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SynthDEFaults

by unknown on 14 Aug'18 01:57 in percussion drums organ synthdef piano tradicional instrumens woodwind brass

SynthDEFaults - A Collection of Tradicional SynthDefs- //under GNU GPL 3 as per SuperCollider license //Organized by Zé Craum //This is the firs

Chord progressions in just intonation

by bramtayl on 02 Aug'18 16:44 in chords just intonation chord progressions harmony music theory tuning

Seems simple but actually solves a big problem. I've written out an example based on the Christ lag. Total newbie here. There's probably a much more c

Rate Player

by joehigham on 30 Jul'18 18:40 in sampler piano player

This is a player that I use for live work. It takes piano samples (or anything else I guess) and plays them in a rhythmic way that is also based on ch

hommage à l'impressionnisme

by prko on 08 Apr'18 09:48 in piece quasiinstrumental

An example of iterating randomly filtered pink noise with envelope controls.

Equal-Loudness Contour Experience in SC

by prko on 05 Apr'18 11:16 in

Equal-Loudness Contour Experience in SC special thanks to James Harkins who resolved my errors in the code via the sc-users list!

Quneo Additive synth with modulation and filters.

by blueprint on 20 Mar'18 22:55 in synth quneo

This is an additive synth using a sinOscFb with an lfo and an RLPF ... it's desiqned for the quneo controller. The pads control note and velocity a

SELFSTEP

by Alexander Zhagun-Linnik on 16 Mar'18 13:19 in simple patterns generative algorithmic selfstep

a simple self-playing piece with generative patterning

generative melody

by david_morgan on 09 Feb'18 23:26 in generative

supercollider implementation of padsynth algorithm.

by 56228375 on 13 Jan'18 12:22 in pattern pad padsynth

An implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art

Randomized FM7 perc sounds

by david_morgan on 09 Dec'17 08:53 in fm frequency modulation

Requires: SuperCollider v3.8.0+ FM7 (sc3 plugins) Feedback Quark

neural sirens

by clarkenciel on 03 Dec'17 02:09 in

Accurate Yamaha DX-7 Emulation Using Supercollider

by egegonul on 11 Nov'17 18:45 in fm endless instrument synthesis synthesis techniques frequency modulation sound design synthesizer dx7

This project aims to emulate the Yamaha DX-7 synthesizer. It almost perfectly emulates the original DX-7 unit. Blind test between original unit and em

creating rhythms

by Fredrik Olofsson on 09 Oct'17 09:04 in markov chain euclidean permutations partitions

from the book 'Creating Rhythms' by Stefan Hollos & J. Richard Hollos http://abrazol.com/books/rhythm1 ported from c to supercollider related class

reception: useful (1)

Squiggle squiggle

by 56228375 on 09 Aug'17 00:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider

Movie without images

by 56228375 on 25 Jul'17 00:06 in soundscape alienating

Requires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no

FFT additive oversampling (graphical demo of the sampling theorem)

by jamshark70 on 08 Jun'17 09:51 in gui theory fourier transform sampling theorem oversampling userview

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite

Wave-like

by p.dupuis on 06 Jun'17 05:30 in nature noise ocean waves sound design

Some ocean sounds. Thanks to LFSaw and snappizz!

Double Oscer

by codepool on 27 Apr'17 22:12 in oscillator

Migration from the old SourceForge wiki.

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