Idea: network of loosely connected nodes. Each node has a dedicated pulse rate / phase. Inducing an irregular trigger signal influences the nodes to (gradually) adapt their pulsation freq (and phase?) to the one of the input. sound example: https://soundcloud.com/lfsaw/sync-weakconnection-tduty-time
The ndef version of the mono2eN system, slightly adapted - a multichannel autospatilisation musical performance tool.
FM Matrix Synth, now with 1to1 feedback!
Restricting fm to harmonic sidebands after[Chowning, 1973]. Restriction actually happens because of the specs, not server-side. ----- Chowning, J. (1973). The synthesis of complex spectra by means of frequency modulation. Journal of the Audio Engineering Society, 21(7):526–534
wiard noise ring variation using a ringbuffer instead of bitshifting, language implementation (pattern-based)1
wiard noise ring variation using a ringbuffer instead of bitshifting. Re-implemented according to Julian Parker's m4l patch. Derived from an answer by Sergio Luque to a mail to the sc-users SuperCollider mailing list on 2013/03/22
A basic FM matrix synth (Ndef) with GUI
wiard noise ring variation using a ringbuffer instead of bitshifting, language implementation (task-based)
wiard noise ring variation using a ringbuffer instead of bitshifting. Reimplemented according to Julian Parker's m4l patch.
"In latter model synthesizers, digital noise sources began to appear in place of analog ones. Traditionally, a psuedo-random shift register set up for optimal length. By optimal length, it is meant that every state of all available bits will appear at some time, but the order is unknown. Essentially a counter that counts in an unknown order. This represents the maximum state of information "entropy" available for that number of bits. But music has close self-similarity over short periods of time. That is, it repeats itself with changes appearing slowly. This shift register generator is designed to give control of the rate of appearance of new information. It has a tight set of controls over how random it actually is and how fast change occurs. (text from http://mamonu.weebly.com/wiard-noisering.html)
basic OSC recorder, writes messages to zipped files.
very basic, more explanation and a sound example here: http://tai-studio.org/index.php/2013/02/looper/
listen and see cyclo.id.
Based on the answer to my question if there is a synced oscillator on SuperCollider, I played with SyncSaw as suggested by JmC.
*Needs Qt GUI (VLayout)* ----- Basic GUI for loading samples and playing them via button presses. Differences to the original version by rukano: + adapted to use SoundFile:cue + you can start and stop playing the samples
automatically playback of all soundfiles in a directory