Search for «AppClock»doc code in class tags

Wavetable Builder with GUI

by txmod on 25 Feb'24 19:40 in gui wavetable

GUI-based app for building and saving single-cycle waveforms and wavetables. Uses either a mix of sine waves or an envelope of points connected by c

reception: useful (1)

Automatic looper by selecting a part of a sound file

by prko on 05 Dec'22 15:41 in looper

originated from <https://listarc.cal.bham.ac.uk/lists/sc-users-2016/msg51590.html> and <https://scsynth.org/t/display-playhead-position-in-gui-in-a-sy

Space Game

by mjsyts on 20 Jul'22 15:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

SCTweets - 140 Character - swiki repost

by zecraum on 08 Apr'21 05:42 in sctweet sctweets tweeter swiki

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n

In-between, longing

by jpdrecourt on 29 Sep'20 23:04 in algorithmic composition voice electroacoustic

This is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas

Visual gain reduction meter

by jpdrecourt on 15 Mar'20 18:21 in gui compression gain reduction visual osc

Simple visualisation of the gain reduction for effects like compression. It can be run in its own editor window and requires only minimal modification

cog wheels

by redFrik on 17 Sep'19 23:20 in gui animation icon

for drawing cogwheel icons

multiple wavetable animation

by eli.fieldsteel on 05 Jul'19 04:11 in animation multiple wavetable synthesis

GUI animation for multiple wavetable interpolation

waveshaping animation

by eli.fieldsteel on 05 Jul'19 03:58 in animation waveshaping

GUI animation for signal waveshaping

OceanTracker

by Scott L Simon on 10 Jan'19 09:25 in synthesis mapping metering

Experiments in metering and mapping a synth using sendreply.kr and Level-Indicator.

FFT additive oversampling (graphical demo of the sampling theorem)

by jamshark70 on 08 Jun'17 09:51 in gui theory fourier transform sampling theorem oversampling userview

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite

click clack toot // fm-grains

by _Lf0 on 19 Dec'16 00:12 in fm grains envelope modulation

/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make

growing layout

by julian.rohrhuber on 01 Oct'16 11:10 in gui layout

Just an illustration of how layouts behave dynamically.

reception: useful (1)instructive (1)

GUI: Scrolling list of multi-view items

by jamshark70 on 17 Jan'16 04:07 in gui scroll list layout layouts multiline

A common GUI requirement is a scrollable list of similar items. If the list consists of strings, it's easy -- use ListView. If, for example, each "lin

tri-o emulation

by grirgz on 29 Mar'15 19:17 in geometry controller

I just saw this controller https://gaojiafeng.wordpress.com/2014/02/11/tri-o-2014/, not a bad idea, but no need to have real rotating discs ;) Adaptin

Cellular Automaton

by coreyker on 10 Mar'15 07:48 in gui algorithmic cellular automaton

A supercollider implementation of algorithmic composition using cellular automaton (please see: http://www.earslap.com/page/otomata.html for my origin

reception: fantastic (1)

Spectrum and Spectrogram of a sound file

by jcc on 07 Nov'14 23:30 in spectrum spectrogram

Calculates and plots the spectrum at any position in a sound file (only reads one channel). Displays the spectrogram of a selected segment of a sound

reception: great and useful (1)

game of life

by Raver_Ale on 10 Sep'14 22:20 in generative conway game of life visual work in progress

a work in progress implementation of conway's game of life. some stuff still not working properly. Used the 1d cellular automaton by the berlin sc-gro

sine ocean

by eli.fieldsteel on 24 Apr'14 02:01 in sine patterns random spatialization metal pure immersive

150 unique streams of harmonic sine waves ebb and flow, gradually drifting more and more out of phase

Sound file chunks: Workaround for single-precision buffer indexing

by jamshark70 on 07 Nov'13 03:19 in buffer utility long bufrd chunks incremental

One of the common questions on the list is about handling very large sound files with BufRd. BufRd indexes into the buffer using a single-precision fl

1 2