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click clack toot // fm-grains

by _Lf0 on 19 Dec'16 00:12 in fm grains envelope modulation

/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make

In Love - MUSC 115 Final

by ldavidson on 06 Dec'16 19:59 in

samples: https://drive.google.com/open?id=0B4lYb-DVaMMLekk4Y0JiSlkwbGM https://soundcloud.com/lydia-davidson-919585173/in-love-musc-115-final

Easy side chain / side compression / gating

by rukano on 25 Nov'16 17:02 in pads kick gate compressor compression side chain sidechain

Quick example how to use the Compander UGen for gating/side chaining

Pspawner demo

by Bruno Ruviaro on 11 Nov'16 20:23 in

A short classroom demonstration of sequencing patterns with Pspawner

Cumulative Pulses

by henklass on 29 Oct'16 13:30 in cumulative pulses control signals palindrome

Cumulative pulses Imagine pulse-generators with different frequencies. Pulses are added together to generate control signals, e.g. for pitch, or may

Basic ScopeView example

by defaultxr on 12 Jul'16 05:30 in gui scope scopeview scopeout scopeout2

This is a basic example of how to use ScopeView in your GUIs without having to include all the extra bells and whistles that Stethoscope includes.

Fragment IX

by coreyker on 05 May'16 16:57 in drone bandcamp

Code to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix

El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.

by Roy F Guzmán on 06 Feb'16 09:45 in 3d sound sound forms el cubito de chuito the cube

This code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.

Stutter tutorial

by snappizz on 01 Feb'16 06:27 in glitch tutorial stutter

Stutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed

reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)

Algorithmic Beats

by rumush on 04 Jan'16 21:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

Performance Unit - Buffers (part 2)

by rumush on 22 Dec'15 21:20 in noise

A draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r

Pi sonification

by grirgz on 14 Nov'15 19:07 in code fork

It take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers

DWG sitar model

by snappizz on 22 Sep'15 22:02 in guitar instrument physical model plucked strings pluck sitar

guhhh, lots of complication for not that much payoff. please fork if you have some ideas for how to improve this

Grain Freeze

by patrickryanmcminn on 21 Jul'15 18:43 in effect drone granular

SynthDef for capturing and holding incoming audio as a drone

Radial loudness meter

by snappizz on 08 Jun'15 00:25 in amplitude graphic visualization loudness

Short-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s

Modanung - Return of the King

by Modanung on 05 Jun'15 00:47 in guitar code fork plucked strings

The final version had a preverb added to it in Audacity. It can be found here: https://modanung.bandcamp.com/track/return-of-the-king

The Beasties

by henklass on 16 Jan'15 18:56 in science life simulator

A life simulator. Beasties are running across the screen, eating, finding a mate and eventually dying. Every event has its own sound.

reception: cool (1)awesome (1)

Operator

by Alexander Lunt on 08 Nov'14 19:22 in sound effects gui melody waves synth synthesis wave synthdef additive synthesis ring modulation synthesizer user interface window

A Synthesizer similar to the Ableton Operator: Four Oscillators can be modulated and manipulated in different ways. Just evaluate the whole Code at on

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