LFSaw

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LFSaw's code

loopr

1 1
05 Jun'17 11:23 in loopersynthdef

variable length looping engine

wind

1

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes-with-live-coding-techniques

bird

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes-with-live-coding-techniques

electric hum

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes-with-live-coding-techniques

running water (simple)

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes-with-live-coding-techniques Point of departure was: https://en.wikibooks.org/wiki/Designing_Sound_in_SuperCollider/Running_water

MIDIFile player with CC capability

20 May'17 13:03 in playbackmidi

Play a midi file and include CC value changes. Code taken from sc-users mailinglist. http://new-supercollider-mailing-lists-forums-use-these.2681727.n2.nabble.com/simpleMIDIfile-play-via-MIDIOut-including-CC-td7632193.html

DFM & Greyhole dronin'

1 1
11 May'17 08:13 in dronejit

Exploring sonic possibilities of the DFM and Greyhole UGens.

Ambience Maker

3

Create (atm. constant) wind and rain. Infinite possibilities! Easily expandable! A breeze!

Basic Ableton Push control with Modality

29 Jan'17 14:07 in modalitycookbookableton push

Example on how to interface SuperCollider with Ableton Push via [Modality](http://modalityteam.github.io/) toolkit. (I only have the first version here, send me a second version and I'll make it compatible with that ;) )

Amplitude modulation with a Rossler attractor.

1
16 Nov'16 12:07 in soundchaosrossler

uses the RosslerL implementation found in [MCLDUgens](https://github.com/supercollider/sc3-plugins).

vowel pads

11 Jun'16 19:20 in ambientpad

very simple but soothing vowel pads. requires the Vowel quark.

etude wild LC

23 May'16 04:33 in live coding

end version of the live coding session [etude wild LC](https://lfsaw.bandcamp.com/track/etude-wild-lc), an experimentation around the theme of [sonic wilderness intervention](http://fieldnotes.hybridmatters.net/posts/sonic-wild-code). [TAI studio](http://tai-studio.org)

mpd18UseCase -- FRP style

03 Nov'14 11:40 in mpd18modalitycookbook

Example Modality implementation for the MPD18 [usecase](https://github.com/ModalityTeam/ModalityStuff/blob/master/cookbook/mpd18UseCase/mpd18UseCase.md) ## Jeffs "simple" MPD18 use case (JNCv2) The MPD18 has 16 Buttons and a slider. + [Sound Buttons] Buttons 1-3 are mapped to adsr enveloped sound sources. + By pushing them down sound turns on; releasing: sound off. + the Slider sets amplitude (or pitch) for the (sound)source of the currently depressed button. + [Memory Slots] Buttons 5-16 represent 'memory' positions (initially not mapped) + if sound is assigned (see below), sound is played when button depressed. + [Shift Button] Button 4 is a 'shift key'. When depressed 1. Sound Buttons don't trigger any sound but select the active slot. This can be followed by 2. depressing a Memory Slot button, which assigns the selected sound to that pad. 3. if you release the shift key before assignment, nothing happens. 4. assigning a copy to an already assigned memory slot replaces existing 5. mute copy +[Sound Button then Shift button] 1. Sound Button triggers sound 2. depress Memory Slot button, assigning the sound to the pad, with sound ## Variant + Several (up to three) sound buttons can be assigned to a memory slot + slider informs all sounds assigned to a memory slot ### Further Variation + include velocity and aftertouch from pads + press shift button then memory slot (w/o pressing sound button) clears memory + play sound using 2 to 4 dim fan out w/ aftertouch and slider + slider no longer applies to amplitude + velocity to amplitude + button then shift. + shift starts to record control data from aftertouch + release shift to stop recording. + aftertouch recording (looped) is applied to that source for some param + double click shift key then sound source to remove recorded source param

Greyhole example

03 Mar'14 06:34 in simplereverbscplugins

See Greyhole from DEIND UGens at SCPlugins

Re: network of loosely connected nodes (now working)

Idea: network of loosely connected nodes. Each node has a dedicated pulse rate / phase. Inducing an irregular trigger signal influences the nodes to (gradually) adapt their pulsation freq (and phase?) to the one of the input. sound example: https://soundcloud.com/lfsaw/sync-weakconnection-tduty-time

Re: song of forest

21 Oct'13 07:31 in code forkperc

Timing variations...

ComparFeedback

ComparFeedback implements an FM feedback matrix based on the ComplexRes UGen. The number of nodes can be set when defining the synthesis engine. ComparFeedback implements a superset of the Compar system (see Compar.scd in this folder). This code example accompanies the paper "Dynamic FM synthesis using a network of complex resonator filters" by Julian Parker and Till Bovermann. See http://tai-studio.org/index.php/projects/complexres/ for details.

Compar

21 Oct'13 06:01 in

Compar is a feed-forward resonator network featuring three ComplexRes nodes (available from https://github.com/supercollider/sc3-plugins ). This code example accompanies the paper "Dynamic FM synthesis using a network of complex resonator filters" by Julian Parker and Till Bovermann. see http://tai-studio.org/index.php/projects/complexres/ for details.

Compar

Compar is a feed-forward resonator network featuring three ComplexRes nodes (available from https://github.com/supercollider/sc3-plugins ). This code example accompanies the paper "Dynamic FM synthesis using a network of complex resonator filters" by Julian Parker and Till Bovermann. see http://tai-studio.org/index.php/projects/complexres/ for details.

color picker

A simple color picker. Posts picked color to the postwindow. Based on (non-functional) code found at http://swiki.hfbk-hamburg.de:8888/MusicTechnology/868 (scsolar 2007)

simple peak detection algorithm

after http://www.tcs-trddc.com/trddc_website/pdf/SRL/Palshikar_SAPDTS_2009.pdf

network of loosely connected nodes

29 Apr'13 04:05 in synchronisationweak connection

Idea: network of loosely connected nodes. Each node has a dedicated pulse rate / phase. Inducing an irregular trigger signal influences the nodes to (gradually) adapt their pulsation freq (and phase?) to the one of the input. sound example: https://soundcloud.com/lfsaw/sync-weakconnection-tduty-time

Mono2eN - Ndef, slightly altered

The ndef version of the mono2eN system, slightly adapted - a multichannel autospatilisation musical performance tool.

An FM Matrix Synth with 1to1 feedback.

3 1
25 Mar'13 11:02 in fmsynthmatrix

FM Matrix Synth, now with 1to1 feedback!

NDef FM synthesis for beginners

25 Mar'13 08:35 in fmndef

Restricting fm to harmonic sidebands after[Chowning, 1973]. Restriction actually happens because of the specs, not server-side. ----- Chowning, J. (1973). The synthesis of complex spectra by means of frequency modulation. Journal of the Audio Engineering Society, 21(7):526–534

wiard noise ring variation using a ringbuffer instead of bitshifting, language implementation (pattern-based)

1

wiard noise ring variation using a ringbuffer instead of bitshifting. Re-implemented according to Julian Parker's m4l patch. Derived from an answer by Sergio Luque to a mail to the sc-users SuperCollider mailing list on 2013/03/22

Basic FM Matrix Synth

22 Mar'13 12:37 in fmsynthmatrix

A basic FM matrix synth (Ndef) with GUI

wiard noise ring variation using a ringbuffer instead of bitshifting, language implementation (task-based)

wiard noise ring variation using a ringbuffer instead of bitshifting. Reimplemented according to Julian Parker's m4l patch.

wiard noise ring, language implementation (task-based)

20 Mar'13 14:49 in sequenceralgorithmic composing

"In latter model synthesizers, digital noise sources began to appear in place of analog ones. Traditionally, a psuedo-random shift register set up for optimal length. By optimal length, it is meant that every state of all available bits will appear at some time, but the order is unknown. Essentially a counter that counts in an unknown order. This represents the maximum state of information "entropy" available for that number of bits. But music has close self-similarity over short periods of time. That is, it repeats itself with changes appearing slowly. This shift register generator is designed to give control of the rate of appearance of new information. It has a tight set of controls over how random it actually is and how fast change occurs. (text from http://mamonu.weebly.com/wiard-noisering.html)

OSC recorder

04 Feb'13 15:36 in osctoolrecorder

basic OSC recorder, writes messages to zipped files.

(mono) looper on Ndef basis

04 Feb'13 15:15 in looperbasicndef

very basic, more explanation and a sound example here: http://tai-studio.org/index.php/2013/02/looper/

cycloScope

1
29 Jul'12 11:06 in player

listen and see cyclo.id.

SyncSaw madness

1
21 Jul'12 05:39 in scary

Based on the answer to my question if there is a synced oscillator on SuperCollider, I played with SyncSaw as suggested by JmC.

Re: Load and play samples from GUI (Qt GUI only), adapted to use SoundFile:cue

3 1

*Needs Qt GUI (VLayout)* ----- Basic GUI for loading samples and playing them via button presses. Differences to the original version by rukano: + adapted to use SoundFile:cue + you can start and stop playing the samples

soundfile playback

09 Aug'11 17:48 in tiphowtoplaybacksoundfiles

automatically playback of all soundfiles in a directory