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Sound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC
by gosub on 30 May'24 09:09 inSound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC source: https://www.youtube.com/watch?v=CLddxGIlVPU I only did the porting, kudo
Space Game
by mjsyts on 20 Jul'22 15:47 inTop-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.
[SIMPLE] Random Pad Generator
by Checco Ruseo on 17 Sep'20 12:40 inA random pad generation thing. Every time you click EXECUTE, a pad with a certain number of melodic lines is generated using the parameters in the G
MCElectronique.sc
by brianlheim on 21 May'15 20:23 inMCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially
Subtractive Synthesis Demo with QuNeo - Patch 2
by Bruno Ruviaro on 23 Sep'13 06:10 inEach QuNeo pad activates a differnt pattern of "notes" made of filtered white noise.
Subtractive Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:57 inTranslucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filt
Subtractive Synthesis GUI Demo 1
by Bruno Ruviaro on 09 Sep'13 04:53 inGraphical interface to play with subtractive synthesis. Use the 2D slider to choose filter frequency (x-axis) and filter rq (y-axis). Use the menu to
lazerdrone
by Callum Goddard on 27 Mar'13 18:18 inA lazer sound then a drone with morse-code like bleeps. A byproduct of testing the triggering algorithm in the mono2eN SynthDef.
Cars
by DSastre on 22 Nov'12 17:17 inA "toy" engine, a four cylinder engine with slugging speed and an advanced engine example. Based on pure data code from the book "Designing Sound" by
reception: educational (1)simulation (1)andy farnell (1)Electricity
by DSastre on 22 Nov'12 17:06 inHum and spark sounds. Based on pure data code from the book "Designing Sound" by Andy Farnell. (Chapter 39, Practical 16, Electricity)
reception: andy farnell (1)Star Trek transporter
by DSastre on 15 Jul'12 17:50 inbased on pure data code from the book "Designing Sound" by Andy Farnell. (Chapter 56, Practical 33, Transporter)
reception: educational (1)realistic (1)space (2)awesome (1)star trek (1)sctweets by rukano
by rukano on 10 Jul'12 16:01 inStill trying to find more so I can have a collection of all my tweets here
reception: awesome (1)collection (2)redfrikfan (1)inspiration (1)The Tunnel
by Schemawound on 18 Apr'12 16:47 inThis code contains three sections, the first defines the synthdef. The second starts up the synth and the GUI for playing with the presets live. Th