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A Modular Approach To Phase Modulation
by bp on 29 Mar'21 04:37 inIn messing around with PM/FM synthesis, I had this idea to make a SynthDef that represents one individual operator in a PM synth. Then the operators a
OSC etude #1
by emergent on 20 Mar'21 14:36 in3 bandpass-filtered sawtooth waves, center frequency of bandpass filter modulated by OSC via the multitouch feature of Sensors2Osc
Vocal Clouds (work in progress)
by emergent on 08 Mar'21 14:16 inA sample-based granular synthesizer to make a cloud-like texture from short vocal samples, which can then be played with a MIDI controller ## ToDo:
Eternal Elevator Ensemble
by 56228375 on 08 Dec'20 01:15 inLegend has it that on December 14th of 1287, the day that lives by the name of St. Lucia's Flood, a metalic artifact was unearthed filled with undecip
SpacePan - A Spatial Audio Environment
by audioholic on 07 Nov'20 18:40 inThis is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was
In-between, longing
by jpdrecourt on 29 Sep'20 23:04 inThis is the full code of the piece "In-between, longing" posted here for reference. For a brief explanation of some of the features of the code, pleas
Pietro Mascagni's 'Cavalleria rusticana'
by deafwalker on 26 Jun'20 20:42 inA SuperCollider rendition of the orchestral intermezzo from Pietro Mascagni's 'Cavalleria rusticana' by Eli FieldSteel
Hotroded "08091500Acid309 by_otophilia"
by bernhard on 15 Apr'20 15:44 inHotroded version of "08091500Acid309 by_otophilia". With additional basssynth, euclidian patterns (needs the Bjorklund Object). With some randomisatio
FxChain class
by kennethflak on 26 Feb'20 15:36 inA relatively lightweight way for me to quickly add effects. Not very advanced, but it gets the job done. The effect synths are supposed to do the job
Dirty Sound Maker
by Dindoléon on 29 Jan'20 15:07 inSimple GUI to produce dirty ambient drones, based on the 'Mini' concept ( see https://sccode.org/1-5aY ). Really simple to use. Displayed words aren't
reception: vraiment excellent merci (1)Simple wrapper class for VSTPlugin
by david_morgan on 29 Dec'19 19:41 inThis is a class to streamline some of the boilerplate code for wiring up the VSTPlugin extension. It is intended to make using VSTPlugin with a NodePr
reception: jitlib (1)vst (1)supercollider implementation of padsynth algorithm.
by 56228375 on 13 Jan'18 12:22 inAn implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art
audio transitions
by 56228375 on 19 Aug'17 11:06 inCode used in the blog article about audio transitions https://technogems.blogspot.be/2017/08/audio-transitions-in-supercollider.html The program pro
Re: DWG sitar model
by 56228375 on 10 Aug'17 14:55 infork of a sitar model by @snappizz... it sounds better to me although I have no idea how it's supposed to sound. Modifications are in the plucking (w
Squiggle squiggle
by 56228375 on 09 Aug'17 00:51 inA more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider
click clack toot // fm-grains
by _Lf0 on 19 Dec'16 00:12 in/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make
Fragment IX
by coreyker on 05 May'16 16:57 inCode to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix