Search for «Limiter»doc code in class tags

SCTweets - 140 Character - swiki repost

by zecraum on 07 Apr'21 23:42 in sctweet sctweets tweeter swiki

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n

Simple noise mixer with GUI

by pHJosef on 24 Jan'21 14:02 in noise color filter mixer eq

a simple noise eq with 10 filter bands and a gui.

Locked In

by 56228375 on 29 Nov'20 08:15 in 8bit dark generative soundscape ominous claustrophic

a surprisingly rich soundscape in a few lines of code (lucky accident)

reception: dark (1)

SpacePan - A Spatial Audio Environment

by audioholic on 07 Nov'20 12:40 in gui spatialization multichannel spatial audio

This is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was

minor scale filtered pulsewave demands

by Luka P. on 22 Oct'20 08:46 in filtered scales demand ugens

I was playing around trying to understand how Demand UGens work and come up with this rave-ish example.

In-between, longing

by jpdrecourt on 29 Sep'20 17:04 in algorithmic composition voice electroacoustic

This is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas

SCGAZER version 1.0

by kergener on 25 Apr'20 08:34 in emulation drone synth wavetable

SC recreation of Møffenzeef Mødular Stargazer drone synthesizer

reception: drone (1)synth (1)modular (1)

9/8 drum'n strings

by bernhard on 15 Apr'20 10:07 in drums pluck euclidian 98 strings persian turk gipsy

An experiment with euclidian patterns, sampled drums and synthesized strings. Inspired by middle eastern 9/8 rhythms. Replace the samples in the dicti

Hotroded "08091500Acid309 by_otophilia"

by bernhard on 15 Apr'20 09:44 in techno random acid 303 909 euclidian

Hotroded version of "08091500Acid309 by_otophilia". With additional basssynth, euclidian patterns (needs the Bjorklund Object). With some randomisatio

Cleanroom

by grirgz on 16 Feb'20 19:17 in cymbal

Skyline by Bobby Macdonald

by Bruno Ruviaro on 17 Dec'19 17:25 in composition musc115

"Skyline" by Bobby Macdonald. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.

Judges by Michael Noonan

by Bruno Ruviaro on 17 Dec'19 13:56 in composition musc115

"Judges" by Michael Noonan. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.

blippoo Box

by olaf on 23 May'19 17:26 in chaos blippoo box shift register imitation

This is a implementation of the blippoo box as it is documented in the article "The Blippoo Box: A Chaotic Electronic Music Instrument, Bent by Design

Spacey Synth example

by Bruno Ruviaro on 19 Jan'18 11:44 in pbind spacey ndef pbindef

Example reworked and extended from http://wiki.cs.princeton.edu/index.php/Example_5 It outputs MONO as it was designed for SCLOrk

When The Saints Come Crawling Out

by walters on 20 Jul'17 12:07 in percussive generative algorithmic

Submission for WESU algorithmic music show.

click clack toot // fm-grains

by _Lf0 on 18 Dec'16 18:12 in fm grains envelope modulation

/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make

Re: Granular electromaton variation

by Bruno Ruviaro on 31 Oct'16 23:47 in texture code fork microtiming rhythm grains granulator

A variation of Granular electromaton by William Mox Drossard

SplatterPillar

by Modanung on 03 Mar'16 10:00 in code fork sample hexon splatter

This is the sound a Klå pilot makes when he's being "uploaded". [[Video]](https://vimeo.com/157520969)

Notch Filter Experiment

by rumush on 10 Jan'16 04:37 in ambient noise random

A couple functions that explore stacking BRFs in series with PinkNoise as a source.

GrainSin and Feedback

by rumush on 06 Jan'16 14:39 in ambient noise experimental

A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le

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