«El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.» by Roy F Guzmán

on 06 Feb'16 03:45 in 3d soundsound formsel cubito de chuitothe cube

This code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
// El Cubito de Chuito/ Chuito's Cube for 3D Sound.  Roy F Guzmán 

// Instantiate as many SynthDefs as there are sound sources. The more SyntheDefs the more sources, the more sounds to produce a illusion of trajectories that when aching a liminal point of 60HZ± of velocity can achieve an illusion or an intent to create sound forms. 

Server.local.options.device = "Built-In-Audio";
Server.internal.options.device = "Built-In-Audio";
ServerOptions.outDevices;
Server.default.options.outDevice_("Built-In-Audio");

s.options.numOutputBusChannels;
s.options.numOutputBusChannels = 16;
s.meter;

s = Server.local;
s.makeGui

(
~jesus = Bus.audio(s, 1);
~source1 = Bus.audio(s, 1);
~source2 = Bus.audio(s, 1);
~mult0 = Bus.audio(s, 1);
~mult1 = Bus.audio(s, 1);
~mult2 = Bus.audio(s, 1);
~mult3 = Bus.audio(s, 1);
~mult4 = Bus.audio(s, 1);
~mult5 = Bus.audio(s, 1);
~mult6 = Bus.audio(s, 1);
~mult7 = Bus.audio(s, 1);
//~mult8 = Bus.audio(s, 1);
//~mult9 = Bus.audio(s, 1);
//~mult10 = Bus.audio(s, 1);
//~mult11 = Bus.audio(s, 1);
//~mult12 = Bus.audio(s, 1);
//~mult13 = Bus.audio(s, 1);
//~mult14 = Bus.audio(s, 1);
)

(
SynthDef(\ChuitoSpat14, { arg mult0 = 16, mult1 = 17, mult2 = 18,
	mult3 = 19, mult4 = 20, mult5 = 21, mult6 = 22,
	mult7 = 23, mult8 = 24, mult9 = 25, mult10 = 26,
	mult11 = 27, mult12 = 28, mult13 = 29, source = 34;
	var out0 = 0, out1 = 1, out2 = 2, out3 = 3, out4 = 4, out5 = 5, out6 = 6, out7 = 7;
	var out8 = 8, out9 = 9, out10 = 10, out11 = 11, out12 = 12, out13 = 13, out14 = 14;
	var sig0, sig1, sig2, sig3, sig4, sig5, sig6, sig7, sig8, sig9, sig10, sig11, sig12, sig13, sig14;
	sig0 = (In.ar(mult0, 1) * In.ar(source, 1));
	sig1 = (In.ar(mult1, 1) * In.ar(source, 1));
	sig2 = (In.ar(mult2, 1) * In.ar(source, 1));
	sig3 = (In.ar(mult3, 1) * In.ar(source, 1));
	sig4 = (In.ar(mult4, 1) * In.ar(source, 1));
	sig5 = (In.ar(mult5, 1) * In.ar(source, 1));
	sig6 = (In.ar(mult6, 1) * In.ar(source, 1));
	sig7 = (In.ar(mult7, 1) * In.ar(source, 1));
	sig8 = (In.ar(mult8, 1) * In.ar(source, 1));
	sig9 = (In.ar(mult9, 1) * In.ar(source, 1));
	sig10 = (In.ar(mult10, 1) * In.ar(source, 1));
	sig11 = (In.ar(mult11, 1) * In.ar(source, 1));
	sig12 = (In.ar(mult12, 1) * In.ar(source, 1));
	sig13 = (In.ar(mult13, 1) * In.ar(source, 1));
	Out.ar(0, sig0);
	Out.ar(1, sig1);
	Out.ar(2, sig2);
	Out.ar(3, sig3);
	Out.ar(4, sig4);
	Out.ar(5, sig5);
	Out.ar(6, sig6);
	Out.ar(7, sig7);
	Out.ar(8, sig8);
	Out.ar(9, sig9);
	Out.ar(10, sig10);
	Out.ar(11, sig11);
	Out.ar(12, sig12);
	Out.ar(13, sig13);
	}).send(s);
)


(
~g1 = 0.0;
~g2 = 0.0;
~g3 = 0.0;
~g4 = 0.0;
~g5 = 0.0;
~g6 = 0.0;
~g7 = 0.0;
~g8 = 0.0;
~g9 = 0.0;
~g10 = 0.0;
~g11 = 0.0;
~g12 = 0.0;
~g13 = 0.0;
~g14 = 0.0;
SynthDef(\ElCubitodeChuito, {
var samplerate = 44100, sampx, sampy, sampz;
var x0 = 0.1, x1, y0, x2, logx, ampx;
var x00 = 0.1, x11, y00, x22, logy, ampy;
var x000 = 0.1, x111, y000, x222, logz, ampz;
var cvar0 = 3.8, cvar00/* = 3.99*/, cvar000;
var b0, b1, b2;
var brampx, brampy, brampz;
var buntx, bunty, buntz;
var maxsamp;
var int1, int2, int3, int4, int5, int6, int7, int8, int9, int10, int11, int12, int13, int14;
var x0x, y0x, y1x, ax;
var x0y, y0y, y1y, ay;
var x0z, y0z, y1z, az;
var speaker1x = 0.0, speaker1y = 1.0, speaker1z = 0.0, spik1, speaker1;//Left Back Up
var speaker2x = 1.0, speaker2y = 1.0, speaker2z = 0.0, spik2, speaker2;// Right Back Up
var speaker3x = 0.0, speaker3y = 1.0, speaker3z = 1.0, spik3, speaker3;// Left Front Up
var speaker4x = 1.0, speaker4y = 1.0, speaker4z = 1.0, spik4, speaker4;// Right Front UP
var speaker5x = 0.0, speaker5y = 0.0, speaker5z = 0.0, spik5, speaker5;// Left Back Down
var speaker6x = 1.0, speaker6y = 0.0, speaker6z = 0.0, spik6, speaker6;// Right Back Down
var speaker7x = 0.0, speaker7y = 0.0, speaker7z = 1.0, spik7, speaker7;// Left Front Down
var speaker8x = 1.0, speaker8y = 0.0, speaker8z = 1.0, spik8, speaker8;// Right Front Down
var speaker9x = 0.0, speaker9y = 0.5, speaker9z = 0.5, spik9, speaker9;// Center Left
var speaker10x = 1.0, speaker10y = 0.5, speaker10z = 0.5, spik10, speaker10;// Center Right
var speaker11x = 0.5, speaker11y = 0.5, speaker11z = 0.0, spik11, speaker11;// Center Back
var speaker12x = 0.5, speaker12y = 0.5, speaker12z = 1.0, spik12, speaker12;// Center Front
var speaker13x = 0.5, speaker13y = 1.0, speaker13z = 0.5, spik13, speaker13;// Center UP
var speaker14x = 0.5, speaker14y = 0.0, speaker14z = 0.5, spik14, speaker14;// Center Down
var nspeakers = 14;
var listeningthreshold, range = 0.5 /* 0.25 - 2/3 */;
var offsetx, offsety, offsetz;
var e = 2.7182818284590452353602874713527, width = 0.01; /*0.001 - > 0.09 */
var d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14;
var g1, g2, g3, g4;
var out1, out2, out3, out4;

    b0 = LocalBuf(1);
	b1 = LocalBuf(1);
	b2 = LocalBuf(1);

	listeningthreshold = 60;

	//
	// // Use any In.ar(....) here or any Bus from outside to produce the x coordinate from 0 to 1.
	//
	// For now is just a logistic function in order to produce an x coordinate path with the Logistic Map

	sampx = 0.5;
	cvar0 = 3.3;
	b0 = LocalBuf(1);
	x0 = Dbufrd(b0); // read from buffe
	x1 = (cvar0*(x0+0.00001)) * (1 - (x0+0.00001));
	x0 = x1;
	y0 = Dbufwr(x1, b0); // write to buffer
	logx = Duty.ar(1/sampx, 0, (y0 * 0.5));

    //
	// Use any In.ar(....) here or any Bus from outside to produce the y coordinate from 0 to 1.
	//
	// For now is just a logistic function in order to produce an x coordinate path with the Logistic Map

	sampy = sampx;
	cvar00 = 3.3;
	b1 = LocalBuf(1);
	x00 = Dbufrd(b1); // read from buffe
	x11 = (cvar00*(x00+0.00001)) * (1 - (x00+0.00001));
	x00 = x11;
	y00 = Dbufwr(x11, b1); // write to buffer
	logy = Duty.ar(1/sampy, 0, y00);

	//
	// Use any In.ar(....) here or any Bus from outside to produce the z coordinate from 0 to 1.
	//
	// For now is just a logistic function in order to produce an z coordinate path with the Logistic Map

	sampz = sampx;
	cvar000 = 3.3;
	b2 = LocalBuf(1);
	x000 = Dbufrd(b2); // read from buffe
	x111 = (cvar000*(x000+0.00001)) * (1 - (x000+0.00001));
	x000 = x111;
	y000 = Dbufwr(x111, b2); // write to buffer
	logz = Duty.ar(1/sampz, 0, y000);

	// Distance Formula

	int1 = Ramp.ar(((((logx-speaker1x)**2)+((logy - speaker1y)**2)+((logz - speaker1z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int2 = Ramp.ar(((((logx-speaker2x)**2)+((logy - speaker2y)**2)+((logz - speaker2z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int3 = Ramp.ar(((((logx-speaker3x)**2)+((logy - speaker3y)**2)+((logz - speaker3z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int4 = Ramp.ar(((((logx-speaker4x)**2)+((logy - speaker4y)**2)+((logz - speaker4z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int5 = Ramp.ar(((((logx-speaker5x)**2)+((logy - speaker5y)**2)+((logz - speaker5z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int6 = Ramp.ar(((((logx-speaker6x)**2)+((logy - speaker6y)**2)+((logz - speaker6z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int7 = Ramp.ar(((((logx-speaker7x)**2)+((logy - speaker7y)**2)+((logz - speaker7z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int8 = Ramp.ar(((((logx-speaker8x)**2)+((logy - speaker8y)**2)+((logz - speaker8z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int9 = Ramp.ar(((((logx-speaker9x)**2)+((logy - speaker9y)**2)+((logz - speaker9z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int10 = Ramp.ar(((((logx-speaker10x)**2)+((logy - speaker10y)**2)+((logz - speaker10z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int11 = Ramp.ar(((((logx-speaker11x)**2)+((logy - speaker11y)**2)+((logz - speaker11z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int12 = Ramp.ar(((((logx-speaker12x)**2)+((logy - speaker12y)**2)+((logz - speaker12z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int13 = Ramp.ar(((((logx-speaker13x)**2)+((logy - speaker13y)**2)+((logz - speaker13z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);
	int14 = Ramp.ar(((((logx-speaker14x)**2)+((logy - speaker14y)**2)+((logz - speaker14z)**2)).sqrt).linlin(0.0,1.7320508075689,0.0,1.0),1/sampx);


	//The one liner for amplitude distribution in space concerning distance.

	d1 = (((if(int1 > range, 0, if(int1>(range*0.5),(1-int1.linlin(0.0,range,0.0,1.0))**(1/2), (int1.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d2 = (((if(int2 > range, 0, if(int2>(range*0.5),(1-int2.linlin(0.0,range,0.0,1.0))**(1/2), (int2.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d3 = (((if(int3 > range, 0, if(int3>(range*0.5),(1-int3.linlin(0.0,range,0.0,1.0))**(1/2), (int3.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d4 = (((if(int4 > range, 0, if(int4>(range*0.5),(1-int4.linlin(0.0,range,0.0,1.0))**(1/2), (int4.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d5 = (((if(int5 > range, 0, if(int5>(range*0.5),(1-int5.linlin(0.0,range,0.0,1.0))**(1/2), (int5.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d6 = (((if(int6 > range, 0, if(int6>(range*0.5),(1-int6.linlin(0.0,range,0.0,1.0))**(1/2), (int6.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d7 = (((if(int7 > range, 0, if(int7>(range*0.5),(1-int7.linlin(0.0,range,0.0,1.0))**(1/2), (int7.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d8 = (((if(int8 > range, 0, if(int8>(range*0.5),(1-int8.linlin(0.0,range,0.0,1.0))**(1/2), (int8.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d9 = (((if(int9 > range, 0, if(int9>(range*0.5),(1-int9.linlin(0.0,range,0.0,1.0))**(1/2), (int9.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d10 = (((if(int10 > range, 0, if(int10>(range*0.5),(1-int10.linlin(0.0,range,0.0,1.0))**(1/2), (int10.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d11 = (((if(int11 > range, 0, if(int11>(range*0.5),(1-int11.linlin(0.0,range,0.0,1.0))**(1/2), (int11.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d12 = (((if(int12 > range, 0, if(int12>(range*0.5),(1-int12.linlin(0.0,range,0.0,1.0))**(1/2), (int12.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d13 = (((if(int13 > range, 0, if(int13>(range*0.5),(1-int13.linlin(0.0,range,0.0,1.0))**(1/2), (int13.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));
	d14 = (((if(int14 > range, 0, if(int14>(range*0.5),(1-int14.linlin(0.0,range,0.0,1.0))**(1/2), (int14.linlin(0.0,range,0.0,1.0))))).linlin(0.0,0.5, 0.0,1)));


	//// Just the Line

	~g1 = Out.ar(16,d1);
	~g2 = Out.ar(17,d2);
	~g3 = Out.ar(18,d3);
	~g4 = Out.ar(19,d4);
	~g5 = Out.ar(20,d5);
	~g6 = Out.ar(21,d6);
	~g7 = Out.ar(22,d7);
	~g8 = Out.ar(23,d8);
	~g9 = Out.ar(24,d9);
	~g10 = Out.ar(25,d10);
	~g11 = Out.ar(26,d11);
	~g12 = Out.ar(27,d12);
	~g13 = Out.ar(28,d13);
	~g14 = Out.ar(29,d14);



	/// Gaussian Curve
	// Optional Gaussian Curve if the perception of the distance is to linear or non natural. Open for musical expression
	// depending on the behaviour one wants. You can use other envelopes to distribute the amplitude in space regarding
	// your musical, perceptive, or research reason.
	//
	//Use the variables to produce the window depnding on the width of the funtion and its amplitude

	//
	// ~g1 = Out.ar(16,((2.5/(1*(2pi).sqrt))*(e**((((d1-0.5)**2)/((2*width)**2))* (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g2 = Out.ar(17,((2.5/(1*(2pi).sqrt))*(e**((((d2-0.5)**2)/((2*width)**2))* (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g3 = Out.ar(18,((2.5/(1*(2pi).sqrt))*(e**((((d3-0.5)**2)/((2*width)**2))* (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g4 = Out.ar(19,((2.5/(1*(2pi).sqrt))*(e**((((d4-0.5)**2)/((2*width)**2))* (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g5 = Out.ar(20,((2.5/(1*(2pi).sqrt))*(e**((((d5-0.5)**2)/((2*width)**2))*
	// (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g6 = Out.ar(21,((2.5/(1*(2pi).sqrt))*(e**((((d6-0.5)**2)/((2*width)**2))*
	// (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g7 = Out.ar(22,((2.5/(1*(2pi).sqrt))*(e**((((d7-0.5)**2)/((2*width)**2))*
	// (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g8 = Out.ar(23,((2.5/(1*(2pi).sqrt))*(e**((((d8-0.5)**2)/((2*width)**2))*
	// (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g9 = Out.ar(24,((2.5/(1*(2pi).sqrt))*(e**((((d9-0.5)**2)/((2*width)**2))*
	// (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g10 = Out.ar(25,((2.5/(1*(2pi).sqrt))*(e**((((d10-0.5)**2)/((2*width)**2))*
	// (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g11 = Out.ar(26,((2.5/(1*(2pi).sqrt))*(e**((((d11-0.5)**2)/((2*width)**2))*
	// (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g12 = Out.ar(27,((2.5/(1*(2pi).sqrt))*(e**((((d12-0.5)**2)/((2*width)**2))*
	// (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g13 = Out.ar(28,((2.5/(1*(2pi).sqrt))*(e**((((d13-0.5)**2)/((2*width)**2))*
	// (-1)))).linlin(0.0,1.0,0.0,0.9));
	// ~g14 = Out.ar(29,((2.5/(1*(2pi).sqrt))*(e**((((d14-0.5)**2)/((2*width)**2))*
	// (-1)))).linlin(0.0,1.0,0.0,0.9));

    /// Sine curve y otros

};
).add;
)

~noise = {Out.ar(34,WhiteNoise.ar(0.5))}.play

~spat = Synth(\ChuitoSpat14);

~xyz = Synth(\ElCubitodeChuito)
raw 13237 chars (focus & ctrl+a+c to copy)
reception
comments