus buzz bzakirasantjago bzbuzz cable calm camp value canon car carnival cc cello cellos cellular automaton chance channel strip chaos chaosgen chaotic cheap cheaptune cheesy chicago chill chiptune chord chord progressions chords chromatic chunks church circus city clap clarinets class classic classical claustrophic click clicks clip clipping clock clowns clustering clusters cmdperiod code code fork code generation coding collatzproblem color color picker colour compilation complex complex wave complexres complexwave composition compression compressor computer contimbre contraints control control bus control busses control signal control signals controller convenience converter convertrhythm convoluted convolution convolution comb granular theory conway conways game of life cookbook cookie cover cowbell crackles crossfade crossing crumble crumblesynthesis cs80 cube cumbia cumulative pulses cymbal damage dangerous dark decelerando deep note default synth delay demand demand ugens detection detune dialog dialogue didactic dirty display disquiet disquiet junto disquiet0048libertederive disquiet0050morsebeat dissonant distort distorted distortion distribution doodle doppler dot drag dragon drand drawing drone drone freerun drop drum drum loops drum machine drummachine drums dry dseq dstutter dub dubstep dust dust2 dx7 dynklank dystimbria dystopian ears easy echo editor educational effect effectchains effects el cubito de chuito electric piano electricity electro electroacoustic electronic eli fieldsteel emulation endless engine entrypoint envelopes enveloppe environment epic sax guy eq es5 escala espiral et12 eternal music euclidean euclidian event event type eventtype example experiment experimental expert sleepers extension external synth extraction fanboy fdn feature feedback feedback delay network feedforward network fft fieldsteel filter filtered filtered noise filtering filters flute flutter fm fm grains envelope modulation fm synth fm synthesis folk fork formant formant synthesis fourier fractal frames freeverb frequency modulation frequency ratio frequency shift frequency_modulation frog frying fun function funky funny futuristic fx gabber gain reduction game game of life games gate gauss gaussian wave gendy general midi generative generator geometry gipsy give me a sine glitch glokenspiel grain grainin grains granular granular sampling granular synthesis granularsynthesis granulation granulator graphic graphics gregorian chant grid groove gui gui interaction gui views guitar guitar pedal hacknoise hacks handclap happy hardcore harmonic harmonic minor scale harmonica harmonics harmonies harmony harp harsh help helper heterodox hex hexon hi hat high hihat hiss hoover howto hsv hum hypnosis hypnotic i ching iching icon idm if illusion image processing imitation immersive improvisation impulse incremental infinite informative infrastructure inharmonic partials insect insects insensatez instrument interactive interactive tool interface interpolate invention ir irritating isochronic jazz jetsons jit jitlib jpeg jpg junto just just intonation kalimba kaoss pad kaprekars constant karplusstrong karplusstrong synthesis karpusstrong keyboard kick kick drum kinect king wen king wen sequence kitchen klangs klank kraftwerk language laser laughing launcher layout layouts lazer lfdnoise lfdnoise0 lfdnoise1 lfdnoise3 lfo life simulator lifeforms limiter line linear lissajous list listening live live coding live looping livecode livecode algorave livecoding lizard loader lofi logo long long or short loop looper loudness low lsystem machine majestic makenoise mapping maqam music trainer marimba markov markov chain math math feigenbaum bifurcation mathematics matrix maximizer mckenna mechanical meditation mellow melodic melodica melodies melody melt menor armonica menu meta metal metallic metering method metre micromelodies microrhythms microtiming midi midi control change cc soft takeover gui midi file midicontroller midiin minimal minimalism minor mirrors mixer mixfill moaning modal modality modalitycookbook model modulacion modular modulate modulation modulation index module molecular money mono monophonic mood music moog morph morphing morse morse code motor mouse mousex mousey mouth harp movie mpd18 multichannel multiline multiple wavetable synthesis multislider musc musc115 musc115 a3 musc115pluck musc115thx musc9pluck musc9plunderphonics music music box music theory mvc mystic solfeggio möchtegernikeda nap natural nature nautilus ndef nested neurofunk nimate noise noisy nonlinear nonrealtime nostalgia notation notenumbers nrpn nrt numer to pitch nyquist oboes ocean omelet ominous oneliner oneshot onset onset detection orchestra order organ orquestral osc osc receiver oscillator oversampling pad pads padsynth paint palindrome panola parametric parser abc score notation partitions path pattern pattern control patternproxies patterns pbind pbindef pbindf peaceful peak detection pedagogy pedal pen pendulum pentatonic perc perception percussion percussive performance tool periodic ambient study permutations persian phase phasemodulation phasing phrygian physical model physics pi piano piano player pianoteq picker picture piece pinknoise pitch pitch correction pitch shift pitch shifter pitch tracking plane platform play playback player plot pluck plucked plucked strings plucking plugin plunderphonics pm pmono poly polyphonic pong pop pops port position post window preset preview prime numbers processing prototype prototyping pseq pseudoclass prototyping pspawner psy psychoacoustic pulse pulsing pure pwm quadriphonic quantization quarks quasiinstrumental quick quine quiz quneo r2d2 radio noise radio static rain random random number generator randomness recoder record recorder recording recursion recursive network reed regex register relaxed render renderer renoise repetitive research resonance resonator resonz retro reusable reverb reverse reverse engineering rgb rhodes rhythm rhythmic rhythmicon rich ring modulation ring modulator risset room tone rossler routine routing rythm rythmic sad samba sample samplepack sampler samples sampling sampling theorem satan saw saw synth sawtooth sax sc140 scale scales scales sparkly scanned scanned synthesis scannedwave scary sccode scdoc scgraph sci fi science scifi sclang scmir scope scopeout scopeout2 scopeview scplugins scrambled eggs screen saver scroll sctweet sctweets scu sea seek selection selfstep send sequence sequencer sequencing sequential series of numbers serum server shaman shared shepard shepard tone shepardrisset shephard shift shift register shortcut shuffle sick side chain sidechain signal analysis signalvoid similarity simple simple example simple harmonic motion simplemidifile simulation sine sine cluster sine wave sinewaves singers sinosc siren sitar sketch sleep sleepy slider slow smooth snake snare snow snowcrashproject soft software song sonification soothing sort sound sound and image sound design sound effect sound effects sound file sound forms sound fx soundeffect soundeffects soundfile soundfiles soundscape space space alien weapon laser raygun blaster spacecho spaceship spacey sparks spatial spatial audio spatialization spectrogram spectrum speculative speech speedcore spinback spiral spiritual splatter square wave squarepusher squiggle star trek star wars status step step sequencer stereo stk stochastic strange stranger things street stretching string string manipulation strings strings trap stutter stylophone substractive synth subtractive subtractive synthesis supercollider surf svf swarm swarming swiki swing sync synchronisation synchronization synth synthdef synthesis synthesis techniques synthesizer synthetic synths sysex tabla tag talkbass tape experimental reich tapestop task tb303 teaching techno techno kick template tempo terence mckenna test texture the cube the muse theme themepark theory theoryquark theremin threshold throttling thue thump thunder thx thx deep note time time stretch timeline timing timpani tip tonality tool tracker tracking tradicional instrumens trand transform transition trap set tremelo triad triangle trick trig trigger triggers trippy trumpet tubulars tune tuning turk tutorial tweet tweeter tweetgui tweets twotube ufo ui underoath unfunky unnamable update upic user interface userview utilities utility vastness venetian snaeres video game music view vintage vinyl emulation violin violins visions visual visual osc visualization vocable vocal voice vowel vsti vuvuzela walshhadamard warp1 watching water wave wave field synthesis waveform waveforms waves wavesets wavesetsevent waveshaping wavetable wavetable synthesis weak connection weird wfs white noise whitenoise wibbles wind window wineglass winter wobble woodwind work in progress wow wub xenakis xilophone yamaha yaxu zap

Receptions

34 39 4 synthdefs to choose from 43 is very nice advanced alarming algregorian ambience ambient analog andy farnell audio analysis automatic spatialiser awesome awesome awesome sound basic beautiful bell bistable physics sonification hearalike breathing calming collection complex composition control cool cosmic cryptic dark deep digital kitchen drone drony drumkit educational electric electrobells energy epic example excellent external program fantastic fft freeze flight freaking awesome freezes my lang fries my brain frightening fun funky funny game music glitch grains granular graphics instructional great great and useful great for acoustic instruments and analog synths greetings from maryanne amacher groovy gui gui interface hack i just love arvo pärt thanks idm if im posting a stutterlivelooper impressive industrial informative inspiration instructional instructive instrument interesting jazzy jitlib just to round out the examples klank krautrock l33t lovely made me cry makes me hungry matchcut melancholic metallic modular morphing natural ndef neat nice nice use of the default synth noisy oh this is great organ organic patterns percussive ping preset save random realistic realisticsounding really nice going to need to study this one redfrikfan relaxed resynthesis retro rukanofan satisfying scanned synthesis scanned wave synthesis ship horn shizzle ma nizzle simple simulation sines sleepy soft some rhythm sound soundboard space spacy spatial spielkind spring star trek strange strangeloop stunning sudden surprising syntax synth thanks thanks so much this is beautiful i love arvo this is wonderful thumpy timesink tonal trance transition trick tweet useful va visualization vst wasps wilderness with video wobbly twinkles works wow

Classes

A2K AY AllpassC AllpassL AllpassN AmpComp AmpCompA Amplitude AmplitudeMod Any AppClock Array Array2D ArrayMax Association AudioIn BAllPass BBandPass BBandStop BHiPass BHiPass4 BHiShelf BLowPass BLowPass4 BLowShelf BMoog BPF BPeakEQ BRF Balance Balance2 Ball BhobHiShelf BhobLoShelf BiPanB2 BinaryOpUGen Bjorklund Bjorklund2 Blip BlitB3 BrownNoise BufCombL BufDelayL BufDur BufFrames BufGrain BufRateScale BufRd BufSampleRate BufSamples BufWr Buffer Bus Button CCResponder COsc Changed ChaosGen Char CheckBadValues CheckBox Chromagram Class Clip ClipNoise Clock CmdPeriod CoinGate CollStream Collection Color CombC CombL CombN Compander CompanderD Complex ComplexRes CompositeView Condition Control ControlDur ControlRate ControlSpec Controller Convolution Convolution2 Crackle CrossoverDistortion CuspL CuspN DC DFM1 DPW3Tri DPW4Saw DWGPlucked Date Dbrown Dbufrd Dbufwr Decay Decay2 Decimator DecodeB2 DegreeToKey DelTapRd DelTapWr Delay1 Delay2 DelayC DelayL DelayN Demand DemandEnvGen DetectSilence Dgeom Dialog Dibrown Dictionary Disintegrator DiskIn Diwhite Document Done DoubleArray Drand Dseq Dseries Dshuf Dstutter Dswitch Dust Dust2 Duty Dwhite Dwrand Dxrand DynKlang DynKlank EZKnob EZNumber EZRanger EZSlider EZText Env EnvFollow EnvGate EnvGen EnvelopeView Environment Error Event EventPatternProxy ExpRand FBSineC FBSineL FBSineN FFT FM7 FMGrain FOS FSinOsc Fb Fdef Feedback File FileReader Filter Float FloatArray FlowLayout FlowView Fold Font Formant FormantTable Formlet Free FreeSelf FreeSelfWhenDone FreeVerb FreeVerb1 FreeVerb2 FreqScope FreqScopeView FreqShift Friction Function GUI GVerb Gate GaussTrig GbmanL GbmanN Gendy1 Gendy2 Gendy3 Gendy5 GlitchRHPF Gradient GrainBuf GrainFM GrainIn GrainSin GrayNoise Greyhole GridLayout Group HLayout HPF HPZ1 HPZ2 Harmonics Hasher Help HenonC HenonL HenonN IEnvGen IFFT IRand IdentityDictionary IdentitySet Impulse In InFeedback InRange Index IndexInBetween IndexL Int8Array Integer Integrator InterplEnv Interval JPverb K2A KeyState Klang Klank Knob LFBrownNoise0 LFBrownNoise1 LFBrownNoise2 LFClipNoise LFCub LFDClipNoise LFDNoise0 LFDNoise1 LFDNoise3 LFGauss LFNoise0 LFNoise1 LFNoise2 LFPar LFPulse LFSaw LFTri LPF LPZ1 LPZ2 Lag Lag2 Lag2UD Lag3 Lag3UD LagUD LastValue Latch LatoocarfianC LatoocarfianL LatoocarfianN Layout LeakDC LeastChange LevelIndicator Library Limiter LinCongC LinCongL LinCongN LinExp LinLin LinPan2 LinRand LinXFade2 Line Linen List ListView LocalBuf LocalIn LocalOut Logistic LoopBuf LorenzL Loudness MFCC MIDIClient MIDIFunc MIDIIn MIDIOut MIDIdef Magnitude Main MantissaMask Matrix Max Maybe MdaPiano Median Menu MenuAction Message MethodError MidEQ Mix ModDif MoogFF MoogLadder MoogVCF MostChange MouseButton MouseX MouseY MultiSliderView NHHall NL2 NRand NamedControl Ndef NdefMixer NetAddr Node NodeProxy NodeWatcher Normalizer Not Note NoteOffResponder NoteOnResponder Number NumberBox OSCFunc OSCdef OSCpathResponder OSCresponder OSCresponderNode Object OffsetOut OnePole OneZero Onsets Order Osc OscN OteySoundBoard Out PMOsc PV_BinScramble PV_BinShift PV_BrickWall PV_Diffuser PV_MagBuffer PV_MagFreeze PV_MagSmear PV_MagSmooth PV_RandComb Padd Pan2 Pan4 PanAz PanB2 ParGroup PartConv Patch PathName Pattern PatternProxy Pause Pbind Pbindef Pbindf Pbjorklund Pbjorklund2 Pbrown Pchain Pclump Pcollect Pdef Pdefn PdurStutter Peak PeakFollower Pen Penvir Pexprand Pfin Pfindur Pfpar Pfset Pfsm Pfunc Pfuncn Pfx Pfxb Pgauss Pgbrown Pgeom Phaser Phasor Phprand Phrase Pif Pindex PingPong PinkNoise Pipe Pitch PitchShift Pkey Place Platform Play PlayBuf PlayBufCF Player Plazy Plotter Pluck Pmono PmonoArtic Pn Point Polar Poll PopUpMenu Position Post Ppar PparGroup Ppatlace Ppoisson Pproto Prand Process Prout ProxyMixer ProxySpace Pseg Pseq Pser Pseries Pshuf Pslide Pspawn Pspawner Pstep Pstretch Pstutter Pswitch Pswitch1 Ptime Ptpar Ptrace Ptuple Pulse PulseCount PulseDPW PulseDivider Pwalk Pwhite Pwrand Pxrand QDragView QPalette QPen QtGUI QuadC QuadL QuadN Quark Quarks RHPF RLPF RLPFD Ramp Rand RandID RandSeed RangeSlider RecordBuf Recorder Rect Ref ReplaceOut Resonz Rest RingBuffer Ringz RosslerL Rotate2 Routine RunningMax RunningMin SCCode SCImage SOS SVF Sample SampleDur SampleRate Saw SawDPW Scale ScaleInfo Schmidt ScopeOut ScopeOut2 ScopeView Score ScrollView Select SelectX SelectXFocus Semaphore SendPeakRMS SendReply SendTrig Sequencer Server ServerBoot ServerMeterView ServerOptions ServerQuit ServerTree Set SetResetFF Shaper Signal Silence Silent SimpleController SimpleMIDIFile SinGrain SinOsc SinOscFB Size SkipJack Slew Slider Slider2D Slope SmoothDecimator SoundFile SoundFileView SoundIn SparseArray Spec SpecCentroid SpecPcile Speech Splay SplayAz Spring StackLayout StandardL StandardN StaticText Stepper Stethoscope Stk StkGlobals StkInst StkSaxofony Streson String Sweep Switch Symbol SyncSaw Synth SynthDef SynthDescLib SystemClock T2A TBall TBrownRand TChoose TDelay TDuty TExpRand TGrains TIRand TRand TWChoose TabFileReader TabletSlider2D Tartini Task TaskProxy Tdef TdefGui Tempo TempoBusClock TempoClock TextField TextView Timer ToggleFF Trig Trig1 Tuning TuningInfo TwoPole TwoTube TwoZero UGen Unpack1FFT UserView VLayout VLayoutView VOsc VOsc3 VarLag VarSaw Vibrato View Volume Warp1 WaveLoss Wavetable WebView WhiteNoise Window Wrap XFade2 XLine XOut ZeroCrossing