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A Simple Synthesizer Keyboard

by prko on 14 Aug'22 03:47 in keyboard

Space Game

by mjsyts on 20 Jul'22 09:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

Galton Board Simulator

by Dindoléon on 10 Jul'22 12:50 in gui

https://scsynth.org/t/galton-board-sim/6202

test test test silly gfx patch

by s2s2s2s2s on 17 Jun'22 21:03 in

romanessco

Operator-synth_Isomorphic-version

by Marty Carlton on 01 Mar'22 18:02 in filter additive synthesis lfo computer keyboard isomorphic layout

This is just a different keyboard layout for the code I found called "Operator". Thank you Alexander Lunt, wherever you might be! I changed the weird

Animation of Simple Harmonic Motion

by eli.fieldsteel on 26 Feb'22 19:00 in gui animation simple harmonic motion spectrum

A GUI for animating summation of partials as simple harmonic motion, depicted as circular rotation correlated with a graph of amplitude vs. time.

reception: eyecandy (1)

Command-line SC utility for MIDI clock out

by jamshark70 on 26 Dec'21 23:52 in midi sync clock

When sending MIDI clock out at a fast tempo, there may be fewer than 10 ms between clock ticks. If you're sending the clock messages from the same scl

hamma

by hamma on 02 Dec'21 12:41 in drone gui visuals graphics

a go at making something like metaphysical function from NI reaktor in SC original instrument design by mike daliot based on ScopeView helpfile

Switch

by Dindoléon on 16 Aug'21 03:51 in gui tool interface menu

Demo of a custom switch button, allowing you to cycle between several states. Connect to a function using view.bindFunction( function ). Supports layo

MultiButtonView

by Dindoléon on 15 Aug'21 07:04 in gui tool interface menu

Demo of a custom modular menu, allowing you to switch between several buttons instances. Connect to a function using view.bindFunction( function ). Su

Color Picker, pretty version

by Dindoléon on 14 Aug'21 13:16 in gui tool hsv

See https://sccode.org/1-5fa . Hue slider now updated when changing saturation. Strange bug causing the sliders colors to vary when window is resized,

Mountains

by Dindoléon on 12 Aug'21 05:14 in gui enveloppe

A personnal interpretation of enveloppe pictural representation.

ColorPicker ( HSV to Color ), RAW Version

by Dindoléon on 12 Aug'21 05:00 in gui tool hsv

Function that returns a color picker view, and allows to connect it to a function outside of the color picker itself. Contains an HSV to Color() algo

Damped Driven Double Pendulum Sonification and Visualization

by xavieredavenport on 29 Jun'21 17:25 in sonification physics pendulum

ctrl+enter to run ctrl+. to stop Version 1. A little toy physics simulation of a double pendulum with damping and drive. The math is a little inc

snake

by eli.fieldsteel on 28 Apr'21 00:35 in game snake arcade

a SuperCollider recreation of the the arcade game "snake"

reception: fun (1)

Bjorklund Toy

by rinalka1227 on 21 Apr'21 11:01 in pluck bjorklund

Toy built to facilitate experimenting with Bjourklund to step through two different 'chords'. The "onChord" is used in some way for each Bjorklund hi

SCTweets - 140 Character - swiki repost

by zecraum on 07 Apr'21 23:42 in sctweet sctweets tweeter swiki

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n

Feigenbaum

by henklass on 01 Jan'21 17:19 in math feigenbaum bifurcation

Moaning and groaning SuperCollider draws Feigenbaum's bifurcation graph... This project was inspired by this video: https://www.youtube.com/watch?v=E

GUI to generate scale- and arpeggio-like fragments in Just Intonation

by jordanwhitede on 20 Dec'20 09:03 in gui just intonation

I developed this to help me work on hearing and playing in just intonation. It's my first GUI so feedback is very welcome, but it works basically ok f

SpacePan - A Spatial Audio Environment

by audioholic on 07 Nov'20 12:40 in gui spatialization multichannel spatial audio

This is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was

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