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Draw your waveform feat. silly pattern player
by rukano on 29 Jan'14 10:34 inA short demonstration how to change values in a buffer from a GUI. Also some presets added, because the mouse precision is not very good if you intend
reception: gui (1)The Collatz Scale
by henklass on 08 Jan'14 14:37 inSome time ago a did a thing on a series of numbers, that, as I learned later, was officially called the Collatz problem and it can be found on the Onl
20140103_1504 (pluck piece)
by nathan on 03 Jan'14 17:30 inNew piece arranged and performed in SuperCollider based on code from Bruno Ruviaro, "Pluck (Karpus-Strong) example" (pluck pattern - thanks Bruno) and
First substractive synth
by pierrealain.bourdil on 05 Nov'13 13:43 inIn the process of learing abstract algorithm https://soundcloud.com/pierrealainbourdil/substractive-synthesis
ComparFeedback
by LFSaw on 21 Oct'13 12:12 inComparFeedback implements an FM feedback matrix based on the ComplexRes UGen. The number of nodes can be set when defining the synthesis engine. Compa
A QuNeo's Sampler melodic and expressive with different scales
by sebastienclara on 20 Oct'13 18:49 inSampling Demo with QuNeo - Patch 1
by Bruno Ruviaro on 23 Sep'13 06:25 inEach QuNeo pad triggers a different sound file. Horizontal axis controls pitch bend (off by default). Play/Stop buttons control looping. Allows use of
Subtractive Synthesis Demo with QuNeo - Patch 2
by Bruno Ruviaro on 23 Sep'13 06:10 inEach QuNeo pad activates a differnt pattern of "notes" made of filtered white noise.
Subtractive Synthesis Demo with QuNeo - Patch 1
by Bruno Ruviaro on 23 Sep'13 06:06 inQuNeo pads play filtered white noise. Midinote becomes center frequency of a Band Pass Filter.
Additive Synthesis Demo with QuNeo - Patch 3 (Risset Bell)
by Bruno Ruviaro on 23 Sep'13 05:47 inQuNeo controller playing Risset Bells (additive synthesis demo).
Additive Synthesis Demo with QuNEO - Patch 1
by Bruno Ruviaro on 23 Sep'13 05:44 inQuNeo controller additive synthesis demo.
Fractal Noise
by Michael Dzjaparidze on 20 Sep'13 13:52 inThis code generates fractal noise by cascading N first order filter sections. beta = 0 -> white noise, beta = 1 -> pink noise, beta = 2 -> brown noise
Chopsticks GUI
by ludions on 09 Sep'13 18:12 inA GUI example of nesting Views and multiplying widgets, including mouse actions and Pen drawing for each of the views. Thanks to hjh for spotting an e
reception: fun (1)Waveshaping Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 05:01 inGraphical interface for experimenting with waveshape synthesis.
Waveshaping GUI Demo 1
by Bruno Ruviaro on 09 Sep'13 05:00 inVisualize the basic concept of waveshaping with a nice & straightforward GUI. This patch makes no sound.
Subtractive Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:57 inTranslucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filt
Frequency Modulation GUI Demo 4
by Bruno Ruviaro on 09 Sep'13 04:47 inExperiment with FM by specifying contours for Carrier Frequency, Modulation Index, and Amplitude Envelope. Also adjust duration of events. In this ver
Frequency Modulation GUI Demo 3
by Bruno Ruviaro on 09 Sep'13 04:45 inExperiment with FM by specifying contours for Carrier Frequency, Modulator Frequency, Modulation Index, and Amplitude Envelope. You can also choose du
Formant Synthesis Singers GUI Demo
by Bruno Ruviaro on 09 Sep'13 04:40 inFour voice types available: Soprano, Alto, Tenor, Bass (buttons SATB). Two vibrato controls: speed and depth (horizontal sliders). Fundamental frequ