Code to produce this piece: https://frankchannel.bandcamp.com/track/fragment-vi From this album: http://frankchannel.bandcamp.com/album/fragments Which features SuperCollider on every track
Looping sampler with crossfading. Looping point and loop length can be adjusted. https://soundcloud.com/inlet/sc-160515-234815
Code to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix
A SuperCollider implementation of the synth sound described here: "http://www.attackmagazine.com/technique/synth-secrets/detuned-pad/"
A supercollider implementation of algorithmic composition using cellular automaton (please see: http://www.earslap.com/page/otomata.html for my original inspiration). This code displays a grid of buttons, which can be clicked to generate new agents which behave according to a simple set of rules, that can lead to interesting emergent patterns: 1. Initially move downward; 2. If a boundary is encountered or if two agents collide, reverse direction; 3. If two agents attempt to occupy the same cell, each agent should rotate 90 degrees to its left and continue moving Sound is generated whenever an agent encounters a boundary, and different boundary locations correspond to different notes on a scale
An attempt at coding this algorithm: http://www.synthtopia.com/content/2014/12/22/the-molecular-music-box-how-simple-rules-can-lead-to-rich-patterns/ I haven't really checked for errors, but is sounds ok. There are a few other SC versions as well. See for example: http://www.kimri.org/blog/?p=487 and http://sccode.org/1-4Ww
A simple drum machine, using synthetic (analog type) drum sounds. No SynthDef's were used, although this would be a good idea. The various "players" can be modified and re-evaluated while the Routine is running....
code for disquiet 0050 project: http://disquiet.com/2012/12/13/disquiet0050-morsebeat/ listen here: http://soundcloud.com/inlet/pushing-air-disquiet0050