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Re: Semi-Random Glitch SynthDef
by chuzoup on 03 Jan'25 07:37 in根據 Semi-Random Glitch SynthDef 的 code 進行一些微小的改動,隨意更換 `sig` 中的來源波形總是會有意想不到的效果。 --- With some minor changes to the code of "Semi-Random Glitch Syn
Far Enough
by iakamuri on 10 Apr'24 16:32 inIt is the first short composition, that I fully implemented in SuperCollider, it utilizes traditional synthesis techniques and feedback, exploring sco
Weed, after P. Bourke
by blueprint on 17 Mar'23 14:13 inThis is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems
Re: Generating Graphics and Music From The Dragon Curve
by blueprint on 08 Mar'23 13:17 inThese are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or
Galton Board Simulator
by Dindoléon on 10 Jul'22 18:50 inhttps://scsynth.org/t/galton-board-sim/6202
SCTweets - 140 Character - swiki repost
by zecraum on 08 Apr'21 05:42 in140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n
A Modular Approach To Phase Modulation
by bp on 29 Mar'21 04:37 inIn messing around with PM/FM synthesis, I had this idea to make a SynthDef that represents one individual operator in a PM synth. Then the operators a
MIDI arpeggiator demo
by wondersluyter on 06 Mar'21 05:31 inRoughly based on the stock ableton arpeggiator behavior. A lot of variation is possible combining custom ~chordSort and ~notePat functions.
Eternal Elevator Ensemble
by 56228375 on 08 Dec'20 01:15 inLegend has it that on December 14th of 1287, the day that lives by the name of St. Lucia's Flood, a metalic artifact was unearthed filled with undecip
In-between, longing
by jpdrecourt on 29 Sep'20 23:04 inThis is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas
control patterns via control bus
by Luka P. on 02 Aug'20 21:01 ina learning example where you can control patterns with running ugens via control bus. acid-like.
reception: useful (1)4 operator phase modulation synth
by david_morgan on 10 May'20 19:56 inNote: you can configure more than 4 operators by changing the value of the numops variable.
Piano phase
by jpdrecourt on 07 Apr'20 13:39 inEarly experimentation with patterns. Attempt at recreating Piano Phase by Steve Reich with random part lengths.
Boreas
by Alexander Zhagun-Linnik on 26 Mar'20 15:57 inThe second piece in this generative series. Note lengths are now variable within a line, but as the result the total duration of a pattern became vari
panflute sampler
by nicolaariutti on 20 Oct'19 19:42 inA slightly modified version of my sampler (https://scsynth.org/t/sorting-list-of-dictionaries-by-keys/705, https://scsynth.org/t/dictionary-and-array-
Creepy plinking
by badnumbersmusic on 05 Oct'19 21:43 inJust rediscovered this thing I made a couple of months ago. I love it.
Wavetable Synthesis Patterns
by eli.fieldsteel on 05 Jun'19 23:22 inSome sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI
Orchestral Sound texture v1
by nicolaariutti on 21 May'19 23:42 inI've used samples from the SSO (https://github.com/peastman/sso).
Cavern_Class
by Scott L Simon on 18 Mar'19 12:46 inExperimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with
Twilight Luminaries
by Alexander Zhagun-Linnik on 26 Feb'19 13:53 inTwilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note