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Sampling Demo with QuNeo - Patch 1
by Bruno Ruviaro on 23 Sep'13 06:25 inEach QuNeo pad triggers a different sound file. Horizontal axis controls pitch bend (off by default). Play/Stop buttons control looping. Allows use of
Subtractive Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:57 inTranslucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filt
Frequency Modulation GUI Demo 4
by Bruno Ruviaro on 09 Sep'13 04:47 inExperiment with FM by specifying contours for Carrier Frequency, Modulation Index, and Amplitude Envelope. Also adjust duration of events. In this ver
Frequency Modulation GUI Demo 3
by Bruno Ruviaro on 09 Sep'13 04:45 inExperiment with FM by specifying contours for Carrier Frequency, Modulator Frequency, Modulation Index, and Amplitude Envelope. You can also choose du
Additive Synthesis GUI Demo 4
by Bruno Ruviaro on 09 Sep'13 04:35 inMultislider interface to control up to 16 inharmonic partials of a timbre. Two modes of play: "Continuous Tone" - it simply plays a continuous tone as
Additive Synthesis GUI Demo 3
by Bruno Ruviaro on 09 Sep'13 04:33 in2 button rows to play up to 16 inharmonic partials of a given fundamental frequency. Horizontal Sliders control ADSR envelope, Global Volume, and Fund
Additive Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:29 inMultislider interface to control 32 partials of a harmonic series. Two modes of playing: "Continuous Tone" - it simply plays a continuous tone as you
Additive Synthesis GUI Demo 1
by Bruno Ruviaro on 09 Sep'13 04:26 inSimple button grid to play first 16 partials of a harmonic series. Horizontal Sliders control ADSR envelope. All partials have equal amplitude.
example fft sc->processing
by Fredrik Olofsson on 30 Apr'13 18:04 intemplate code for sending lots of data (1024 fft values 61 times per second) from sc to processing. sound function from an old sc-tweet. updated to
Little FM Synth (Second Version)
by yl0506 on 29 Apr'13 11:06 inI tried to increase the modularity of the code synthdef. It remains to improve the modularity and conciseness of code pattern. I find it too "heavy",
Little FM Synth
by yl0506 on 29 Apr'13 00:14 inA simple synth with some controls and a little musical pattern to test it. Sorry if my code isn't very good, i'm a newbie. Help will be welcome ...
Night creatures
by ttsesmetzis on 03 Apr'13 14:48 in reception: natural (1)awesome (1)wilderness (1)Infinite rhythmic marimba clusters
by eli.fieldsteel on 04 Mar'13 19:24 inInfinite reverberant rhythmic clusters with a marimba-like timbre.
reception: impressive (1)organic (1)neat (1)spawnBufGranulizer
by bateslewis on 24 Feb'13 17:32 inpattern based granulizer using Pspawn - a work in progress
BEASTS(Homunculus-Basilisk)
by Schemawound on 14 Jan'13 03:15 in"BEASTS(Homunculus-Basilisk)" By Schemawound Released by Dystimbria [http://Dystimbria.cc](http://Dystimbria.cc) All code by Jonathan Siemas
Musical Toys For Little Robots
by mimetikmusic on 31 Dec'12 13:25 inAn algorithmic/aleatoric composition for mallets and proxy patterns
The Last Thing We Wanna Do
by mimetikmusic on 29 Dec'12 18:36 inA little homage to "Come Out" by Steve Reich.