Search for «PinkNoise»doc code in class tags
God Rest Ye Merry, Xentlemen
by walters on 01 Dec'23 17:30 inXenharmonic rendering of the Xmas favorite
reception: interesting way of harmonizing (1)leaf - an lsystem composition
by blueprint on 17 Nov'23 13:12 inagain, after building the l-system using https://anvaka.github.io/lsystem/ A composition. https://github.com/poetaster/supercollider-lsystems
Convolution reverb and impulse responses
by zecraum on 12 Jun'23 02:42 inBoilerplate code for creating and testing convolution reverb and impulse responses
l-systems Pbindef
by blueprint on 21 Mar'23 14:17 inAlso an homage to: http://sccode.org/1-5bp but using l-systems to drive Pbindefs instead of Panolas. This is slightly easier to modify other factors (
Weed, after P. Bourke
by blueprint on 17 Mar'23 14:13 inThis is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems
Re: Generating Graphics and Music From The Dragon Curve
by blueprint on 08 Mar'23 13:17 inThese are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or
digital lowercase from floating point errors
by eli.rosenkim on 01 Jun'22 03:36 inhttps://scsynth.org/t/why-the-plot-result-of-summing-2-same-frequency-sinosc-with-phase-reversed-is-not-just-zeros/5805/6 quick proof of concept
music for airports inspired generative music
by infinite digits on 01 Dec'21 18:32 inthis is a infinite generative song based on Eno's Music for Airports. I realize this could be split up into different SynthDef's and sequenced with
SCTweets - 140 Character - swiki repost
by zecraum on 08 Apr'21 05:42 in140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n
Simple noise mixer with GUI
by pHJosef on 24 Jan'21 20:02 ina simple noise eq with 10 filter bands and a gui.
SpacePan - A Spatial Audio Environment
by audioholic on 07 Nov'20 18:40 inThis is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was
9/8 drum'n strings
by bernhard on 15 Apr'20 16:07 inAn experiment with euclidian patterns, sampled drums and synthesized strings. Inspired by middle eastern 9/8 rhythms. Replace the samples in the dicti
Gaussian Cookiemonster
by bernhard on 31 Mar'20 16:25 inGrainsynth Sampler based on Example in the Documentation. Similar to cookiemonster v.1.1, with GaussTrig instead of randomized Impulse
Cookiemonster v.1.1
by bernhard on 31 Mar'20 16:04 inGrainsynth Sampler based on the Example in the Documentation. Better version of v.1.0.
Cookiemonster
by bernhard on 31 Mar'20 12:53 inGrainsynth Sampler based on the Example in the Documentation. I'd call it crumblesynthesis. "ME WANT COOKIE!!!"
Hijacked Tweets in Ndef.
by bernhard on 17 Mar'20 11:16 inVariations of hijacked tweets. In Ndef-mode. Starting point was nathaniel virgo's tweet: {a=LFTri.ar(1);20.do{a=BAllPass.ar(a,80,1);a=((a+0.02)
bass wobbles
by Luka P. on 24 Feb'20 19:11 incouple of cycles of wobbling bass (as in 'dubstep-wobble'): Saw+Squarewave through a MoogVCF filter. synthDef is 'tempo-agnostic' and there will be pr
simple offset patterns v01
by neill.vermaak on 17 Feb'20 16:11 injust a very simple but pretty bell like sound playing harmonies forever ;-)