«MIDI arpeggiator demo» by wondersluyter

on 06 Mar'21 05:31 in patternarpeggiomidiarpeggiator

Roughly based on the stock ableton arpeggiator behavior. A lot of variation is possible combining custom ~chordSort and ~notePat functions.

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(
///////////////////////
// input  parameters //
/////////////////////////////////////////////////////////
~hold = false;
~clock = TempoClock(120/60);
~rate = 1/24;
~swing = 0.1;
~jitter = 0.1;
~legato = 2;
//~chordSort = { |a, b| a.time < b.time }; // in order played
~chordSort = { |a, b| a.num < b.num }; // lowest to highest
//~chordSort = { |a, b| a.num > b.num }; // highest to lowest
~notePat = { |chord| // play chord forwards and backwards
  if (chord.size > 1) { 
    chord[0..chord.size-2] ++ chord.reverse[0..chord.size-2] 
  } { 
    chord 
  } 
};
// ~notePat = { |chord| // interlace first note
//   var temp;
//   if (chord.size == 0) {
//     chord
//   } {
//     temp = chord.removeAt(0);
//     if (chord.size == 0) {
//       chord
//     } {
//       [temp.dup(chord.size), chord].lace
//     };
//   }
// };
//~notePat = { |chord| chord }; // play chord forwards
//~notePat = { |chord| chord.reverse }; // play chord backwards
~transpose = 9.1;
~steps = 1; // # of transpositions applied -- negative goes up and down
~offset = 3; // offset into note pattern
~repeats = inf;
//~velocityFunc = { |vel| vel }; // velocity as played
//~velocityFunc = { 64 }; // constant velocity
~velocityFunc = { |vel, timeSincePlayed, beats| // something weirder
  var ret = vel;
  if (beats % 1 < 0.1) {
    ret = (ret * 2)
  } {
    if (beats % 0.5 < 0.2) {
      ret = (ret * 0.5)
    } {
      if (beats % 0.33333 < 0.1) {
        ret = (ret * 1.7)
      };
    };
  };
  ret = ret * (1 / (1 + (timeSincePlayed * 0.1)));
  ret;
};
/////////////////////////////////////////////////////////

// MIDI
MIDIClient.init; MIDIIn.connectAll;
~notes = nil ! 127;
MIDIdef.noteOn(\keyOn, { |vel, num|
  ~notes.do { |note, i|
    if (note.notNil) {
      if (note.pressed.not) {
        ~notes[i] = nil;
      };
    };
  };
  if (~notes.select(_.notNil).select(_.pressed) == []) {
    ~repeat_i = 0;
  };
  ~notes[num] = (num: num, vel: vel, time: thisThread.seconds, pressed: true);
});
MIDIdef.noteOff(\keyOff, { |vel, num|
  if (~hold) {
    if (~notes[num].notNil) {
      ~notes[num].pressed = false;
    };
  } {
    ~notes[num] = nil;
  };
});

// Pattern
~repeat_i = 0;
~ptr = 0;
~i = 0;
Pdef(\arp).stop;
Pdef(\arp, Pbind(
  \instrument, \default,
  \note_obj, Pfunc {
    // construct chord with chordSort and notePat
    var chord = ~notePat.(~notes.select(_.notNil).sort(~chordSort));
    var ret;
    var newChord;

    // apply offset
    if (~offset > 0) {
      chord = chord.reverse;
    };
    ~offset.abs.do {
      var temp = chord.pop;
      chord = ([temp] ++ chord);
    };
    if (chord == [nil]) { chord = [] };
    if (~offset > 0) {
      chord = chord.reverse;
    };

    // apply transposition steps
    newChord = chord;
    ~steps.abs.do { |i|
      newChord = newChord ++ chord.collect({ |note| note = note.copy; note.num = note.num + (~transpose * (i + 1)) });
    };
    if (~steps.sign.isNegative) {
      (~steps.abs - 1).do { |i|
        i = ~steps.abs - 2 - i;
        newChord = newChord ++ chord.collect({ |note| note = note.copy; note.num = note.num + (~transpose * (i + 1)) });
      }
    };
    chord = newChord;

    // fetch appropriate note object from chord
    if (chord.size > 0) {
      if (~ptr >= chord.size) {
        ~ptr = ~ptr % chord.size;
        ~repeat_i = ~repeat_i + 1;
      };
      if (~repeat_i >= ~repeats) {
        ret = (num: Rest(), vel: 0, time: 0);
        ~ptr = 0;
      } {
        ret = chord[~ptr];
        ~ptr = ~ptr + 1;
      }
    } {
      ret = (num: Rest(), vel: 0, time: 0);
      ~ptr = 0;
    };
    ret;
  },
  \midinote, Pfunc { |event| event[\note_obj].num },
  \db, Pfunc { |event|
    var note = event[\note_obj];
    ~velocityFunc.(note.vel, thisThread.seconds - note.time, ~clock.beats).linlin(0, 127, -24, 0);
  },
  \dur, Pfunc {
    var base = ~rate * 4 * (1 + ~jitter.rand2);
    var ret = if (~i == 0) { base * (1 + ~swing) } { base * (1 - ~swing) };
    ~i = (~i + 1) % 2;
    ret;
  },
  \legato, Pfunc { ~legato }
)).play(~clock);
)

Pdef(\arp).stop
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