Search for «Pfunc»doc code in class tags
Far Enough
by iakamuri on 10 Apr'24 16:32 inIt is the first short composition, that I fully implemented in SuperCollider, it utilizes traditional synthesis techniques and feedback, exploring sco
Weed, after P. Bourke
by blueprint on 17 Mar'23 14:13 inThis is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems
Re: Generating Graphics and Music From The Dragon Curve
by blueprint on 08 Mar'23 13:17 inThese are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or
Galton Board Simulator
by Dindoléon on 10 Jul'22 18:50 inhttps://scsynth.org/t/galton-board-sim/6202
SCTweets - 140 Character - swiki repost
by zecraum on 08 Apr'21 05:42 in140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n
A Modular Approach To Phase Modulation
by bp on 29 Mar'21 04:37 inIn messing around with PM/FM synthesis, I had this idea to make a SynthDef that represents one individual operator in a PM synth. Then the operators a
MIDI arpeggiator demo
by wondersluyter on 06 Mar'21 05:31 inRoughly based on the stock ableton arpeggiator behavior. A lot of variation is possible combining custom ~chordSort and ~notePat functions.
Eternal Elevator Ensemble
by 56228375 on 08 Dec'20 01:15 inLegend has it that on December 14th of 1287, the day that lives by the name of St. Lucia's Flood, a metalic artifact was unearthed filled with undecip
In-between, longing
by jpdrecourt on 29 Sep'20 23:04 inThis is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas
control patterns via control bus
by Luka P. on 02 Aug'20 21:01 ina learning example where you can control patterns with running ugens via control bus. acid-like.
reception: useful (1)4 operator phase modulation synth
by david_morgan on 10 May'20 19:56 inNote: you can configure more than 4 operators by changing the value of the numops variable.
Piano phase
by jpdrecourt on 07 Apr'20 13:39 inEarly experimentation with patterns. Attempt at recreating Piano Phase by Steve Reich with random part lengths.
Boreas
by Alexander Zhagun-Linnik on 26 Mar'20 15:57 inThe second piece in this generative series. Note lengths are now variable within a line, but as the result the total duration of a pattern became vari
panflute sampler
by nicolaariutti on 20 Oct'19 19:42 inA slightly modified version of my sampler (https://scsynth.org/t/sorting-list-of-dictionaries-by-keys/705, https://scsynth.org/t/dictionary-and-array-
Creepy plinking
by badnumbersmusic on 05 Oct'19 21:43 inJust rediscovered this thing I made a couple of months ago. I love it.
Wavetable Synthesis Patterns
by eli.fieldsteel on 05 Jun'19 23:22 inSome sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI
Orchestral Sound texture v1
by nicolaariutti on 21 May'19 23:42 inI've used samples from the SSO (https://github.com/peastman/sso).
Cavern_Class
by Scott L Simon on 18 Mar'19 12:46 inExperimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with
Twilight Luminaries
by Alexander Zhagun-Linnik on 26 Feb'19 13:53 inTwilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note
Generating Graphics and Music From The Dragon Curve
by 56228375 on 26 Jan'19 22:09 inThis minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand