Search for «Array»doc code in class tags

SELFSTEP

by Alexander Zhagun-Linnik on 16 Mar'18 13:19 in simple patterns generative algorithmic selfstep

a simple self-playing piece with generative patterning

generative melody

by david_morgan on 09 Feb'18 23:26 in generative

supercollider implementation of padsynth algorithm.

by 56228375 on 13 Jan'18 12:22 in pattern pad padsynth

An implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art

Randomized FM7 perc sounds

by david_morgan on 09 Dec'17 08:53 in fm frequency modulation

Requires: SuperCollider v3.8.0+ FM7 (sc3 plugins) Feedback Quark

neural sirens

by clarkenciel on 03 Dec'17 02:09 in

Accurate Yamaha DX-7 Emulation Using Supercollider

by egegonul on 11 Nov'17 18:45 in fm endless instrument synthesis synthesis techniques frequency modulation sound design synthesizer dx7

This project aims to emulate the Yamaha DX-7 synthesizer. It almost perfectly emulates the original DX-7 unit. Blind test between original unit and em

creating rhythms

by Fredrik Olofsson on 09 Oct'17 09:04 in markov chain euclidean permutations partitions

from the book 'Creating Rhythms' by Stefan Hollos & J. Richard Hollos http://abrazol.com/books/rhythm1 ported from c to supercollider related class

reception: useful (1)

Squiggle squiggle

by 56228375 on 09 Aug'17 00:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider

Movie without images

by 56228375 on 25 Jul'17 00:06 in soundscape alienating

Requires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no

FFT additive oversampling (graphical demo of the sampling theorem)

by jamshark70 on 08 Jun'17 09:51 in gui theory fourier transform sampling theorem oversampling userview

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite

Wave-like

by p.dupuis on 06 Jun'17 05:30 in nature noise ocean waves sound design

Some ocean sounds. Thanks to LFSaw and snappizz!

Double Oscer

by codepool on 27 Apr'17 22:12 in oscillator

Migration from the old SourceForge wiki.

Ceci N'est Pas Une Pipe

by codepool on 27 Apr'17 22:05 in live coding jitlib

Migration from the old SourceForge wiki.

Scgraph sound and vision part 2

by codepool on 27 Apr'17 22:01 in scgraph

Migration from the old SourceForge wiki.

bouncy-ball delay

by snappizz on 26 Feb'17 06:08 in effect delay bouncy ball

delay effect with accelerating echoes

granular AM synthesis

by 56228375 on 19 Feb'17 01:06 in gui patterns osc amplitude modulation granular synthesis visualization

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized

Basic Ableton Push control with Modality

by LFSaw on 29 Jan'17 20:07 in modality cookbook ableton push

Example on how to interface SuperCollider with Ableton Push via [Modality](http://modalityteam.github.io/) toolkit. (I only have the first version her

click clack toot // fm-grains

by _Lf0 on 19 Dec'16 00:12 in fm grains envelope modulation

/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make

distortion wave

by Kian on 14 Dec'16 20:06 in distortion detune

Detune idea is from James Harkins.

~chaos2

by tiagmoraismorgado on 27 Nov'16 18:01 in

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