«ChannelStrip» by meunier.fabien
on 10 Nov'18 20:16 inA channel strip and master bus SynthDef to create your own mixer, be carefull cause you can create feedback loops by feeding channel A into channel B and vice versa...(it's the aim here) Thank you to Batuhan Bozkurt for his sound inspired by Ikeda
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/************************************************************************Mixer*******************************************************************/ ( ~aux1 = Bus.audio(s, 2); ~aux2 = Bus.audio(s, 2); SynthDef(\ChannelStrip, { arg in = 0, out = 0, pan = 0, hpfreq = 20, band1freq = 80, band1rq = 1, band1db = 0, band2freq = 1200, band2rq = 1, band2db = 0, band3freq = 8000, band3rq = 1, band3db = 0, lpfreq = 20000, mute = 1, auxsend1 = 0, auxsend2 = 0, level = 0.5; var input, sig; input = InFeedback.ar(in, 2); sig = BHiPass.ar(input, Lag2.kr(hpfreq.max(20).min(20000), 0.5)); // HPF sig = BPeakEQ.ar(sig, Lag2.kr(band1freq.max(20).min(20000), 0.5), band1rq, band1db); // Band 1 sig = BPeakEQ.ar(sig, Lag2.kr(band2freq.max(20).min(20000), 0.5), band2rq, band2db); // Band 2 sig = BPeakEQ.ar(sig, Lag2.kr(band3freq.max(20).min(20000), 0.5), band3rq, band3db); // Band 3 sig = BLowPass.ar(sig, Lag2.kr(lpfreq.max(20).min(20000), 0.5)); // LPF Out.ar(~aux1, sig * auxsend1); //aux 1 pre fader / pre mute / post eq Out.ar(~aux2, sig * auxsend2); //aux 2 pre fader / pre mute / post eq sig = sig * mute; Out.ar(out, Balance2.ar(sig[0], sig[1], pan, level.curvelin(0, 1, 0, 1, log(10)))); }).add; SynthDef(\MasterStrip, { arg in = 0, out = 0, hpfreq = 20, lpfreq = 20000, level = 0.5; var input, sig; input = In.ar(in, 2); sig = BHiPass.ar(input, Lag2.kr(hpfreq.max(20).min(20000), 0.5)); // HPF sig = BLowPass.ar(sig, Lag2.kr(lpfreq.max(20).min(20000), 0.5)); // LPF Out.ar(out, sig * level.curvelin(0, 1, 0, 1, log(10))); }).add; /**********************************************************************Sounds & Fx***************************************************************/ SynthDef(\IkedaClick, { arg out = 0, t_trig = 0, centerFreq = 15000, rq = 0.9, amp = 25, pan = 0, level = 1; var env, noise, sig; env = EnvGen.ar(Env.perc(0.001, 0.00001 * LFNoise1.kr(4).abs, 1, -4), t_trig, doneAction: 0); noise = PinkNoise.ar(env); sig = BPF.ar(noise, centerFreq.max(1), rq, amp).fold(-1, 1); Out.ar(out, Pan2.ar(sig, pan, level.curvelin(0, 1, 0, 1, log(10)))); }).add; SynthDef(\IkedaBass, { arg out = 0, t_trig = 0, pan = 0, level = 1; var env, sin, sig; env = EnvGen.ar(Env([0, 0.5, 0.4, 0], [0, 0.2, 0.01], -5), t_trig, doneAction: 0); sin = SinOsc.ar(0, (Sweep.ar(t_trig, 2pi * [52.8, 740]) + (pi/3)).wrap(-pi, pi), [2, 0.05]).mean.tanh; sig = sin * env; Out.ar(out, Pan2.ar(sig, pan, level.curvelin(0, 1, 0, 1, log(10)))); }).add; SynthDef(\Reverb, {arg in = 0, out = 0, predelaytime = 0.048, decaytimec = 5, decaytimea = 1, drywet = 0.5, level = 0.2; var input, numc, numa, temp; input = In.ar(in, 2); numc = 4; // number of comb delays numa = 6; // number of allpass delays temp = DelayN.ar(input, 0.1, predelaytime); temp = Mix.fill(numc, { CombL.ar(temp, 0.1, rrand(0.01, 0.1), decaytimec) }); numa.do({ temp = AllpassN.ar(temp, 0.051, [rrand(0.01, 0.05), rrand(0.01, 0.05)], decaytimea) }); XOut.ar(out, drywet, temp * level.curvelin(0, 1, 0, 1, log(10))); }).add; SynthDef(\SimpleDelay, { arg in = 0, out = 0, delaytime = 0.1; var input, effect; input = In.ar(in, 2); effect = DelayN.ar(input, 1, delaytime); ReplaceOut.ar(out, effect); // overwriting previous data on the corresponding bus }).add; ) /**********************************************************************Routing*******************************************************************/ ( var channels, masterBus; masterBus = Bus.audio(s, 2); ~masterBus = Synth(\MasterStrip, [\in, masterBus], addAction: 'addToTail'); channels = Array.newClear(4); // number of channels channels.size.do { arg i; channels[i] = Bus.audio(s, 2); currentEnvironment.put((\channel ++ i).asSymbol, Synth(\ChannelStrip, [\in, channels[i], \out, masterBus])); }; ~ikedaClick = Synth(\IkedaClick, [\out, channels[0]]); ~ikedaBass = Synth(\IkedaBass, [\out, channels[1]]); ~reverb = Synth(\Reverb, [\in, ~aux1, \out, channels[2]], ~masterBus, 'addBefore'); ~simpleDelay = Synth(\SimpleDelay, [\in, ~aux2, \out, channels[3]], ~masterBus, 'addBefore'); ) /**********************************************************************Actions*******************************************************************/ // Synth actions ~ikedaClick.set(\t_trig, 1, \level, 0.2); ~ikedaBass.set(\t_trig, 1); // Mixer actions // Channel 0 = Click ~channel0.set(\auxsend1, 0.9); // aux 1 => Reverb ~channel0.set(\auxsend1, 0); ~channel0.set(\auxsend2, 0.8); // aux 2 => Delay ~channel0.set(\auxsend2, 0); // Channel 1 = Bass ~channel1.set(\auxsend1, 1); // aux 1 => Reverb ~channel1.set(\auxsend1, 0); ~channel1.set(\auxsend2, 0.8); // aux 2 => Delay ~channel1.set(\auxsend2, 0); // Channel 2 = Reverb ~channel2.set(\auxsend1, 0.08); // aux 1 => Reverb ~channel2.set(\auxsend1, 0); ~channel2.set(\auxsend2, 0.5); // aux 2 => Delay ~channel2.set(\auxsend2, 0); // Channel 3 = Delay ~channel3.set(\auxsend1, 0.25); // aux 1 => Reverb ~channel3.set(\auxsend1, 0); ~channel3.set(\auxsend2, 0.5); // aux 2 => Delay ~channel3.set(\auxsend2, 0); // Master ~masterBus.set(\hpfreq, 20, \lpfreq, 200); ~masterBus.set(\hpfreq, 20, \lpfreq, 20000);
reception
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