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Eternal Elevator Ensemble
by 56228375 on 08 Dec'20 01:15 inLegend has it that on December 14th of 1287, the day that lives by the name of St. Lucia's Flood, a metalic artifact was unearthed filled with undecip
Piano phase
by jpdrecourt on 07 Apr'20 13:39 inEarly experimentation with patterns. Attempt at recreating Piano Phase by Steve Reich with random part lengths.
240 plucks
by Luka P. on 14 Feb'20 15:52 inusing Pluck.ar with PinkNoise as input and Patterns - major scale with sequence: 1,3,7,8 and randomly 10,11,13,14 at some weighted random intervals. a
Wavetable Synthesis Patterns
by eli.fieldsteel on 05 Jun'19 23:22 inSome sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI
FM Patterns
by eli.fieldsteel on 22 May'19 16:57 inPattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y
reception: game music (1)KickandBass
by Scott L Simon on 05 Jan'19 12:16 inAnother small GUI performance module. Builds on a 303 from the helpfiles with a few changes.
SELFSTEP
by Alexander Zhagun-Linnik on 16 Mar'18 13:19 ina simple self-playing piece with generative patterning
granular AM synthesis
by 56228375 on 19 Feb'17 01:06 inMy first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized
How to tempo-sync LFOs in Patterns across multiple instances of a Synth
by defaultxr on 12 Mar'15 05:42 inThis code shows you how to tempo-sync the various oscillator types in SuperCollider. When you play the pattern, you should be able to hear that the ou
Vanguard - A1: Karplus-Strong Synthesis (musc-115-pluck)
by Jonathan Coon on 30 Oct'14 09:21 inThis piece is a remix of my previous piece called "Avant Garde" in which a plucking synthesizer is used. In this piece, I have modified the plucking s
Avant Garde - Assignment 4: Algorithmic Harp (Pluck) [musc-9-pluck]
by Jonathan Coon on 30 Oct'14 08:46 inThis track was created entirely out of one "pluck" synth in SuperCollider that I manipulated to obtain many interesting sounds. The piece was also arr
sine ocean
by eli.fieldsteel on 24 Apr'14 02:01 in150 unique streams of harmonic sine waves ebb and flow, gradually drifting more and more out of phase
Subtractive Synthesis Demo with QuNeo - Patch 2
by Bruno Ruviaro on 23 Sep'13 06:10 inEach QuNeo pad activates a differnt pattern of "notes" made of filtered white noise.
Subtractive Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:57 inTranslucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filt
more fun with patternproxies, feat. a hack to access internals of the EventStreamPlayer
by alln4tural on 25 Oct'12 17:39 inpossibly too-detailed demo of using functions to generate patterns, and then a function to modify the internals of the resulting EventStreamPlayers wh
reception: cool (1)useful (1)Many patterns controlling a single synth
by Jonatan Liljedahl on 09 Oct'12 16:29 inThis is a demonstration of how several parallell patterns can be controlling a single synth.
reception: useful (2)hack (1)l33t (1)Super Mario Theme
by Dave on 23 Dec'11 20:47 inThis is my favourite computer music tune programmed in SuperCollider: The legendary Super Mario theme :)
reception: funny (1)nice (1)great (1)ScoreClock, Patterns, RT/NRT and server-side resources
by jamshark70 on 12 Nov'11 03:20 inA quick demo of one way to allocate server-side resources (SynthDefs, Buffers) that works in RT/NRT with minimal modification. You'll need Jonatan
reception: informative (1)educational (1)