«Wavetable Synthesis Patterns» by eli.fieldsteel
on 05 Jun'19 23:22 inSome sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI
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( //cleanup Pdef.all.do(_.clear); Pbindef.all.do(_.clear); ~wt_buf.do(_.free); t.stop; ServerTree.remove(~add_reverb); //initialization s = Server.local; t = TempoClock.new(90/60).permanent_(true); s.newBusAllocators; ~rbus = Bus.audio(s,2); s.waitForBoot({ //10 wavetables with increasing complexity ~wt_sig = 10.collect({ arg i; //random number of envelope segments var numSegs = i.linexp(0,9,4,40).round; Env( //env always begins and ends with zero //inner points are random from -1.0 to 1.0 [0]++({1.0.rand}.dup(numSegs-1) * [1,-1]).scramble++[0], //greater segment duration variety in higher-index wavetables {exprand(1,i.linexp(0,9,1,50))}.dup(numSegs), //low-index wavetables tend to be sinusoidal //high index wavetables tend to have sharp angles and corners {[\sine,0,exprand(1,20) * [1,-1].choose].wchoose([9-i,3,i].normalizeSum)}.dup(numSegs) ).asSignal(1024); }); //load into 10 buffers in wavetable format ~wt_buf = Buffer.allocConsecutive(10, s, 2048, 1, { arg buf, index; buf.setnMsg(0, ~wt_sig[index].asWavetable); }); SynthDef(\osc, { arg buf=0, freq=200, detune=0.2, amp=0.2, pan=0, out=0, rout=0, rsend=(-20), atk=0.01, sus=1, rel=0.01, c0=1, c1=(-1); var sig, env, detuneCtrl; env = EnvGen.ar( Env([0,1,1,0],[atk,sus,rel],[c0,0,c1]), doneAction:2 ); //array of eight Oscs with uniquely detune frequencies //and unique initial phase offsets detuneCtrl = LFNoise1.kr(0.1!8).bipolar(detune).midiratio; sig = Osc.ar(buf, freq * detuneCtrl, {Rand(0,2pi)}!8); sig = Splay.ar(sig); //spread 8 signals over stereo field sig = LeakDC.ar(sig); //remove DC bias sig = Balance2.ar(sig[0], sig[1], pan, amp); //L/R balance (pan) sig = sig * env; Out.ar(out, sig); Out.ar(rout, sig * rsend.dbamp); //"post-fader" send to reverb }).add; SynthDef(\reverb, { arg in=0, out=0, dec=4, lpf=1500; var sig; sig = In.ar(in, 2).sum; sig = DelayN.ar(sig, 0.03, 0.03); sig = CombN.ar(sig, 0.1, {Rand(0.01,0.099)}!32, dec); sig = SplayAz.ar(2, sig); sig = LPF.ar(sig, lpf); 5.do{sig = AllpassN.ar(sig, 0.1, {Rand(0.01,0.099)}!2, 3)}; sig = LPF.ar(sig, lpf); sig = LeakDC.ar(sig); Out.ar(out, sig); }).add; s.sync; //instantiate reverb and re-instantiate when cmd-period is pressed ~add_reverb = {Synth(\reverb, [\in, ~rbus])}; ServerTree.add(~add_reverb); s.freeAll; s.sync; //background pad using simple wavetables Pbindef(\pad, \instrument, \osc, \dur, Pwrand([1,4,6,9,12],[0.35,0.25,0.2,0.15,0.05],inf), \atk, Pexprand(3,6), \sus, 0, \rel, Pexprand(5,10), \c0, Pexprand(1,2), \c1, Pexprand(1,2).neg, \detune, Pfunc({rrand(0.15,0.4)}!3), \buf, Prand(~wt_buf[0..3], inf), \scale, Scale.minorPentatonic, \degree, Pfunc({ (-12,-10..12).scramble[0..rrand(1,3)] }), \amp, Pexprand(0.05,0.07), \pan, Pwhite(-0.4,0.4), \out, 0, \rout, ~rbus, \rsend, -10, ).play; //arpeggiated bass pulse using mid/high complexity wavetables Pbindef(\pulse, \instrument, \osc, \dur, Pseq([ Pstutter(24,Pseq([1/4],1)), Prand([1,2,4,6,12],1) ],inf), \atk, 0.001, \sus, 0, \rel, Pexprand(0.4,1), \c0, 0, \c1, Pwhite(5,10).neg, \detune, 0.3, \buf, Prand(~wt_buf[4..9], inf), \scale, Scale.minorPentatonic, \degree, Pseq([Prand([-15,-10,-5],24), Pseq([\],1)],inf) + Pstutter(25,Pwrand([0,2,-1],[0.78,0.1,0.12],inf)), \amp, Pseq([Pgeom(0.45,-1.dbamp,25)],inf), \pan, Pwhite(0.01,0.3) * Pseq([1,-1],inf), \out, 0, \rout, ~rbus, \rsend, -10, ).play(t, quant:1); //minimal melody using simple wavetables Pbindef(\melody, \instrument, \osc, \dur, Prand([ Pseq([Prand([12,16,20]),2,1.5,0.5],1), Pseq([Prand([12,16,20]),1.5,1,1.5],1), ],inf), \atk, 0.01, \sus, 0.3, \rel, 1.5, \c0, -2, \c1, -2, \detune, Pexprand(0.18,0.25), \buf, Pwrand([ Pseq([~wt_buf[0]],4), Pseq([~wt_buf[1]],4), Pseq([~wt_buf[2]],4), ],[9,3,1].normalizeSum,inf), \midinote, Pxrand([ Pseq([\,67,60,Prand([58,70,\])],1), Pseq([\,67,58,Prand([57,63,\])],1), Pseq([\,70,72,Prand([65,79,\])],1) ],inf), \amp, Pseq([0,0.18,0.24,0.28],inf), \out, 0, \rout, ~rbus, \rsend, -6, ).play(t, quant:1); //infinite sequence of various finite rhythmic patterns //all very short envelopes Pdef(\rhythms, Pwrand([ Pbind( \instrument, \osc, \dur,Pseq([1/8],4), \freq, Pstutter(4, Prand([ Pexprand(10000,20000,1), Pexprand(100,200,1), Pexprand(1,2,1) ],inf)), \detune, 100, \buf, Pstutter(4, Prand(~wt_buf[5..9],inf)), \atk, 0, \sus, 0, \rel, Pstutter(2, Pexprand(0.01,0.06)), \c1, exprand(8,20).neg, \amp, Pgeom(0.9, -6.dbamp, 4) * Pstutter(4,Pexprand(0.3,1)), \pan, Pwhite(-0.6,0.6), \out, 0, \rout, ~rbus, \rsend, Pwhite(-30,-15), ), Pbind( \instrument, \osc, \dur, Pseq([1/4],2), \freq, Pstutter(2, Pexprand(1,200)), \detune, Pstutter(2, Pexprand(1,100)), \buf, Pstutter(2, Prand(~wt_buf[8..9],inf)), \atk, 0, \sus, 0, \rel, Pstutter(2, Pexprand(0.01,0.2)), \c1, -10, \amp, Pgeom(0.4, -3.dbamp, 2) * Pexprand(0.4,1), \out, 0, \rout, ~rbus, \rsend, Pwhite(-30,-15), ), Pbind( \instrument, \osc, \dur, Pseq([1/2,1/4,1/4],1), \freq, Pstutter(6, Pexprand(1000,2000)), \detune, 100, \buf, Pstutter(6, Prand(~wt_buf[2..5],inf)), \atk, 0, \sus, Pseq([1/3,0,0],1), \rel, Pseq([0,Pexprand(0.01,0.3,2)],1), \c1, -12, \amp, Pseq([0.1,0.5,0.3],1), \out, 0, \rout, ~rbus, \rsend, Pwhite(-30,-18), ), Pbind( \instrument, \osc, \dur, Pseq([1/4,1/2,1/4],1), \freq, Pstutter(6, Pexprand(1000,2000)), \detune, 100, \buf, Pstutter(6, Prand(~wt_buf[2..5],inf)), \atk, 0, \sus, Pseq([0,1/3,0],1), \rel, Pseq([Pexprand(0.01,0.3,1),0,Pexprand(0.01,0.3,1)],1), \c1, -12, \amp, Pseq([0.5,0.1,0.4],1), \out, 0, \rout, ~rbus, \rsend, Pwhite(-30,-18), ), Pbind( \instrument, \osc, \dur, Pseq([1/6],6), \freq, Pstutter(6, Pexprand(1,200)), \detune, Pstutter(6, Pexprand(1,100)), \buf, Pstutter(6, Prand(~wt_buf[8..9],inf)), \atk, 0, \sus, 0, \rel, Pstutter(6, Pexprand(0.01,0.1)), \c1, -10, \amp, Pgeom(0.7, -4.dbamp, 6) * Pexprand(0.4,1), \out, 0, \rout, ~rbus, \rsend, Pwhite(-30,-18), ), Pbind( \instrument, \osc, \dur, Prand([ Pseq([1/2],2), Pseq([1],2), Pseq([1,1/2,1/2],1), Pseq([2],1), ],1), \freq, Pstutter(2, Pexprand(1,200)), \detune, Pstutter(2, Pexprand(1,100)), \buf, Pstutter(2, Prand(~wt_buf[8..9],inf)), \atk, 0, \sus, 0, \rel, Pstutter(2, Pexprand(0.01,0.2)), \c1, -10, \amp, 0.5, \out, 0, \rout, ~rbus, \rsend, Pwhite(-20,-10), ), Pbind( \instrument, \osc, \dur, Prand([ Pseq([1/16],16), Pseq([1/16],8) ],1), \freq, Pstutter(16,Pexprand(1000,20000,inf)), \detune, 0, \buf, Pstutter(16, Prand(~wt_buf[0..9],inf)), \atk, 0, \sus, 0, \rel, Pexprand(0.02,0.04), \c1, -4, \amp, 0.13, \pan, Pseq([1,-1],inf), \out, 0, \rout, ~rbus, \rsend, -30, ) ], [40,18,3,3,15,25,5].normalizeSum, inf) ).play(t,quant:1); }); ) //view wavetables ~wt_sig.reverseDo(_.plot); ( //can stop individually or all at once Pdef(\rhythms).stop; Pbindef(\melody).stop; Pbindef(\pad).stop; Pbindef(\pulse).stop; )
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«Re: Wavetable Synthesis Patterns» by takuyahara (private)
«Re: Wavetable Synthesis Patterns» by Nandor Devai (private)
reception
This sounds so good, thanks for your wonderful tutorials Eli !
mindblowing. really nice. thank you for sharing!
Thank you for all the energy you put in making yours great tutorials! Thanks for sharing your code
convincing generative game music :)
great sounds! :-))