Search for «Pan2»doc code in class tags

CloudGenMiniBuf streamlined

by LFSaw on 17 Dec'24 11:26 in code fork

CloudGenMini for use with samples. Replaced all global variables to be members of the Tdef(\cloud0)-own environment. This should help to create seve

Sunday's patch & shader: Value Noise

by TatriX on 15 Dec'24 18:00 in

little

by fatherjason on 04 Aug'24 01:23 in glitch code eighties bass

I'm gearing up to do a big project soon; so, this is a little etude—if you will—in preparation. I've been studying Eli Fieldsteel's tutorials for yea

Sound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC

by gosub on 30 May'24 09:09 in ikeda ryojiikeda microsound puredata

Sound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC source: https://www.youtube.com/watch?v=CLddxGIlVPU I only did the porting, kudo

XoX pattern helper

by gosub on 26 May'24 12:01 in pattern 303 808 xox

a simple helper function to write \dur patterns in a XoX style i.e. Pseq(~xox.("xxooxoxo") * 8/120, inf)

Far Enough

by iakamuri on 10 Apr'24 16:32 in composition score miniature

It is the first short composition, that I fully implemented in SuperCollider, it utilizes traditional synthesis techniques and feedback, exploring sco

Digital Harp (and a just intonation demo)

by akselai on 24 Mar'24 18:05 in harp pluck plucked just intonation

Digital concert harp. Requires DWGPlucked2.

Verber

by LFSaw on 26 Jan'24 04:03 in feedback composition reverb

Reverb study

greyball

by LFSaw on 26 Jan'24 02:35 in composition reverb

reverb study

windter

by LFSaw on 21 Jan'24 22:18 in piece fixedmedia

An 8-channel fixed-media piece arranged and composed Till Bovermann aka LFSaw for the 2011 edition of 4for8, Helsinki.

how to generate the synthdef with a pattern

by grirgz on 05 Jan'24 02:28 in pattern synthdef

synthdef building should take less time than s.latency for this to work

leaf - an lsystem composition

by blueprint on 17 Nov'23 13:12 in algo lsystem

again, after building the l-system using https://anvaka.github.io/lsystem/ A composition. https://github.com/poetaster/supercollider-lsystems

l-systems Pbindef

by blueprint on 21 Mar'23 14:17 in lsystem generative iterative

Also an homage to: http://sccode.org/1-5bp but using l-systems to drive Pbindefs instead of Panolas. This is slightly easier to modify other factors (

Weed, after P. Bourke

by blueprint on 17 Mar'23 14:13 in panola lsystem generative iterative

This is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems

Re: Generating Graphics and Music From The Dragon Curve

by blueprint on 08 Mar'23 13:17 in code fork minimal generative graphics panola lsystem dragon

These are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or

Space Game

by mjsyts on 20 Jul'22 15:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

phase modulation dx11 algoritms

by gentleclockdivider on 04 Jul'22 01:19 in fm phase modulation dx

All dx11 algoritms

fast fm windchimes 4 fealty

by s2s2s2s2s on 18 Jun'22 03:24 in i loike windchimes

oldpatch

Unomalia Ambient 2

by TatriX on 24 May'22 20:11 in ambient

Slightly dark ambient

fraction2basimal

by eli.rosenkim on 20 Apr'22 19:28 in formant just intonation hordijk basimal decimal partch integers

function that extracts repeating digits in "basimal" representations of ratios

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