I'd call myself an enthusiast of interesting and usually unconventional ideas, music, cooking, human behaviour, beautiful fungi and close to everything around me. Located mainly in Huddersfield, sometimes London or Warsaw. Would love to travel to India and a couple of different places later on.
A couple functions that explore stacking BRFs in series with PinkNoise as a source.
A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, let me know :)
A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.
A draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can read more about it on (sound example): https://mycelialcordsblog.wordpress.com/2015/12/22/performance-unit-buffers-part-2/ Let me know if you've got any suggestions.
Simple feedback Ndef that can produce variety of sounds by just changing two variables, freq and rt. Feel free to modify the code and let me know what you come up with.
Ndef with feedback where the source gets seperated so it runs through three different effects with LFPulse as volume control. You can get some feedback rhytms out of it.
A couple of rhythmic noise generating functions. All based on the top one.
A unfinished noise piece. Based on two chaotic UGens and some granularization.
A composition for EP - Lost Among the Atoms
Routine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP
A collection of glitch functions inspired by nathanielvirgo's tweet - You've opened a new world to me :) You can find his function at the very top.
Almost finished composition based on Doppler Effect from 'Operators-Hypot' in the help file. It just needs a couple of finishing touches and a way to terminate it, as it will run forever but after 8 repeates it just takes longer for it to do so.
A couple of short noise functions
Another glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. Have fun :)
Random texture generator based on 'the perfect frequencies' code with a simple routine to play it.
It is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.