«Generating Graphics and Music From The Dragon Curve» by 56228375
on 26 Jan'19 22:09 inThis minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some randomness yields a kind of 2-voiced minimal music.This code depends on the Panola quark and the LSystem quark. Install them with Quarks.install("https://github.com/shimpe/panola"); and Quarks.install("https://github.com/shimpe/sc-lsystem");
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// if you have never done so, run the following code first ( Quarks.install("https://github.com/shimpe/panola"); Quarks.install("https://github.com/shimpe/sc-lsystem"); ) // musical example ( s.waitForBoot({ var player; var lsys = LSystem( iterations:4, axiom:"FX", constants:Set[], rules:(\X : "X+YF+", \Y : "-FX-Y")); var interp = LSystemInterpreter( lsystem:lsys, globalstate:( \acceptablenotes : Set["c3", "d3", "e3", "g3", "a3", "c4", "d4", "e4", "g4", "a4"], \patternnotes : ["c3"], \transpose : 0, \tempo : 16, ), actions:( // whenever you encounter an F, extend the list of played notes 'F' : [{ | glob, loc | // extend list notes being played (using some randomness :) ) glob[\patternnotes] = glob[\patternnotes].add(glob[\acceptablenotes].choose.debug("add new note")); // always return state at the end [glob, loc]; }, nil], // whenever you encounter a +, transpose up '+': [{ | glob, loc | glob[\transpose] = (glob[\transpose] + [1,2,3,4].choose.debug("transpose up")).clip(-12,12); // always return state at the end [glob, loc]; }, nil], // whenever you encounter a -, transpose down '-': [{ | glob, loc | "transpose down".postln; glob[\transpose] = (glob[\transpose] - [1,2,3,4].choose.debug("transpose down")).clip(-12, 12); // always return state at the end [glob, loc]; }, nil], // whenever you encounter an X, remove first note from the played notes 'X' : [{ | glob, loc | "remove first note".postln; if (glob[\patternnotes].size > 1) { // keep at least one note glob[\patternnotes] = glob[\patternnotes].reverse; glob[\patternnotes].pop; glob[\patternnotes] = glob[\patternnotes].reverse; }; // always return state at the end [glob, loc]; }, nil], // whenever you encounter a Y, change tempo (randomly) ) 'Y' : [{ | glob, loc | glob[\tempo] = (glob[\tempo] * [0.3, 1.2, 1.4, 1.7, 2, 0.5, 3].choose.debug("tempo factor")).clip(8,32); // always return state at the end [glob, loc]; }, nil], ) ); var interp2 = interp.deepCopy(); SynthDef(\kalimba, { |out = 0, freq = 440, amp = 0.1, mix = 0.1| var snd, click; // Basic tone is a SinOsc snd = SinOsc.ar(freq) * EnvGen.ar(Env.perc(0.03, Rand(3.0, 4.0), 1, -7), doneAction: 2); snd = HPF.ar( LPF.ar(snd, 380), 120); // The "clicking" sounds are modeled with a bank of resonators excited by enveloped white noise click = DynKlank.ar(`[ // the resonant frequencies are randomized a little to add variation // there are two high resonant freqs and one quiet "bass" freq to give it some depth [240*ExpRand(0.97, 1.02), 2020*ExpRand(0.97, 1.02), 3151*ExpRand(0.97, 1.02)], [-9, 0, -5].dbamp, [0.8, 0.07, 0.08] ], BPF.ar(PinkNoise.ar, 6500, 0.1) * EnvGen.ar(Env.perc(0.001, 0.01))) * 0.1; snd = (snd*mix) + (click*(1-mix)); snd = Mix( snd ); Out.ar(out, Pan2.ar(snd, 0, amp)); }).add; SynthDef(\flute, { | out = 0, freq = 440, amp = 1.0, a = 0.1, r = 0.1| //var fmod = 1; // clean //var fmod = LFCub.kr(freq:1/12).range(1, LFNoise2.kr(freq:12.0).range(1,1.1)); // tone deaf flute var fmod = LFCub.kr(freq:1/12).range(1, LFNoise2.kr(freq:12.0).range(1,1.02)); // flute-like sound var env = EnvGen.ar(Env.perc(a, r), levelScale:0.5, doneAction:2); var snd = SinOsc.ar(freq * fmod)!2; Out.ar(bus:out, channelsArray:(env*(amp*snd).tanh)); }).add; s.sync; fork { var skipfirstidx = 0; // increase to skip more steps at the beginning var sz = lsys.getCalculatedString.size(); lsys.getCalculatedString.do({ | chr, idx | var pattern; var transposedpattern; var transposition; var transposition2; ("*** PART" + (idx+1) + "OF" + sz + "***").postln; interp.step(idx); interp2.step(idx); // start playing from step skipfirstidx if (idx > skipfirstidx) { var repeats = inf; if (idx == (sz-1)) { repeats = 3; }; // don't repeat last pattern indefinitely transposition = interp.globalState()[\transpose].debug("transpose"); transposition2 = interp2.globalState()[\transpose].debug("transpose2"); pattern = Pn( Ppar([ Padd(\midinote, Pfunc({transposition}), Panola.new( notation:interp.globalState()[\patternnotes].join(" ").debug("notes1"), dur_default:interp.globalState()[\tempo] ).asPbind(\kalimba) ), Padd(\midinote, Pfunc({transposition2}), Panola.new( notation:interp2.globalState()[\patternnotes].join(" ").debug("notes2"), dur_default:interp2.globalState()[\tempo]*2, playdur_default:1, vol_default:0.1 ).asPbind(\flute), ) ]), repeats); if (player.notNil) { player.stop; }; player = pattern.play(); 1.wait; if (idx == (sz-1)) { "*** ABOUT TO FINISH ***".postln; }; } }); } }); ) // The same LSystem can also be interpreted graphically ( var win = Window("Example Graphical LSystem", bounds:Rect(0,0,1000,700)); var view = UserView(win, win.view.bounds.insetBy(50,50)); var lsys = LSystem( iterations:12, axiom:"FX", constants:Set[], rules:(\X : "X+YF+", \Y : "-FX-Y")); var interp = LSystemInterpreter( lsystem:lsys, actions:( 'F' : [{ | globalstate, symbolstate | globalstate[\pos] = globalstate[\pos] + (globalstate[\dir]*globalstate[\len]); Pen.lineTo(globalstate[\pos]); [globalstate, symbolstate]; }, nil], 'X' : [{ | globalstate, symbolstate | globalstate[\pos] = globalstate[\pos] + (globalstate[\dir]*globalstate[\len]); Pen.lineTo(globalstate[\pos]); [globalstate, symbolstate]; }, nil], 'Y' : [{ | globalstate, symbolstate | globalstate[\pos] = globalstate[\pos] + (globalstate[\dir]*globalstate[\len]); Pen.lineTo(globalstate[\pos]); [globalstate, symbolstate]; }, nil], '-' : [{| globalstate, symbolstate | globalstate[\dir] = (globalstate[\dir].rotate(globalstate[\angle].degrad)); [globalstate, symbolstate]; }, nil], '+' : [{| globalstate, symbolstate | globalstate[\dir] = (globalstate[\dir].rotate(globalstate[\angle].neg.degrad)); [globalstate, symbolstate]; }, nil] ) ); view.resize = 5; view.background_(Color.white); view.drawFunc_({ |userview| Pen.use { interp.setGlobalState( globalstate:( \dir : 0@1.neg, \pos : (win.view.bounds.width/2)@(win.view.bounds.height/5), \len : 3, \angle: 90 ) ); Pen.width = 2; Pen.strokeColor_(Color.black); Pen.fillColor_(Color.black); Pen.moveTo(interp.globalstate[\pos]); interp.run(); Pen.stroke; }; }); win.front; )
descendants
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reception
Super interesting !! Thanks a lot !
This is amazing. I love both the image and the sound. It starts so simple but at the end its crazy.
Fun. I've built a bunch of systems to (initially to add color) to: https://anvaka.github.io/lsystem
Try your code with: <pre> var lsys = LSystem( iterations:4, axiom:"Y", constants:Set[], rules:(\X : "X[-F+FF][+F-FF]FX", \Y : "YFX[+Y][-Y]")); </pre>
I made a bunch of variations on these, with links to the l-systems and pics. My https://github.com/poetaster/supercollider-lsystems/blob/main/weed-after-bourke.scd