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Scoring a movie with supercollider
by 56228375 on 12 Aug'17 11:34 inThis is the supercollider code used in the tutorial about creating a generative movie score with supercollider and blender. The tutorial itself is loc
Squiggle squiggle
by 56228375 on 09 Aug'17 00:51 inA more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider
Scgraph sound and vision part 2
by codepool on 27 Apr'17 22:01 inMigration from the old SourceForge wiki.
granular AM synthesis
by 56228375 on 19 Feb'17 01:06 inMy first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized
example fft sc->processing v2
by Fredrik Olofsson on 15 Aug'14 00:21 inan extended version of http://sccode.org/1-4Ty this one sends 3 streams of spectral data at the same time - high, mid and low filtered. note: quite
reception: useful (1)SuperCollider sending data to Processing
by Luigi Tamagnini on 09 Sep'13 16:57 infirst in SC i analyse audio data with some useful UGens: Onsets, SendTrig and SendPeakRMS; this data is then polled back to de client and dispatched
example fft sc->processing
by Fredrik Olofsson on 30 Apr'13 18:04 intemplate code for sending lots of data (1024 fft values 61 times per second) from sc to processing. sound function from an old sc-tweet. updated to
Supercollider to Renoise
by g_montel on 25 Mar'13 16:24 inRenoise tracker (see renoise.com) can be controlled with OSC commands. With this Renoise Event Type, you can easily generate some patterns which will
reception: cool (1)control (1)external program (1)Event type for conTimbre ePlayer
by xffff on 03 Jan'13 22:30 inEvent type for easy integration of SuperCollider with conTimbre ePlayer using OSC. I'll update this accordingly.