Search for «DelayL»doc code in class tags
Weed, after P. Bourke
by blueprint on 17 Mar'23 14:13 inThis is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems
fraction2basimal
by eli.rosenkim on 20 Apr'22 19:28 infunction that extracts repeating digits in "basimal" representations of ratios
SCTweets - 140 Character - swiki repost
by zecraum on 08 Apr'21 05:42 in140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n
vinil 10.2
by lambda on 22 Jul'20 03:43 inusing a saw osc to modulate delay time resulting in pitch shifting and in the extreme case, inversion through time of the signal
SynthDEFaults
by unknown on 14 Aug'18 01:57 inSynthDEFaults - A Collection of Tradicional SynthDefs- //under GNU GPL 3 as per SuperCollider license //Organized by Zé Craum //This is the firs
In-App purchase
by grirgz on 11 Feb'16 18:46 inthe starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b
GrainSin and Feedback
by rumush on 06 Jan'16 20:39 inA patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le
MCElectronique.sc
by brianlheim on 21 May'15 20:23 inMCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially
radio tunner and harmonica
by grirgz on 04 Feb'15 00:06 inMaybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code exa
lurking line noise
by maedoc on 04 Mar'14 14:12 in50 Hz line noise chasing your syncopated steps through the small and big rooms of an abandoned factory
Swarm of sound files
by Bjørn Houdorf on 21 Dec'12 16:56 inPut your sound files in the sound file folder. The code plays random sound files panned out in the stereo field. A swarm of sound files.