Bruno Ruviaro

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Bruno Ruviaro's code

Pspawner demo

11 Nov'16 14:23 in

A short classroom demonstration of sequencing patterns with Pspawner

Re: Granular electromaton variation

2

A variation of Granular electromaton by William Mox Drossard

SynthDef examples: hihat, snare, kick, sawSynth, with Pbind demo

31 Oct'16 18:58 in snarekickdrummusc115scuhihat

demonstration of simple SynthDefs simulating hihat, snare, kick drum; and a sawtooth synth used both for chords and a bass line in the Pbind demonstration.

Fifths (QuNeo demo)

21 May'15 15:56 in pbindmidiquneo

playing Pbinds with a MIDI controller (QuNeo, etc).

Additive Synthesis Demo with QuNeo - Patch 4 (Risset Bell)

QuNeo controller playing Risset Bells (additive synthesis demo). This one adds controls for Attack and Release times.

Silly Voice

1
13 Nov'13 00:31 in formant synthesis

Sampling Demo with QuNeo - Patch 1

23 Sep'13 00:25 in playbacksamplingquneo

Each QuNeo pad triggers a different sound file. Horizontal axis controls pitch bend (off by default). Play/Stop buttons control looping. Allows use of 4 banks (up to 64 samples).

Subtractive Synthesis Demo with QuNeo - Patch 2

Each QuNeo pad activates a differnt pattern of "notes" made of filtered white noise.

Subtractive Synthesis Demo with QuNeo - Patch 1

QuNeo pads play filtered white noise. Midinote becomes center frequency of a Band Pass Filter.

Additive Synthesis Demo with QuNeo - Patch 3 (Risset Bell)

QuNeo controller playing Risset Bells (additive synthesis demo).

Additive Synthesis Demo with QuNEO - Patch 1

22 Sep'13 23:44 in additive synthesisquneo

QuNeo controller additive synthesis demo.

Waveshaping Synthesis GUI Demo 2

Graphical interface for experimenting with waveshape synthesis.

Waveshaping GUI Demo 1

Visualize the basic concept of waveshaping with a nice & straightforward GUI. This patch makes no sound.

Subtractive Synthesis GUI Demo 2

Translucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filter (BPF). 16 different Patterns are created using this basic synth.

Subtractive Synthesis GUI Demo 1

Graphical interface to play with subtractive synthesis. Use the 2D slider to choose filter frequency (x-axis) and filter rq (y-axis). Use the menu to choose noise source: Pink Noise, White Noise, Gray Noise, Brown Noise, or Clip Noise.

Granular Sampling GUI Demo 2

Graphical interface to experiment with granular sampling (multiple sound files at a time).

Granular Sampling GUI Demo 1

2 1

Graphical interface to experiment with granular sampling (one sound file at a time).

Ring Modulation GUI Demo

Simple interface to experiment with with Ring Modulation (a type of Amplitude Modulation).

Frequency Modulation GUI Demo 4

Experiment with FM by specifying contours for Carrier Frequency, Modulation Index, and Amplitude Envelope. Also adjust duration of events. In this version you don't specify Modulator Frequency directly, but rather you specify the Frequency Ratio.

Frequency Modulation GUI Demo 3

Experiment with FM by specifying contours for Carrier Frequency, Modulator Frequency, Modulation Index, and Amplitude Envelope. You can also choose duration of "notes".

Frequency Modulation GUI Demo 2

Another interface to experiment with frequency modulation, now using Modulation Index.

Frequency Modulation GUI Demo 1

Simple interface to experiment with basic frequency modulation (big knobs!)

Formant Synthesis Singers GUI Demo

1

Four voice types available: Soprano, Alto, Tenor, Bass (buttons SATB). Two vibrato controls: speed and depth (horizontal sliders). Fundamental frequency control (vertical slider). Vowel control: choose a vowel for each corner of the 2D space (drop down menus).

Amplitude Modulation GUI Demo

Simple but nice interface to play with basic amplitude modulation.

Additive Synthesis GUI Demo 4

Multislider interface to control up to 16 inharmonic partials of a timbre. Two modes of play: "Continuous Tone" - it simply plays a continuous tone as you change the spectrum. "Percussive Tone" - you can play single percussive tones triggered with the 'perc' button, and control attack and decay values of these notes. Click and drag on the big white rectangle to draw the spectrum.

Additive Synthesis GUI Demo 3

2 button rows to play up to 16 inharmonic partials of a given fundamental frequency. Horizontal Sliders control ADSR envelope, Global Volume, and Fundamental Frequency. All partials have equal amplitude.

Additive Synthesis GUI Demo 2

Multislider interface to control 32 partials of a harmonic series. Two modes of playing: "Continuous Tone" - it simply plays a continuous tone as you change the spectrum. "Percussive Tone" - you can play single percussive tones triggered with the 'perc' button, and control attack and decay values of these notes.

Additive Synthesis GUI Demo 1

Simple button grid to play first 16 partials of a harmonic series. Horizontal Sliders control ADSR envelope. All partials have equal amplitude.