Bruno Ruviaro's code
A short classroom demonstration of sequencing patterns with Pspawner
A variation of Granular electromaton by William Mox Drossard
demonstration of simple SynthDefs simulating hihat, snare, kick drum; and a sawtooth synth used both for chords and a bass line in the Pbind demonstration.
playing Pbinds with a MIDI controller (QuNeo, etc).
QuNeo controller playing Risset Bells (additive synthesis demo). This one adds controls for Attack and Release times.
Each QuNeo pad triggers a different sound file. Horizontal axis controls pitch bend (off by default). Play/Stop buttons control looping. Allows use of 4 banks (up to 64 samples).
Each QuNeo pad activates a differnt pattern of "notes" made of filtered white noise.
QuNeo pads play filtered white noise. Midinote becomes center frequency of a Band Pass Filter.
QuNeo controller playing Risset Bells (additive synthesis demo).
QuNeo controller additive synthesis demo.
Graphical interface for experimenting with waveshape synthesis.
Visualize the basic concept of waveshaping with a nice & straightforward GUI. This patch makes no sound.
Translucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filter (BPF). 16 different Patterns are created using this basic synth.
Graphical interface to play with subtractive synthesis. Use the 2D slider to choose filter frequency (x-axis) and filter rq (y-axis). Use the menu to choose noise source: Pink Noise, White Noise, Gray Noise, Brown Noise, or Clip Noise.
Graphical interface to experiment with granular sampling (multiple sound files at a time).
Graphical interface to experiment with granular sampling (one sound file at a time).
Simple interface to experiment with with Ring Modulation (a type of Amplitude Modulation).
Experiment with FM by specifying contours for Carrier Frequency, Modulation Index, and Amplitude Envelope. Also adjust duration of events. In this version you don't specify Modulator Frequency directly, but rather you specify the Frequency Ratio.
Experiment with FM by specifying contours for Carrier Frequency, Modulator Frequency, Modulation Index, and Amplitude Envelope. You can also choose duration of "notes".
Another interface to experiment with frequency modulation, now using Modulation Index.
Simple interface to experiment with basic frequency modulation (big knobs!)
Four voice types available: Soprano, Alto, Tenor, Bass (buttons SATB). Two vibrato controls: speed and depth (horizontal sliders). Fundamental frequency control (vertical slider). Vowel control: choose a vowel for each corner of the 2D space (drop down menus).
Simple but nice interface to play with basic amplitude modulation.
Multislider interface to control up to 16 inharmonic partials of a timbre. Two modes of play: "Continuous Tone" - it simply plays a continuous tone as you change the spectrum. "Percussive Tone" - you can play single percussive tones triggered with the 'perc' button, and control attack and decay values of these notes. Click and drag on the big white rectangle to draw the spectrum.
2 button rows to play up to 16 inharmonic partials of a given fundamental frequency. Horizontal Sliders control ADSR envelope, Global Volume, and Fundamental Frequency. All partials have equal amplitude.
Multislider interface to control 32 partials of a harmonic series. Two modes of playing: "Continuous Tone" - it simply plays a continuous tone as you change the spectrum. "Percussive Tone" - you can play single percussive tones triggered with the 'perc' button, and control attack and decay values of these notes.
Simple button grid to play first 16 partials of a harmonic series. Horizontal Sliders control ADSR envelope. All partials have equal amplitude.