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I missed some reference, the original code is by the username nikolai collinsky and the modified version by james mccartney
example by James McCartney extracted from the mailing list: https://listarc.cal.bham.ac.uk/lists/sc-users-2003/msg05160.html
totally a noob, i don't know to get rid of this "ERROR: syntax error, unexpected '(', expecting end of file in interpreted text line 9 char 1: ( // Note Off message ^ ~mainCaller.value(80, 0); ----------------------------------- ER
ERROR: syntax error, unexpected '(', expecting end of file in interpreted text line 9 char 1: ( // Note Off message ^ ~mainCaller.value(80, 0); ----------------------------------- ERROR: Command line parse failed -> nil
Also an homage to: http://sccode.org/1-5bp but using l-systems to drive Pbindefs instead of Panolas. This is slightly easier to modify other factors (env, for instance) and specify freq instead of notes.
// these are variations on http://sccode.org/1-5ei#c1021 // my variations are based on bytebeat stuff I did for the midiboy, arduino code // here https://github.com/poetaster/bytebeats/blob/master/bytebeats.ino // that thing draws pictures, too.
This is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems I wrote for https://anvaka.github.io/lsystem/ which lets you play with l-systems in the browser (and
I made a bunch of variations on these, with links to the l-systems and pics. My https://github.com/poetaster/supercollider-lsystems/blob/main/weed-after-bourke.scd
These are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or instruments.
Fun. I've built a bunch of systems to (initially to add color) to: https://anvaka.github.io/lsystem Try your code with: <pre> var lsys = LSystem( iterations:4, axiom:"Y", constants:Set[], rules:(\X : "X[-F
This is an experiment with roots of unity in supercollider. I took Eulers formula exp(2*pi*I*k/n) = cos(2*pi*k/n)+sin(2*pi*k/n)*I to sonify sums of roots of unity where the sums run through divisors of some numbers.
This is my first piece of music in the world of supercollider. https://www.youtube.com/watch?v=lpAUKkNgqhU
I think you are missing the sc3plugins. You need to download and install them separately (or build them yourself, if you built supercollider from code yourself)
I think you are missing the sc3plugins. You need to download and install them separately (or build them yourself, if you built supercollider from code yourself)
I think you are missing the sc3plugins. You need to download and install them separately (or build them yourself, if you built supercollider from code yourself)
hey, I'm just starting to learn SuperCollider, so apologies for this. When I copy paste this into SuperCollider 3.13.0-rc1 I get: ERROR: Class not defined. In general, the code here does not work for me. Can you tell me why?
originated from <https://listarc.cal.bham.ac.uk/lists/sc-users-2016/msg51590.html> and <https://scsynth.org/t/display-playhead-position-in-gui-in-a-synth-that-uses-playbuf/6548/17?u=prko>.
This code outputs an array consisting of local IPs (or an array with one local IP if there is only one) except “127.0.0.1”. It successfully detects multiple IPv4 addresses as well as one IPv4 address under macOS 12.2.1 and Windows 11. However, und
Looks great! A couple notes - I think GVerb expects a mono input, and the triple reverb can be condensed with a loop. Try: 3.do { in = (in*0.2) + GVerb.ar(Mix.ar(in), 220, 12, mul: 0.3); }; instead I cut the `mul` in half because of mixing th
yep, guess that style of 140 sc code was about to use dense-on-line formatting, but i understand what you are suggesting concerning readability...
I recommend formatting the code with newlines, and declaring numbers more explicitly. It's useful for debugging. You can likely nix the variables you've used and use the classes in their places. Replace all instances of `a` with `LFNoise0`, for insta
dirty and noisy "result" of remembering/learning sc again. still dont understand why it does not work when i move .ar/kr to var definition. hh... will turn it into synthdef...
This is great! Super useful for visualizing the probability distribution! Thanks for sharing!!!
NodeProxy rule to create parallel versions of the same sound definition.
nice work. thanks kindly. ps. there's a _BufDur.kr(bufnum)_ Ugen you can use for this, instead of passing the value in.
Thanks so much for this, I'm finding this port very useful! However, I found a bug that should be a quick fix. I noticed that the stretch factor doesn't yield consistent results, such that longer buffers yield results significantly shorter in dura
Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.
Cool sound. One nitpick - It does throw a deprecation warning on 3.11+, as `.asInt` has been deprecated in favor of `.asInteger`.
https://scsynth.org/t/galton-board-sim/6202
hi, do you have by any chance a piece of code for use with expert sleepers ES-9? Thanks, Dirk
This is great, thanks, but… it always overdubs? l.set(\t_trig, 1) does not do anything, there is no argument called t_trig?
and here is a (slightly simplified - not using sc3-plugins, for now) version running in a docker container in a VM and broadcasting over IceCast - so you can listen to it forever https://audio.spiderhats.com/airports
I initially misunderstood what I was doing here. Only one of 4 voices truly should cancel (the sine voice), the other 3 are due to running oscillators well below the intended rate, removing dc, and then amplifying the artifacts
https://scsynth.org/t/why-the-plot-result-of-summing-2-same-frequency-sinosc-with-phase-reversed-is-not-just-zeros/5805/6 quick proof of concept Results of a subtracting two identical out of phase signals from each-other, which should be silent
this is wonderful. Very much what I'm trying to do - only I want to make it responsive - to create ambient sound that changes in responses to environmental signals. Thanks for the inspiration and the example