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stranger things
by 56228375 on 13 Jan'18 14:43 inFirst 30 seconds or so of the obligatory "stranger things" theme. I didn't make any serious attempt to perfectly clone the original sounds, but I feel
supercollider implementation of padsynth algorithm.
by 56228375 on 13 Jan'18 12:22 inAn implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art
some basic synth shamanic stuff for rising vibrational frequency
by tiagmoraismorgado on 01 Jan'18 14:24 inNon-Linear Mess #1
by tiagmoraismorgado on 01 Jan'18 12:41 insinewaves with pulses. a lot of stochastic stuff, result leading to interesting things
Accurate Yamaha DX-7 Emulation Using Supercollider
by egegonul on 11 Nov'17 18:45 inThis project aims to emulate the Yamaha DX-7 synthesizer. It almost perfectly emulates the original DX-7 unit. Blind test between original unit and em
how to use the SynthDef's default argument in an Event?
by julian.rohrhuber on 03 Nov'17 15:03 inOne answer to the question "how to use the SynthDef's default argument in an Event?"
Diplopterys Cabrerana
by blaz.pavlica on 17 Sep'17 12:00 inThis is the code used for the first song on my album Blaž Pavlica - Virtual Entheogen https://zvocniprepihi.bandcamp.com/album/bla-pavlica-virtual-
audio transitions
by 56228375 on 19 Aug'17 11:06 inCode used in the blog article about audio transitions https://technogems.blogspot.be/2017/08/audio-transitions-in-supercollider.html The program pro
Scoring a movie with supercollider
by 56228375 on 12 Aug'17 11:34 inThis is the supercollider code used in the tutorial about creating a generative movie score with supercollider and blender. The tutorial itself is loc
Re: DWG sitar model
by 56228375 on 10 Aug'17 14:55 infork of a sitar model by @snappizz... it sounds better to me although I have no idea how it's supposed to sound. Modifications are in the plucking (w
Scribble Squiggle
by 56228375 on 09 Aug'17 15:40 inAlternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back
Squiggle squiggle
by 56228375 on 09 Aug'17 00:51 inA more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider
I need you
by 56228375 on 08 Aug'17 00:13 inIannis Xenakis begging us from the grave: "I need you! I need you! I need you!...". This code is based on an example from the Help documents that use