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Simple Frequency Modulation SynthDef

by deusofnull on 11 Apr'16 19:37 in fm beginner frequency_modulation

This is a very basic example, I know, but I found it was hard to find basic synthdefs when I was getting started. input args are mostly self expl

Wine Glass Code - Edited

by schun on 15 Mar'16 20:02 in wineglass

This is an addition to my first code of wine glass sound: "The friction between a finger dipped in water and the edge of a wine glass creating a sound

Wobble

by gacastillo on 15 Mar'16 10:48 in pulse wobble tremelo wub triangle

Wobble, tremolo, whatever you want to call it. This code uses amplitude modulation with a triangle wave to produce a lower register pulsating synth.

Ray Gun

by dcall on 15 Mar'16 04:58 in space alien weapon laser raygun blaster

The sound of an alien weapon firing.

Apocalyptic Visions

by Akash Kumar on 15 Mar'16 01:47 in visions

For my MUSC-115 Final. I decided that I would try to remake all that I could from Visions (my first song that I produced). It was a challenge to get t

Re: Morphing Saw Bass

by grirgz on 14 Mar'16 17:29 in bass code fork morphing sawtooth

my hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)

Carousel

by mjescobar on 14 Mar'16 00:21 in carnival themepark

Cool modulation synth and Pbind that gets a sound similar to that of a carousel at a carnival. Toy with the \dur and set to 1/2 and it gives a spookie

In-App purchase

by grirgz on 11 Feb'16 12:46 in

the starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b

Binaural Beats Experiment

by axl99 on 06 Feb'16 09:44 in experimental science

An experimental setup to create files of binaural beats attuned to human brainwave frequencies.

Notch Filter Experiment

by rumush on 10 Jan'16 04:37 in ambient noise random

A couple functions that explore stacking BRFs in series with PinkNoise as a source.

Compander coded with ugens

by olaf on 06 Jan'16 08:58 in

I am not sure if anybody else is interested in such a thing but i think it is cool be able to look inside the working of compander inside of SuperColl

Algorithmic Beats

by rumush on 04 Jan'16 15:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

Performance Unit - Buffers (part 2)

by rumush on 22 Dec'15 15:20 in noise

A draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r

experiments in detecting fast onsets with Amplitude UGens

by julian.rohrhuber on 19 Dec'15 14:57 in amplitude analysis experiment trigger

A series of consecutive experiments (all results visualised as plots) that try to detect onsets in a noisy signal.

SeekerHit

by Modanung on 28 Nov'15 20:54 in scifi soundeffect camp value bleep laser zap jetsons code fork hexon

Seekers are something you should avoid. I put this code through Rakarrack to get some samples for heXon. heXon is a FOSS dual stick arcade shooter a

Chaos Ambient - Unfinished Piece

by rumush on 18 Nov'15 06:01 in random chaos algorhitmic

A unfinished noise piece. Based on two chaotic UGens and some granularization.

Lost Among the Atoms - First Composition - Glitch/Ambient

by rumush on 16 Nov'15 14:44 in ambient glitch experimental composition

A composition for EP - Lost Among the Atoms

Pi sonification

by grirgz on 14 Nov'15 13:07 in code fork

It take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers

Glitch Routine - Basis for 'Lost Among the Atoms' SuperCollider EP

by rumush on 11 Nov'15 13:45 in

Routine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP

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