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instant nostalgia with wow and flutter

by 56228375 on 31 Aug'19 15:22 in effect wow flutter nostalgia

add instant nostalgia to your music with a touch of wow and flutter link for the sample: https://drive.google.com/file/d/1qysrKqJ0S6Huub4mEKp2Gk8FJqq

Basic Feedback Delay Network SynthDef

by michaeldzjap on 18 Jul'19 18:40 in feedback delay reverb resonator feedback delay network fdn

Example of a basic feedback delay network or FDN of order 8. Requires the MathLib quark. Use the scale argument to increase / decrease the delay time

Wavetable Synthesis Patterns

by eli.fieldsteel on 05 Jun'19 23:22 in rhythmic patterns endless dark synthesis pentatonic sequence minor wavetable wavetable synthesis futuristic dystopian

Some sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI

blippoo Box

by olaf on 23 May'19 23:26 in chaos blippoo box shift register imitation

This is a implementation of the blippoo box as it is documented in the article "The Blippoo Box: A Chaotic Electronic Music Instrument, Bent by Design

FM Patterns

by eli.fieldsteel on 22 May'19 16:57 in rhythmic fm patterns endless synthesis pentatonic frequency modulation sequence minor

Pattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y

reception: game music (1)

Orchestral Sound texture v1

by nicolaariutti on 21 May'19 23:42 in orchestra violins basses cellos basoons clarinets oboes

I've used samples from the SSO (https://github.com/peastman/sso).

Cavern_Class

by Scott L Simon on 18 Mar'19 12:46 in gui class synthesis

Experimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with

Twilight Luminaries

by Alexander Zhagun-Linnik on 26 Feb'19 13:53 in simple random endless generative algorithmic sequence polyphonic

Twilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note

Automatic composition of tonal canons

by 56228375 on 24 Feb'19 16:21 in pattern generative theoryquark canon

Slightly older project which I forgot about until I hit on it by coincidence again... having some fun generating tonal canons (using the terminology "

reception: wow (1)

oneshot renderer

by LFSaw on 29 Jan'19 18:38 in nrt multichannel mono oneshot renderer samplepack generator

render each synthdef in a given dictionary as one-shot sound file.

Generating Graphics and Music From The Dragon Curve

by 56228375 on 26 Jan'19 22:09 in minimal generative graphics panola lsystem dragon

This minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand

Mad Traffic

by mr_rebop on 23 Jan'19 14:35 in ambient fx art bzbuzz hacknoise bzakirasantjago snowcrashproject

"It's the lack of eye contact that makes us more idiots, to the point that convertible riders give less to escalation. Closed in the car, explain the

OceanTracker

by Scott L Simon on 10 Jan'19 09:25 in synthesis mapping metering

Experiments in metering and mapping a synth using sendreply.kr and Level-Indicator.

Fm7_moog_1

by Roberto Arletti on 06 Jan'19 13:00 in

KickandBass

by Scott L Simon on 05 Jan'19 12:16 in gui patterns synth

Another small GUI performance module. Builds on a 303 from the helpfiles with a few changes.

UI sounds (pt1)

by nicolaariutti on 02 Jan'19 21:05 in sound fm interface ui

This code is an attempt to recreate a sound inspired from some technological/science fictional UI interface. Sounds are created using FM technique.

aurora borealis

by nicolaariutti on 27 Dec'18 14:50 in ambient atmosphere

Random synths selected from VarSaw, Pulse and WhiteNoise create a texture resambling brasses, woods and flutes. It reminds me Micheal Land "The Dig"

IDMish modified. It is inspirated from the work of xffff.

by jerome.lapuyade.lahorgue on 18 Dec'18 13:57 in idm microrhythms micromelodies

This patch uses a SynthDef with Demand and triggered Ugens inside. The advantage of this rather using Pbind is the ability to play very speed rhythms

Micro-Rythms and micro-melodies with granular synthesis.

by jerome.lapuyade.lahorgue on 17 Dec'18 15:25 in idm microrhythms micromelodies

In order to not saturate the server, no OSC message is sent at each micro-times; I use Demand Ugens and I can get very speed rhythms.

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